Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
changeset 75:2ceae5d685d8
Re #86: Complete initial GTK# UI
* Fix default game system selecting
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Tue, 23 Nov 2010 20:17:18 +0000 |
parents | 52b731576845 |
children | 7055b24cfc79 |
files | FrmNewArmy.cs |
diffstat | 1 files changed, 28 insertions(+), 28 deletions(-) [+] |
line wrap: on
line diff
--- a/FrmNewArmy.cs Tue Nov 23 20:05:37 2010 +0000 +++ b/FrmNewArmy.cs Tue Nov 23 20:17:18 2010 +0000 @@ -27,6 +27,15 @@ GameSystem[] gameSystems = WarFoundryLoader.GetDefault().GetGameSystems(); ComboBoxUtils.FillCombo(systemCombo, gameSystems, delegate(GameSystem sys){return sys.Name;}); + lstRaces.Selection.Changed += new EventHandler(OnSelectionChanged); + + TreeViewColumn raceColumn = new TreeViewColumn(); + raceColumn.Title = "Race"; + CellRendererText raceCell = new CellRendererText(); + raceColumn.PackStart(raceCell, true); + lstRaces.AppendColumn(raceColumn); + raceColumn.SetCellDataFunc(raceCell, GtkWarFoundryUtil.RenderWarFoundryObjectName); + if (gameSystem != null) { ComboBoxUtils.SelectItem(systemCombo, gameSystem); @@ -35,27 +44,18 @@ { ComboBoxUtils.SelectIndex(systemCombo, 0); } - - lstRaces.Selection.Changed+= new EventHandler(OnSelectionChanged); - - TreeViewColumn raceColumn = new TreeViewColumn (); - raceColumn.Title = "Race"; - CellRendererText raceCell = new CellRendererText (); - raceColumn.PackStart (raceCell, true); - lstRaces.AppendColumn(raceColumn); - raceColumn.SetCellDataFunc(raceCell, GtkWarFoundryUtil.RenderWarFoundryObjectName); + } - - if (gameSystem!=null) - { - SetRaces(gameSystem); - } - } - public string Text { - get { return Title; } - set { Title = value; } + get + { + return Title; + } + set + { + Title = value; + } } protected virtual void OnSelectionChanged(object o, EventArgs e) @@ -66,41 +66,41 @@ private void SetOkayButtonState() { - bttnCreate.Sensitive = (lstRaces.Selection.CountSelectedRows() == 1 && txtArmyName.Text!="" && sbPointsValue.Value > 0); + bttnCreate.Sensitive = (lstRaces.Selection.CountSelectedRows() == 1 && txtArmyName.Text != "" && sbPointsValue.Value > 0); } - protected virtual void OnCreateClicked (object sender, System.EventArgs e) + protected virtual void OnCreateClicked(object sender, System.EventArgs e) { TreeModel model; TreeIter iter; - lstRaces.Selection.GetSelected (out model, out iter); - race = (Race) model.GetValue(iter, 0); + lstRaces.Selection.GetSelected(out model, out iter); + race = (Race)model.GetValue(iter, 0); armyName = txtArmyName.Text; pointsValue = (int)sbPointsValue.Value; Respond(ResponseType.Ok); } - protected virtual void OnCancelClicked (object sender, System.EventArgs e) + protected virtual void OnCancelClicked(object sender, System.EventArgs e) { Respond(ResponseType.Cancel); } - protected virtual void OnTextChanged (object sender, System.EventArgs e) + protected virtual void OnTextChanged(object sender, System.EventArgs e) { SetOkayButtonState(); } - protected virtual void OnSpinChangeValue (object o, Gtk.ChangeValueArgs args) + protected virtual void OnSpinChangeValue(object o, Gtk.ChangeValueArgs args) { SetOkayButtonState(); } - protected virtual void OnSpinValueChanged (object sender, System.EventArgs e) + protected virtual void OnSpinValueChanged(object sender, System.EventArgs e) { SetOkayButtonState(); } - protected virtual void OnSystemComboChanged (object sender, System.EventArgs e) + protected virtual void OnSystemComboChanged(object sender, System.EventArgs e) { GameSystem system = ComboBoxUtils.GetSelectedItem<GameSystem>(systemCombo); SetRaces(system); @@ -133,7 +133,7 @@ get { return armyName; } } - public int ArmySize + public int ArmySize { get { return pointsValue; } }