Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
changeset 91:986fc923c0fa
Fixes #331: Equipment buttons should be disabled when options aren't available
* Edit was already handled via UnitEquipmentUtil call
* Added enabling/disabling for Add via extracted methods on AddEquipmentUIControl
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Fri, 31 Dec 2010 11:36:06 +0000 |
parents | a754a2d1881c |
children | 58779fcd0166 |
files | UIControl/AddEquipmentUIControl.cs Widgets/UnitDisplayWidget.cs |
diffstat | 2 files changed, 31 insertions(+), 11 deletions(-) [+] |
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--- a/UIControl/AddEquipmentUIControl.cs Fri Dec 31 10:54:42 2010 +0000 +++ b/UIControl/AddEquipmentUIControl.cs Fri Dec 31 11:36:06 2010 +0000 @@ -26,12 +26,21 @@ } protected override void CompleteUISetup() - { - UnitEquipmentItem[] items = Arrays.Subtract(UnitEquipmentUtil.GetAllowedEquipmentItems(unit), unit.GetEquipment()); - ui.SetUnitEquipmentItems(items); + { + ui.SetUnitEquipmentItems(GetEquipmentItems(unit)); ui.UnitEquipmentItemChoiceChanged += HandleUiUnitEquipmentItemChoiceChanged; } + public static UnitEquipmentItem[] GetEquipmentItems(Unit unit) + { + return Arrays.Subtract(UnitEquipmentUtil.GetAllowedEquipmentItems(unit), unit.GetEquipment()); + } + + public static bool HasEquipmentToAdd(Unit unit) + { + return GetEquipmentItems(unit).Length > 0; + } + private void HandleUiUnitEquipmentItemChoiceChanged(UnitEquipmentItem equip) { equipItem = equip;
--- a/Widgets/UnitDisplayWidget.cs Fri Dec 31 10:54:42 2010 +0000 +++ b/Widgets/UnitDisplayWidget.cs Fri Dec 31 11:36:06 2010 +0000 @@ -45,6 +45,7 @@ SetAbilities (); SetStats (); SetWeapons (); + SetAddButtonEnabledState(); } private void HandleEquipmentListSelectionChanged (object sender, EventArgs e) @@ -60,6 +61,11 @@ bttnRemoveEquipment.Sensitive = (equipItem != null && !equipItem.IsRequired); } + private void SetAddButtonEnabledState() + { + bttnAddEquipment.Sensitive = AddEquipmentUIControl.HasEquipmentToAdd(unit); + } + private UnitEquipmentItem GetSelectedEquipmentItem () { return (UnitEquipmentItem)TreeUtils.GetSelectedItem (equipmentList); @@ -247,16 +253,21 @@ private void HandleUnitUnitEquipmentAmountChanged (WarFoundryObject obj, double oldValue, double newValue) { - if (oldValue == 0) { - ((ListStore)equipmentList.Model).AppendValues (obj); - } else { - if (newValue == 0) { - TreeIter treeIter = TreeUtils.GetItemIter (equipmentList, obj); - ((ListStore)equipmentList.Model).Remove (ref treeIter); + if (oldValue == 0) + { + ((ListStore)equipmentList.Model).AppendValues(obj); + } + else + { + if (newValue == 0) + { + TreeIter treeIter = TreeUtils.GetItemIter(equipmentList, obj); + ((ListStore)equipmentList.Model).Remove(ref treeIter); } + } - } - equipmentList.QueueDraw (); + SetAddButtonEnabledState(); + equipmentList.QueueDraw(); } protected virtual void OnUnitSizeFocusOut (object o, Gtk.FocusOutEventArgs args)