annotate UI/StatColumnStyle.cs @ 140:60c795eca8de WarFoundry_v0.1beta8_Winforms

Re #265: Add language preference UI * Add initial preferences dialog with translation options * Re-translate main form when language changes * Save translation for later use Only known bug on initial quick implementation is that open unit dialogs become named "{0}" (which should be replaced by unit name), but this should be quite a simple fix
author IBBoard <dev@ibboard.co.uk>
date Sun, 11 Apr 2010 19:55:03 +0000
parents e749b748e7ea
children
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1 // This file (StatColumnStyle.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Drawing;
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7 using System.Text;
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8 using System.Windows.Forms;
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9 using IBBoard.WarFoundry.API.Objects;
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740350673006 Re #117: Add percentage and number boxes to equipment item dialogs
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11 namespace IBBoard.WarFoundry.GUI.WinForms.UI
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12 {
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13 class StatColumnStyle : DataGridColumnStyle
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14 {
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15 protected override void Paint(Graphics g, Rectangle bounds, CurrencyManager source, int rowNum, Brush backBrush, Brush foreBrush, bool alignToRight)
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16 {
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17 Object obj = GetColumnValueAtRow(source, rowNum);
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18 Rectangle rect = bounds;
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19 g.FillRectangle(backBrush, rect);
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21 if (obj is Stat)
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22 {
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23 Stat stat = (Stat) obj;
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24 StringFormat stringFormat = new StringFormat();
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e749b748e7ea Re #198: Add slots with counts to units
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25 stringFormat.Alignment = (stat.ParentSlotName == "name" ? StringAlignment.Near : StringAlignment.Center);//TODO: make "name" a constrant
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26 g.DrawString(stat.SlotValueString, GetFont(), foreBrush, rect, stringFormat);
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27 }
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28 else
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29 {
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30 g.DrawString(NullText, GetFont(), foreBrush, rect);
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31 }
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32 }
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33
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34 private Font GetFont()
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35 {
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36 return DataGridTableStyle.DataGrid.Font;
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37 }
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38
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39 protected override void Abort(int rowNum)
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40 {
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41 // Do nothing - we don't allow editing
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42 }
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43
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44 protected override bool Commit(CurrencyManager dataSource, int rowNum)
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45 {
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46 // Do nothing - we don't allow editing - but pretend we did
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47 return true;
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48 }
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49
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50 protected override void Edit(CurrencyManager source, int rowNum, Rectangle bounds, bool readOnly, string displayText, bool cellIsVisible)
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51 {
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52 // Do nothing - we don't allow editing
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53 }
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54
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55 protected override int GetMinimumHeight()
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56 {
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57 return GetFont().Height;
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58 }
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59
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60 protected override int GetPreferredHeight(Graphics g, object value)
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61 {
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62 return GetFont().Height;
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63 }
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65 protected override Size GetPreferredSize(Graphics g, object value)
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66 {
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67 Size size = new Size();
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69 if (value is Stat)
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70 {
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71 SizeF stringSize = g.MeasureString(((Stat) value).SlotValueString, GetFont());
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72 size.Height = (int) Math.Ceiling(stringSize.Height);
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73 size.Width = (int) Math.Ceiling(stringSize.Width);
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74 }
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76 return size;
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77 }
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79 protected override void Paint(Graphics g, Rectangle bounds, CurrencyManager source, int rowNum)
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80 {
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81 Paint(g, bounds, source, rowNum, false);
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82 }
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84 protected override void Paint(Graphics g, Rectangle bounds, CurrencyManager source, int rowNum, bool alignToRight)
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85 {
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86 Paint(g, bounds, source, rowNum, SystemBrushes.Window, SystemBrushes.WindowText, alignToRight);
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87 }
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89 }