Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
comparison FrmEditUnitEquipment.cs @ 8:755e60be28be
Re #61 - Complete structure of WarFoundry API objects
* Update to using UnitEquipmentItem where properties have moved from EquipmentItem
* Add UnitEquipmentChoice as replacement for UnitEquipmentItemObj
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 05 Apr 2009 13:50:41 +0000 |
parents | 8935971e307c |
children | 19bdbb80999c |
comparison
equal
deleted
inserted
replaced
7:9828ba4f3f36 | 8:755e60be28be |
---|---|
19 /// </summary> | 19 /// </summary> |
20 public class FrmEditUnitEquipment : System.Windows.Forms.Form | 20 public class FrmEditUnitEquipment : System.Windows.Forms.Form |
21 { | 21 { |
22 private Unit unit; | 22 private Unit unit; |
23 private UnitEquipmentItem equipItem; | 23 private UnitEquipmentItem equipItem; |
24 private EquipmentItem equip; | 24 private double equipAmount; |
25 private float equipAmount; | |
26 private CommandStack commandStack; | 25 private CommandStack commandStack; |
27 | 26 |
28 private System.Windows.Forms.NumericUpDown numEquipAmount; | 27 private System.Windows.Forms.NumericUpDown numEquipAmount; |
29 private System.Windows.Forms.Label lblPercent; | 28 private System.Windows.Forms.Label lblPercent; |
30 private System.Windows.Forms.Label lblAmount; | 29 private System.Windows.Forms.Label lblAmount; |
39 public FrmEditUnitEquipment(Unit unit, UnitEquipmentItem equipItem, CommandStack stack) | 38 public FrmEditUnitEquipment(Unit unit, UnitEquipmentItem equipItem, CommandStack stack) |
40 { | 39 { |
41 commandStack = stack; | 40 commandStack = stack; |
42 this.unit = unit; | 41 this.unit = unit; |
43 this.equipItem = equipItem; | 42 this.equipItem = equipItem; |
44 equip = equipItem.EquipmentItem; | |
45 InitializeComponent(); | 43 InitializeComponent(); |
46 this.Text = equip.Name + " for " + unit.Name; | 44 this.Text = equipItem.Name + " for " + unit.Name; |
47 equipAmount = unit.GetEquipmentAmount(equip.ID); | 45 equipAmount = unit.GetEquipmentAmount(equipItem); |
48 | 46 |
49 if (equip.IsRatioLimit) | 47 if (equipItem.IsRatioLimit) |
50 { | 48 { |
51 numEquipAmount.Minimum = (decimal)Math.Round(equip.MinNumber * 100, 2); | 49 numEquipAmount.Minimum = (decimal)Math.Round(equipItem.MinNumber * 100.0, 2); |
52 numEquipAmount.Maximum = (decimal)Math.Round(equip.MaxNumber * 100, 2); | 50 numEquipAmount.Maximum = (decimal)Math.Round(equipItem.MaxNumber * 100.0, 2); |
53 numEquipAmount.Value = (decimal)Math.Round(equipAmount * 100, 2); | 51 numEquipAmount.Value = (decimal)Math.Round(equipAmount * 100, 2); |
54 cbEquipAll.Enabled = false; | 52 cbEquipAll.Enabled = false; |
55 lblPercent.Visible = true; | 53 lblPercent.Visible = true; |
56 numEquipAmount.Width = 120; | 54 numEquipAmount.Width = 120; |
57 } | 55 } |
58 else | 56 else |
59 { | 57 { |
60 numEquipAmount.Minimum = (decimal)(equip.MinNumber != -1 ? equip.MinNumber : unit.Size); | 58 numEquipAmount.Minimum = (decimal)(equipItem.MinNumber != -1 ? equipItem.MinNumber : unit.Size); |
61 numEquipAmount.Maximum = (decimal)(equip.MaxNumber != -1 ? equip.MaxNumber : unit.Size); | 59 numEquipAmount.Maximum = (decimal)(equipItem.MaxNumber != -1 ? equipItem.MaxNumber : unit.Size); |
62 numEquipAmount.Value = (decimal)(equipAmount == -1 ? unit.Size : equipAmount); | 60 numEquipAmount.Value = (decimal)(equipAmount == -1 ? unit.Size : equipAmount); |
63 cbEquipAll.Checked = (equipAmount == -1); | 61 cbEquipAll.Checked = (equipAmount == -1); |
64 cbEquipAll.Enabled = (equip.MaxNumber == -1 && equip.MinNumber != -1); | 62 cbEquipAll.Enabled = (equipItem.MaxNumber == -1 && equipItem.MinNumber != -1); |
65 numEquipAmount.Enabled = !cbEquipAll.Checked && equip.MinNumber != -1; | 63 numEquipAmount.Enabled = !cbEquipAll.Checked && equipItem.MinNumber != -1; |
66 numEquipAmount.Width = 144; | 64 numEquipAmount.Width = 144; |
67 } | 65 } |
68 | 66 |
69 bttnOkay.Enabled = false; | 67 bttnOkay.Enabled = false; |
70 } | 68 } |
187 this.Close(); | 185 this.Close(); |
188 } | 186 } |
189 } | 187 } |
190 | 188 |
191 private bool setValue() | 189 private bool setValue() |
192 { | 190 { |
193 if ((!numEquipAmount.Enabled || numEquipAmount.Value == 0) && !cbEquipAll.Checked && unit.GetEquipmentAmount(equip.ID) != 0) | 191 if ((!numEquipAmount.Enabled || numEquipAmount.Value == 0) && !cbEquipAll.Checked && unit.GetEquipmentAmount(equipItem) != 0) |
194 { | 192 { |
195 if (equipItem.IsRequired) | 193 if (equipItem.IsRequired) |
196 { | 194 { |
197 MessageBox.Show(this, "This item is required and cannot be removed. It must have a quantity of at least one or be replaced by an alternative.", "Required item", MessageBoxButtons.OK, MessageBoxIcon.Warning); | 195 MessageBox.Show(this, "This item is required and cannot be removed. It must have a quantity of at least one or be replaced by an alternative.", "Required item", MessageBoxButtons.OK, MessageBoxIcon.Warning); |
198 return false; | 196 return false; |
210 | 208 |
211 if (cbEquipAll.Checked) | 209 if (cbEquipAll.Checked) |
212 { | 210 { |
213 if (equipAmount!=-1) | 211 if (equipAmount!=-1) |
214 { | 212 { |
215 commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equip, -1)); | 213 commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equipItem, -1)); |
216 } | 214 } |
217 } | 215 } |
218 else if (numEquipAmount.Value != (decimal)equipAmount) | 216 else if (numEquipAmount.Value != (decimal)equipAmount) |
219 { | 217 { |
220 if (equip.IsRatioLimit) | 218 if (equipItem.IsRatioLimit) |
221 { | 219 { |
222 commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equip, (float)((double)numEquipAmount.Value / 100.0))); | 220 commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equipItem, ((double)numEquipAmount.Value / 100.0))); |
223 } | 221 } |
224 else | 222 else |
225 { | 223 { |
226 commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equip, (float)numEquipAmount.Value)); | 224 commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equipItem, (double)numEquipAmount.Value)); |
227 } | 225 } |
228 } | 226 } |
229 | 227 |
230 return true; | 228 return true; |
231 } | 229 } |
235 this.Close(); | 233 this.Close(); |
236 } | 234 } |
237 | 235 |
238 private void cbEquipAll_CheckedChanged(object sender, System.EventArgs e) | 236 private void cbEquipAll_CheckedChanged(object sender, System.EventArgs e) |
239 { | 237 { |
240 numEquipAmount.Enabled = !cbEquipAll.Checked && equip.MinNumber != -1; | 238 numEquipAmount.Enabled = !cbEquipAll.Checked && equipItem.MinNumber != -1; |
241 setOkayButton(); | 239 setOkayButton(); |
242 } | 240 } |
243 | 241 |
244 private void setOkayButton() | 242 private void setOkayButton() |
245 { | 243 { |