changeset 11:4e5e382fbd2e

Re #10 (Code readability) and Re #86 (Complete GTK# GUI): * Update UnitDisplayWidget to use new way of getting unit stats
author IBBoard <dev@ibboard.co.uk>
date Wed, 27 May 2009 19:44:40 +0000
parents c687bbe901f8
children 685532d43a96
files Widgets/UnitDisplayWidget.cs
diffstat 1 files changed, 4 insertions(+), 5 deletions(-) [+]
line wrap: on
line diff
--- a/Widgets/UnitDisplayWidget.cs	Thu Apr 09 15:33:33 2009 +0000
+++ b/Widgets/UnitDisplayWidget.cs	Wed May 27 19:44:40 2009 +0000
@@ -43,13 +43,13 @@
 		{
             //GameSystem system = unit.Army.GameSystem;
             //SystemStats stats = system.StandardSystemStats;
-            Stats stats = unit.UnitType.UnitStats;
             CellRendererText renderer = new CellRendererText();
             unitStats.AppendColumn(Translation.GetTranslation("UnitNameColumn", "Unit Type", null), renderer, new TreeCellDataFunc(RenderUnitName));
             
-            TreeCellDataFunc statFunc = new TreeCellDataFunc(RenderUnitStat);
+            TreeCellDataFunc statFunc = new TreeCellDataFunc(RenderUnitStat);
+            Stat[] stats = unit.UnitStatsArray;
 			
-			int length = stats.StatCount;
+			int length = stats.Length;
 
 			for (int i = 0; i < length; i++)
 			{
@@ -79,8 +79,7 @@
 			if (o is IBBoard.WarFoundry.API.Objects.Unit)
 			{
 				IBBoard.WarFoundry.API.Objects.Unit u = (IBBoard.WarFoundry.API.Objects.Unit)o;
-				//TODO Check for correct value based on the column
-				(cell as CellRendererText).Text = u.UnitStats[column.Title].SlotValueString;
+				(cell as CellRendererText).Text = u.GetStatValue(column.Title);
 			}
 		}