Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
annotate FrmMain.cs @ 21:d84d7244e575
* Remove remaining references to IBBoard.Log4Net from WinForums UI
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author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 27 Jun 2009 11:06:42 +0000 |
parents | b1588ef12a2a |
children | 84f61658e320 |
rev | line source |
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1 // This file (FrmMain.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. |
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2 // |
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3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. |
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4 |
0 | 5 using System; |
6 using System.Drawing; | |
7 using System.Drawing.Drawing2D; | |
8 using System.Collections; | |
9 using System.ComponentModel; | |
10 using System.Windows.Forms; | |
11 using System.Data; | |
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12 using System.IO; |
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13 using System.Threading; |
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14 using log4net; |
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15 using IBBoard; |
0 | 16 using IBBoard.CustomMath; |
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17 using IBBoard.Commands; |
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18 using IBBoard.IO; |
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19 using IBBoard.Lang; |
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20 using IBBoard.Windows.Forms; |
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21 using IBBoard.Windows.Forms.I18N; |
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22 using IBBoard.Xml; |
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23 using IBBoard.WarFoundry.API; |
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24 using IBBoard.WarFoundry.API.Commands; |
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25 using IBBoard.WarFoundry.API.Objects; |
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26 using IBBoard.WarFoundry.API.Savers; |
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27 using IBBoard.WarFoundry.API.Factories; |
7 | 28 using IBBoard.WarFoundry.API.Factories.Xml; |
0 | 29 |
30 namespace IBBoard.WarFoundry | |
31 { | |
32 /// <summary> | |
33 /// Summary description for Form1. | |
34 /// </summary> | |
35 public class FrmMain : System.Windows.Forms.Form | |
36 { | |
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37 private static readonly string AppTitle = "WarFoundry"; |
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38 const string DefaultDataDir = "data"; |
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39 |
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40 private Preferences preferences; |
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41 protected readonly ILog logger = LogManager.GetLogger(typeof(FrmMain)); |
0 | 42 |
43 private CommandStack commandStack; | |
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44 private ToolBarButton[] categoryButtons; |
0 | 45 |
46 public ObjectAddDelegate UnitAddedMethod; | |
47 public ObjectRemoveDelegate UnitRemovedMethod; | |
48 public DoubleValChangedDelegate PointsValueChangedMethod; | |
49 //public FailedUnitRequirementDelegate FailedUnitRequirementMethod; | |
50 | |
51 private FrmArmyTree armyTree; | |
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52 private FrmDebugOutput debugWindow; |
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53 private string loadedFilePath; |
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54 |
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55 private System.ComponentModel.IContainer components; |
0 | 56 private System.Windows.Forms.ToolBar toolBar; |
57 private IBBoard.Windows.Forms.IBBToolBarButton bttnNewArmy; | |
58 private System.Windows.Forms.ImageList buttonIcons; | |
59 private IBBoard.Windows.Forms.IBBToolBarButton bttnSaveArmy; | |
60 private System.Windows.Forms.OpenFileDialog openArmyDialog; | |
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61 private System.Windows.Forms.SaveFileDialog saveArmyDialog; |
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62 private IBBoard.Windows.Forms.IBBToolBarButton bttnOpenArmy; |
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63 private IBBoard.Windows.Forms.IBBToolBarButton bttnSep1; |
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64 private IBBoard.Windows.Forms.IBBToolBarButton bttnUndo; |
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65 private IBBoard.Windows.Forms.IBBToolBarButton bttnRedo; |
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66 private System.Windows.Forms.MainMenu mainMenu; |
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67 private IBBoard.Windows.Forms.IBBMenuItem menuFile; |
0 | 68 private IBBoard.Windows.Forms.IBBMenuItem miNewArmy; |
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69 private IBBoard.Windows.Forms.IBBMenuItem miOpenArmy; |
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70 private IBBoard.Windows.Forms.IBBMenuItem miCloseArmy; |
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71 private IBBoard.Windows.Forms.IBBMenuItem miSaveArmy; |
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72 private IBBoard.Windows.Forms.IBBMenuItem miSaveArmyAs; |
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73 private System.Windows.Forms.MenuItem miSep2; |
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74 private IBBoard.Windows.Forms.IBBMenuItem miChangeSystem; |
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75 private System.Windows.Forms.MenuItem miSep1; |
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76 private IBBoard.Windows.Forms.IBBMenuItem miReloadFiles; |
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77 private System.Windows.Forms.MenuItem miSep3; |
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78 private IBBoard.Windows.Forms.IBBMenuItem miExit; |
0 | 79 private IBBoard.Windows.Forms.IBBMenuItem menuEdit; |
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80 private IBBoard.Windows.Forms.IBBMenuItem miUndo; |
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81 private IBBoard.Windows.Forms.IBBMenuItem miRedo; |
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82 private IBBoard.Windows.Forms.IBBMenuItem menuHelp; |
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83 private IBBoard.Windows.Forms.IBBMenuItem miDebugWindow; |
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84 private IBBoard.Windows.Forms.IBBMenuItem miAbout; |
0 | 85 private IBBoard.Windows.Forms.ColorableStatusBarPanel sbMainPanel; |
86 private IBBoard.Windows.Forms.ColorableStatusBarPanel sbErrorPanel; | |
87 private IBBoard.Windows.Forms.ColorableStatusBarPanel sbPointsPanel; | |
88 private System.Windows.Forms.ContextMenu undoMenu; | |
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89 private System.Windows.Forms.ContextMenu redoMenu; |
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90 private IBBoard.Windows.Forms.ColorableStatusBar statusBar; |
0 | 91 private System.Windows.Forms.Timer statusBarTimer; |
92 private System.Windows.Forms.Panel pnlRight; | |
93 | |
94 public FrmMain(string[] args) | |
95 { | |
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96 this.Closing+=new CancelEventHandler(FrmMain_Closing); |
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97 CommandStack.CommandStackUpdated += new MethodInvoker(commandStack_CommandStackUpdated); |
0 | 98 |
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99 InitializeComponent(); |
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100 |
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101 Preferences = new Preferences("WarFoundry"); |
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102 try |
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103 { |
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104 Translation.InitialiseTranslations(Constants.ExecutablePath, Preferences["language"].ToString()); |
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105 } |
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106 catch (TranslationLoadException ex) |
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107 { |
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108 logger.Error(ex); |
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109 MessageBox.Show(this, "Translation loading failed for language " + Preferences["language"].ToString(), "Translation failure", MessageBoxButtons.OK, MessageBoxIcon.Error); |
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110 } |
0 | 111 |
112 //pnlRight.Left = ClientSize.Width - pnlRight.Width - 2; | |
113 //pnlRight.Top = toolBar.Height + 5; | |
114 //pnlRight.Height = ClientRectangle.Bottom - statusBar.Height - pnlRight.Top - 3; | |
115 | |
116 foreach (Control ctrl in Controls) | |
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117 { |
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118 ControlTranslator.TranslateControl(ctrl); |
0 | 119 } |
120 | |
121 foreach(Component comp in components.Components) | |
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122 { |
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123 ControlTranslator.TranslateComponent(comp); |
0 | 124 } |
125 | |
126 foreach (IBBMenuItem mi in Menu.MenuItems) | |
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127 { |
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128 ControlTranslator.TranslateComponent(mi); |
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129 } |
0 | 130 |
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131 ControlTranslator.TranslateComponent(openArmyDialog); |
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132 ControlTranslator.TranslateComponent(saveArmyDialog); |
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133 |
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134 WarFoundryCore.GameSystemChanged+= new GameSystemChangedDelegate(FrmMain_GameSystemChanged); |
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135 WarFoundryCore.ArmyChanged += new ArmyChangedDelegate(FrmMain_ArmyChanged); |
0 | 136 UnitAddedMethod = new ObjectAddDelegate(FrmMain_UnitAddedMethod); |
137 UnitRemovedMethod = new ObjectRemoveDelegate(FrmMain_UnitRemovedMethod); | |
138 PointsValueChangedMethod = new DoubleValChangedDelegate(FrmMain_PointsValueChangedMethod); | |
139 //FailedUnitRequirementMethod = new FailedUnitRequirementDelegate(FrmMain_FailedUnitRequirement); | |
140 | |
141 sbErrorPanel.Color = Color.Red; | |
142 | |
143 armyTree = new FrmArmyTree(CommandStack); | |
144 armyTree.MdiParent = this; | |
145 armyTree.Show(); | |
146 armyTree.StartPosition = FormStartPosition.Manual; | |
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147 armyTree.Location = new Point(this.DisplayRectangle.Width - armyTree.Width - 10, 10); |
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148 ControlTranslator.TranslateControl(armyTree); |
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149 |
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150 // hack to load default files |
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151 WarFoundryLoader.GetDefault().AddLoadDirectory(new DirectoryInfo(Constants.ExecutablePath + Constants.DirectoryString + DefaultDataDir)); |
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152 |
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153 IWarFoundryFactory factory = WarFoundryFactoryFactory.GetFactoryFactory().GetFactory(typeof(WarFoundryXmlFactory)); |
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154 |
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155 if (factory != null && factory is WarFoundryXmlFactory) |
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156 { |
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157 WarFoundryLoader.GetDefault().RegisterFactory((WarFoundryXmlFactory)factory); |
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158 } |
0 | 159 |
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160 /* |
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161 if (args.Length == 1) |
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162 { |
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163 logger.Debug("Attempting to load from file"); |
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164 FileInfo file = new FileInfo(args[0]); |
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165 |
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166 try |
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167 { |
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168 if (file.Extension.Equals("."+Factory.GetArmyFileExtension())) |
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169 { |
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170 WarFoundryCore.CurrentArmy = Factory.CreateArmyFromFile(file); |
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171 logger.InfoFormat("Loaded army from {0}", file.FullName); |
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172 } |
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173 else if (file.Extension.Equals("."+Factory.GetSystemFileExtension())) |
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174 { |
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175 WarFoundryCore.CurrentGameSystem = Factory.CreateGameSystemFromFile(file); |
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176 logger.InfoFormat("Loaded game system from {0}", file.FullName); |
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177 } |
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178 } |
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179 catch (InvalidFileException ex) |
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180 { |
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181 MessageBox.Show(Translation.GetTranslation("InvalidFileLoadError", "The file loaded ({0}) was not a valid WarFoundry file", file.FullName), Translation.GetTranslation("InvalidFileLoadTitle", "Invalid data file", null), MessageBoxButtons.OK, MessageBoxIcon.Error); |
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182 logger.Error(ex); |
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183 } |
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184 } |
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185 else |
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186 { |
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187 string gameSystemID = Preferences.GetStringProperty("currSystem"); |
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188 |
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189 if (gameSystemID!=null && !"".Equals(gameSystemID)) |
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190 { |
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191 logger.Debug("Attempting to load current game system from properties"); |
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192 GameSystem sys = Factory.GetGameSystem(gameSystemID); |
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193 |
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194 if (sys!=null) |
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195 { |
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196 WarFoundryCore.CurrentGameSystem = sys; |
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197 logger.InfoFormat("Loaded game system {0} from properties", gameSystemID); |
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198 } |
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199 } |
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200 }*/ |
0 | 201 } |
202 | |
203 public static string DataPath | |
204 { | |
205 get { return Constants.ExecutablePath+Constants.DirectoryChar+"data"; } | |
206 } | |
207 | |
208 public static String ArmiesPath | |
209 { | |
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210 get { return Constants.UserDataPath+Constants.DirectoryChar+"armies"; } |
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211 } |
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212 |
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213 public Preferences Preferences |
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214 { |
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215 get { return preferences; } |
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216 set { preferences = value; } |
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217 } |
0 | 218 |
219 public CommandStack CommandStack | |
220 { | |
221 get | |
222 { | |
223 if (commandStack == null) | |
224 { | |
225 commandStack = new CommandStack(); | |
226 } | |
227 | |
228 return commandStack; | |
229 } | |
230 } | |
231 | |
232 /// <summary> | |
233 /// Clean up any resources being used. | |
234 /// </summary> | |
235 protected override void Dispose( bool disposing ) | |
236 { | |
237 if( disposing ) | |
238 { | |
239 if (components != null) | |
240 { | |
241 components.Dispose(); | |
242 } | |
243 } | |
244 base.Dispose( disposing ); | |
245 } | |
246 | |
247 #region Windows Form Designer generated code | |
248 /// <summary> | |
249 /// Required method for Designer support - do not modify | |
250 /// the contents of this method with the code editor. | |
251 /// </summary> | |
252 private void InitializeComponent() | |
10
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253 { |
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254 this.components = new System.ComponentModel.Container(); |
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255 System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmMain)); |
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256 this.statusBar = new IBBoard.Windows.Forms.ColorableStatusBar(); |
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257 this.sbMainPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); |
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258 this.sbErrorPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); |
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259 this.sbPointsPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); |
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260 this.toolBar = new System.Windows.Forms.ToolBar(); |
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261 this.bttnNewArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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262 this.bttnOpenArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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263 this.bttnSaveArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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264 this.bttnSep1 = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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265 this.bttnUndo = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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266 this.undoMenu = new System.Windows.Forms.ContextMenu(); |
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267 this.bttnRedo = new IBBoard.Windows.Forms.IBBToolBarButton(); |
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268 this.redoMenu = new System.Windows.Forms.ContextMenu(); |
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269 this.buttonIcons = new System.Windows.Forms.ImageList(this.components); |
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270 this.mainMenu = new System.Windows.Forms.MainMenu(this.components); |
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271 this.menuFile = new IBBoard.Windows.Forms.IBBMenuItem(); |
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272 this.miNewArmy = new IBBoard.Windows.Forms.IBBMenuItem(); |
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273 this.miOpenArmy = new IBBoard.Windows.Forms.IBBMenuItem(); |
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274 this.miSaveArmy = new IBBoard.Windows.Forms.IBBMenuItem(); |
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275 this.miSaveArmyAs = new IBBoard.Windows.Forms.IBBMenuItem(); |
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276 this.miCloseArmy = new IBBoard.Windows.Forms.IBBMenuItem(); |
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277 this.miSep1 = new System.Windows.Forms.MenuItem(); |
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278 this.miChangeSystem = new IBBoard.Windows.Forms.IBBMenuItem(); |
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279 this.miSep2 = new System.Windows.Forms.MenuItem(); |
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280 this.miReloadFiles = new IBBoard.Windows.Forms.IBBMenuItem(); |
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281 this.miSep3 = new System.Windows.Forms.MenuItem(); |
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282 this.miExit = new IBBoard.Windows.Forms.IBBMenuItem(); |
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283 this.menuEdit = new IBBoard.Windows.Forms.IBBMenuItem(); |
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284 this.miUndo = new IBBoard.Windows.Forms.IBBMenuItem(); |
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285 this.miRedo = new IBBoard.Windows.Forms.IBBMenuItem(); |
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286 this.menuHelp = new IBBoard.Windows.Forms.IBBMenuItem(); |
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287 this.miAbout = new IBBoard.Windows.Forms.IBBMenuItem(); |
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288 this.miDebugWindow = new IBBoard.Windows.Forms.IBBMenuItem(); |
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289 this.openArmyDialog = new System.Windows.Forms.OpenFileDialog(); |
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290 this.saveArmyDialog = new System.Windows.Forms.SaveFileDialog(); |
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291 this.pnlRight = new System.Windows.Forms.Panel(); |
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292 this.statusBarTimer = new System.Windows.Forms.Timer(this.components); |
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293 ((System.ComponentModel.ISupportInitialize)(this.sbMainPanel)).BeginInit(); |
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294 ((System.ComponentModel.ISupportInitialize)(this.sbErrorPanel)).BeginInit(); |
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295 ((System.ComponentModel.ISupportInitialize)(this.sbPointsPanel)).BeginInit(); |
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296 this.SuspendLayout(); |
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297 // |
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298 // statusBar |
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299 // |
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300 this.statusBar.Location = new System.Drawing.Point(0, 548); |
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301 this.statusBar.Name = "statusBar"; |
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302 this.statusBar.Panels.AddRange(new System.Windows.Forms.StatusBarPanel[] { |
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303 this.sbMainPanel, |
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304 this.sbErrorPanel, |
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305 this.sbPointsPanel}); |
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306 this.statusBar.ShowPanels = true; |
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307 this.statusBar.Size = new System.Drawing.Size(792, 22); |
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308 this.statusBar.TabIndex = 1; |
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309 this.statusBar.PanelClick += new System.Windows.Forms.StatusBarPanelClickEventHandler(this.statusBar_PanelClick); |
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310 this.statusBar.DrawItem += new System.Windows.Forms.StatusBarDrawItemEventHandler(this.statusBar_DrawItem); |
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311 // |
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312 // sbMainPanel |
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313 // |
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314 this.sbMainPanel.AutoSize = System.Windows.Forms.StatusBarPanelAutoSize.Spring; |
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315 this.sbMainPanel.Color = System.Drawing.SystemColors.WindowText; |
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316 this.sbMainPanel.Name = "sbMainPanel"; |
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317 this.sbMainPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; |
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318 this.sbMainPanel.Width = 475; |
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319 // |
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320 // sbErrorPanel |
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321 // |
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322 this.sbErrorPanel.Color = System.Drawing.SystemColors.WindowText; |
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323 this.sbErrorPanel.Name = "sbErrorPanel"; |
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324 this.sbErrorPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; |
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325 this.sbErrorPanel.Width = 150; |
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326 // |
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327 // sbPointsPanel |
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328 // |
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329 this.sbPointsPanel.Color = System.Drawing.SystemColors.WindowText; |
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330 this.sbPointsPanel.Name = "sbPointsPanel"; |
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331 this.sbPointsPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; |
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332 this.sbPointsPanel.ToolTipText = "Current Points Total"; |
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333 this.sbPointsPanel.Width = 150; |
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334 // |
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335 // toolBar |
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336 // |
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337 this.toolBar.Appearance = System.Windows.Forms.ToolBarAppearance.Flat; |
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338 this.toolBar.Buttons.AddRange(new System.Windows.Forms.ToolBarButton[] { |
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339 this.bttnNewArmy, |
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340 this.bttnOpenArmy, |
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341 this.bttnSaveArmy, |
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342 this.bttnSep1, |
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343 this.bttnUndo, |
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344 this.bttnRedo}); |
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345 this.toolBar.ButtonSize = new System.Drawing.Size(16, 16); |
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346 this.toolBar.DropDownArrows = true; |
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347 this.toolBar.ImageList = this.buttonIcons; |
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348 this.toolBar.Location = new System.Drawing.Point(0, 0); |
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349 this.toolBar.Name = "toolBar"; |
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350 this.toolBar.ShowToolTips = true; |
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351 this.toolBar.Size = new System.Drawing.Size(792, 28); |
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352 this.toolBar.TabIndex = 2; |
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353 this.toolBar.ButtonClick += new System.Windows.Forms.ToolBarButtonClickEventHandler(this.toolBar_ButtonClick); |
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354 // |
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355 // bttnNewArmy |
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356 // |
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357 this.bttnNewArmy.Enabled = false; |
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358 this.bttnNewArmy.ImageIndex = 0; |
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359 this.bttnNewArmy.Name = "bttnNewArmy"; |
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360 // |
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361 // bttnOpenArmy |
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362 // |
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363 this.bttnOpenArmy.ImageIndex = 2; |
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364 this.bttnOpenArmy.Name = "bttnOpenArmy"; |
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365 // |
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366 // bttnSaveArmy |
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367 // |
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368 this.bttnSaveArmy.Enabled = false; |
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369 this.bttnSaveArmy.ImageIndex = 1; |
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370 this.bttnSaveArmy.Name = "bttnSaveArmy"; |
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371 // |
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372 // bttnSep1 |
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373 // |
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374 this.bttnSep1.Name = ""; |
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375 this.bttnSep1.Style = System.Windows.Forms.ToolBarButtonStyle.Separator; |
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376 // |
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377 // bttnUndo |
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378 // |
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379 this.bttnUndo.DropDownMenu = this.undoMenu; |
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380 this.bttnUndo.Enabled = false; |
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381 this.bttnUndo.ImageIndex = 3; |
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382 this.bttnUndo.Name = "bttnUndo"; |
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383 this.bttnUndo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton; |
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384 // |
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385 // bttnRedo |
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386 // |
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387 this.bttnRedo.DropDownMenu = this.redoMenu; |
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388 this.bttnRedo.Enabled = false; |
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389 this.bttnRedo.ImageIndex = 4; |
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390 this.bttnRedo.Name = "bttnRedo"; |
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391 this.bttnRedo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton; |
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392 // |
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393 // buttonIcons |
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394 // |
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395 this.buttonIcons.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("buttonIcons.ImageStream"))); |
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396 this.buttonIcons.TransparentColor = System.Drawing.Color.Transparent; |
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397 this.buttonIcons.Images.SetKeyName(0, ""); |
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398 this.buttonIcons.Images.SetKeyName(1, ""); |
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399 this.buttonIcons.Images.SetKeyName(2, ""); |
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400 this.buttonIcons.Images.SetKeyName(3, ""); |
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401 this.buttonIcons.Images.SetKeyName(4, ""); |
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402 this.buttonIcons.Images.SetKeyName(5, ""); |
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403 this.buttonIcons.Images.SetKeyName(6, ""); |
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404 // |
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405 // mainMenu |
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406 // |
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407 this.mainMenu.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { |
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408 this.menuFile, |
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409 this.menuEdit, |
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410 this.menuHelp}); |
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411 // |
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412 // menuFile |
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413 // |
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414 this.menuFile.Index = 0; |
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415 this.menuFile.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { |
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416 this.miNewArmy, |
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417 this.miOpenArmy, |
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418 this.miSaveArmy, |
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419 this.miSaveArmyAs, |
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420 this.miCloseArmy, |
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421 this.miSep1, |
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422 this.miChangeSystem, |
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423 this.miSep2, |
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424 this.miReloadFiles, |
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425 this.miSep3, |
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426 this.miExit}); |
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427 this.menuFile.Text = "&file"; |
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428 // |
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429 // miNewArmy |
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430 // |
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431 this.miNewArmy.Enabled = false; |
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432 this.miNewArmy.Index = 0; |
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433 this.miNewArmy.Text = "&new army"; |
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434 this.miNewArmy.Click += new System.EventHandler(this.miNewArmy_Click); |
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435 // |
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436 // miOpenArmy |
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437 // |
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438 this.miOpenArmy.Index = 1; |
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439 this.miOpenArmy.Text = "&open army"; |
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440 this.miOpenArmy.Click += new System.EventHandler(this.miOpenArmy_Click); |
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441 // |
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442 // miSaveArmy |
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443 // |
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444 this.miSaveArmy.Enabled = false; |
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445 this.miSaveArmy.Index = 2; |
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446 this.miSaveArmy.Text = "&save army"; |
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447 this.miSaveArmy.Click += new System.EventHandler(this.miSaveArmy_Click); |
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448 // |
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449 // miSaveArmyAs |
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450 // |
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451 this.miSaveArmyAs.Enabled = false; |
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452 this.miSaveArmyAs.Index = 3; |
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453 this.miSaveArmyAs.Text = "save army &as..."; |
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454 this.miSaveArmyAs.Click += new System.EventHandler(this.miSaveArmyAs_Click); |
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455 // |
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456 // miCloseArmy |
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457 // |
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458 this.miCloseArmy.Enabled = false; |
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459 this.miCloseArmy.Index = 4; |
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460 this.miCloseArmy.Text = "&close army"; |
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461 this.miCloseArmy.Click += new System.EventHandler(this.miCloseArmy_Click); |
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462 // |
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463 // miSep1 |
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464 // |
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465 this.miSep1.Index = 5; |
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466 this.miSep1.Text = "-"; |
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467 // |
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468 // miChangeSystem |
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469 // |
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470 this.miChangeSystem.Index = 6; |
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471 this.miChangeSystem.Text = "change &game system"; |
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472 this.miChangeSystem.Click += new System.EventHandler(this.miChangeSystem_Click); |
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473 // |
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474 // miSep2 |
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475 // |
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476 this.miSep2.Index = 7; |
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477 this.miSep2.Text = "-"; |
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478 // |
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479 // miReloadFiles |
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480 // |
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481 this.miReloadFiles.Index = 8; |
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482 this.miReloadFiles.Text = "&reload files"; |
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483 this.miReloadFiles.Click += new System.EventHandler(this.miReloadFiles_Click); |
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484 // |
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485 // miSep3 |
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486 // |
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487 this.miSep3.Index = 9; |
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488 this.miSep3.Text = "-"; |
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489 // |
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490 // miExit |
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491 // |
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492 this.miExit.Index = 10; |
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493 this.miExit.Text = "e&xit"; |
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494 this.miExit.Click += new System.EventHandler(this.miExit_Click); |
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495 // |
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496 // menuEdit |
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497 // |
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498 this.menuEdit.Index = 1; |
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499 this.menuEdit.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { |
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500 this.miUndo, |
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501 this.miRedo}); |
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502 this.menuEdit.Text = "&edit"; |
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503 // |
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504 // miUndo |
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505 // |
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506 this.miUndo.Enabled = false; |
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507 this.miUndo.Index = 0; |
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508 this.miUndo.Text = "&undo"; |
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509 this.miUndo.Click += new System.EventHandler(this.miUndo_Click); |
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510 // |
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511 // miRedo |
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512 // |
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513 this.miRedo.Enabled = false; |
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514 this.miRedo.Index = 1; |
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515 this.miRedo.Text = "&redo"; |
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516 this.miRedo.Click += new System.EventHandler(this.miRedo_Click); |
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517 // |
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518 // menuHelp |
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519 // |
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520 this.menuHelp.Index = 2; |
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521 this.menuHelp.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { |
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522 this.miAbout, |
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523 this.miDebugWindow}); |
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524 this.menuHelp.Text = "&help"; |
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525 // |
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526 // miAbout |
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527 // |
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528 this.miAbout.Enabled = false; |
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529 this.miAbout.Index = 0; |
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530 this.miAbout.Text = "&about"; |
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531 // |
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532 // miDebugWindow |
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533 // |
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534 this.miDebugWindow.Index = 1; |
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535 this.miDebugWindow.Text = "&debug"; |
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536 this.miDebugWindow.Click += new System.EventHandler(this.miDebugWindow_Click); |
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537 // |
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538 // saveArmyDialog |
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539 // |
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540 this.saveArmyDialog.Title = "Translatable:saveArmyDialog"; |
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541 // |
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542 // pnlRight |
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543 // |
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544 this.pnlRight.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) |
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545 | System.Windows.Forms.AnchorStyles.Right))); |
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546 this.pnlRight.BackColor = System.Drawing.SystemColors.AppWorkspace; |
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547 this.pnlRight.Location = new System.Drawing.Point(726, 30); |
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548 this.pnlRight.Name = "pnlRight"; |
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549 this.pnlRight.Size = new System.Drawing.Size(64, 516); |
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550 this.pnlRight.TabIndex = 4; |
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551 this.pnlRight.Visible = false; |
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552 this.pnlRight.Paint += new System.Windows.Forms.PaintEventHandler(this.pnlRight_Paint); |
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553 // |
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554 // statusBarTimer |
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555 // |
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556 this.statusBarTimer.Interval = 5000; |
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557 this.statusBarTimer.Tick += new System.EventHandler(this.statusBarTimer_Tick); |
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558 // |
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559 // FrmMain |
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560 // |
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561 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); |
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562 this.ClientSize = new System.Drawing.Size(792, 570); |
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563 this.Controls.Add(this.pnlRight); |
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564 this.Controls.Add(this.toolBar); |
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565 this.Controls.Add(this.statusBar); |
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566 this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); |
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567 this.IsMdiContainer = true; |
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568 this.Menu = this.mainMenu; |
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569 this.Name = "FrmMain"; |
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570 this.Text = "WarFoundry"; |
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571 ((System.ComponentModel.ISupportInitialize)(this.sbMainPanel)).EndInit(); |
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572 ((System.ComponentModel.ISupportInitialize)(this.sbErrorPanel)).EndInit(); |
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573 ((System.ComponentModel.ISupportInitialize)(this.sbPointsPanel)).EndInit(); |
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574 this.ResumeLayout(false); |
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575 this.PerformLayout(); |
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576 |
0 | 577 } |
578 #endregion | |
579 | |
580 /// <summary> | |
581 /// The main entry point for the application. | |
582 /// </summary> | |
583 [STAThread] | |
584 static void Main(string[] args) | |
585 { | |
586 try | |
587 { | |
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588 Application.EnableVisualStyles(); |
0 | 589 Application.Run(new FrmMain(args)); |
590 } | |
591 catch(Exception ex) | |
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592 { |
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593 LogManager.GetLogger(typeof(FrmMain)).Fatal(ex); |
0 | 594 MessageBox.Show(null, "A major, unexpected and fatal error ocurred while starting the application: \r\n\r\n"+ex.Message+"\r\n\r\n"+ex.StackTrace, "Fatal error", MessageBoxButtons.OK, MessageBoxIcon.Error); |
595 } | |
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596 } |
0 | 597 |
598 private void miExit_Click(object sender, System.EventArgs e) | |
599 { | |
600 Application.Exit(); | |
601 } | |
602 | |
603 private void miNewArmy_Click(object sender, System.EventArgs e) | |
604 { | |
605 createNewArmy(); | |
606 } | |
607 | |
608 private void createNewArmy() | |
609 { | |
610 if (closeCurrentArmy()) | |
611 { | |
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612 FrmNewArmy newArmy = new FrmNewArmy(CurrentGameSystem); |
0 | 613 DialogResult dr = newArmy.ShowDialog(); |
614 | |
615 if (dr == DialogResult.OK) | |
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616 { |
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617 CurrentArmy = new Army(newArmy.SelectedRace, newArmy.ArmyName, newArmy.ArmySize); |
0 | 618 } |
619 } | |
620 } | |
621 | |
622 private bool openArmy() | |
623 { | |
624 if (closeCurrentArmy()) | |
625 { | |
626 if (openArmyDialog.Filter=="") | |
627 { | |
628 string savePath = ArmiesPath; | |
629 | |
630 if (!Directory.Exists(savePath)) | |
631 { | |
632 Directory.CreateDirectory(savePath); | |
633 } | |
634 | |
635 openArmyDialog.InitialDirectory = savePath; | |
636 openArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army"; | |
637 openArmyDialog.Title = Translation.GetTranslation("openArmyDialog"); | |
638 | |
639 } | |
640 | |
641 DialogResult dr = openArmyDialog.ShowDialog(this); | |
642 | |
643 if (dr == DialogResult.OK) | |
644 { | |
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645 /* |
0 | 646 try |
647 { | |
648 CurrentArmy = Factory.LoadArmy(openArmyDialog.FileName); | |
649 return true; | |
650 } | |
651 catch (InvalidFileException ex) | |
652 { | |
653 logger.Error(ex); | |
654 MessageBox.Show(this, ex.Message, Translation.GetTranslation("InvalidFileBoxTitle", "Invalid data file"), MessageBoxButtons.OK, MessageBoxIcon.Error); | |
655 return false; | |
656 } | |
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657 * */ |
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658 return false; |
0 | 659 } |
660 else | |
661 { | |
662 return false; | |
663 } | |
664 } | |
665 else | |
666 { | |
667 return false; | |
668 } | |
669 } | |
670 | |
671 private bool closeCurrentArmy() | |
672 { | |
673 if (CurrentArmy!=null) | |
674 { | |
675 bool canClose = false; | |
676 | |
677 if (CommandStack.IsDirty()) | |
678 { | |
679 DialogResult dr = MessageBox.Show(this, "The army \""+CurrentArmy.Name+"\" has been modified.\r\nSave changes before closing army?", "Unsaved changes", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button3); | |
680 | |
681 if (dr == DialogResult.Yes) | |
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682 { |
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683 canClose = SaveCurrentArmy(); |
0 | 684 } |
685 else if (dr == DialogResult.No) | |
686 { | |
687 canClose = true; | |
688 } | |
689 //else they said cancel and we default to "canClose = false" so do nothing | |
690 } | |
691 else | |
692 { | |
693 canClose = true; | |
694 } | |
695 | |
696 if (canClose) | |
697 { | |
698 //do close | |
699 disableCategoryButtons(); | |
700 CurrentArmy = null; | |
701 return true; | |
702 } | |
703 else | |
704 { | |
705 return false; | |
706 } | |
707 } | |
708 else | |
709 { | |
710 disableCategoryButtons(); | |
711 //pretend we succeeded | |
712 return true; | |
713 } | |
714 } | |
715 | |
716 private void undoLastAction() | |
717 { | |
718 if (commandStack.CanUndo()) | |
719 { | |
720 commandStack.Undo(); | |
721 } | |
722 } | |
723 | |
724 private void redoAction() | |
725 { | |
726 if (commandStack.CanRedo()) | |
727 { | |
728 commandStack.Redo(); | |
729 } | |
730 } | |
731 | |
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732 private bool SaveCurrentArmy() |
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733 { |
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734 bool saved = false; |
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735 |
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736 if (loadedFilePath != null || PromptForFilePath()) |
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737 { |
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738 saved = SaveCurrentArmyToFile(); |
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739 } |
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740 |
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741 return saved; |
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742 } |
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743 |
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744 private bool SaveCurrentArmyAs() |
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745 { |
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746 bool saved = false; |
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747 |
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748 if (PromptForFilePath()) |
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749 { |
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750 saved = SaveCurrentArmyToFile(); |
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751 } |
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752 |
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753 return saved; |
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754 } |
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755 |
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756 private bool SaveCurrentArmyToFile() |
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757 { |
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758 if (WarFoundrySaver.GetSaver().Save(CurrentArmy, loadedFilePath)) |
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759 { |
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760 miSaveArmy.Enabled = false; |
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761 bttnSaveArmy.Enabled = false; |
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762 CommandStack.setCleanMark(); |
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763 return true; |
0 | 764 } |
765 else | |
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766 { |
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767 loadedFilePath = null; |
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768 MessageBox.Show(this, Translation.GetTranslation("SaveFailed"), Translation.GetTranslation("SaveFailedTitle"), MessageBoxButtons.OK, MessageBoxIcon.Error); |
0 | 769 return false; |
770 } | |
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771 } |
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772 |
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773 private bool PromptForFilePath() |
0 | 774 { |
775 if (saveArmyDialog.Filter == "") | |
776 { | |
777 string savePath = ArmiesPath; | |
778 | |
779 if (!Directory.Exists(savePath)) | |
780 { | |
781 Directory.CreateDirectory(savePath); | |
782 } | |
783 | |
784 saveArmyDialog.InitialDirectory = savePath; | |
785 saveArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army"; | |
786 saveArmyDialog.Title = Translation.GetTranslation("saveArmyDialog"); | |
787 } | |
788 | |
789 DialogResult dr = saveArmyDialog.ShowDialog(this); | |
790 | |
791 if (dr == DialogResult.OK) | |
792 { | |
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793 loadedFilePath = saveArmyDialog.FileName; |
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794 return true; |
0 | 795 } |
796 else | |
797 { | |
798 return false; | |
799 } | |
800 } | |
801 | |
802 private void toolBar_ButtonClick(object sender, System.Windows.Forms.ToolBarButtonClickEventArgs e) | |
803 { | |
804 if (e.Button == bttnUndo) | |
805 { | |
806 undoLastAction(); | |
807 } | |
808 else if (e.Button == bttnRedo) | |
809 { | |
810 redoAction(); | |
811 } | |
812 else if (e.Button == bttnNewArmy) | |
813 { | |
814 createNewArmy(); | |
815 } | |
816 else if (e.Button == bttnOpenArmy) | |
817 { | |
818 openArmy(); | |
819 } | |
820 else if (e.Button == bttnSaveArmy) | |
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821 { |
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822 SaveCurrentArmy(); |
0 | 823 } |
824 else | |
825 { | |
826 //it must be one of our extra buttons for the categories | |
827 addUnitFromCategory((Category)e.Button.Tag); | |
828 } | |
829 } | |
830 | |
831 private GameSystem CurrentGameSystem | |
832 { | |
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833 get { return WarFoundryCore.CurrentGameSystem; } |
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834 set { WarFoundryCore.CurrentGameSystem = value; } |
0 | 835 } |
836 | |
837 private static Army CurrentArmy | |
838 { | |
839 get { return WarFoundryCore.CurrentArmy; } | |
840 set { WarFoundryCore.CurrentArmy = value; } | |
841 } | |
842 | |
843 private void SelectGameSystem() | |
844 { | |
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845 FrmSelectSystem selectSystem = new FrmSelectSystem(); |
0 | 846 DialogResult dr = selectSystem.ShowDialog(this); |
847 | |
848 if (dr==DialogResult.OK) | |
849 { | |
850 closeCurrentArmy(); | |
851 CurrentGameSystem = selectSystem.GameSystem; | |
852 } | |
853 } | |
854 | |
855 private void miChangeSystem_Click(object sender, System.EventArgs e) | |
856 { | |
857 SelectGameSystem(); | |
858 } | |
859 | |
860 private void FrmMain_GameSystemChanged(GameSystem oldSystem, GameSystem newSystem) | |
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861 { |
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862 miNewArmy.Enabled = newSystem != null; |
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863 bttnNewArmy.Enabled = newSystem != null; |
0 | 864 setAppTitle(); |
865 removeCategoryButtons(); | |
866 addCategoryButtons(); | |
867 } | |
868 | |
869 private void FrmMain_ArmyChanged(Army oldArmy, Army newArmy) | |
870 { | |
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871 setAppTitle(); |
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872 |
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873 if (oldArmy != null) |
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874 { |
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875 oldArmy.UnitAdded += UnitAddedMethod; |
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876 oldArmy.UnitRemoved += UnitRemovedMethod; |
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877 oldArmy.PointsValueChanged += PointsValueChangedMethod; |
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878 } |
0 | 879 |
880 if (CurrentArmy==null) | |
881 { | |
882 miSaveArmyAs.Enabled = false; | |
883 miCloseArmy.Enabled = false; | |
884 disableCategoryButtons(); | |
885 } | |
886 else | |
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887 { |
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888 newArmy.UnitAdded += UnitAddedMethod; |
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889 newArmy.UnitRemoved += UnitRemovedMethod; |
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890 newArmy.PointsValueChanged += PointsValueChangedMethod; |
0 | 891 //TODO: Clear all buttons |
892 miSaveArmyAs.Enabled = true; | |
893 miCloseArmy.Enabled = true; | |
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894 enableCategoryButtons(); |
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895 |
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896 if (newArmy.Race.HasCategoryOverrides()) |
0 | 897 { |
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898 removeCategoryButtons(); |
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899 addCategoryButtons(newArmy.Race.Categories); |
0 | 900 } |
901 } | |
902 | |
903 CommandStack.Reset(); | |
904 | |
905 miSaveArmy.Enabled = false; | |
906 bttnSaveArmy.Enabled = false; | |
907 | |
908 setPointsPanelText(); | |
909 } | |
910 | |
911 private void addCategoryButtons() | |
912 { | |
913 if (CurrentGameSystem!=null) | |
914 { | |
915 addCategoryButtons(CurrentGameSystem.Categories); | |
916 } | |
917 } | |
918 | |
919 private void addCategoryButtons(Category[] cats) | |
920 { | |
921 int catCount = cats.Length; | |
922 Category cat; | |
923 categoryButtons = new ToolBarButton[catCount+1]; | |
924 | |
925 ToolBarButton sep = new ToolBarButton(); | |
926 sep.Style = ToolBarButtonStyle.Separator; | |
927 categoryButtons[0] = sep; | |
928 | |
929 IBBToolBarButton button; | |
930 | |
931 for (int i = 0; i<catCount; i++) | |
932 { | |
933 cat = cats[i]; | |
934 button = new IBBToolBarButton(); | |
935 ///button.Name = "bttnAddCategory" + cat.Name[0].ToString(); | |
936 button.Text = cat.Name.ToString();//String.Format(Translation.GetTranslation("bttnAddCategory"), cat.Name); | |
937 button.Tag = cat; | |
938 button.ImageIndex = 6; | |
939 button.Enabled = false; | |
940 categoryButtons[i+1] = button; | |
941 } | |
942 | |
943 this.Invoke(new ToolBarButtonRangeDelegate(toolBar.Buttons.AddRange), new object[]{categoryButtons}); | |
944 } | |
945 | |
946 private void removeCategoryButtons() | |
947 { | |
948 if (categoryButtons!=null) | |
949 { | |
950 for (int i = 0; i<categoryButtons.Length; i++) | |
951 { | |
952 this.Invoke(new ToolBarButtonDelegate(toolBar.Buttons.Remove), new object[]{categoryButtons[i]}); | |
953 } | |
954 } | |
955 } | |
956 | |
957 private void enableCategoryButtons() | |
958 { | |
959 setCategoryButtonState(true); | |
960 } | |
961 | |
962 private void disableCategoryButtons() | |
963 { | |
964 setCategoryButtonState(false); | |
965 } | |
966 | |
967 private void setCategoryButtonState(bool state) | |
968 { | |
969 if (categoryButtons!=null) | |
970 { | |
971 for (int i = 0; i<categoryButtons.Length; i++) | |
972 { | |
973 categoryButtons[i].Enabled = state; | |
974 } | |
975 } | |
976 } | |
977 | |
978 private void miSaveArmyAs_Click(object sender, System.EventArgs e) | |
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979 { |
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980 SaveCurrentArmyAs(); |
0 | 981 } |
982 | |
983 private void commandStack_CommandStackUpdated() | |
984 { | |
985 bttnUndo.Enabled = commandStack.CanUndo(); | |
986 miUndo.Enabled = bttnUndo.Enabled; | |
987 bttnRedo.Enabled = commandStack.CanRedo(); | |
988 miRedo.Enabled = bttnRedo.Enabled; | |
989 MenuItem[] menuItems = null; | |
990 int redoLength = commandStack.RedoLength; | |
991 int maxRedo = Math.Min(10, redoLength); | |
992 | |
993 if (redoLength > 0) | |
994 { | |
995 menuItems = new MenuItem[maxRedo]; | |
996 Command com; | |
997 MenuItem mi; | |
998 | |
999 for (int i = 0; i < maxRedo; i++) | |
1000 { | |
1001 com = commandStack.PeekRedoCommand(i+1); | |
1002 | |
1003 if (com == null) | |
1004 { | |
1005 break; | |
1006 } | |
1007 | |
1008 mi = new MenuItem(com.Description); | |
1009 mi.Click+=new EventHandler(redoMenu_Click); | |
1010 menuItems[i] = mi; | |
1011 } | |
1012 } | |
1013 | |
1014 redoMenu.MenuItems.Clear(); | |
1015 | |
1016 if (menuItems!=null && menuItems[0]!=null) | |
1017 { | |
1018 bttnRedo.ToolTipText = menuItems[0].Text; | |
1019 redoMenu.MenuItems.AddRange(menuItems); | |
1020 } | |
1021 | |
1022 int undoLength = commandStack.UndoLength; | |
1023 int maxUndo = Math.Min(10, undoLength); | |
1024 MenuItem[] menuItemsUndo = null; | |
1025 | |
1026 if (undoLength > 0) | |
1027 { | |
1028 menuItemsUndo = new MenuItem[maxUndo]; | |
1029 Command com; | |
1030 MenuItem mi; | |
1031 | |
1032 for (int i = 0; i < maxUndo; i++) | |
1033 { | |
1034 com = commandStack.PeekUndoCommand(i+1); | |
1035 | |
1036 if (com == null) | |
1037 { | |
1038 break; | |
1039 } | |
1040 | |
1041 mi = new MenuItem(com.UndoDescription); | |
1042 mi.Click+=new EventHandler(undoMenu_Click); | |
1043 menuItemsUndo[i] = mi; | |
1044 } | |
1045 } | |
1046 | |
1047 undoMenu.MenuItems.Clear(); | |
1048 | |
1049 if (menuItemsUndo!=null && menuItemsUndo[0]!=null) | |
1050 { | |
1051 bttnUndo.ToolTipText = menuItemsUndo[0].Text; | |
1052 undoMenu.MenuItems.AddRange(menuItemsUndo); | |
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1053 } |
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1054 |
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1055 bool canSave = loadedFilePath != null; |
0 | 1056 bttnSaveArmy.Enabled = commandStack.IsDirty() && CurrentArmy!=null && canSave; |
1057 miSaveArmy.Enabled = commandStack.IsDirty() && CurrentArmy!=null && canSave; | |
1058 } | |
1059 | |
1060 private void miSaveArmy_Click(object sender, System.EventArgs e) | |
1061 { | |
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1062 SaveCurrentArmy(); |
0 | 1063 } |
1064 | |
1065 private void setAppTitle() | |
1066 { | |
1067 string str = AppTitle; | |
1068 | |
1069 if (CurrentGameSystem!=null) | |
1070 { | |
1071 str+= " - "+CurrentGameSystem.Name; | |
1072 } | |
1073 | |
1074 if (CurrentArmy!=null) | |
1075 { | |
1076 str+= " - "+CurrentArmy.Name; | |
1077 } | |
1078 | |
1079 this.Text = str; | |
1080 } | |
1081 | |
1082 private void addUnitFromCategory(Category cat) | |
1083 { | |
1084 FrmNewUnit newUnit = new FrmNewUnit(CurrentArmy.Race, cat, CurrentArmy); | |
1085 DialogResult dr = newUnit.ShowDialog(this); | |
1086 | |
1087 if (dr == DialogResult.OK) | |
10
19bdbb80999c
Closes #47 - Remove magic numbers
IBBoard <dev@ibboard.co.uk>
parents:
7
diff
changeset
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1088 { |
19bdbb80999c
Closes #47 - Remove magic numbers
IBBoard <dev@ibboard.co.uk>
parents:
7
diff
changeset
|
1089 CreateAndAddUnitCommand cmd = new CreateAndAddUnitCommand(newUnit.SelectedUnit, CurrentArmy); |
0 | 1090 commandStack.Execute(cmd); |
1091 } | |
1092 } | |
1093 | |
1094 private void FrmMain_UnitAddedMethod(object unitObj) | |
1095 { | |
1096 if (unitObj is Unit) | |
1097 { | |
1098 Unit unit = (Unit)unitObj; | |
1099 sbErrorPanel.Text = ""; | |
1100 } | |
1101 } | |
1102 | |
1103 private void FrmMain_UnitRemovedMethod(object unitObj) | |
1104 { | |
1105 if (unitObj is Unit) | |
1106 { | |
1107 Unit unit = (Unit)unitObj; | |
1108 sbErrorPanel.Text = ""; | |
1109 | |
1110 //check if window is open, and close it if it is | |
1111 foreach (Form frm in this.MdiChildren) | |
1112 { | |
1113 if (frm is FrmUnit) | |
1114 { | |
1115 if (((FrmUnit)frm).Unit == unit) | |
1116 { | |
1117 frm.Close(); | |
1118 break; | |
1119 } | |
1120 } | |
1121 } | |
1122 } | |
1123 } | |
1124 | |
1125 /*private void FrmMain_FailedUnitRequirement(FailedUnitRequirement failedRequirement) | |
1126 { | |
1127 sbErrorPanel.Text = Translation.GetTranslation("UnitRequirementFailed", "Unit Requirement Failed"); | |
1128 sbErrorPanel.Tag = failedRequirement.Description; | |
1129 }*/ | |
1130 | |
1131 /*public void MdiChildMoved() | |
1132 { | |
1133 Point mouseAt = PointToClient(ActiveMdiChild.Location); | |
1134 | |
1135 if (Comparisons.ValueWithinAmount(pnlRight.Right, ActiveMdiChild.Right, 10)) | |
1136 { | |
1137 pnlRight.Visible = true; | |
1138 //pnlRight.Container.Add(ActiveMdiChild); | |
1139 } | |
1140 else | |
1141 { | |
1142 pnlRight.Visible = false; | |
1143 } | |
1144 }*/ | |
1145 | |
1146 public void pnlRight_Paint(object sender, System.Windows.Forms.PaintEventArgs e) | |
1147 { | |
1148 HatchBrush dockCueBrush = new HatchBrush(HatchStyle.LightDownwardDiagonal, Color.White, Color.Gray); | |
1149 Pen dockCuePen = new Pen(dockCueBrush, 10); | |
1150 e.Graphics.DrawRectangle(dockCuePen, new Rectangle(pnlRight.Left, pnlRight.Top, pnlRight.Width, pnlRight.Height)); | |
1151 } | |
1152 | |
1153 private void miUndo_Click(object sender, System.EventArgs e) | |
1154 { | |
1155 undoLastAction(); | |
1156 } | |
1157 | |
1158 private void miRedo_Click(object sender, System.EventArgs e) | |
1159 { | |
1160 redoAction(); | |
1161 } | |
1162 | |
1163 private void miCloseArmy_Click(object sender, EventArgs e) | |
1164 { | |
1165 closeCurrentArmy(); | |
1166 } | |
1167 | |
1168 private void miOpenArmy_Click(object sender, EventArgs e) | |
1169 { | |
1170 openArmy(); | |
1171 } | |
1172 | |
1173 private void FrmMain_PointsValueChangedMethod(WarFoundryObject obj, double oldVal, double newVal) | |
1174 { | |
1175 if (obj is Army) | |
1176 { | |
1177 setPointsPanelText(); | |
1178 } | |
1179 } | |
1180 | |
1181 private void setPointsPanelText() | |
1182 { | |
1183 if (CurrentArmy==null) | |
1184 { | |
1185 sbPointsPanel.Text = ""; | |
1186 sbPointsPanel.ResetColor(); | |
1187 } | |
1188 else | |
1189 { | |
1190 sbPointsPanel.Text = String.Format(Translation.GetTranslation("statusPanelPoints"), CurrentArmy.PointsTotal, CurrentArmy.MaxPoints); | |
1191 | |
1192 if (CurrentArmy.PointsTotal>CurrentArmy.MaxPoints) | |
1193 { | |
1194 sbPointsPanel.Color = Color.Red; | |
1195 } | |
1196 else | |
1197 { | |
1198 sbPointsPanel.ResetColor(); | |
1199 } | |
1200 } | |
1201 } | |
1202 | |
1203 private void redoMenu_Click(object sender, EventArgs e) | |
1204 { | |
1205 if (sender is MenuItem) | |
1206 { | |
1207 MenuItem mi = (MenuItem)sender; | |
1208 | |
1209 if (mi.Parent == redoMenu) | |
1210 { | |
1211 //we know it's an redo menu item so find it's index and redo everything | |
1212 int max = mi.Index; | |
1213 | |
1214 for (int i = 0; i <= max; i++) | |
1215 { | |
1216 commandStack.Redo(); | |
1217 } | |
1218 } | |
1219 } | |
1220 } | |
1221 | |
1222 private void undoMenu_Click(object sender, EventArgs e) | |
1223 { | |
1224 if (sender is MenuItem) | |
1225 { | |
1226 MenuItem mi = (MenuItem)sender; | |
1227 | |
1228 if (mi.Parent == undoMenu) | |
1229 { | |
1230 //we know it's an undo menu item so find it's index and undo everything | |
1231 int max = mi.Index; | |
1232 for (int i = 0; i <= max; i++) | |
1233 { | |
1234 commandStack.Undo(); | |
1235 } | |
1236 } | |
1237 } | |
1238 } | |
1239 | |
1240 private void statusBar_DrawItem(object sender, System.Windows.Forms.StatusBarDrawItemEventArgs sbdevent) | |
1241 { | |
1242 statusBar.ColorableStatusBarDrawItem(sender, sbdevent); | |
1243 } | |
1244 | |
1245 private void miDebugWindow_Click(object sender, EventArgs e) | |
1246 { | |
1247 if (debugWindow == null || debugWindow.IsDisposed) | |
1248 { | |
1249 debugWindow = new FrmDebugOutput(); | |
1250 } | |
1251 | |
1252 debugWindow.Show(); | |
1253 debugWindow.Focus(); | |
1254 } | |
1255 | |
1256 private void FrmMain_Closing(object sender, CancelEventArgs e) | |
1257 { | |
1258 if (!closeCurrentArmy()) | |
1259 { | |
1260 e.Cancel = true; | |
1261 } | |
1262 } | |
1263 | |
1264 private void miReloadFiles_Click(object sender, System.EventArgs e) | |
1265 { | |
1
42cf06b8f897
Re #8 - Get a working Windows WarFoundry
IBBoard <dev@ibboard.co.uk>
parents:
0
diff
changeset
|
1266 WarFoundryLoader.GetDefault().LoadFiles(); |
0 | 1267 sbMainPanel.Text = Translation.GetTranslation("GameSystemFilesReloaded", "Game system and race files reloaded"); |
1268 statusBarTimer.Enabled = true; | |
1269 } | |
1270 | |
1271 private void statusBarTimer_Tick(object sender, System.EventArgs e) | |
1272 { | |
1273 sbMainPanel.Text = ""; | |
1274 statusBarTimer.Enabled = false; | |
1275 } | |
1276 | |
1277 private void statusBar_PanelClick(object sender, StatusBarPanelClickEventArgs e) | |
1278 { | |
1279 if (e.StatusBarPanel == sbErrorPanel && sbErrorPanel.Text!="") | |
1280 { | |
1281 MessageBox.Show(this, sbErrorPanel.TagString, Translation.GetTranslation("FailedRequirementMessage"), MessageBoxButtons.OK, MessageBoxIcon.Warning); | |
1282 } | |
1283 } | |
1284 } | |
1285 } |