annotate FrmEditArmy.cs @ 253:7243e6646926 default tip

Re #427: Resizable equipment dialog * Make equipment dialog resizable
author IBBoard <dev@ibboard.co.uk>
date Sat, 27 Apr 2013 16:10:08 +0100
parents 4ada3252d1ea
children
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5233147ca7e4 Re #101: Make army names and sizes modifiable after creation
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1 using System;
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2 using System.Collections.Generic;
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3 using System.ComponentModel;
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4 using System.Data;
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5 using System.Drawing;
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6 using System.Text;
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7 using System.Windows.Forms;
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8 using IBBoard.Commands;
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9 using IBBoard.WarFoundry.API.Commands;
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10 using IBBoard.WarFoundry.API.Objects;
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11 using IBBoard.Windows.Forms;
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12 using IBBoard.Windows.Forms.I18N;
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13
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14 namespace IBBoard.WarFoundry.GUI.WinForms
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15 {
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16 public partial class FrmEditArmy : IBBForm
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17 {
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18 private Army army;
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19 private CommandStack stack;
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20
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21 public FrmEditArmy(CommandStack cmdStack, Army toEdit)
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22 {
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23 army = toEdit;
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24 stack = cmdStack;
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25 InitializeComponent();
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26 txtArmyName.Text = army.Name;
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27 armySize.Value = army.MaxPoints;
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28 ControlTranslator.TranslateControl(this);
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29 }
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31 private void bttnOkay_Click(object sender, EventArgs e)
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32 {
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33 EditArmyCommand command = new EditArmyCommand(army);
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34 command.NewName = txtArmyName.Text;
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35 command.NewSize = (int)armySize.Value;
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36 stack.Execute(command);
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37 DialogResult = DialogResult.OK;
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38 Close();
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39 }
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40
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41 private void bttnCancel_Click(object sender, EventArgs e)
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42 {
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43 Close();
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44 }
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45
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46 private void armySize_ValueChanged(object sender, EventArgs e)
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47 {
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48 SetOkayEnabled();
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49 }
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50
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51 private void SetOkayEnabled()
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52 {
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53 string trimmedName = txtArmyName.Text.Trim();
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54 bttnOkay.Enabled = ((army.MaxPoints != armySize.Value || army.Name != trimmedName) && trimmedName != "");
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55 }
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56
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57 private void txtArmyName_TextChanged(object sender, EventArgs e)
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58 {
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59 SetOkayEnabled();
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60 }
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61
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62 private void armySize_KeyUp(object sender, KeyEventArgs e)
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63 {
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64 SetOkayEnabled();
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65 }
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66 }
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67 }