annotate FrmNewArmy.cs @ 70:a8667ab60362

Re #180: Add multiple mutex groups * Make WinForms UI handle multiple groups instead of assuming one
author IBBoard <dev@ibboard.co.uk>
date Sat, 26 Sep 2009 19:55:13 +0000
parents 11e81ba85684
children c243b043aa62
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 // This file (FrmNewArmy.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Drawing;
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7 using System.ComponentModel;
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8 using System.Windows.Forms;
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9 using IBBoard;
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10 using IBBoard.Lang;
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11 using IBBoard.Windows.Forms;
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12 using IBBoard.WarFoundry.API;
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13 using IBBoard.WarFoundry.API.Objects;
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14 using IBBoard.Windows.Forms.I18N;
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15
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16 namespace IBBoard.WarFoundry.GUI.WinForms
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17 {
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18 /// <summary>
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19 /// Summary description for FrmNewArmy.
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20 /// </summary>
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21 public class FrmNewArmy : IBBForm
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22 {
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23 /// <summary>
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24 /// Required designer variable.
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25 /// </summary>
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26 private System.ComponentModel.Container components = null;
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27 private IBBoard.Windows.Forms.IBBButton bttnCancel;
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28 private IBBoard.Windows.Forms.IBBLabel lblRaceList;
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29 private IBBoard.Windows.Forms.IBBButton bttnSelectRace;
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30 private System.Windows.Forms.ListBox lstRaces;
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31 private IBBoard.Windows.Forms.IBBLabel lblArmyName;
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32 private IBBoard.Windows.Forms.IBBLabel lblArmySize;
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33 private System.Windows.Forms.NumericUpDown armySize;
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34 private Label lblGameSystem;
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35 private ComboBox gameSystems;
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36 private System.Windows.Forms.TextBox txtArmyName;
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37
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38 private GameSystem system;
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39 private Race race;
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40 private string armyName;
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41 private int maxPoints;
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42
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43 public FrmNewArmy(GameSystem system)
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44 {
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45 InitializeComponent();
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46
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47 ControlTranslator.TranslateControl(this);
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48
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49 foreach (GameSystem gameSystem in WarFoundryLoader.GetDefault().GetGameSystems())
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50 {
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51 gameSystems.Items.Add(gameSystem);
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52 }
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53
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54 if (WarFoundryCore.CurrentGameSystem != null)
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55 {
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56 gameSystems.SelectedItem = FrmMain.CurrentGameSystem;
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57 }
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58 }
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59
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60 private void SetRaces(GameSystem system)
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61 {
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62 foreach (Race race in WarFoundryLoader.GetDefault().GetRaces(system))
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63 {
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64 lstRaces.Items.Add(race);
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65 }
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66 }
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67
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68 /// <summary>
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69 /// Clean up any resources being used.
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70 /// </summary>
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71 protected override void Dispose( bool disposing )
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72 {
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73 if( disposing )
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74 {
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75 if(components != null)
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76 {
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77 components.Dispose();
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78 }
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79 }
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80 base.Dispose( disposing );
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81 }
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82
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83 #region Windows Form Designer generated code
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84 /// <summary>
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85 /// Required method for Designer support - do not modify
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86 /// the contents of this method with the code editor.
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87 /// </summary>
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88 private void InitializeComponent()
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89 {
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90 System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmNewArmy));
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91 this.lstRaces = new System.Windows.Forms.ListBox();
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92 this.bttnCancel = new IBBoard.Windows.Forms.IBBButton();
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93 this.lblRaceList = new IBBoard.Windows.Forms.IBBLabel();
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94 this.bttnSelectRace = new IBBoard.Windows.Forms.IBBButton();
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95 this.lblArmyName = new IBBoard.Windows.Forms.IBBLabel();
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96 this.txtArmyName = new System.Windows.Forms.TextBox();
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97 this.lblArmySize = new IBBoard.Windows.Forms.IBBLabel();
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98 this.armySize = new System.Windows.Forms.NumericUpDown();
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99 this.lblGameSystem = new System.Windows.Forms.Label();
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100 this.gameSystems = new System.Windows.Forms.ComboBox();
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101 ((System.ComponentModel.ISupportInitialize) (this.armySize)).BeginInit();
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102 this.SuspendLayout();
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103 //
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104 // lstRaces
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105 //
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106 this.lstRaces.DisplayMember = "Name";
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107 this.lstRaces.Location = new System.Drawing.Point(89, 33);
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108 this.lstRaces.Name = "lstRaces";
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109 this.lstRaces.Size = new System.Drawing.Size(269, 121);
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110 this.lstRaces.TabIndex = 7;
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111 this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged);
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112 //
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113 // bttnCancel
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114 //
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115 this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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116 this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System;
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117 this.bttnCancel.Location = new System.Drawing.Point(12, 231);
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118 this.bttnCancel.Name = "bttnCancel";
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119 this.bttnCancel.Size = new System.Drawing.Size(80, 24);
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120 this.bttnCancel.TabIndex = 6;
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121 this.bttnCancel.Text = "Cancel";
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122 this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
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123 //
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124 // lblRaceList
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125 //
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126 this.lblRaceList.Location = new System.Drawing.Point(12, 33);
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127 this.lblRaceList.Name = "lblRaceList";
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128 this.lblRaceList.Size = new System.Drawing.Size(71, 80);
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129 this.lblRaceList.TabIndex = 5;
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130 this.lblRaceList.Text = "race list";
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131 this.lblRaceList.TextAlign = System.Drawing.ContentAlignment.TopRight;
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132 //
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133 // bttnSelectRace
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134 //
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135 this.bttnSelectRace.Enabled = false;
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136 this.bttnSelectRace.FlatStyle = System.Windows.Forms.FlatStyle.System;
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137 this.bttnSelectRace.Location = new System.Drawing.Point(254, 231);
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138 this.bttnSelectRace.Name = "bttnSelectRace";
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139 this.bttnSelectRace.Size = new System.Drawing.Size(104, 24);
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140 this.bttnSelectRace.TabIndex = 4;
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141 this.bttnSelectRace.Text = "create race";
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142 this.bttnSelectRace.Click += new System.EventHandler(this.bttnSelectRace_Click);
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143 //
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144 // lblArmyName
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145 //
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diff changeset
146 this.lblArmyName.Location = new System.Drawing.Point(12, 163);
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147 this.lblArmyName.Name = "lblArmyName";
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diff changeset
148 this.lblArmyName.Size = new System.Drawing.Size(71, 17);
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149 this.lblArmyName.TabIndex = 8;
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150 this.lblArmyName.Text = "army name";
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151 this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight;
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152 //
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153 // txtArmyName
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154 //
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155 this.txtArmyName.Location = new System.Drawing.Point(89, 160);
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156 this.txtArmyName.Name = "txtArmyName";
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diff changeset
157 this.txtArmyName.Size = new System.Drawing.Size(269, 20);
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158 this.txtArmyName.TabIndex = 9;
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159 this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged);
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160 //
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161 // lblArmySize
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162 //
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163 this.lblArmySize.Location = new System.Drawing.Point(12, 188);
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164 this.lblArmySize.Name = "lblArmySize";
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165 this.lblArmySize.Size = new System.Drawing.Size(71, 18);
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166 this.lblArmySize.TabIndex = 10;
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167 this.lblArmySize.Text = "army size";
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168 this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight;
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169 //
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170 // armySize
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171 //
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172 this.armySize.Increment = new decimal(new int[] {
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173 50,
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174 0,
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175 0,
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176 0});
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177 this.armySize.Location = new System.Drawing.Point(89, 186);
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178 this.armySize.Maximum = new decimal(new int[] {
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179 1000000,
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180 0,
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181 0,
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182 0});
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183 this.armySize.Name = "armySize";
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184 this.armySize.Size = new System.Drawing.Size(120, 20);
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185 this.armySize.TabIndex = 11;
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186 this.armySize.ThousandsSeparator = true;
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187 this.armySize.Value = new decimal(new int[] {
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188 2000,
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189 0,
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190 0,
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191 0});
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192 //
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193 // lblGameSystem
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194 //
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195 this.lblGameSystem.Location = new System.Drawing.Point(12, 9);
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196 this.lblGameSystem.Name = "lblGameSystem";
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diff changeset
197 this.lblGameSystem.Size = new System.Drawing.Size(71, 18);
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198 this.lblGameSystem.TabIndex = 12;
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199 this.lblGameSystem.Text = "game system";
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200 this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight;
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201 //
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202 // gameSystems
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203 //
56
11e81ba85684 Fixes #166: Move game system changing to part of army creation
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diff changeset
204 this.gameSystems.DisplayMember = "Name";
54
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205 this.gameSystems.FormattingEnabled = true;
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206 this.gameSystems.Location = new System.Drawing.Point(89, 6);
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207 this.gameSystems.Name = "gameSystems";
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208 this.gameSystems.Size = new System.Drawing.Size(269, 21);
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209 this.gameSystems.TabIndex = 13;
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210 this.gameSystems.SelectedValueChanged += new System.EventHandler(this.gameSystems_SelectedValueChanged);
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211 //
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212 // FrmNewArmy
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213 //
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214 this.AcceptButton = this.bttnSelectRace;
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diff changeset
215 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
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216 this.CancelButton = this.bttnCancel;
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217 this.ClientSize = new System.Drawing.Size(370, 267);
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diff changeset
218 this.Controls.Add(this.gameSystems);
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219 this.Controls.Add(this.lblGameSystem);
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220 this.Controls.Add(this.armySize);
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221 this.Controls.Add(this.lblArmySize);
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222 this.Controls.Add(this.txtArmyName);
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223 this.Controls.Add(this.lblArmyName);
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diff changeset
224 this.Controls.Add(this.bttnCancel);
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diff changeset
225 this.Controls.Add(this.lblRaceList);
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226 this.Controls.Add(this.bttnSelectRace);
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227 this.Controls.Add(this.lstRaces);
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diff changeset
228 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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diff changeset
229 this.Icon = ((System.Drawing.Icon) (resources.GetObject("$this.Icon")));
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diff changeset
230 this.MaximizeBox = false;
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diff changeset
231 this.MinimizeBox = false;
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diff changeset
232 this.Name = "FrmNewArmy";
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diff changeset
233 this.ShowInTaskbar = false;
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diff changeset
234 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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diff changeset
235 this.Text = "FrmNewArmy";
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diff changeset
236 ((System.ComponentModel.ISupportInitialize) (this.armySize)).EndInit();
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diff changeset
237 this.ResumeLayout(false);
d6ff354a5d84 Re #166: Move game system changing to part of army creation
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diff changeset
238 this.PerformLayout();
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diff changeset
239
24
7c366fe55635 * Fix line terminators
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240 }
54
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diff changeset
241 #endregion
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242
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diff changeset
243 public GameSystem SelectedSystem
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244 {
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245 get { return system; }
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246 }
24
7c366fe55635 * Fix line terminators
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247
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248 public Race SelectedRace
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249 {
54
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diff changeset
250 get { return race; }
24
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diff changeset
251 }
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252
7c366fe55635 * Fix line terminators
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diff changeset
253 public string ArmyName
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254 {
54
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255 get { return armyName; }
24
7c366fe55635 * Fix line terminators
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256 }
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257
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diff changeset
258 public int ArmySize
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diff changeset
259 {
54
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diff changeset
260 get { return maxPoints; }
24
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diff changeset
261 }
7c366fe55635 * Fix line terminators
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parents: 3
diff changeset
262
7c366fe55635 * Fix line terminators
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diff changeset
263 private void bttnCancel_Click(object sender, System.EventArgs e)
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parents: 3
diff changeset
264 {
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parents: 3
diff changeset
265 DialogResult = DialogResult.Cancel;
7c366fe55635 * Fix line terminators
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diff changeset
266 this.Close();
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diff changeset
267 }
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diff changeset
268
7c366fe55635 * Fix line terminators
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diff changeset
269 private void bttnSelectRace_Click(object sender, System.EventArgs e)
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diff changeset
270 {
54
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diff changeset
271 DialogResult = DialogResult.OK;
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diff changeset
272 SetValues();
24
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diff changeset
273 this.Close();
54
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diff changeset
274 }
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diff changeset
275
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diff changeset
276 private void SetValues()
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277 {
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diff changeset
278 system = GetSelectedGameSystem();
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diff changeset
279 race = (Race) lstRaces.SelectedItem;
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diff changeset
280 armyName = txtArmyName.Text;
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diff changeset
281 maxPoints = (int) armySize.Value;
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diff changeset
282 }
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diff changeset
283
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diff changeset
284 private GameSystem GetSelectedGameSystem()
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diff changeset
285 {
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286 return (GameSystem) gameSystems.SelectedItem;
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287 }
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288
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289 private void txtArmyName_TextChanged(object sender, System.EventArgs e)
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290 {
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291 setSelectRaceEnabledVal();
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292 }
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293
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294 private void setSelectRaceEnabledVal()
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295 {
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296 bttnSelectRace.Enabled = (lstRaces.SelectedIndex>-1 && txtArmyName.Text.Trim()!="" && armySize.Value > 0);
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297 }
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298
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299 private void lstRaces_SelectedIndexChanged(object sender, System.EventArgs e)
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300 {
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301 setSelectRaceEnabledVal();
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302 }
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303
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304 private void gameSystems_SelectedValueChanged(object sender, EventArgs e)
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305 {
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306 GameSystem selected = GetSelectedGameSystem();
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307 lstRaces.Items.Clear();
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308
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309 if (selected != null)
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310 {
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311 SetRaces(selected);
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312 }
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313 }
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314 }
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315 }