Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
comparison FrmNewUnit.cs @ 199:f9ef9b2db496
Re #343: Show unit requirement failures
* Add missing translation for dialog
* Add first pass of showing messages when adding units (needs reworking due to space limitations)
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 01 May 2011 19:31:26 +0000 |
parents | 137ec6d45280 |
children | 8021cc097ec8 |
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198:417d3f75a752 | 199:f9ef9b2db496 |
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1 // This file (FrmNewUnit.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard. | 1 // This file (FrmNewUnit.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard. |
2 // | 2 // |
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. | 3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
4 | 4 |
5 using System; | 5 using System; |
6 using System.Collections.Generic; | |
6 using System.Drawing; | 7 using System.Drawing; |
7 using System.ComponentModel; | 8 using System.ComponentModel; |
8 using System.Windows.Forms; | 9 using System.Windows.Forms; |
9 using IBBoard; | 10 using IBBoard; |
10 using IBBoard.Lang; | 11 using IBBoard.Lang; |
197 private void setSelectUnitEnabledVal() | 198 private void setSelectUnitEnabledVal() |
198 { | 199 { |
199 if (lstUnits.SelectedIndex>-1) | 200 if (lstUnits.SelectedIndex>-1) |
200 { | 201 { |
201 bttnSelectUnit.Enabled = true; | 202 bttnSelectUnit.Enabled = true; |
202 lblNewUnitWarning.Visible = !Validates.AsOkay(RequirementHandler.AllowsAdding(SelectedUnit, army)); | 203 ICollection<string> failureMessages; |
204 lblNewUnitWarning.Visible = !Validates.AsOkay(RequirementHandler.AllowsAdding(SelectedUnit, army, out failureMessages)); | |
203 lblWarningIcon.Visible = lblNewUnitWarning.Visible; | 205 lblWarningIcon.Visible = lblNewUnitWarning.Visible; |
204 | 206 |
205 if (lblNewUnitWarning.Visible) | 207 if (lblNewUnitWarning.Visible) |
206 { | 208 { |
207 //lblNewUnitWarning.Text = army.GetFailedAddRequirement(units[lstUnits.SelectedIndex]).Description; | 209 lblNewUnitWarning.Text = String.Join("\n", new List<string>(failureMessages).ToArray()); |
208 //FIXME: Add failed requirement text | |
209 } | 210 } |
210 } | 211 } |
211 else | 212 else |
212 { | 213 { |
213 bttnSelectUnit.Enabled = false; | 214 bttnSelectUnit.Enabled = false; |