annotate FrmEditArmy.Designer.cs @ 253:7243e6646926 default tip

Re #427: Resizable equipment dialog * Make equipment dialog resizable
author IBBoard <dev@ibboard.co.uk>
date Sat, 27 Apr 2013 16:10:08 +0100
parents 5233147ca7e4
children
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5233147ca7e4 Re #101: Make army names and sizes modifiable after creation
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1 namespace IBBoard.WarFoundry.GUI.WinForms
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2 {
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3 partial class FrmEditArmy
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4 {
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5 /// <summary>
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6 /// Required designer variable.
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7 /// </summary>
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8 private System.ComponentModel.IContainer components = null;
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9
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10 /// <summary>
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11 /// Clean up any resources being used.
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12 /// </summary>
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13 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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14 protected override void Dispose(bool disposing)
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15 {
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16 if (disposing && (components != null))
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17 {
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18 components.Dispose();
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19 }
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20 base.Dispose(disposing);
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21 }
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22
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23 #region Windows Form Designer generated code
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24
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25 /// <summary>
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26 /// Required method for Designer support - do not modify
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27 /// the contents of this method with the code editor.
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28 /// </summary>
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29 private void InitializeComponent()
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30 {
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31 this.bttnOkay = new IBBoard.Windows.Forms.IBBButton();
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32 this.armySize = new System.Windows.Forms.NumericUpDown();
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33 this.lblArmySize = new IBBoard.Windows.Forms.IBBLabel();
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34 this.txtArmyName = new System.Windows.Forms.TextBox();
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35 this.lblArmyName = new IBBoard.Windows.Forms.IBBLabel();
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36 this.bttnCancel = new IBBoard.Windows.Forms.IBBButton();
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37 ((System.ComponentModel.ISupportInitialize)(this.armySize)).BeginInit();
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38 this.SuspendLayout();
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39 //
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40 // bttnOkay
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41 //
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42 this.bttnOkay.Location = new System.Drawing.Point(330, 76);
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43 this.bttnOkay.Name = "bttnOkay";
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44 this.bttnOkay.Size = new System.Drawing.Size(75, 23);
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45 this.bttnOkay.TabIndex = 13;
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46 this.bttnOkay.Text = "okay";
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47 this.bttnOkay.UseVisualStyleBackColor = true;
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48 this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click);
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49 //
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50 // armySize
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51 //
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52 this.armySize.Increment = new decimal(new int[] {
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53 50,
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54 0,
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55 0,
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56 0});
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57 this.armySize.Location = new System.Drawing.Point(140, 38);
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58 this.armySize.Maximum = new decimal(new int[] {
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59 1000000,
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60 0,
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61 0,
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62 0});
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63 this.armySize.Name = "armySize";
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64 this.armySize.Size = new System.Drawing.Size(99, 20);
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65 this.armySize.TabIndex = 17;
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66 this.armySize.ThousandsSeparator = true;
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67 this.armySize.Value = new decimal(new int[] {
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68 2000,
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69 0,
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70 0,
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71 0});
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72 this.armySize.ValueChanged += new System.EventHandler(this.armySize_ValueChanged);
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73 this.armySize.KeyUp += new System.Windows.Forms.KeyEventHandler(this.armySize_KeyUp);
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74 //
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75 // lblArmySize
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76 //
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77 this.lblArmySize.Location = new System.Drawing.Point(12, 40);
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78 this.lblArmySize.Name = "lblArmySize";
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79 this.lblArmySize.Size = new System.Drawing.Size(122, 18);
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80 this.lblArmySize.TabIndex = 16;
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81 this.lblArmySize.Text = "army size";
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82 this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight;
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83 //
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84 // txtArmyName
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85 //
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86 this.txtArmyName.Location = new System.Drawing.Point(140, 12);
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87 this.txtArmyName.Name = "txtArmyName";
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88 this.txtArmyName.Size = new System.Drawing.Size(265, 20);
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89 this.txtArmyName.TabIndex = 15;
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90 this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged);
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91 //
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92 // lblArmyName
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93 //
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94 this.lblArmyName.Location = new System.Drawing.Point(12, 15);
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95 this.lblArmyName.Name = "lblArmyName";
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96 this.lblArmyName.Size = new System.Drawing.Size(122, 17);
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97 this.lblArmyName.TabIndex = 14;
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98 this.lblArmyName.Text = "army name";
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99 this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight;
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100 //
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101 // bttnCancel
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102 //
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103 this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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104 this.bttnCancel.Location = new System.Drawing.Point(13, 76);
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105 this.bttnCancel.Name = "bttnCancel";
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106 this.bttnCancel.Size = new System.Drawing.Size(75, 23);
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107 this.bttnCancel.TabIndex = 18;
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108 this.bttnCancel.Text = "cancel";
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109 this.bttnCancel.UseVisualStyleBackColor = true;
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110 this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
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111 //
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112 // FrmEditArmy
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113 //
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114 this.AcceptButton = this.bttnOkay;
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115 this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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116 this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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117 this.CancelButton = this.bttnCancel;
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118 this.ClientSize = new System.Drawing.Size(417, 111);
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119 this.Controls.Add(this.bttnCancel);
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120 this.Controls.Add(this.armySize);
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121 this.Controls.Add(this.lblArmySize);
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122 this.Controls.Add(this.txtArmyName);
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123 this.Controls.Add(this.lblArmyName);
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124 this.Controls.Add(this.bttnOkay);
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125 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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126 this.Name = "FrmEditArmy";
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127 this.ShowIcon = false;
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128 this.ShowInTaskbar = false;
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129 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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130 this.Text = "edit army";
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131 ((System.ComponentModel.ISupportInitialize)(this.armySize)).EndInit();
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132 this.ResumeLayout(false);
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133 this.PerformLayout();
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134
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135 }
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136
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137 #endregion
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138
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139 private Windows.Forms.IBBButton bttnOkay;
5233147ca7e4 Re #101: Make army names and sizes modifiable after creation
IBBoard <dev@ibboard.co.uk>
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140 private System.Windows.Forms.NumericUpDown armySize;
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141 private Windows.Forms.IBBLabel lblArmySize;
5233147ca7e4 Re #101: Make army names and sizes modifiable after creation
IBBoard <dev@ibboard.co.uk>
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142 private System.Windows.Forms.TextBox txtArmyName;
5233147ca7e4 Re #101: Make army names and sizes modifiable after creation
IBBoard <dev@ibboard.co.uk>
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143 private Windows.Forms.IBBLabel lblArmyName;
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IBBoard <dev@ibboard.co.uk>
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144 private Windows.Forms.IBBButton bttnCancel;
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145 }
5233147ca7e4 Re #101: Make army names and sizes modifiable after creation
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146 }