Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
comparison FrmUnit.cs @ 109:f4d3e64bdb18
Fixes #221: Changing unit size doesn't update text of equipment items
* Simple fix - on unit size change, re-set all equipment item values in the table
author | IBBoard <dev@ibboard.co.uk> |
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date | Thu, 17 Dec 2009 20:54:55 +0000 |
parents | 83c259516041 |
children | 18d607b0249b |
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108:6871c9788ce1 | 109:f4d3e64bdb18 |
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458 private void unit_UnitSizeChanged(WarFoundryObject obj, int oldValue, int newValue) | 458 private void unit_UnitSizeChanged(WarFoundryObject obj, int oldValue, int newValue) |
459 { | 459 { |
460 if (obj is Unit && obj.Equals(unit)) | 460 if (obj is Unit && obj.Equals(unit)) |
461 { | 461 { |
462 unitSize.Value = newValue; | 462 unitSize.Value = newValue; |
463 | |
464 foreach (UnitEquipmentChoice choice in equipmentChoices.Values) | |
465 { | |
466 SetEquipmentListValue(choice); | |
467 } | |
463 } | 468 } |
464 } | 469 } |
465 | 470 |
466 private void equipmentList_SelectedIndexChanged(object sender, System.EventArgs e) | 471 private void equipmentList_SelectedIndexChanged(object sender, System.EventArgs e) |
467 { | 472 { |
488 { | 493 { |
489 equipmentList.Items.Remove(equipChoice); | 494 equipmentList.Items.Remove(equipChoice); |
490 } | 495 } |
491 else | 496 else |
492 { | 497 { |
493 int idx = equipmentList.Items.IndexOf(equipChoice); | 498 SetEquipmentListValue(equipChoice); |
494 | |
495 if (idx > -1) | |
496 { | |
497 equipmentList.Items[idx] = equipChoice; | |
498 } | |
499 else | |
500 { | |
501 equipmentList.Items.Add(equipChoice); | |
502 } | |
503 } | 499 } |
500 } | |
501 } | |
502 | |
503 private void SetEquipmentListValue(UnitEquipmentChoice equipChoice) | |
504 { | |
505 int idx = equipmentList.Items.IndexOf(equipChoice); | |
506 | |
507 if (idx > -1) | |
508 { | |
509 equipmentList.Items[idx] = equipChoice; | |
510 } | |
511 else | |
512 { | |
513 equipmentList.Items.Add(equipChoice); | |
504 } | 514 } |
505 } | 515 } |
506 | 516 |
507 private void EditWeapon() | 517 private void EditWeapon() |
508 { | 518 { |