annotate FrmReplaceUnitEquipment.cs @ 239:c06d0865ff27

Fixes #388: Add "Add unit" options to army tree * Add button, context menu and double-click hooks for adding units
author IBBoard <dev@ibboard.co.uk>
date Sat, 21 Jan 2012 11:36:23 +0000
parents b7899d084a14
children
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1 // This file (FrmReplaceUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Drawing;
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7 using System.ComponentModel;
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8 using System.Windows.Forms;
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9 using IBBoard;
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10 using IBBoard.Commands;
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11 using IBBoard.Lang;
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12 using IBBoard.WarFoundry.API;
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13 using IBBoard.WarFoundry.API.Commands;
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14 using IBBoard.WarFoundry.API.Objects;
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15 using IBBoard.WarFoundry.API.Util;
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16 using IBBoard.WarFoundry.GUI.WinForms.UI;
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17 using IBBoard.WarFoundry.GUI.WinForms.Util;
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18 using IBBoard.Windows.Forms;
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19 using IBBoard.Windows.Forms.I18N;
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20
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21 namespace IBBoard.WarFoundry.GUI.WinForms
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22 {
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23 /// <summary>
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24 /// Summary description for FrmNewUnitEquipment.
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25 /// </summary>
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26 public class FrmReplaceUnitEquipment : IBBForm
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27 {
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28 private Unit unit;
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29 private UnitEquipmentItem oldItem;
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30 private CommandStack commandStack;
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31 private IBBLabel lblAmount;
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32 private IBBButton bttnCancel;
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33 private IBBButton bttnOkay;
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34 private IBBLabel lblItem;
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35 private System.Windows.Forms.ListBox listItems;
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36 private IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl equipmentAmount;
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37 /// <summary>
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38 /// Required designer variable.
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39 /// </summary>
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40 private System.ComponentModel.Container components = null;
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41
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42 public FrmReplaceUnitEquipment(Unit unit, UnitEquipmentItem item, CommandStack stack)
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43 {
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44 commandStack = stack;
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45 this.unit = unit;
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46 oldItem = item;
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47 InitializeComponent();
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48 ControlTranslator.TranslateControl(this);
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49 this.Text = Translation.GetTranslation("FrmReplaceUnitEquipment", "replace {0} with new equipment", item.EquipmentItem.Name);
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50 object[] items = Arrays.Subtract(unit.UnitType.GetEquipmentItemsByExclusionGroups(item.MutexGroups), unit.GetEquipment());
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51 listItems.Items.AddRange(items);
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52 equipmentAmount.SetUnit(unit);
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53 }
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54
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55 /// <summary>
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56 /// Clean up any resources being used.
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57 /// </summary>
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58 protected override void Dispose( bool disposing )
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59 {
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60 if( disposing )
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61 {
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62 if(components != null)
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63 {
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64 components.Dispose();
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65 }
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66 }
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67 base.Dispose( disposing );
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68 }
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69
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70 #region Windows Form Designer generated code
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71 /// <summary>
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72 /// Required method for Designer support - do not modify
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73 /// the contents of this method with the code editor.
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74 /// </summary>
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75 private void InitializeComponent()
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76 {
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77 this.lblAmount = new IBBoard.Windows.Forms.IBBLabel();
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78 this.bttnCancel = new IBBoard.Windows.Forms.IBBButton();
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79 this.bttnOkay = new IBBoard.Windows.Forms.IBBButton();
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80 this.lblItem = new IBBoard.Windows.Forms.IBBLabel();
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81 this.listItems = new System.Windows.Forms.ListBox();
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82 this.equipmentAmount = new IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl();
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83 this.SuspendLayout();
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84 //
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85 // lblAmount
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86 //
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87 this.lblAmount.Location = new System.Drawing.Point(8, 80);
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88 this.lblAmount.Name = "lblAmount";
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89 this.lblAmount.Size = new System.Drawing.Size(72, 23);
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90 this.lblAmount.TabIndex = 2;
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91 this.lblAmount.Text = "amount";
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92 this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight;
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93 //
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94 // bttnCancel
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95 //
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96 this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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97 this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System;
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98 this.bttnCancel.Location = new System.Drawing.Point(159, 184);
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99 this.bttnCancel.Name = "bttnCancel";
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100 this.bttnCancel.Size = new System.Drawing.Size(75, 23);
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101 this.bttnCancel.TabIndex = 3;
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102 this.bttnCancel.Text = "cancel";
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103 this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
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104 //
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105 // bttnOkay
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106 //
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107 this.bttnOkay.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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108 this.bttnOkay.Enabled = false;
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109 this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System;
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110 this.bttnOkay.Location = new System.Drawing.Point(11, 184);
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111 this.bttnOkay.Name = "bttnOkay";
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112 this.bttnOkay.Size = new System.Drawing.Size(75, 23);
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113 this.bttnOkay.TabIndex = 4;
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114 this.bttnOkay.Text = "okay";
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115 this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click);
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116 //
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117 // lblItem
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118 //
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119 this.lblItem.Location = new System.Drawing.Point(0, 8);
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120 this.lblItem.Name = "lblItem";
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121 this.lblItem.Size = new System.Drawing.Size(68, 69);
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122 this.lblItem.TabIndex = 6;
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123 this.lblItem.Text = "item";
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124 this.lblItem.TextAlign = System.Drawing.ContentAlignment.TopRight;
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125 //
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126 // listItems
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127 //
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128 this.listItems.Location = new System.Drawing.Point(86, 8);
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129 this.listItems.Name = "listItems";
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130 this.listItems.Size = new System.Drawing.Size(144, 69);
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131 this.listItems.TabIndex = 7;
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132 this.listItems.SelectedIndexChanged += new System.EventHandler(this.listItems_SelectedIndexChanged);
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133 //
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134 // equipmentAmount
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135 //
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136 this.equipmentAmount.Location = new System.Drawing.Point(86, 83);
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137 this.equipmentAmount.Name = "equipmentAmount";
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138 this.equipmentAmount.Size = new System.Drawing.Size(155, 77);
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139 this.equipmentAmount.TabIndex = 8;
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140 //
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141 // FrmReplaceUnitEquipment
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142 //
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143 this.AcceptButton = this.bttnOkay;
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144 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
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145 this.CancelButton = this.bttnCancel;
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146 this.ClientSize = new System.Drawing.Size(246, 219);
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147 this.ControlBox = false;
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148 this.Controls.Add(this.equipmentAmount);
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149 this.Controls.Add(this.listItems);
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150 this.Controls.Add(this.lblItem);
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151 this.Controls.Add(this.bttnOkay);
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152 this.Controls.Add(this.bttnCancel);
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153 this.Controls.Add(this.lblAmount);
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154 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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155 this.Name = "FrmReplaceUnitEquipment";
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156 this.ShowInTaskbar = false;
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157 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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158 this.Text = "FrmReplaceUnitEquipment";
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159 this.ResumeLayout(false);
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160
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161 }
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162 #endregion
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163
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164 private void bttnOkay_Click(object sender, System.EventArgs e)
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165 {
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166 SetValue();
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167 this.Close();
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168 }
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169
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170 private void SetValue()
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171 {
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172 UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem;
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173 bool setValue = true;
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174 double amount = equipmentAmount.EquipmentAmount;
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175
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176 if (amount == 0)
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177 {
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178 if (equipItem.IsRequired)
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179 {
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180 MessageBox.Show(this, "This item is required and cannot be removed. It must have a quantity of at least one or be replaced by an alternative.", "Required item", MessageBoxButtons.OK, MessageBoxIcon.Warning);
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181 setValue = false;
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182 }
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183 else
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184 {
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185 DialogResult dr = MessageBox.Show(this, "This will remove the item from the unit. Continue?", "Confirm remove", MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1);
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186
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187 if (dr != DialogResult.Yes)
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188 {
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189 setValue = false;
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190 }
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191 }
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192 }
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193
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194 double oldAmount = UnitEquipmentUtil.GetEquipmentAmount(unit, equipItem);
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195
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196 if (setValue && oldAmount != amount)
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197 {
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198 if (equipmentAmount.IsRatioEquipmentAmount)
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199 {
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200 commandStack.Execute(new ReplaceUnitEquipmentWithRatioAmountItemCommand(unit, oldItem, equipItem, amount));
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201 }
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202 else
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203 {
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204 commandStack.Execute(new ReplaceUnitEquipmentWithNumericAmountItemCommand(unit, oldItem, equipItem, (int)amount));
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205 }
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206 }
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207 }
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208
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209 private void bttnCancel_Click(object sender, System.EventArgs e)
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210 {
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211 this.Close();
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212 }
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213
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214 private void listItems_SelectedIndexChanged(object sender, System.EventArgs e)
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215 {
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216 equipmentAmount.SetUnitEquipmentItem((UnitEquipmentItem)listItems.SelectedItem);
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217 SetOkayButton();
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218 }
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219
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220 private void SetOkayButton()
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221 {
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222 double equipAmount = equipmentAmount.EquipmentAmount;
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223 bttnOkay.Enabled = equipAmount > 0 || equipAmount == WarFoundryCore.INFINITY || (listItems.SelectedItem != null && !((UnitEquipmentItem) listItems.SelectedItem).IsRequired);
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224 }
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225
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226 private void numEquipAmount_ValueChanged(object sender, System.EventArgs e)
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227 {
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228 SetOkayButton();
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229 }
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230 }
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231 }