Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
annotate FrmUnit.cs @ 2:74df258710fe
Fixes #8 - Update SWF version of WarFoundry
* Add translations file and copy on build
* Add names to controls in FrmMain
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 27 Dec 2008 19:20:26 +0000 |
parents | 42cf06b8f897 |
children | 8935971e307c |
rev | line source |
---|---|
0 | 1 using System; |
2 using System.Drawing; | |
3 using System.Data; | |
4 using System.Collections; | |
5 using System.ComponentModel; | |
6 using System.Windows.Forms; | |
7 using IBBoard.Commands; | |
8 using IBBoard.Windows.Forms; | |
9 using IBBoard.WarFoundry.API; | |
10 using IBBoard.WarFoundry.API.Commands; | |
1
42cf06b8f897
Re #8 - Get a working Windows WarFoundry
IBBoard <dev@ibboard.co.uk>
parents:
0
diff
changeset
|
11 using IBBoard.WarFoundry.API.Objects; |
0 | 12 |
13 namespace IBBoard.WarFoundry | |
14 { | |
15 ///TODO: Separate weapons out into optional and required, where required only has button for replacing | |
16 | |
17 /// <summary> | |
18 /// Summary description for FrmUnit. | |
19 /// </summary> | |
20 public class FrmUnit : IBBoard.Windows.Forms.IBBForm | |
21 { | |
22 private Unit unit; | |
23 private CommandStack commandStack; | |
24 private System.Windows.Forms.DataGrid statsGrid; | |
25 private System.Windows.Forms.TextBox tbUnitName; | |
26 private System.Windows.Forms.NumericUpDown unitSize; | |
27 private System.Windows.Forms.Label lblUnitSize; | |
28 private System.Windows.Forms.Button bttnAddWeapon; | |
29 private System.Windows.Forms.Button bttnRemoveWeapon; | |
30 private System.Windows.Forms.Button bttnEditWeapon; | |
31 private System.Windows.Forms.Label lblRequiredEquip; | |
32 private System.Windows.Forms.ListBox reqdList; | |
33 private System.Windows.Forms.ListBox optList; | |
34 private System.Windows.Forms.Label lblOptionalEquip; | |
35 private System.Windows.Forms.Button bttnReplaceWeapon; | |
36 private System.Windows.Forms.Button bttnEditReqdWeapon; | |
37 /// <summary> | |
38 /// Required designer variable. | |
39 /// </summary> | |
40 private System.ComponentModel.Container components = null; | |
41 | |
42 public FrmUnit(Unit toDisplay, CommandStack cmdStack) | |
43 { | |
44 unit = toDisplay; | |
45 commandStack = cmdStack; | |
46 // | |
47 // Required for Windows Form Designer support | |
48 // | |
49 InitializeComponent(); | |
50 | |
51 tbUnitName.Text = unit.Name; | |
52 Text = unit.Name; | |
53 unit.NameChanged+=new StringValChangedDelegate(unit_NameChanged); | |
54 unit.UnitSizeChanged+= new IntValChangedDelegate(unit_UnitSizeChanged); | |
55 unit.UnitEquipmentAmountChanged+=new FloatValChangedDelegate(unit_UnitEquipmentAmountChanged); | |
56 | |
57 if (unit.UnitType.MaxSize==unit.UnitType.MinSize) | |
58 { | |
59 unitSize.Value = unit.UnitType.MaxSize; | |
60 unitSize.Visible = false; | |
61 lblUnitSize.Visible = false; | |
62 } | |
63 else | |
64 { | |
65 unitSize.Value = unit.Size; | |
66 unitSize.Maximum = (unit.UnitType.MaxSize == -1 ? int.MaxValue : unit.UnitType.MaxSize); | |
67 unitSize.Minimum = unit.UnitType.MinSize; | |
68 } | |
69 | |
70 setStats(); | |
71 setWeapons(); | |
72 } | |
73 | |
74 private void setStats() | |
75 { | |
76 GameSystem system = unit.Army.GameSystem; | |
77 SystemStats stats = system.StandardSystemStats; | |
78 | |
79 DataTable dt = new DataTable(); | |
80 DataColumn[] dc = new DataColumn[stats.SlotCount+1]; | |
81 dc[0] = new DataColumn("name"); | |
82 | |
83 DataGridTableStyle dgStyle = new DataGridTableStyle(); | |
84 dgStyle.RowHeadersVisible = false; | |
85 | |
86 DataGridTextBoxColumn colStyle = new DataGridTextBoxColumn(); | |
87 colStyle.Width = statsGrid.ClientSize.Width - (stats.SlotCount * 40) - 4; | |
88 colStyle.MappingName = "name"; | |
89 colStyle.HeaderText = "name"; | |
90 colStyle.ReadOnly = true; | |
91 dgStyle.GridColumnStyles.Add(colStyle); | |
92 | |
93 DataColumn tempCol; | |
94 int i = 1; | |
95 | |
96 foreach (StatSlot stat in stats.StatSlots) | |
97 { | |
98 tempCol = new DataColumn(stat.Name); | |
99 dc[i] = tempCol; | |
100 colStyle = new DataGridTextBoxColumn(); | |
101 colStyle.Alignment = HorizontalAlignment.Center; | |
102 colStyle.Width = 40; | |
103 colStyle.MappingName = stat.Name; | |
104 colStyle.HeaderText = stat.Name; | |
105 colStyle.ReadOnly = true; | |
106 dgStyle.GridColumnStyles.Add(colStyle); | |
107 i++; | |
108 } | |
109 | |
110 dt.Columns.AddRange(dc); | |
111 | |
112 DataRow dr = dt.NewRow(); | |
113 dr.ItemArray = unit.UnitStats.StatsArray; | |
114 dt.Rows.Add(dr); | |
115 statsGrid.DataSource = dt; | |
116 statsGrid.TableStyles.Add(dgStyle); | |
117 } | |
118 | |
119 private void setWeapons() | |
120 { | |
121 foreach(UnitEquipmentItem item in unit.GetEquipment()) | |
122 { | |
123 if (item.IsRequired) | |
124 { | |
125 reqdList.Items.Add(UnitEquipmentItemObj.GetEquipObj(Unit, item)); | |
126 } | |
127 else | |
128 { | |
129 optList.Items.Add(UnitEquipmentItemObj.GetEquipObj(Unit, item)); | |
130 } | |
131 } | |
132 } | |
133 | |
134 /// <summary> | |
135 /// Clean up any resources being used. | |
136 /// </summary> | |
137 protected override void Dispose( bool disposing ) | |
138 { | |
139 //remove our leave events so that disposing doesn't trigger them | |
140 tbUnitName.Leave-= new System.EventHandler(this.tbUnitName_Leave); | |
141 unitSize.Leave-= new System.EventHandler(this.unitSize_Leave); | |
142 | |
143 if( disposing ) | |
144 { | |
145 if(components != null) | |
146 { | |
147 components.Dispose(); | |
148 } | |
149 } | |
150 base.Dispose( disposing ); | |
151 } | |
152 | |
153 #region Windows Form Designer generated code | |
154 /// <summary> | |
155 /// Required method for Designer support - do not modify | |
156 /// the contents of this method with the code editor. | |
157 /// </summary> | |
158 private void InitializeComponent() | |
159 { | |
160 this.statsGrid = new System.Windows.Forms.DataGrid(); | |
161 this.tbUnitName = new System.Windows.Forms.TextBox(); | |
162 this.unitSize = new System.Windows.Forms.NumericUpDown(); | |
163 this.lblUnitSize = new System.Windows.Forms.Label(); | |
164 this.lblRequiredEquip = new System.Windows.Forms.Label(); | |
165 this.bttnAddWeapon = new System.Windows.Forms.Button(); | |
166 this.bttnRemoveWeapon = new System.Windows.Forms.Button(); | |
167 this.reqdList = new System.Windows.Forms.ListBox(); | |
168 this.bttnEditWeapon = new System.Windows.Forms.Button(); | |
169 this.optList = new System.Windows.Forms.ListBox(); | |
170 this.lblOptionalEquip = new System.Windows.Forms.Label(); | |
171 this.bttnReplaceWeapon = new System.Windows.Forms.Button(); | |
172 this.bttnEditReqdWeapon = new System.Windows.Forms.Button(); | |
173 ((System.ComponentModel.ISupportInitialize)(this.statsGrid)).BeginInit(); | |
174 ((System.ComponentModel.ISupportInitialize)(this.unitSize)).BeginInit(); | |
175 this.SuspendLayout(); | |
176 // | |
177 // statsGrid | |
178 // | |
179 this.statsGrid.AllowNavigation = false; | |
180 this.statsGrid.AllowSorting = false; | |
181 this.statsGrid.AlternatingBackColor = System.Drawing.SystemColors.Control; | |
182 this.statsGrid.BackgroundColor = System.Drawing.SystemColors.Control; | |
183 this.statsGrid.CaptionVisible = false; | |
184 this.statsGrid.DataMember = ""; | |
185 this.statsGrid.GridLineColor = System.Drawing.SystemColors.ControlDarkDark; | |
186 this.statsGrid.HeaderForeColor = System.Drawing.SystemColors.ControlText; | |
187 this.statsGrid.Location = new System.Drawing.Point(8, 32); | |
188 this.statsGrid.Name = "statsGrid"; | |
189 this.statsGrid.PreferredColumnWidth = 40; | |
190 this.statsGrid.ReadOnly = true; | |
191 this.statsGrid.RowHeadersVisible = false; | |
192 this.statsGrid.SelectionBackColor = System.Drawing.SystemColors.Control; | |
193 this.statsGrid.SelectionForeColor = System.Drawing.SystemColors.WindowText; | |
194 this.statsGrid.Size = new System.Drawing.Size(600, 88); | |
195 this.statsGrid.TabIndex = 0; | |
196 this.statsGrid.TabStop = false; | |
197 // | |
198 // tbUnitName | |
199 // | |
200 this.tbUnitName.Location = new System.Drawing.Point(8, 8); | |
201 this.tbUnitName.Name = "tbUnitName"; | |
202 this.tbUnitName.Size = new System.Drawing.Size(344, 20); | |
203 this.tbUnitName.TabIndex = 1; | |
204 this.tbUnitName.Text = ""; | |
205 this.tbUnitName.KeyDown += new System.Windows.Forms.KeyEventHandler(this.tbUnitName_KeyDown); | |
206 this.tbUnitName.Leave += new System.EventHandler(this.tbUnitName_Leave); | |
207 // | |
208 // unitSize | |
209 // | |
210 this.unitSize.Location = new System.Drawing.Point(528, 8); | |
211 this.unitSize.Name = "unitSize"; | |
212 this.unitSize.Size = new System.Drawing.Size(80, 20); | |
213 this.unitSize.TabIndex = 1; | |
214 this.unitSize.TextAlign = System.Windows.Forms.HorizontalAlignment.Right; | |
215 this.unitSize.Value = new System.Decimal(new int[] { | |
216 1, | |
217 0, | |
218 0, | |
219 0}); | |
220 this.unitSize.KeyDown += new System.Windows.Forms.KeyEventHandler(this.unitSize_KeyDown); | |
221 this.unitSize.Leave += new System.EventHandler(this.unitSize_Leave); | |
222 // | |
223 // lblUnitSize | |
224 // | |
225 this.lblUnitSize.Location = new System.Drawing.Point(424, 8); | |
226 this.lblUnitSize.Name = "lblUnitSize"; | |
227 this.lblUnitSize.TabIndex = 0; | |
228 this.lblUnitSize.Text = "unit size"; | |
229 this.lblUnitSize.TextAlign = System.Drawing.ContentAlignment.TopRight; | |
230 // | |
231 // lblRequiredEquip | |
232 // | |
233 this.lblRequiredEquip.Location = new System.Drawing.Point(8, 128); | |
234 this.lblRequiredEquip.Name = "lblRequiredEquip"; | |
235 this.lblRequiredEquip.Size = new System.Drawing.Size(88, 32); | |
236 this.lblRequiredEquip.TabIndex = 3; | |
237 this.lblRequiredEquip.Text = "reqd equipment"; | |
238 this.lblRequiredEquip.TextAlign = System.Drawing.ContentAlignment.TopRight; | |
239 // | |
240 // bttnAddWeapon | |
241 // | |
242 this.bttnAddWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; | |
243 this.bttnAddWeapon.Location = new System.Drawing.Point(520, 200); | |
244 this.bttnAddWeapon.Name = "bttnAddWeapon"; | |
245 this.bttnAddWeapon.Size = new System.Drawing.Size(88, 22); | |
246 this.bttnAddWeapon.TabIndex = 4; | |
247 this.bttnAddWeapon.Text = "add"; | |
248 this.bttnAddWeapon.Click += new System.EventHandler(this.bttnAddWeapon_Click); | |
249 // | |
250 // bttnRemoveWeapon | |
251 // | |
252 this.bttnRemoveWeapon.Enabled = false; | |
253 this.bttnRemoveWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; | |
254 this.bttnRemoveWeapon.Location = new System.Drawing.Point(520, 248); | |
255 this.bttnRemoveWeapon.Name = "bttnRemoveWeapon"; | |
256 this.bttnRemoveWeapon.Size = new System.Drawing.Size(88, 22); | |
257 this.bttnRemoveWeapon.TabIndex = 5; | |
258 this.bttnRemoveWeapon.Text = "remove"; | |
259 this.bttnRemoveWeapon.Click += new System.EventHandler(this.bttnRemoveWeapon_Click); | |
260 // | |
261 // reqdList | |
262 // | |
263 this.reqdList.Location = new System.Drawing.Point(104, 128); | |
264 this.reqdList.Name = "reqdList"; | |
265 this.reqdList.Size = new System.Drawing.Size(408, 69); | |
266 this.reqdList.TabIndex = 6; | |
267 this.reqdList.DoubleClick += new System.EventHandler(this.reqdList_DoubleClick); | |
268 this.reqdList.SelectedIndexChanged += new System.EventHandler(this.reqdList_SelectedIndexChanged); | |
269 // | |
270 // bttnEditWeapon | |
271 // | |
272 this.bttnEditWeapon.Enabled = false; | |
273 this.bttnEditWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; | |
274 this.bttnEditWeapon.Location = new System.Drawing.Point(520, 224); | |
275 this.bttnEditWeapon.Name = "bttnEditWeapon"; | |
276 this.bttnEditWeapon.Size = new System.Drawing.Size(88, 22); | |
277 this.bttnEditWeapon.TabIndex = 7; | |
278 this.bttnEditWeapon.Text = "edit"; | |
279 this.bttnEditWeapon.Click += new System.EventHandler(this.bttnEditWeapon_Click); | |
280 // | |
281 // optList | |
282 // | |
283 this.optList.Location = new System.Drawing.Point(104, 200); | |
284 this.optList.Name = "optList"; | |
285 this.optList.Size = new System.Drawing.Size(408, 69); | |
286 this.optList.TabIndex = 9; | |
287 this.optList.DoubleClick += new System.EventHandler(this.optList_DoubleClick); | |
288 this.optList.SelectedIndexChanged += new System.EventHandler(this.optList_SelectedIndexChanged); | |
289 // | |
290 // lblOptionalEquip | |
291 // | |
292 this.lblOptionalEquip.Location = new System.Drawing.Point(8, 200); | |
293 this.lblOptionalEquip.Name = "lblOptionalEquip"; | |
294 this.lblOptionalEquip.Size = new System.Drawing.Size(88, 32); | |
295 this.lblOptionalEquip.TabIndex = 8; | |
296 this.lblOptionalEquip.Text = "opt equipment"; | |
297 this.lblOptionalEquip.TextAlign = System.Drawing.ContentAlignment.TopRight; | |
298 // | |
299 // bttnReplaceWeapon | |
300 // | |
301 this.bttnReplaceWeapon.Enabled = false; | |
302 this.bttnReplaceWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; | |
303 this.bttnReplaceWeapon.Location = new System.Drawing.Point(520, 128); | |
304 this.bttnReplaceWeapon.Name = "bttnReplaceWeapon"; | |
305 this.bttnReplaceWeapon.Size = new System.Drawing.Size(88, 22); | |
306 this.bttnReplaceWeapon.TabIndex = 10; | |
307 this.bttnReplaceWeapon.Text = "replace"; | |
308 this.bttnReplaceWeapon.Click += new System.EventHandler(this.bttnReplaceWeapon_Click); | |
309 // | |
310 // bttnEditReqdWeapon | |
311 // | |
312 this.bttnEditReqdWeapon.Enabled = false; | |
313 this.bttnEditReqdWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; | |
314 this.bttnEditReqdWeapon.Location = new System.Drawing.Point(520, 152); | |
315 this.bttnEditReqdWeapon.Name = "bttnEditReqdWeapon"; | |
316 this.bttnEditReqdWeapon.Size = new System.Drawing.Size(88, 22); | |
317 this.bttnEditReqdWeapon.TabIndex = 11; | |
318 this.bttnEditReqdWeapon.Text = "edit"; | |
319 this.bttnEditReqdWeapon.Click += new System.EventHandler(this.bttnEditReqdWeapon_Click); | |
320 // | |
321 // FrmUnit | |
322 // | |
323 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); | |
324 this.ClientSize = new System.Drawing.Size(616, 314); | |
325 this.Controls.Add(this.bttnEditReqdWeapon); | |
326 this.Controls.Add(this.bttnReplaceWeapon); | |
327 this.Controls.Add(this.optList); | |
328 this.Controls.Add(this.lblOptionalEquip); | |
329 this.Controls.Add(this.bttnEditWeapon); | |
330 this.Controls.Add(this.reqdList); | |
331 this.Controls.Add(this.bttnRemoveWeapon); | |
332 this.Controls.Add(this.bttnAddWeapon); | |
333 this.Controls.Add(this.lblRequiredEquip); | |
334 this.Controls.Add(this.lblUnitSize); | |
335 this.Controls.Add(this.unitSize); | |
336 this.Controls.Add(this.tbUnitName); | |
337 this.Controls.Add(this.statsGrid); | |
338 this.Name = "FrmUnit"; | |
339 this.ShowInTaskbar = false; | |
340 this.Text = "FrmUnit"; | |
341 ((System.ComponentModel.ISupportInitialize)(this.statsGrid)).EndInit(); | |
342 ((System.ComponentModel.ISupportInitialize)(this.unitSize)).EndInit(); | |
343 this.ResumeLayout(false); | |
344 | |
345 } | |
346 #endregion | |
347 | |
348 public Unit Unit | |
349 { | |
350 get { return unit; } | |
351 } | |
352 | |
353 private void tbUnitName_Leave(object sender, System.EventArgs e) | |
354 { | |
355 updateUnitName(); | |
356 } | |
357 | |
358 private void tbUnitName_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e) | |
359 { | |
360 if (e.KeyCode == Keys.Enter) | |
361 { | |
362 updateUnitName(); | |
363 } | |
364 } | |
365 | |
366 private void updateUnitName() | |
367 { | |
368 if (unit.Name!=tbUnitName.Text) | |
369 { | |
370 commandStack.Execute(new SetNameCommand(unit, tbUnitName.Text)); | |
371 } | |
372 } | |
373 | |
374 private void unitSize_Leave(object sender, System.EventArgs e) | |
375 { | |
376 updateUnitSize(); | |
377 } | |
378 | |
379 private void unitSize_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e) | |
380 { | |
381 if (e.KeyCode == Keys.Enter) | |
382 { | |
383 updateUnitSize(); | |
384 } | |
385 } | |
386 | |
387 private void updateUnitSize() | |
388 { | |
389 if (unit.Size!=unitSize.Value) | |
390 { | |
391 commandStack.Execute(new SetUnitSizeCommand(unit, (int)unitSize.Value)); | |
392 } | |
393 } | |
394 | |
395 private void unit_NameChanged(WarFoundryObject obj, string oldValue, string newValue) | |
396 { | |
397 if (obj is Unit && obj.Equals(unit)) | |
398 { | |
399 Unit u = (Unit)obj; | |
400 tbUnitName.Text = obj.Name; | |
401 Text = obj.Name; | |
402 } | |
403 } | |
404 | |
405 private void unit_UnitSizeChanged(WarFoundryObject obj, int oldValue, int newValue) | |
406 { | |
407 if (obj is Unit && obj.Equals(unit)) | |
408 { | |
409 unitSize.Value = newValue; | |
410 } | |
411 } | |
412 | |
413 private void reqdList_SelectedIndexChanged(object sender, System.EventArgs e) | |
414 { | |
415 bttnReplaceWeapon.Enabled = (reqdList.SelectedIndex>-1 && ((UnitEquipmentItemObj)reqdList.SelectedItem).Item.HasAlternatives()); | |
416 bttnEditReqdWeapon.Enabled = (reqdList.SelectedIndex>-1); | |
417 } | |
418 | |
419 private void optList_SelectedIndexChanged(object sender, System.EventArgs e) | |
420 { | |
421 bttnEditWeapon.Enabled = optList.SelectedIndex>-1; | |
422 bttnRemoveWeapon.Enabled = bttnEditWeapon.Enabled; | |
423 } | |
424 | |
425 private void unit_UnitEquipmentAmountChanged(WarFoundryObject obj, float oldValue, float newValue) | |
426 { | |
427 if (obj is UnitEquipmentItem) | |
428 { | |
429 UnitEquipmentItem equip = (UnitEquipmentItem)obj; | |
430 ListBox weaponList = (equip.IsRequired ? reqdList : optList); | |
431 | |
432 if (newValue==0) | |
433 { | |
434 weaponList.Items.Remove(UnitEquipmentItemObj.GetEquipObj(Unit, equip)); | |
435 } | |
436 else | |
437 { | |
438 UnitEquipmentItemObj equipObj = UnitEquipmentItemObj.GetEquipObj(Unit, equip); | |
439 int idx = weaponList.Items.IndexOf(equipObj); | |
440 | |
441 if (idx>-1) | |
442 { | |
443 weaponList.Items[idx] = equipObj; | |
444 } | |
445 else | |
446 { | |
447 weaponList.Items.Add(equipObj); | |
448 } | |
449 } | |
450 } | |
451 } | |
452 | |
453 private void editWeapon(ListBox list) | |
454 { | |
455 FrmEditUnitEquipment editEquip = new FrmEditUnitEquipment(Unit, ((UnitEquipmentItemObj)list.SelectedItem).Item, commandStack); | |
456 editEquip.ShowDialog(this); | |
457 } | |
458 | |
459 private void bttnEditWeapon_Click(object sender, System.EventArgs e) | |
460 { | |
461 editWeapon(optList); | |
462 } | |
463 | |
464 private void optList_DoubleClick(object sender, System.EventArgs e) | |
465 { | |
466 editWeapon(optList); | |
467 } | |
468 | |
469 private void reqdList_DoubleClick(object sender, System.EventArgs e) | |
470 { | |
471 editWeapon(reqdList); | |
472 } | |
473 | |
474 private void addWeapon() | |
475 { | |
476 FrmNewUnitEquipment newEquip = new FrmNewUnitEquipment(Unit, commandStack); | |
477 newEquip.ShowDialog(this); | |
478 } | |
479 | |
480 private void bttnAddWeapon_Click(object sender, System.EventArgs e) | |
481 { | |
482 addWeapon(); | |
483 } | |
484 | |
485 private void removeWeapon() | |
486 { | |
487 commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, unit.UnitType.GetEquipmentItem(((UnitEquipmentItemObj)optList.SelectedItem).Item.ID).EquipmentItem, 0)); | |
488 } | |
489 | |
490 private void bttnRemoveWeapon_Click(object sender, System.EventArgs e) | |
491 { | |
492 removeWeapon(); | |
493 } | |
494 | |
495 private void bttnEditReqdWeapon_Click(object sender, System.EventArgs e) | |
496 { | |
497 editWeapon(reqdList); | |
498 } | |
499 | |
500 private void bttnReplaceWeapon_Click(object sender, System.EventArgs e) | |
501 { | |
502 FrmReplaceUnitEquipment replace = new FrmReplaceUnitEquipment(unit, ((UnitEquipmentItemObj)reqdList.SelectedItem).Item, commandStack); | |
503 replace.ShowDialog(this); | |
504 } | |
505 } | |
506 } |