Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
view AssemblyInfo.cs @ 59:c3415c6df551
Re #60: Add UI to add/remove/edit weapons in GTK
* Handle updating of the equipment list on add/remove
* Move to a ListStore so that we don't get indentation
author | IBBoard <dev@ibboard.co.uk> |
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date | Fri, 27 Aug 2010 10:55:58 +0000 |
parents | 146b7a893a01 |
children | cfd2d9f490bc |
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// This file (AssemblyInfo.cs) is a part of the IBBoard.WarFoundry.GTK project and is copyright 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System.Reflection; using System.Runtime.CompilerServices; // Information about this assembly is defined by the following // attributes. // // change them to the information which is associated with the assembly // you compile. [assembly: AssemblyTitle("WarFoundry (GTK#)")] [assembly: AssemblyDescription("The GTK# interface for WarFoundry, the army creator designed to cover a wide range of wargame systems")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("IBBoard.WarFoundry.GTK")] [assembly: AssemblyCopyright("IBBoard 2009")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // The assembly version has following format : // // Major.Minor.Build.Revision // // You can specify all values by your own or you can build default build and revision // numbers with the '*' character (the default): [assembly: AssemblyVersion("1.0.0.*")] // The following attributes specify the key for the sign of your assembly. See the // .NET Framework documentation for more information about signing. // This is not required, if you don't want signing let these attributes like they're. [assembly: AssemblyDelaySign(false)] [assembly: AssemblyKeyFile("")] [assembly: log4net.Config.XmlConfigurator(ConfigFileExtension="log4net",Watch=true)]