Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
comparison FrmMain.cs @ 0:7dd160dacb60
Initial commit of WarFoundry code
author | IBBoard <dev@ibboard.co.uk> |
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date | Fri, 19 Dec 2008 15:57:51 +0000 |
parents | |
children | 42cf06b8f897 |
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-1:000000000000 | 0:7dd160dacb60 |
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1 using System; | |
2 using System.Drawing; | |
3 using System.Drawing.Drawing2D; | |
4 using System.Collections; | |
5 using System.ComponentModel; | |
6 using System.Windows.Forms; | |
7 using System.Data; | |
8 using System.IO; | |
9 using System.Threading; | |
10 using IBBoard; | |
11 using IBBoard.CustomMath; | |
12 using IBBoard.Commands; | |
13 using IBBoard.IO; | |
14 using IBBoard.Lang; | |
15 using IBBoard.WarFoundry.API; | |
16 using IBBoard.WarFoundry.API.Commands; | |
17 using IBBoard.Windows.Forms; | |
18 using IBBoard.Xml; | |
19 using log4net; | |
20 | |
21 namespace IBBoard.WarFoundry | |
22 { | |
23 /// <summary> | |
24 /// Summary description for Form1. | |
25 /// </summary> | |
26 public class FrmMain : System.Windows.Forms.Form | |
27 { | |
28 private static readonly string AppTitle = "WarFoundry"; | |
29 | |
30 private Preferences preferences; | |
31 protected readonly ILog logger = LogManager.GetLogger(typeof(WarFoundryFactory)); | |
32 | |
33 private CommandStack commandStack; | |
34 private ToolBarButton[] categoryButtons; | |
35 private Type factoryType = typeof(WarFoundryXmlFactory); | |
36 | |
37 public ObjectAddDelegate UnitAddedMethod; | |
38 public ObjectRemoveDelegate UnitRemovedMethod; | |
39 public DoubleValChangedDelegate PointsValueChangedMethod; | |
40 //public FailedUnitRequirementDelegate FailedUnitRequirementMethod; | |
41 | |
42 private FrmArmyTree armyTree; | |
43 private FrmDebugOutput debugWindow; | |
44 | |
45 private IBBoard.Windows.Forms.ColorableStatusBar statusBar; | |
46 private System.Windows.Forms.ToolBar toolBar; | |
47 private System.Windows.Forms.MainMenu mainMenu; | |
48 private IBBoard.Windows.Forms.IBBMenuItem menuFile; | |
49 private IBBoard.Windows.Forms.IBBMenuItem menuHelp; | |
50 private IBBoard.Windows.Forms.IBBToolBarButton bttnNewArmy; | |
51 private System.Windows.Forms.ImageList buttonIcons; | |
52 private IBBoard.Windows.Forms.IBBToolBarButton bttnSaveArmy; | |
53 private System.Windows.Forms.OpenFileDialog openArmyDialog; | |
54 private System.Windows.Forms.SaveFileDialog saveArmyDialog; | |
55 private IBBoard.Windows.Forms.IBBMenuItem miExit; | |
56 private IBBoard.Windows.Forms.IBBToolBarButton bttnOpenArmy; | |
57 private IBBoard.Windows.Forms.IBBMenuItem miAbout; | |
58 private System.ComponentModel.IContainer components; | |
59 private IBBoard.Windows.Forms.IBBMenuItem miNewArmy; | |
60 private IBBoard.Windows.Forms.IBBMenuItem miOpenArmy; | |
61 private IBBoard.Windows.Forms.IBBMenuItem miCloseArmy; | |
62 private IBBoard.Windows.Forms.IBBMenuItem miSaveArmy; | |
63 private IBBoard.Windows.Forms.IBBMenuItem miSaveArmyAs; | |
64 private IBBoard.Windows.Forms.IBBMenuItem miChangeSystem; | |
65 private IBBoard.Windows.Forms.IBBToolBarButton bttnSep1; | |
66 private IBBoard.Windows.Forms.IBBToolBarButton bttnUndo; | |
67 private IBBoard.Windows.Forms.IBBToolBarButton bttnRedo; | |
68 private IBBoard.Windows.Forms.IBBMenuItem menuEdit; | |
69 private IBBoard.Windows.Forms.IBBMenuItem miUndo; | |
70 private IBBoard.Windows.Forms.IBBMenuItem miRedo; | |
71 private IBBoard.Windows.Forms.IBBMenuItem miDebugWindow; | |
72 private System.Windows.Forms.MenuItem miSep1; | |
73 private System.Windows.Forms.MenuItem miSep2; | |
74 private System.Windows.Forms.MenuItem miSep3; | |
75 private IBBoard.Windows.Forms.ColorableStatusBarPanel sbMainPanel; | |
76 private IBBoard.Windows.Forms.ColorableStatusBarPanel sbErrorPanel; | |
77 private IBBoard.Windows.Forms.ColorableStatusBarPanel sbPointsPanel; | |
78 private System.Windows.Forms.ContextMenu undoMenu; | |
79 private System.Windows.Forms.ContextMenu redoMenu; | |
80 private IBBoard.Windows.Forms.IBBMenuItem miReloadFiles; | |
81 private System.Windows.Forms.Timer statusBarTimer; | |
82 private System.Windows.Forms.Panel pnlRight; | |
83 | |
84 public FrmMain(string[] args) | |
85 { | |
86 this.Closing+=new CancelEventHandler(FrmMain_Closing); | |
87 CommandStack.CommandStackUpdated+=new MethodInvoker(commandStack_CommandStackUpdated); | |
88 | |
89 InitializeComponent(); | |
90 | |
91 Preferences = new Preferences("WarFoundry"); | |
92 Translation.InitialiseTranslations(Constants.ExecutablePath, Preferences["language"].ToString()); | |
93 | |
94 //pnlRight.Left = ClientSize.Width - pnlRight.Width - 2; | |
95 //pnlRight.Top = toolBar.Height + 5; | |
96 //pnlRight.Height = ClientRectangle.Bottom - statusBar.Height - pnlRight.Top - 3; | |
97 | |
98 foreach (Control ctrl in Controls) | |
99 { | |
100 Translation.TranslateControl(ctrl); | |
101 } | |
102 | |
103 foreach(Component comp in components.Components) | |
104 { | |
105 Translation.TranslateComponent(comp); | |
106 } | |
107 | |
108 foreach (IBBMenuItem mi in Menu.MenuItems) | |
109 { | |
110 Translation.TranslateComponent(mi); | |
111 } | |
112 | |
113 Translation.TranslateComponent(openArmyDialog); | |
114 Translation.TranslateComponent(saveArmyDialog); | |
115 | |
116 WarFoundryCore.GameSystemChanged+= new GameSystemChangedDelegate(FrmMain_GameSystemChanged); | |
117 WarFoundryCore.ArmyChanged += new ArmyChangedDelegate(FrmMain_ArmyChanged); | |
118 UnitAddedMethod = new ObjectAddDelegate(FrmMain_UnitAddedMethod); | |
119 UnitRemovedMethod = new ObjectRemoveDelegate(FrmMain_UnitRemovedMethod); | |
120 PointsValueChangedMethod = new DoubleValChangedDelegate(FrmMain_PointsValueChangedMethod); | |
121 //FailedUnitRequirementMethod = new FailedUnitRequirementDelegate(FrmMain_FailedUnitRequirement); | |
122 | |
123 sbErrorPanel.Color = Color.Red; | |
124 | |
125 armyTree = new FrmArmyTree(CommandStack); | |
126 armyTree.MdiParent = this; | |
127 armyTree.Show(); | |
128 armyTree.StartPosition = FormStartPosition.Manual; | |
129 armyTree.Location = new Point(this.DisplayRectangle.Width - armyTree.Width - 10, 10); | |
130 Translation.TranslateControl(armyTree); | |
131 | |
132 if (args.Length == 1) | |
133 { | |
134 logger.Debug("Attempting to load from file"); | |
135 FileInfo file = new FileInfo(args[0]); | |
136 | |
137 try | |
138 { | |
139 if (file.Extension.Equals("."+Factory.GetArmyFileExtension())) | |
140 { | |
141 WarFoundryCore.CurrentArmy = Factory.CreateArmyFromFile(file); | |
142 logger.InfoFormat("Loaded army from {0}", file.FullName); | |
143 } | |
144 else if (file.Extension.Equals("."+Factory.GetSystemFileExtension())) | |
145 { | |
146 WarFoundryCore.CurrentGameSystem = Factory.CreateGameSystemFromFile(file); | |
147 logger.InfoFormat("Loaded game system from {0}", file.FullName); | |
148 } | |
149 } | |
150 catch (InvalidFileException ex) | |
151 { | |
152 MessageBox.Show(Translation.GetTranslation("InvalidFileLoadError", "The file loaded ({0}) was not a valid WarFoundry file", file.FullName), Translation.GetTranslation("InvalidFileLoadTitle", "Invalid data file", null), MessageBoxButtons.OK, MessageBoxIcon.Error); | |
153 logger.Error(ex); | |
154 } | |
155 } | |
156 else | |
157 { | |
158 string gameSystemID = Preferences.GetStringProperty("currSystem"); | |
159 | |
160 if (gameSystemID!=null && !"".Equals(gameSystemID)) | |
161 { | |
162 logger.Debug("Attempting to load current game system from properties"); | |
163 GameSystem sys = Factory.GetGameSystem(gameSystemID); | |
164 | |
165 if (sys!=null) | |
166 { | |
167 WarFoundryCore.CurrentGameSystem = sys; | |
168 logger.InfoFormat("Loaded game system {0} from properties", gameSystemID); | |
169 } | |
170 } | |
171 } | |
172 } | |
173 | |
174 public static string DataPath | |
175 { | |
176 get { return Constants.ExecutablePath+Constants.DirectoryChar+"data"; } | |
177 } | |
178 | |
179 public static String ArmiesPath | |
180 { | |
181 get { return Constants.UserDataPath+Constants.DirectoryChar+"armies"; } | |
182 } | |
183 | |
184 public Preferences Preferences | |
185 { | |
186 get { return preferences; } | |
187 set { preferences = value; } | |
188 } | |
189 | |
190 public CommandStack CommandStack | |
191 { | |
192 get | |
193 { | |
194 if (commandStack == null) | |
195 { | |
196 commandStack = new CommandStack(); | |
197 } | |
198 | |
199 return commandStack; | |
200 } | |
201 } | |
202 | |
203 /// <summary> | |
204 /// Clean up any resources being used. | |
205 /// </summary> | |
206 protected override void Dispose( bool disposing ) | |
207 { | |
208 if( disposing ) | |
209 { | |
210 if (components != null) | |
211 { | |
212 components.Dispose(); | |
213 } | |
214 } | |
215 base.Dispose( disposing ); | |
216 } | |
217 | |
218 #region Windows Form Designer generated code | |
219 /// <summary> | |
220 /// Required method for Designer support - do not modify | |
221 /// the contents of this method with the code editor. | |
222 /// </summary> | |
223 private void InitializeComponent() | |
224 { | |
225 this.components = new System.ComponentModel.Container(); | |
226 System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmMain)); | |
227 this.statusBar = new IBBoard.Windows.Forms.ColorableStatusBar(); | |
228 this.sbMainPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); | |
229 this.sbErrorPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); | |
230 this.sbPointsPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); | |
231 this.toolBar = new System.Windows.Forms.ToolBar(); | |
232 this.bttnNewArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); | |
233 this.bttnOpenArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); | |
234 this.bttnSaveArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); | |
235 this.bttnSep1 = new IBBoard.Windows.Forms.IBBToolBarButton(); | |
236 this.bttnUndo = new IBBoard.Windows.Forms.IBBToolBarButton(); | |
237 this.undoMenu = new System.Windows.Forms.ContextMenu(); | |
238 this.bttnRedo = new IBBoard.Windows.Forms.IBBToolBarButton(); | |
239 this.redoMenu = new System.Windows.Forms.ContextMenu(); | |
240 this.buttonIcons = new System.Windows.Forms.ImageList(this.components); | |
241 this.mainMenu = new System.Windows.Forms.MainMenu(this.components); | |
242 this.menuFile = new IBBoard.Windows.Forms.IBBMenuItem(); | |
243 this.miNewArmy = new IBBoard.Windows.Forms.IBBMenuItem(); | |
244 this.miOpenArmy = new IBBoard.Windows.Forms.IBBMenuItem(); | |
245 this.miSaveArmy = new IBBoard.Windows.Forms.IBBMenuItem(); | |
246 this.miSaveArmyAs = new IBBoard.Windows.Forms.IBBMenuItem(); | |
247 this.miCloseArmy = new IBBoard.Windows.Forms.IBBMenuItem(); | |
248 this.miSep1 = new System.Windows.Forms.MenuItem(); | |
249 this.miChangeSystem = new IBBoard.Windows.Forms.IBBMenuItem(); | |
250 this.miSep2 = new System.Windows.Forms.MenuItem(); | |
251 this.miReloadFiles = new IBBoard.Windows.Forms.IBBMenuItem(); | |
252 this.miSep3 = new System.Windows.Forms.MenuItem(); | |
253 this.miExit = new IBBoard.Windows.Forms.IBBMenuItem(); | |
254 this.menuEdit = new IBBoard.Windows.Forms.IBBMenuItem(); | |
255 this.miUndo = new IBBoard.Windows.Forms.IBBMenuItem(); | |
256 this.miRedo = new IBBoard.Windows.Forms.IBBMenuItem(); | |
257 this.menuHelp = new IBBoard.Windows.Forms.IBBMenuItem(); | |
258 this.miAbout = new IBBoard.Windows.Forms.IBBMenuItem(); | |
259 this.miDebugWindow = new IBBoard.Windows.Forms.IBBMenuItem(); | |
260 this.openArmyDialog = new System.Windows.Forms.OpenFileDialog(); | |
261 this.saveArmyDialog = new System.Windows.Forms.SaveFileDialog(); | |
262 this.pnlRight = new System.Windows.Forms.Panel(); | |
263 this.statusBarTimer = new System.Windows.Forms.Timer(this.components); | |
264 ((System.ComponentModel.ISupportInitialize)(this.sbMainPanel)).BeginInit(); | |
265 ((System.ComponentModel.ISupportInitialize)(this.sbErrorPanel)).BeginInit(); | |
266 ((System.ComponentModel.ISupportInitialize)(this.sbPointsPanel)).BeginInit(); | |
267 this.SuspendLayout(); | |
268 // | |
269 // statusBar | |
270 // | |
271 this.statusBar.Location = new System.Drawing.Point(0, 548); | |
272 this.statusBar.Name = "statusBar"; | |
273 this.statusBar.Panels.AddRange(new System.Windows.Forms.StatusBarPanel[] { | |
274 this.sbMainPanel, | |
275 this.sbErrorPanel, | |
276 this.sbPointsPanel}); | |
277 this.statusBar.ShowPanels = true; | |
278 this.statusBar.Size = new System.Drawing.Size(792, 22); | |
279 this.statusBar.TabIndex = 1; | |
280 this.statusBar.PanelClick += new System.Windows.Forms.StatusBarPanelClickEventHandler(this.statusBar_PanelClick); | |
281 this.statusBar.DrawItem += new System.Windows.Forms.StatusBarDrawItemEventHandler(this.statusBar_DrawItem); | |
282 // | |
283 // sbMainPanel | |
284 // | |
285 this.sbMainPanel.AutoSize = System.Windows.Forms.StatusBarPanelAutoSize.Spring; | |
286 this.sbMainPanel.Color = System.Drawing.SystemColors.WindowText; | |
287 this.sbMainPanel.Name = "sbMainPanel"; | |
288 this.sbMainPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; | |
289 this.sbMainPanel.Width = 475; | |
290 // | |
291 // sbErrorPanel | |
292 // | |
293 this.sbErrorPanel.Color = System.Drawing.SystemColors.WindowText; | |
294 this.sbErrorPanel.Name = "sbErrorPanel"; | |
295 this.sbErrorPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; | |
296 this.sbErrorPanel.Width = 150; | |
297 // | |
298 // sbPointsPanel | |
299 // | |
300 this.sbPointsPanel.Color = System.Drawing.SystemColors.WindowText; | |
301 this.sbPointsPanel.Name = "sbPointsPanel"; | |
302 this.sbPointsPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; | |
303 this.sbPointsPanel.ToolTipText = "Current Points Total"; | |
304 this.sbPointsPanel.Width = 150; | |
305 // | |
306 // toolBar | |
307 // | |
308 this.toolBar.Appearance = System.Windows.Forms.ToolBarAppearance.Flat; | |
309 this.toolBar.Buttons.AddRange(new System.Windows.Forms.ToolBarButton[] { | |
310 this.bttnNewArmy, | |
311 this.bttnOpenArmy, | |
312 this.bttnSaveArmy, | |
313 this.bttnSep1, | |
314 this.bttnUndo, | |
315 this.bttnRedo}); | |
316 this.toolBar.ButtonSize = new System.Drawing.Size(16, 16); | |
317 this.toolBar.DropDownArrows = true; | |
318 this.toolBar.ImageList = this.buttonIcons; | |
319 this.toolBar.Location = new System.Drawing.Point(0, 0); | |
320 this.toolBar.Name = "toolBar"; | |
321 this.toolBar.ShowToolTips = true; | |
322 this.toolBar.Size = new System.Drawing.Size(792, 28); | |
323 this.toolBar.TabIndex = 2; | |
324 this.toolBar.ButtonClick += new System.Windows.Forms.ToolBarButtonClickEventHandler(this.toolBar_ButtonClick); | |
325 // | |
326 // bttnNewArmy | |
327 // | |
328 this.bttnNewArmy.Enabled = false; | |
329 this.bttnNewArmy.ImageIndex = 0; | |
330 this.bttnNewArmy.Name = ""; | |
331 // | |
332 // bttnOpenArmy | |
333 // | |
334 this.bttnOpenArmy.ImageIndex = 2; | |
335 this.bttnOpenArmy.Name = ""; | |
336 // | |
337 // bttnSaveArmy | |
338 // | |
339 this.bttnSaveArmy.Enabled = false; | |
340 this.bttnSaveArmy.ImageIndex = 1; | |
341 this.bttnSaveArmy.Name = ""; | |
342 // | |
343 // bttnSep1 | |
344 // | |
345 this.bttnSep1.Name = ""; | |
346 this.bttnSep1.Style = System.Windows.Forms.ToolBarButtonStyle.Separator; | |
347 // | |
348 // bttnUndo | |
349 // | |
350 this.bttnUndo.DropDownMenu = this.undoMenu; | |
351 this.bttnUndo.Enabled = false; | |
352 this.bttnUndo.ImageIndex = 3; | |
353 this.bttnUndo.Name = ""; | |
354 this.bttnUndo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton; | |
355 // | |
356 // bttnRedo | |
357 // | |
358 this.bttnRedo.DropDownMenu = this.redoMenu; | |
359 this.bttnRedo.Enabled = false; | |
360 this.bttnRedo.ImageIndex = 4; | |
361 this.bttnRedo.Name = ""; | |
362 this.bttnRedo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton; | |
363 // | |
364 // buttonIcons | |
365 // | |
366 this.buttonIcons.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("buttonIcons.ImageStream"))); | |
367 this.buttonIcons.TransparentColor = System.Drawing.Color.Transparent; | |
368 this.buttonIcons.Images.SetKeyName(0, ""); | |
369 this.buttonIcons.Images.SetKeyName(1, ""); | |
370 this.buttonIcons.Images.SetKeyName(2, ""); | |
371 this.buttonIcons.Images.SetKeyName(3, ""); | |
372 this.buttonIcons.Images.SetKeyName(4, ""); | |
373 this.buttonIcons.Images.SetKeyName(5, ""); | |
374 this.buttonIcons.Images.SetKeyName(6, ""); | |
375 // | |
376 // mainMenu | |
377 // | |
378 this.mainMenu.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { | |
379 this.menuFile, | |
380 this.menuEdit, | |
381 this.menuHelp}); | |
382 // | |
383 // menuFile | |
384 // | |
385 this.menuFile.Index = 0; | |
386 this.menuFile.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { | |
387 this.miNewArmy, | |
388 this.miOpenArmy, | |
389 this.miSaveArmy, | |
390 this.miSaveArmyAs, | |
391 this.miCloseArmy, | |
392 this.miSep1, | |
393 this.miChangeSystem, | |
394 this.miSep2, | |
395 this.miReloadFiles, | |
396 this.miSep3, | |
397 this.miExit}); | |
398 this.menuFile.Text = "&file"; | |
399 // | |
400 // miNewArmy | |
401 // | |
402 this.miNewArmy.Index = 0; | |
403 this.miNewArmy.Text = "&new army"; | |
404 this.miNewArmy.Click += new System.EventHandler(this.miNewArmy_Click); | |
405 // | |
406 // miOpenArmy | |
407 // | |
408 this.miOpenArmy.Index = 1; | |
409 this.miOpenArmy.Text = "&open army"; | |
410 this.miOpenArmy.Click += new System.EventHandler(this.miOpenArmy_Click); | |
411 // | |
412 // miSaveArmy | |
413 // | |
414 this.miSaveArmy.Enabled = false; | |
415 this.miSaveArmy.Index = 2; | |
416 this.miSaveArmy.Text = "&save army"; | |
417 this.miSaveArmy.Click += new System.EventHandler(this.miSaveArmy_Click); | |
418 // | |
419 // miSaveArmyAs | |
420 // | |
421 this.miSaveArmyAs.Enabled = false; | |
422 this.miSaveArmyAs.Index = 3; | |
423 this.miSaveArmyAs.Text = "save army &as..."; | |
424 this.miSaveArmyAs.Click += new System.EventHandler(this.miSaveArmyAs_Click); | |
425 // | |
426 // miCloseArmy | |
427 // | |
428 this.miCloseArmy.Enabled = false; | |
429 this.miCloseArmy.Index = 4; | |
430 this.miCloseArmy.Text = "&close army"; | |
431 this.miCloseArmy.Click += new System.EventHandler(this.miCloseArmy_Click); | |
432 // | |
433 // miSep1 | |
434 // | |
435 this.miSep1.Index = 5; | |
436 this.miSep1.Text = "-"; | |
437 // | |
438 // miChangeSystem | |
439 // | |
440 this.miChangeSystem.Index = 6; | |
441 this.miChangeSystem.Text = "change &game system"; | |
442 this.miChangeSystem.Click += new System.EventHandler(this.miChangeSystem_Click); | |
443 // | |
444 // miSep2 | |
445 // | |
446 this.miSep2.Index = 7; | |
447 this.miSep2.Text = "-"; | |
448 // | |
449 // miReloadFiles | |
450 // | |
451 this.miReloadFiles.Index = 8; | |
452 this.miReloadFiles.Text = "&reload files"; | |
453 this.miReloadFiles.Click += new System.EventHandler(this.miReloadFiles_Click); | |
454 // | |
455 // miSep3 | |
456 // | |
457 this.miSep3.Index = 9; | |
458 this.miSep3.Text = "-"; | |
459 // | |
460 // miExit | |
461 // | |
462 this.miExit.Index = 10; | |
463 this.miExit.Text = "e&xit"; | |
464 this.miExit.Click += new System.EventHandler(this.miExit_Click); | |
465 // | |
466 // menuEdit | |
467 // | |
468 this.menuEdit.Index = 1; | |
469 this.menuEdit.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { | |
470 this.miUndo, | |
471 this.miRedo}); | |
472 this.menuEdit.Text = "&edit"; | |
473 // | |
474 // miUndo | |
475 // | |
476 this.miUndo.Enabled = false; | |
477 this.miUndo.Index = 0; | |
478 this.miUndo.Text = "&undo"; | |
479 this.miUndo.Click += new System.EventHandler(this.miUndo_Click); | |
480 // | |
481 // miRedo | |
482 // | |
483 this.miRedo.Enabled = false; | |
484 this.miRedo.Index = 1; | |
485 this.miRedo.Text = "&redo"; | |
486 this.miRedo.Click += new System.EventHandler(this.miRedo_Click); | |
487 // | |
488 // menuHelp | |
489 // | |
490 this.menuHelp.Index = 2; | |
491 this.menuHelp.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { | |
492 this.miAbout, | |
493 this.miDebugWindow}); | |
494 this.menuHelp.Text = "&help"; | |
495 // | |
496 // miAbout | |
497 // | |
498 this.miAbout.Enabled = false; | |
499 this.miAbout.Index = 0; | |
500 this.miAbout.Text = "&about"; | |
501 // | |
502 // miDebugWindow | |
503 // | |
504 this.miDebugWindow.Index = 1; | |
505 this.miDebugWindow.Text = "&debug"; | |
506 this.miDebugWindow.Click += new System.EventHandler(this.miDebugWindow_Click); | |
507 // | |
508 // saveArmyDialog | |
509 // | |
510 this.saveArmyDialog.Title = "Translatable:saveArmyDialog"; | |
511 // | |
512 // pnlRight | |
513 // | |
514 this.pnlRight.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | |
515 | System.Windows.Forms.AnchorStyles.Right))); | |
516 this.pnlRight.BackColor = System.Drawing.SystemColors.AppWorkspace; | |
517 this.pnlRight.Location = new System.Drawing.Point(726, 30); | |
518 this.pnlRight.Name = "pnlRight"; | |
519 this.pnlRight.Size = new System.Drawing.Size(64, 516); | |
520 this.pnlRight.TabIndex = 4; | |
521 this.pnlRight.Visible = false; | |
522 this.pnlRight.Paint += new System.Windows.Forms.PaintEventHandler(this.pnlRight_Paint); | |
523 // | |
524 // statusBarTimer | |
525 // | |
526 this.statusBarTimer.Interval = 5000; | |
527 this.statusBarTimer.Tick += new System.EventHandler(this.statusBarTimer_Tick); | |
528 // | |
529 // FrmMain | |
530 // | |
531 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); | |
532 this.ClientSize = new System.Drawing.Size(792, 570); | |
533 this.Controls.Add(this.pnlRight); | |
534 this.Controls.Add(this.toolBar); | |
535 this.Controls.Add(this.statusBar); | |
536 this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); | |
537 this.IsMdiContainer = true; | |
538 this.Menu = this.mainMenu; | |
539 this.Name = "FrmMain"; | |
540 this.Text = "WarFoundry"; | |
541 ((System.ComponentModel.ISupportInitialize)(this.sbMainPanel)).EndInit(); | |
542 ((System.ComponentModel.ISupportInitialize)(this.sbErrorPanel)).EndInit(); | |
543 ((System.ComponentModel.ISupportInitialize)(this.sbPointsPanel)).EndInit(); | |
544 this.ResumeLayout(false); | |
545 this.PerformLayout(); | |
546 | |
547 } | |
548 #endregion | |
549 | |
550 /// <summary> | |
551 /// The main entry point for the application. | |
552 /// </summary> | |
553 [STAThread] | |
554 static void Main(string[] args) | |
555 { | |
556 try | |
557 { | |
558 ///TODO: Work out how to auto-embed the Manifest file so that we can have visual styles without having a .manifest file floating around | |
559 //and without using the line below, which causes the toolbar buttons to lose their icons | |
560 //Application.EnableVisualStyles(); | |
561 Application.Run(new FrmMain(args)); | |
562 } | |
563 catch(Exception ex) | |
564 { | |
565 LogManager.GetLogger(typeof(FrmMain)).Fatal(ex); | |
566 MessageBox.Show(null, "A major, unexpected and fatal error ocurred while starting the application: \r\n\r\n"+ex.Message+"\r\n\r\n"+ex.StackTrace, "Fatal error", MessageBoxButtons.OK, MessageBoxIcon.Error); | |
567 } | |
568 } | |
569 | |
570 public WarFoundryFactory Factory | |
571 { | |
572 get { return WarFoundryFactoryFactory.GetFactoryFactory().GetFactory(Constants.ExecutablePath, factoryType); } | |
573 } | |
574 | |
575 private void miExit_Click(object sender, System.EventArgs e) | |
576 { | |
577 Application.Exit(); | |
578 } | |
579 | |
580 private void miNewArmy_Click(object sender, System.EventArgs e) | |
581 { | |
582 createNewArmy(); | |
583 } | |
584 | |
585 private void createNewArmy() | |
586 { | |
587 if (closeCurrentArmy()) | |
588 { | |
589 FrmNewArmy newArmy = new FrmNewArmy(CurrentGameSystem, Factory); | |
590 DialogResult dr = newArmy.ShowDialog(); | |
591 | |
592 if (dr == DialogResult.OK) | |
593 { | |
594 CurrentArmy = new Army(newArmy.SelectedRace, newArmy.ArmyName, newArmy.ArmySize, Factory); | |
595 } | |
596 } | |
597 } | |
598 | |
599 private bool openArmy() | |
600 { | |
601 if (closeCurrentArmy()) | |
602 { | |
603 if (openArmyDialog.Filter=="") | |
604 { | |
605 string savePath = ArmiesPath; | |
606 | |
607 if (!Directory.Exists(savePath)) | |
608 { | |
609 Directory.CreateDirectory(savePath); | |
610 } | |
611 | |
612 openArmyDialog.InitialDirectory = savePath; | |
613 openArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army"; | |
614 openArmyDialog.Title = Translation.GetTranslation("openArmyDialog"); | |
615 | |
616 } | |
617 | |
618 DialogResult dr = openArmyDialog.ShowDialog(this); | |
619 | |
620 if (dr == DialogResult.OK) | |
621 { | |
622 try | |
623 { | |
624 CurrentArmy = Factory.LoadArmy(openArmyDialog.FileName); | |
625 return true; | |
626 } | |
627 catch (InvalidFileException ex) | |
628 { | |
629 logger.Error(ex); | |
630 MessageBox.Show(this, ex.Message, Translation.GetTranslation("InvalidFileBoxTitle", "Invalid data file"), MessageBoxButtons.OK, MessageBoxIcon.Error); | |
631 return false; | |
632 } | |
633 } | |
634 else | |
635 { | |
636 return false; | |
637 } | |
638 } | |
639 else | |
640 { | |
641 return false; | |
642 } | |
643 } | |
644 | |
645 private bool closeCurrentArmy() | |
646 { | |
647 if (CurrentArmy!=null) | |
648 { | |
649 bool canClose = false; | |
650 | |
651 if (CommandStack.IsDirty()) | |
652 { | |
653 DialogResult dr = MessageBox.Show(this, "The army \""+CurrentArmy.Name+"\" has been modified.\r\nSave changes before closing army?", "Unsaved changes", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button3); | |
654 | |
655 if (dr == DialogResult.Yes) | |
656 { | |
657 canClose = saveCurrentArmyOrSaveAs(); | |
658 } | |
659 else if (dr == DialogResult.No) | |
660 { | |
661 canClose = true; | |
662 } | |
663 //else they said cancel and we default to "canClose = false" so do nothing | |
664 } | |
665 else | |
666 { | |
667 canClose = true; | |
668 } | |
669 | |
670 if (canClose) | |
671 { | |
672 //do close | |
673 disableCategoryButtons(); | |
674 CurrentArmy = null; | |
675 return true; | |
676 } | |
677 else | |
678 { | |
679 return false; | |
680 } | |
681 } | |
682 else | |
683 { | |
684 disableCategoryButtons(); | |
685 //pretend we succeeded | |
686 return true; | |
687 } | |
688 } | |
689 | |
690 private void undoLastAction() | |
691 { | |
692 if (commandStack.CanUndo()) | |
693 { | |
694 commandStack.Undo(); | |
695 } | |
696 } | |
697 | |
698 private void redoAction() | |
699 { | |
700 if (commandStack.CanRedo()) | |
701 { | |
702 commandStack.Redo(); | |
703 } | |
704 } | |
705 | |
706 private bool saveCurrentArmyOrSaveAs() | |
707 { | |
708 if (WarFoundrySaver.GetSaver().CanSave(CurrentArmy)) | |
709 { | |
710 return saveCurrentArmy(); | |
711 } | |
712 else | |
713 { | |
714 return saveCurrentArmyAs(); | |
715 } | |
716 } | |
717 | |
718 private bool saveCurrentArmy() | |
719 { | |
720 if (WarFoundrySaver.GetSaver().CanSave(CurrentArmy)) | |
721 { | |
722 if (WarFoundrySaver.GetSaver().Save(CurrentArmy)) | |
723 { | |
724 miSaveArmy.Enabled = false; | |
725 bttnSaveArmy.Enabled = false; | |
726 CommandStack.setCleanMark(); | |
727 return true; | |
728 } | |
729 else | |
730 { | |
731 MessageBox.Show(this, Translation.GetTranslation("SaveFailed"), Translation.GetTranslation("SaveFailedTitle"), MessageBoxButtons.OK, MessageBoxIcon.Error); | |
732 return false; | |
733 } | |
734 } | |
735 else | |
736 { | |
737 return false; | |
738 } | |
739 } | |
740 | |
741 private bool saveCurrentArmyAs() | |
742 { | |
743 if (saveArmyDialog.Filter == "") | |
744 { | |
745 string savePath = ArmiesPath; | |
746 | |
747 if (!Directory.Exists(savePath)) | |
748 { | |
749 Directory.CreateDirectory(savePath); | |
750 } | |
751 | |
752 saveArmyDialog.InitialDirectory = savePath; | |
753 saveArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army"; | |
754 saveArmyDialog.Title = Translation.GetTranslation("saveArmyDialog"); | |
755 } | |
756 | |
757 DialogResult dr = saveArmyDialog.ShowDialog(this); | |
758 | |
759 if (dr == DialogResult.OK) | |
760 { | |
761 if (WarFoundrySaver.GetSaver().SaveAs(CurrentArmy, saveArmyDialog.FileName)) | |
762 { | |
763 miSaveArmy.Enabled = false; | |
764 bttnSaveArmy.Enabled = false; | |
765 CommandStack.setCleanMark(); | |
766 return true; | |
767 } | |
768 else | |
769 { | |
770 MessageBox.Show(this, Translation.GetTranslation("SaveFailed"), Translation.GetTranslation("SaveFailedTitle"), MessageBoxButtons.OK, MessageBoxIcon.Error); | |
771 return false; | |
772 } | |
773 } | |
774 else | |
775 { | |
776 return false; | |
777 } | |
778 } | |
779 | |
780 private void toolBar_ButtonClick(object sender, System.Windows.Forms.ToolBarButtonClickEventArgs e) | |
781 { | |
782 if (e.Button == bttnUndo) | |
783 { | |
784 undoLastAction(); | |
785 } | |
786 else if (e.Button == bttnRedo) | |
787 { | |
788 redoAction(); | |
789 } | |
790 else if (e.Button == bttnNewArmy) | |
791 { | |
792 createNewArmy(); | |
793 } | |
794 else if (e.Button == bttnOpenArmy) | |
795 { | |
796 openArmy(); | |
797 } | |
798 else if (e.Button == bttnSaveArmy) | |
799 { | |
800 saveCurrentArmyOrSaveAs(); | |
801 } | |
802 else | |
803 { | |
804 //it must be one of our extra buttons for the categories | |
805 addUnitFromCategory((Category)e.Button.Tag); | |
806 } | |
807 } | |
808 | |
809 private GameSystem CurrentGameSystem | |
810 { | |
811 get { return WarFoundryCore.CurrentGameSystem; } | |
812 set { WarFoundryCore.CurrentGameSystem = value; } | |
813 } | |
814 | |
815 private static Army CurrentArmy | |
816 { | |
817 get { return WarFoundryCore.CurrentArmy; } | |
818 set { WarFoundryCore.CurrentArmy = value; } | |
819 } | |
820 | |
821 private void SelectGameSystem() | |
822 { | |
823 FrmSelectSystem selectSystem = new FrmSelectSystem(Factory); | |
824 DialogResult dr = selectSystem.ShowDialog(this); | |
825 | |
826 if (dr==DialogResult.OK) | |
827 { | |
828 closeCurrentArmy(); | |
829 CurrentGameSystem = selectSystem.GameSystem; | |
830 } | |
831 } | |
832 | |
833 private void miChangeSystem_Click(object sender, System.EventArgs e) | |
834 { | |
835 SelectGameSystem(); | |
836 } | |
837 | |
838 private void FrmMain_GameSystemChanged(GameSystem oldSystem, GameSystem newSystem) | |
839 { | |
840 miNewArmy.Enabled = newSystem != null; | |
841 bttnNewArmy.Enabled = newSystem != null; | |
842 setAppTitle(); | |
843 removeCategoryButtons(); | |
844 addCategoryButtons(); | |
845 } | |
846 | |
847 private void FrmMain_ArmyChanged(Army oldArmy, Army newArmy) | |
848 { | |
849 setAppTitle(); | |
850 | |
851 if (oldArmy != null) | |
852 { | |
853 oldArmy.UnitAdded += UnitAddedMethod; | |
854 oldArmy.UnitRemoved += UnitRemovedMethod; | |
855 oldArmy.PointsValueChanged += PointsValueChangedMethod; | |
856 } | |
857 | |
858 if (CurrentArmy==null) | |
859 { | |
860 miSaveArmyAs.Enabled = false; | |
861 miCloseArmy.Enabled = false; | |
862 disableCategoryButtons(); | |
863 } | |
864 else | |
865 { | |
866 newArmy.UnitAdded += UnitAddedMethod; | |
867 newArmy.UnitRemoved += UnitRemovedMethod; | |
868 newArmy.PointsValueChanged += PointsValueChangedMethod; | |
869 //TODO: Clear all buttons | |
870 miSaveArmyAs.Enabled = true; | |
871 miCloseArmy.Enabled = true; | |
872 enableCategoryButtons(); | |
873 | |
874 if (newArmy.Race.HasCategoryOverrides()) | |
875 { | |
876 removeCategoryButtons(); | |
877 addCategoryButtons(newArmy.Race.Categories); | |
878 } | |
879 } | |
880 | |
881 CommandStack.Reset(); | |
882 | |
883 miSaveArmy.Enabled = false; | |
884 bttnSaveArmy.Enabled = false; | |
885 | |
886 setPointsPanelText(); | |
887 } | |
888 | |
889 private void addCategoryButtons() | |
890 { | |
891 if (CurrentGameSystem!=null) | |
892 { | |
893 addCategoryButtons(CurrentGameSystem.Categories); | |
894 } | |
895 } | |
896 | |
897 private void addCategoryButtons(Category[] cats) | |
898 { | |
899 int catCount = cats.Length; | |
900 Category cat; | |
901 categoryButtons = new ToolBarButton[catCount+1]; | |
902 | |
903 ToolBarButton sep = new ToolBarButton(); | |
904 sep.Style = ToolBarButtonStyle.Separator; | |
905 categoryButtons[0] = sep; | |
906 | |
907 IBBToolBarButton button; | |
908 | |
909 for (int i = 0; i<catCount; i++) | |
910 { | |
911 cat = cats[i]; | |
912 button = new IBBToolBarButton(); | |
913 ///button.Name = "bttnAddCategory" + cat.Name[0].ToString(); | |
914 button.Text = cat.Name.ToString();//String.Format(Translation.GetTranslation("bttnAddCategory"), cat.Name); | |
915 button.Tag = cat; | |
916 button.ImageIndex = 6; | |
917 button.Enabled = false; | |
918 categoryButtons[i+1] = button; | |
919 } | |
920 | |
921 this.Invoke(new ToolBarButtonRangeDelegate(toolBar.Buttons.AddRange), new object[]{categoryButtons}); | |
922 } | |
923 | |
924 private void removeCategoryButtons() | |
925 { | |
926 if (categoryButtons!=null) | |
927 { | |
928 for (int i = 0; i<categoryButtons.Length; i++) | |
929 { | |
930 this.Invoke(new ToolBarButtonDelegate(toolBar.Buttons.Remove), new object[]{categoryButtons[i]}); | |
931 } | |
932 } | |
933 } | |
934 | |
935 private void enableCategoryButtons() | |
936 { | |
937 setCategoryButtonState(true); | |
938 } | |
939 | |
940 private void disableCategoryButtons() | |
941 { | |
942 setCategoryButtonState(false); | |
943 } | |
944 | |
945 private void setCategoryButtonState(bool state) | |
946 { | |
947 if (categoryButtons!=null) | |
948 { | |
949 for (int i = 0; i<categoryButtons.Length; i++) | |
950 { | |
951 categoryButtons[i].Enabled = state; | |
952 } | |
953 } | |
954 } | |
955 | |
956 private void miSaveArmyAs_Click(object sender, System.EventArgs e) | |
957 { | |
958 saveCurrentArmyAs(); | |
959 } | |
960 | |
961 private void commandStack_CommandStackUpdated() | |
962 { | |
963 bttnUndo.Enabled = commandStack.CanUndo(); | |
964 miUndo.Enabled = bttnUndo.Enabled; | |
965 bttnRedo.Enabled = commandStack.CanRedo(); | |
966 miRedo.Enabled = bttnRedo.Enabled; | |
967 MenuItem[] menuItems = null; | |
968 int redoLength = commandStack.RedoLength; | |
969 int maxRedo = Math.Min(10, redoLength); | |
970 | |
971 if (redoLength > 0) | |
972 { | |
973 menuItems = new MenuItem[maxRedo]; | |
974 Command com; | |
975 MenuItem mi; | |
976 | |
977 for (int i = 0; i < maxRedo; i++) | |
978 { | |
979 com = commandStack.PeekRedoCommand(i+1); | |
980 | |
981 if (com == null) | |
982 { | |
983 break; | |
984 } | |
985 | |
986 mi = new MenuItem(com.Description); | |
987 mi.Click+=new EventHandler(redoMenu_Click); | |
988 menuItems[i] = mi; | |
989 } | |
990 } | |
991 | |
992 redoMenu.MenuItems.Clear(); | |
993 | |
994 if (menuItems!=null && menuItems[0]!=null) | |
995 { | |
996 bttnRedo.ToolTipText = menuItems[0].Text; | |
997 redoMenu.MenuItems.AddRange(menuItems); | |
998 } | |
999 | |
1000 int undoLength = commandStack.UndoLength; | |
1001 int maxUndo = Math.Min(10, undoLength); | |
1002 MenuItem[] menuItemsUndo = null; | |
1003 | |
1004 if (undoLength > 0) | |
1005 { | |
1006 menuItemsUndo = new MenuItem[maxUndo]; | |
1007 Command com; | |
1008 MenuItem mi; | |
1009 | |
1010 for (int i = 0; i < maxUndo; i++) | |
1011 { | |
1012 com = commandStack.PeekUndoCommand(i+1); | |
1013 | |
1014 if (com == null) | |
1015 { | |
1016 break; | |
1017 } | |
1018 | |
1019 mi = new MenuItem(com.UndoDescription); | |
1020 mi.Click+=new EventHandler(undoMenu_Click); | |
1021 menuItemsUndo[i] = mi; | |
1022 } | |
1023 } | |
1024 | |
1025 undoMenu.MenuItems.Clear(); | |
1026 | |
1027 if (menuItemsUndo!=null && menuItemsUndo[0]!=null) | |
1028 { | |
1029 bttnUndo.ToolTipText = menuItemsUndo[0].Text; | |
1030 undoMenu.MenuItems.AddRange(menuItemsUndo); | |
1031 } | |
1032 | |
1033 bool canSave = WarFoundrySaver.GetSaver().CanSave(CurrentArmy); | |
1034 bttnSaveArmy.Enabled = commandStack.IsDirty() && CurrentArmy!=null && canSave; | |
1035 miSaveArmy.Enabled = commandStack.IsDirty() && CurrentArmy!=null && canSave; | |
1036 } | |
1037 | |
1038 private void miSaveArmy_Click(object sender, System.EventArgs e) | |
1039 { | |
1040 //we should only be saving when the army can be saved (i.e. it has been opened from a file or Save As-ed) | |
1041 //so use the "just save" version | |
1042 saveCurrentArmy(); | |
1043 } | |
1044 | |
1045 private void setAppTitle() | |
1046 { | |
1047 string str = AppTitle; | |
1048 | |
1049 if (CurrentGameSystem!=null) | |
1050 { | |
1051 str+= " - "+CurrentGameSystem.Name; | |
1052 } | |
1053 | |
1054 if (CurrentArmy!=null) | |
1055 { | |
1056 str+= " - "+CurrentArmy.Name; | |
1057 } | |
1058 | |
1059 this.Text = str; | |
1060 } | |
1061 | |
1062 private void addUnitFromCategory(Category cat) | |
1063 { | |
1064 FrmNewUnit newUnit = new FrmNewUnit(CurrentArmy.Race, cat, CurrentArmy); | |
1065 DialogResult dr = newUnit.ShowDialog(this); | |
1066 | |
1067 if (dr == DialogResult.OK) | |
1068 { | |
1069 CreateAndAddUnitCommand cmd = new CreateAndAddUnitCommand(newUnit.SelectedUnit, cat, CurrentArmy, Factory); | |
1070 commandStack.Execute(cmd); | |
1071 } | |
1072 } | |
1073 | |
1074 private void FrmMain_UnitAddedMethod(object unitObj) | |
1075 { | |
1076 if (unitObj is Unit) | |
1077 { | |
1078 Unit unit = (Unit)unitObj; | |
1079 sbErrorPanel.Text = ""; | |
1080 } | |
1081 } | |
1082 | |
1083 private void FrmMain_UnitRemovedMethod(object unitObj) | |
1084 { | |
1085 if (unitObj is Unit) | |
1086 { | |
1087 Unit unit = (Unit)unitObj; | |
1088 sbErrorPanel.Text = ""; | |
1089 | |
1090 //check if window is open, and close it if it is | |
1091 foreach (Form frm in this.MdiChildren) | |
1092 { | |
1093 if (frm is FrmUnit) | |
1094 { | |
1095 if (((FrmUnit)frm).Unit == unit) | |
1096 { | |
1097 frm.Close(); | |
1098 break; | |
1099 } | |
1100 } | |
1101 } | |
1102 } | |
1103 } | |
1104 | |
1105 /*private void FrmMain_FailedUnitRequirement(FailedUnitRequirement failedRequirement) | |
1106 { | |
1107 sbErrorPanel.Text = Translation.GetTranslation("UnitRequirementFailed", "Unit Requirement Failed"); | |
1108 sbErrorPanel.Tag = failedRequirement.Description; | |
1109 }*/ | |
1110 | |
1111 /*public void MdiChildMoved() | |
1112 { | |
1113 Point mouseAt = PointToClient(ActiveMdiChild.Location); | |
1114 | |
1115 if (Comparisons.ValueWithinAmount(pnlRight.Right, ActiveMdiChild.Right, 10)) | |
1116 { | |
1117 pnlRight.Visible = true; | |
1118 //pnlRight.Container.Add(ActiveMdiChild); | |
1119 } | |
1120 else | |
1121 { | |
1122 pnlRight.Visible = false; | |
1123 } | |
1124 }*/ | |
1125 | |
1126 public void pnlRight_Paint(object sender, System.Windows.Forms.PaintEventArgs e) | |
1127 { | |
1128 HatchBrush dockCueBrush = new HatchBrush(HatchStyle.LightDownwardDiagonal, Color.White, Color.Gray); | |
1129 Pen dockCuePen = new Pen(dockCueBrush, 10); | |
1130 e.Graphics.DrawRectangle(dockCuePen, new Rectangle(pnlRight.Left, pnlRight.Top, pnlRight.Width, pnlRight.Height)); | |
1131 } | |
1132 | |
1133 private void miUndo_Click(object sender, System.EventArgs e) | |
1134 { | |
1135 undoLastAction(); | |
1136 } | |
1137 | |
1138 private void miRedo_Click(object sender, System.EventArgs e) | |
1139 { | |
1140 redoAction(); | |
1141 } | |
1142 | |
1143 private void miCloseArmy_Click(object sender, EventArgs e) | |
1144 { | |
1145 closeCurrentArmy(); | |
1146 } | |
1147 | |
1148 private void miOpenArmy_Click(object sender, EventArgs e) | |
1149 { | |
1150 openArmy(); | |
1151 } | |
1152 | |
1153 private void FrmMain_PointsValueChangedMethod(WarFoundryObject obj, double oldVal, double newVal) | |
1154 { | |
1155 if (obj is Army) | |
1156 { | |
1157 setPointsPanelText(); | |
1158 } | |
1159 } | |
1160 | |
1161 private void setPointsPanelText() | |
1162 { | |
1163 if (CurrentArmy==null) | |
1164 { | |
1165 sbPointsPanel.Text = ""; | |
1166 sbPointsPanel.ResetColor(); | |
1167 } | |
1168 else | |
1169 { | |
1170 sbPointsPanel.Text = String.Format(Translation.GetTranslation("statusPanelPoints"), CurrentArmy.PointsTotal, CurrentArmy.MaxPoints); | |
1171 | |
1172 if (CurrentArmy.PointsTotal>CurrentArmy.MaxPoints) | |
1173 { | |
1174 sbPointsPanel.Color = Color.Red; | |
1175 } | |
1176 else | |
1177 { | |
1178 sbPointsPanel.ResetColor(); | |
1179 } | |
1180 } | |
1181 } | |
1182 | |
1183 private void redoMenu_Click(object sender, EventArgs e) | |
1184 { | |
1185 if (sender is MenuItem) | |
1186 { | |
1187 MenuItem mi = (MenuItem)sender; | |
1188 | |
1189 if (mi.Parent == redoMenu) | |
1190 { | |
1191 //we know it's an redo menu item so find it's index and redo everything | |
1192 int max = mi.Index; | |
1193 | |
1194 for (int i = 0; i <= max; i++) | |
1195 { | |
1196 commandStack.Redo(); | |
1197 } | |
1198 } | |
1199 } | |
1200 } | |
1201 | |
1202 private void undoMenu_Click(object sender, EventArgs e) | |
1203 { | |
1204 if (sender is MenuItem) | |
1205 { | |
1206 MenuItem mi = (MenuItem)sender; | |
1207 | |
1208 if (mi.Parent == undoMenu) | |
1209 { | |
1210 //we know it's an undo menu item so find it's index and undo everything | |
1211 int max = mi.Index; | |
1212 for (int i = 0; i <= max; i++) | |
1213 { | |
1214 commandStack.Undo(); | |
1215 } | |
1216 } | |
1217 } | |
1218 } | |
1219 | |
1220 private void statusBar_DrawItem(object sender, System.Windows.Forms.StatusBarDrawItemEventArgs sbdevent) | |
1221 { | |
1222 statusBar.ColorableStatusBarDrawItem(sender, sbdevent); | |
1223 } | |
1224 | |
1225 private void miDebugWindow_Click(object sender, EventArgs e) | |
1226 { | |
1227 if (debugWindow == null || debugWindow.IsDisposed) | |
1228 { | |
1229 debugWindow = new FrmDebugOutput(); | |
1230 } | |
1231 | |
1232 debugWindow.Show(); | |
1233 debugWindow.Focus(); | |
1234 } | |
1235 | |
1236 private void FrmMain_Closing(object sender, CancelEventArgs e) | |
1237 { | |
1238 if (!closeCurrentArmy()) | |
1239 { | |
1240 e.Cancel = true; | |
1241 } | |
1242 } | |
1243 | |
1244 private void miReloadFiles_Click(object sender, System.EventArgs e) | |
1245 { | |
1246 Factory.LoadAllGameSystems(); | |
1247 sbMainPanel.Text = Translation.GetTranslation("GameSystemFilesReloaded", "Game system and race files reloaded"); | |
1248 statusBarTimer.Enabled = true; | |
1249 } | |
1250 | |
1251 private void statusBarTimer_Tick(object sender, System.EventArgs e) | |
1252 { | |
1253 sbMainPanel.Text = ""; | |
1254 statusBarTimer.Enabled = false; | |
1255 } | |
1256 | |
1257 private void statusBar_PanelClick(object sender, StatusBarPanelClickEventArgs e) | |
1258 { | |
1259 if (e.StatusBarPanel == sbErrorPanel && sbErrorPanel.Text!="") | |
1260 { | |
1261 MessageBox.Show(this, sbErrorPanel.TagString, Translation.GetTranslation("FailedRequirementMessage"), MessageBoxButtons.OK, MessageBoxIcon.Warning); | |
1262 } | |
1263 } | |
1264 } | |
1265 } |