Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
comparison Util/UnitEquipmentChoice.cs @ 101:3e78af88ceb3
Re #179: Make sure that translations are used throughout UI
* Intermediary fix for locations in the UI for amount translations
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 21 Nov 2009 21:27:39 +0000 |
parents | acaea18ac0a1 |
children | 1ca23c47345a |
comparison
equal
deleted
inserted
replaced
100:88b5a0da73f2 | 101:3e78af88ceb3 |
---|---|
49 { | 49 { |
50 int number = UnitEquipmentUtil.GetEquipmentAmountTaken(unit, item); | 50 int number = UnitEquipmentUtil.GetEquipmentAmountTaken(unit, item); |
51 | 51 |
52 if (amount == 100) | 52 if (amount == 100) |
53 { | 53 { |
54 amountString = Translation.GetTranslation("equipmentAmountAll", "all ({1})", amount, number); | 54 amountString = Translation.GetTranslation("equipmentChoiceAmountAll", "all ({1})", amount, number); |
55 } | 55 } |
56 else | 56 else |
57 { | 57 { |
58 amountString = Translation.GetTranslation("equipmentAmountPercentage", "{0}% ({1})", amount, number); | 58 amountString = Translation.GetTranslation("equipmentChoiceAmountPercentage", "{0}% ({1})", amount, number); |
59 } | 59 } |
60 } | 60 } |
61 else | 61 else |
62 { | 62 { |
63 amountString = amount.ToString(); | 63 amountString = Translation.GetTranslation("equipmentChoiceAmountNumber", "{0}", amount); |
64 } | 64 } |
65 | 65 |
66 return amountString; | 66 return amountString; |
67 } | 67 } |
68 | 68 |