Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
changeset 21:2cf1af4c9baf
Re #53: Add XML saver
* Add initial stub behind "save as" that saves to a fixed location
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Mon, 17 Aug 2009 19:10:37 +0000 |
parents | 1e301a6234fd |
children | 40485c6e5cb0 |
files | FrmMainWindow.cs |
diffstat | 1 files changed, 114 insertions(+), 134 deletions(-) [+] |
line wrap: on
line diff
--- a/FrmMainWindow.cs Sat Aug 15 10:50:07 2009 +0000 +++ b/FrmMainWindow.cs Mon Aug 17 19:10:37 2009 +0000 @@ -27,7 +27,7 @@ using log4net; namespace IBBoard.WarFoundry.GTK -{ +{ public partial class FrmMainWindow: Gtk.Window { private static readonly string AppTitle = "WarFoundry"; @@ -45,14 +45,14 @@ private DoubleValChangedDelegate PointsValueChangedMethod; private FailedUnitRequirementDelegate FailedUnitRequirementMethod; private StringValChangedDelegate UnitNameChangedMethod; - + private GameSystem system; private string loadedArmyPath; - + private MenuToolButton undoMenuButton, redoMenuButton; - + public static void Main (string[] args) - { + { try { Application.Init(); @@ -66,12 +66,12 @@ LogManager.GetLogger(typeof(FrmMainWindow)).Fatal("("+ex.GetType().Name+") "+ex.Message + Environment.NewLine + ex.StackTrace); } } - + public FrmMainWindow() : this(new string[0]) { //Do nothing extra } - + public FrmMainWindow (string[] args): base (Gtk.WindowType.Toplevel) { logger.Info("Opening FrmMainWindow"); @@ -90,7 +90,7 @@ toolbar.Remove(toolbar.Children[CATEGORY_BUTTON_SEPARATOR_INDEX-1]); toolbar.Remove(toolbar.Children[CATEGORY_BUTTON_SEPARATOR_INDEX-2]); toolbar.ShowAll(); - + Title = AppTitle; TreeViewColumn mainColumn = new TreeViewColumn (); mainColumn.Title = "Army Categories"; @@ -102,7 +102,7 @@ logger.Debug("Loading preferences"); Preferences = new Preferences("WarFoundryGTK"); logger.Debug("Loading translations"); - + try { Translation.InitialiseTranslations(Constants.ExecutablePath, Preferences["language"].ToString()); @@ -115,7 +115,7 @@ dialog.Run(); dialog.Destroy(); } - + logger.Debug("Initialising"); commandStack = new CommandStack(); commandStack.CommandStackUpdated+=new MethodInvoker(commandStack_CommandStackUpdated); @@ -128,19 +128,20 @@ PointsValueChangedMethod = new DoubleValChangedDelegate(OnPointsValueChanged); FailedUnitRequirementMethod = new FailedUnitRequirementDelegate(OnFailedUnitRequirement); UnitNameChangedMethod = new StringValChangedDelegate(OnUnitNameChanged); - + //FIXME: Temporary hack to add paths and factories before we get preferences and plugins WarFoundryLoader.GetDefault().AddLoadDirectory(new DirectoryInfo(Constants.ExecutablePath + Constants.DirectoryString + "data")); WarFoundryLoader.GetDefault().RegisterFactory(WarFoundryXmlFactory.GetFactory()); WarFoundryLoader.GetDefault().RegisterNonNativeFactory(RollcallFactory.GetFactory()); - + WarFoundrySaver.SetFileSaver(new WarFoundryXmlSaver()); + logger.Debug("Initialising complete - seeing if we can load default army or system"); - + if (args.Length == 1) { - logger.Debug("Attempting to load from file"); + logger.Debug("Attempting to load from file"); FileInfo file = new FileInfo(args[0]); - + try { ICollection<IWarFoundryObject> objects = WarFoundryLoader.GetDefault().LoadFile(file); @@ -150,7 +151,7 @@ List<IWarFoundryObject> objectList = new List<IWarFoundryObject>(); objectList.AddRange(objects); IWarFoundryObject loadedObject = objectList[0]; - + if (loadedObject is Army) { WarFoundryCore.CurrentArmy = (Army)loadedObject; @@ -177,7 +178,7 @@ { logger.Debug("Attempting to load current game system from properties"); GameSystem sys = WarFoundryLoader.GetDefault().GetGameSystem(gameSystemID); - + if (sys!=null) { WarFoundryCore.CurrentGameSystem = sys; @@ -186,16 +187,16 @@ } } } - + private void RenderCategoryTreeObjectName(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) { object o = model.GetValue(iter, 0); - + if (o is ArmyCategory) { ArmyCategory c = (ArmyCategory)o; string name = ""; - + if (Preferences.GetBooleanProperty("ShowCatPercentage")) { name = Translation.GetTranslation("categoryTreeCatName", "{0} - {1}pts", c.Name, c.PointsTotal); @@ -204,7 +205,7 @@ { name = Translation.GetTranslation("categoryTreeCatNamePercentage", "{0} - {1}pts ({2}%)", c.Name, c.PointsTotal, (c.ParentArmy.PointsTotal > 0 ? Math.Round((c.PointsTotal / c.ParentArmy.PointsTotal) * 100) : 0)); } - + (cell as CellRendererText).Text = name; } else if (o is IBBoard.WarFoundry.API.Objects.Unit) @@ -214,46 +215,46 @@ (cell as CellRendererText).Text = name; } } - + private void OnWindowDestroyed(object source, EventArgs args) { logger.Info("Exiting"); Application.Quit(); } - + private void OnUnitNameChanged(WarFoundryObject val, string oldValue, string newValue) { IBBoard.WarFoundry.API.Objects.Unit unit = (IBBoard.WarFoundry.API.Objects.Unit)val; UnitDisplayWidget widget; unitToWidgetMap.TryGetValue(unit, out widget); - + if (widget!=null) { unitsNotebook.SetTabLabelText(widget, newValue); } } - + private void OnUnitAdded(WarFoundryObject val) { IBBoard.WarFoundry.API.Objects.Unit unit = (IBBoard.WarFoundry.API.Objects.Unit)val; unit.NameChanged+= UnitNameChangedMethod; AddUnitToTree(unit); } - + private void AddUnitToTree(IBBoard.WarFoundry.API.Objects.Unit unit) { TreeStore model = (TreeStore)treeUnits.Model; TreeIter iter; model.GetIterFirst(out iter); - + do { object obj = model.GetValue(iter, 0); - + if (obj is ArmyCategory) { ArmyCategory cat = (ArmyCategory)obj; - + if (cat.Equals(unit.Category)) { model.AppendValues(iter, unit); @@ -264,40 +265,40 @@ } while (model.IterNext(ref iter)); } - + private void OnUnitRemoved(WarFoundryObject obj) { IBBoard.WarFoundry.API.Objects.Unit unit = (IBBoard.WarFoundry.API.Objects.Unit)obj; unit.NameChanged-= UnitNameChangedMethod; RemoveUnitFromTree(unit); - + //See if unit has a tab open and close it if it does } - + private void RemoveUnitFromTree(IBBoard.WarFoundry.API.Objects.Unit unit) { TreeStore model = (TreeStore)treeUnits.Model; TreeIter iter; model.GetIterFirst(out iter); bool removed = false; - + do { object obj = model.GetValue(iter, 0); - + if (obj is ArmyCategory) { ArmyCategory cat = (ArmyCategory)obj; - + if (unit.Category == null || cat.Equals(unit.Category)) { TreeIter innerIter; model.IterChildren(out innerIter, iter); - + do { object innerObj = model.GetValue(innerIter, 0); - + if (unit.Equals(innerObj)) { model.Remove(ref innerIter); @@ -306,7 +307,7 @@ } } while (model.IterNext(ref innerIter)); - + if (removed) { break; @@ -316,28 +317,28 @@ } while (model.IterNext(ref iter)); } - + private void OnPointsValueChanged(WarFoundryObject obj, double before, double after) { //Set points in panel } - + private void OnFailedUnitRequirement(List<FailedUnitRequirement> failedRequirement) { //Show error message in panel } - + public Preferences Preferences { get { return preferences; } - set { preferences = value; } + set { preferences = value; } } - + /*public AbstractNativeWarFoundryFactory Factory { get { return WarFoundryFactoryFactory.GetFactoryFactory().GetFactory(Constants.ExecutablePath, factoryType); } }*/ - + protected void OnDeleteEvent (object sender, DeleteEventArgs a) { Application.Quit (); @@ -382,37 +383,37 @@ { SaveCurrentArmy(); } - + protected virtual void OnAddUnitActivated(object sender, System.EventArgs e) { if (sender is ToolButton) { Category cat = null; categoryMap.TryGetValue((ToolButton)sender, out cat); - + if (cat!=null) { logger.DebugFormat("Show FrmNewUnit for {0}", cat.Name); FrmNewUnit newUnit = new FrmNewUnit(WarFoundryCore.CurrentArmy.Race, cat, WarFoundryCore.CurrentArmy); ResponseType response = (ResponseType)newUnit.Run(); newUnit.Hide(); - + if (response==ResponseType.Ok) { CreateAndAddUnitCommand cmd = new CreateAndAddUnitCommand(newUnit.SelectedUnit, WarFoundryCore.CurrentArmy.GetCategory(cat)); commandStack.Execute(cmd); } - + newUnit.Dispose(); } } } - + public CommandStack CommandStack { get { return commandStack; } } - + private void SetAppTitle() { if (WarFoundryCore.CurrentArmy!=null) @@ -428,7 +429,7 @@ Title = AppTitle; } } - + private void OnGameSystemChanged(GameSystem oldSys, GameSystem newSys) { system = newSys; @@ -436,34 +437,34 @@ miCreateArmy.Sensitive = system!=null; newArmyButton.Sensitive = system!=null; RemoveCategoryButtons(); - + if (system!=null) { AddCategoryButtons(system.Categories); } } - + private void OnArmyChanged(Army oldArmy, Army newArmy) { loadedArmyPath = null; SetAppTitle(); SetArmyTree(newArmy); - + if (oldArmy!=null) { oldArmy.UnitAdded-= UnitAddedMethod; oldArmy.UnitRemoved-= UnitRemovedMethod; oldArmy.PointsValueChanged-= PointsValueChangedMethod; - oldArmy.FailedRequirement-=FailedUnitRequirementMethod; + oldArmy.FailedRequirement-=FailedUnitRequirementMethod; } - + unitToWidgetMap.Clear(); - + while (unitsNotebook.NPages > 0) { unitsNotebook.RemovePage(0); } - + if (newArmy==null) { DisableCategoryButtons(); @@ -483,7 +484,7 @@ AddCategoryButtons(newArmy.Race.Categories); } } - + miCloseArmy.Sensitive = newArmy!=null; miSaveArmyAs.Sensitive = newArmy!=null; //New army has no changes, so we can't save it @@ -493,73 +494,73 @@ CommandStack.Reset(); SetPointsPanelText(); } - + private void SetArmyTree(Army army) { logger.Debug("Resetting tree"); TreeStore store = (TreeStore)treeUnits.Model; store.Clear(); TreeIter iter; - + if (army!=null) { logger.Debug("Loading in categories to tree"); - + foreach (ArmyCategory cat in army.Categories) { logger.DebugFormat("Append category {0}", cat.Name); iter = store.AppendValues(cat); - + foreach (IBBoard.WarFoundry.API.Objects.Unit unit in cat.GetUnits()) { store.AppendValues(iter, unit); - } + } } - + logger.Debug("Finished loading tree categories"); } } - + private void DisableCategoryButtons() { SetCategoryButtonsSensitive(false); } - + private void EnableCategoryButtons() { SetCategoryButtonsSensitive(true); } - + private void SetCategoryButtonsSensitive(bool state) { int toolbarButtonCount = toolbar.Children.Length - 1; logger.Debug("Last button index: "+toolbarButtonCount); - + for (int i = toolbarButtonCount; i > CATEGORY_BUTTON_SEPARATOR_INDEX; i--) { logger.DebugFormat("Setting button {0} state to {1}", i, state); toolbar.Children[i].Sensitive = state; } } - + private void RemoveCategoryButtons() { int toolbarButtonCount = toolbar.Children.Length - 1; - + for (int i = toolbarButtonCount; i > CATEGORY_BUTTON_SEPARATOR_INDEX; i--) { toolbar.Remove(toolbar.Children[i]); } - + categoryMap.Clear(); } - + private void AddCategoryButtons(Category[] cats) { if (cats!=null && cats.Length > 0) { logger.DebugFormat("Toolbar button count: {0}. Adding {1} categories.", toolbar.Children.Length, cats.Length); - + foreach (Category cat in cats) { ToolButton button = new ToolButton("gtk-add"); @@ -571,17 +572,17 @@ toolbar.Insert(button, -1); } } - + toolbar.Children[CATEGORY_BUTTON_SEPARATOR_INDEX].Visible = cats!=null && cats.Length>0; - + toolbar.ShowAll(); } - + private void SetPointsPanelText() { //TODO: Set the points value in the status bar } - + private void commandStack_CommandStackUpdated() { undoMenuButton.Sensitive = commandStack.CanUndo(); @@ -592,7 +593,7 @@ //TODO: Build menus for undo/redo and find way of adding tooltips /*int maxRedo = Math.Min(10, redoLength); MenuItem[] menuItems = null; - + if (redoLength > 0) { menuItems = new MenuItem[maxRedo]; @@ -605,7 +606,7 @@ if (com == null) { - break; + break; } mi = new MenuItem(com.Description); @@ -630,7 +631,7 @@ int undoLength = commandStack.UndoLength; /*int maxUndo = Math.Min(10, undoLength); MenuItem[] menuItemsUndo = null; - + if (undoLength > 0) { menuItemsUndo = new MenuItem[maxUndo]; @@ -643,7 +644,7 @@ if (com == null) { - break; + break; } mi = new MenuItem(com.UndoDescription); @@ -658,17 +659,17 @@ { bttnUndo.ToolTipText = menuItemsUndo[0].Text; undoMenu.MenuItems.AddRange(menuItemsUndo); - }*/ + }*/ //TODO: Put above code back when we have a dropdown version of the undo button if (undoLength > 0) { //undoMenuButton.Tooltip = CommandStack.PeekUndoCommand().UndoDescription; } - + saveArmyButton.Sensitive = commandStack.IsDirty() && WarFoundryCore.CurrentArmy!=null && CanSave(); miSaveArmy.Sensitive = commandStack.IsDirty() && WarFoundryCore.CurrentArmy!=null && CanSave(); - } - + } + private bool CanSave() { return loadedArmyPath!=null && WarFoundryCore.CurrentArmy!=null && WarFoundrySaver.GetSaver()!=null; @@ -680,12 +681,12 @@ { return SaveCurrentArmy(); } - else + else { return SaveCurrentArmyAs(); } } - + private bool OpenArmy() { //TODO: Open dialog for file selection then open army @@ -697,7 +698,7 @@ private bool SaveCurrentArmy() { bool success = false; - + if (CanSave()) { try @@ -717,51 +718,30 @@ md.Show(); } } - + return success; } private bool SaveCurrentArmyAs() { - /*if (saveArmyDialog.Filter == "") - { - string savePath = UserDataPath+Constants.DirectoryString+"armies"+Constants.DirectoryString; - - if (!Directory.Exists(savePath)) - { - Directory.CreateDirectory(savePath); - } - - saveArmyDialog.InitialDirectory = savePath; - saveArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army"; - saveArmyDialog.Title = Translation.GetTranslation("saveArmyDialog"); - } - - DialogResult dr = saveArmyDialog.ShowDialog(this); + bool success = false; - if (dr == DialogResult.OK) + if (WarFoundrySaver.GetSaver().Save(WarFoundryCore.CurrentArmy, Constants.UserDataPath+Constants.DirectoryString+"test.army")) { - if (WarFoundrySaver.GetSaver().Save(WarFoundryCore.CurrentArmy, saveArmyDialog.FileName)) - { - miSaveArmy.Enabled = false; - bttnSaveArmy.Enabled = false; - CommandStack.setCleanMark(); - loadedArmyPath = saveArmyDialog.FileName; - return true; - } - else - { - MessageBox.Show(this, Translation.GetTranslation("SaveFailed"), Translation.GetTranslation("SaveFailedTitle"), MessageBoxButtons.OK, MessageBoxIcon.Error); - return false; - } + miSaveArmy.Sensitive = false; + //bttnSaveArmy.Sensitive = false; + CommandStack.setCleanMark(); + loadedArmyPath = Constants.UserDataPath+Constants.DirectoryString+"test.army"; + success = true; } else { - return false; - }*/ - return false; + //MessageBox.Show(this, Translation.GetTranslation("SaveFailed"), Translation.GetTranslation("SaveFailedTitle"), MessageBoxButtons.OK, MessageBoxIcon.Error); + } + + return success; } - + private bool CloseCurrentArmy() { if (WarFoundryCore.CurrentArmy!=null) @@ -770,7 +750,7 @@ if (CommandStack.IsDirty()) { - MessageDialog dia = new MessageDialog(this, DialogFlags.DestroyWithParent, MessageType.Question, ButtonsType.YesNo | ButtonsType.Cancel, "The army \""+WarFoundryCore.CurrentArmy.Name+"\" has been modified.\r\nSave changes before closing army?"); + MessageDialog dia = new MessageDialog(this, DialogFlags.DestroyWithParent, MessageType.Question, ButtonsType.YesNo | ButtonsType.Cancel, "The army \""+WarFoundryCore.CurrentArmy.Name+"\" has been modified.\r\nSave changes before closing army?"); ResponseType dr = (ResponseType)dia.Run(); if (dr == ResponseType.Yes) @@ -789,7 +769,7 @@ //Assume cancel or close with the X button canClose = false; } - + dia.Dispose(); } else @@ -822,7 +802,7 @@ FrmNewArmy newArmy = new FrmNewArmy(WarFoundryCore.CurrentGameSystem); ResponseType type = (ResponseType)newArmy.Run(); newArmy.Hide(); - + if (type == ResponseType.Ok) { if (CloseCurrentArmy()) @@ -834,17 +814,17 @@ { logger.Debug("Create new army cancelled"); } - + newArmy.Destroy(); } - + private void ChangeCurrentGameSystem() - { + { logger.Debug("Changing game system"); FrmChangeGameSystem dialog = new FrmChangeGameSystem(this); ResponseType type = (ResponseType)dialog.Run(); dialog.Hide(); - + if (type == ResponseType.Ok) { WarFoundryCore.CurrentGameSystem = dialog.SelectedSystem; @@ -853,7 +833,7 @@ { logger.Debug("Game system change cancelled"); } - + dialog.Destroy(); } @@ -888,14 +868,14 @@ TreeIter iter; model.GetIter(out iter, args.Path); object obj = model.GetValue(iter, 0); - + if (obj is IBBoard.WarFoundry.API.Objects.Unit) { IBBoard.WarFoundry.API.Objects.Unit unit = (IBBoard.WarFoundry.API.Objects.Unit)obj; - + UnitDisplayWidget widget; unitToWidgetMap.TryGetValue(unit, out widget); - + if (widget!=null) { logger.DebugFormat("Selecting existing page for "+unit.Name);