Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
diff UI/EquipmentAmountControl.cs @ 85:0bb9f40d44eb
Re #88: Complete initial WinForms UI
* Add basic initial "about" box
* Translations (below)
Re #179: Make sure that translations are used throughout UI
* Make all controls translatable
* Supply translations for all controls
Re #204: Use new limits in WinForms UI
* Warn the user and cap the number if we try to go out of range for equipment
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 31 Oct 2009 20:54:42 +0000 |
parents | 6d5cb8c7b6ed |
children | 340e711ca4c3 |
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--- a/UI/EquipmentAmountControl.cs Sat Oct 31 19:32:48 2009 +0000 +++ b/UI/EquipmentAmountControl.cs Sat Oct 31 20:54:42 2009 +0000 @@ -1,226 +1,258 @@ -using System; -using System.Collections.Generic; -using System.ComponentModel; -using System.Drawing; -using System.Data; -using System.Text; -using System.Windows.Forms; -using IBBoard.CustomMath; -using IBBoard.Limits; -using IBBoard.WarFoundry.API; -using IBBoard.WarFoundry.API.Objects; -using IBBoard.WarFoundry.API.Util; - -namespace IBBoard.WarFoundry.GUI.WinForms.UI -{ - public partial class EquipmentAmountControl : UserControl - { - private Unit unit; - private UnitEquipmentItem equip; - public event EventHandler ValueChanged; - - public EquipmentAmountControl() - { - InitializeComponent(); - } - - public void SetUnit(Unit equipUnit) - { - unit = equipUnit; - } - - public void SetUnitEquipmentItem(UnitEquipmentItem unitEquipment) - { - equip = unitEquipment; - SetWidgetValues(); - SetUnitEquipmentItemAmount(); - } - - private void OnValueChanged() - { - if (ValueChanged != null) - { - ValueChanged(this, new EventArgs()); - } - } - - private void SetWidgetValues() - { - if (equip != null) - { - bool equipIsRatioLimit = UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip); - double maxPercent = UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip); - double minPercent = UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip); - int maxNumber = UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip); - int minNumber = UnitEquipmentUtil.GetMinEquipmentCount(unit, equip); - - SetUpDownControlMinMaxes(minPercent, maxPercent, minNumber, maxNumber); - - if (equipIsRatioLimit) - { - SetEquipmentAmountsFromPercentage(minPercent); - } - else - { - SetEquipmentAmountsFromNumber(minNumber); - } - - rbEquipAll.Enabled = equipIsRatioLimit && maxPercent == 100; - rbEquipAll.Checked = equipIsRatioLimit && minPercent == 100; - percentage.Enabled = equipIsRatioLimit && minPercent != 100; - rbPercentage.Enabled = percentage.Enabled; - rbPercentage.Checked = equipIsRatioLimit && !rbEquipAll.Checked; - numeric.Enabled = !equipIsRatioLimit || minPercent != 100; - rbNumeric.Enabled = numeric.Enabled; - rbNumeric.Checked = !equipIsRatioLimit; - } - else - { - Enabled = false; - } - } - - private void SetUpDownControlMinMaxes(double minPercent, double maxPercent, int minNumber, int maxNumber) - { - percentage.ValueChanged -= percentage_ValueChanged; - numeric.ValueChanged -= numeric_ValueChanged; - SetUpDownControlMinMax(percentage, minPercent, maxPercent); - SetUpDownControlMinMax(numeric, (decimal) minNumber, (decimal) maxNumber); - percentage.ValueChanged += percentage_ValueChanged; - numeric.ValueChanged += numeric_ValueChanged; - } - - private void SetUpDownControlMinMax(NumericUpDown upDownControl, double min, double max) - { - SetUpDownControlMinMax(upDownControl, (decimal)min, (decimal)max); - } - - private void SetUpDownControlMinMax(NumericUpDown upDownControl, decimal min, decimal max) - { - upDownControl.Minimum = min; - upDownControl.Maximum = max; - } - - private void rbEquipAll_CheckedChanged(object sender, EventArgs e) - { - bool equipAll = rbEquipAll.Checked; - numeric.Enabled = !equipAll; - percentage.Enabled = !equipAll; - - if (equipAll) - { - numeric.Value = unit.Size; - percentage.Value = 100; - } - - radioCheckedChanged(sender, e); - } - - private void percentage_ValueChanged(object sender, EventArgs e) - { - SetNumericValueFromPercentage(); - rbEquipAll.Checked = (percentage.Value == 100 && !rbNumeric.Checked); - OnValueChanged(); - } - - private void SetNumericValueFromPercentage() - { - double percent = (double)percentage.Value; - numeric.Value = CalculateNumericValueFromPercentage(percent); - } - - private decimal CalculateNumericValueFromPercentage(double percent) - { - return (decimal) IBBMath.Round(unit.Size * (percent / 100.0), equip.RoundNumberUp); - } - - private void numeric_ValueChanged(object sender, EventArgs e) - { - SetPercentageValueFromNumeric(); - OnValueChanged(); - } - - private void SetPercentageValueFromNumeric() - { - int number = (int)numeric.Value; - percentage.Value = CalcualtePercentageValueFromNumber(number); - } - - private decimal CalcualtePercentageValueFromNumber(int number) - { - return (decimal) Math.Round((number / (unit.Size * 1.0)) * 100, 1); - } - - public double EquipmentAmount - { - get - { - double val = 0; - - if (rbNumeric.Checked) - { - val = (double) numeric.Value; - } - else if (rbPercentage.Checked) - { - val = (double) percentage.Value; - } - else if (rbEquipAll.Checked) - { - val = 100; - } - else - { - val = 0; - } - - return val; - } - } - - public bool IsRatioEquipmentAmount - { - get - { - return !rbNumeric.Checked; - } - } - - private void SetUnitEquipmentItemAmount() - { - double equipAmountNum = unit.GetEquipmentAmount(equip); - - if (equipAmountNum > 0) - { - bool isRatio = unit.GetEquipmentAmountIsRatio(equip); - - if (isRatio) - { - SetEquipmentAmountsFromPercentage(equipAmountNum); - } - else - { - int equipAmount = (int) equipAmountNum; - SetEquipmentAmountsFromNumber(equipAmount); - } - } - } - - private void SetEquipmentAmountsFromPercentage(double equipAmountNum) - { - numeric.Value = CalculateNumericValueFromPercentage(equipAmountNum); - percentage.Value = (decimal) equipAmountNum; - } - - private void SetEquipmentAmountsFromNumber(int equipAmount) - { - percentage.Value = CalcualtePercentageValueFromNumber(equipAmount); - numeric.Value = equipAmount; - } - - private void radioCheckedChanged(object sender, EventArgs e) - { - OnValueChanged(); - } - } -} +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Drawing; +using System.Data; +using System.Text; +using System.Windows.Forms; +using IBBoard.CustomMath; +using IBBoard.Lang; +using IBBoard.Limits; +using IBBoard.WarFoundry.API; +using IBBoard.WarFoundry.API.Objects; +using IBBoard.WarFoundry.API.Util; + +namespace IBBoard.WarFoundry.GUI.WinForms.UI +{ + public partial class EquipmentAmountControl : UserControl + { + private Unit unit; + private UnitEquipmentItem equip; + public event EventHandler ValueChanged; + + public EquipmentAmountControl() + { + InitializeComponent(); + } + + public void SetUnit(Unit equipUnit) + { + unit = equipUnit; + } + + public void SetUnitEquipmentItem(UnitEquipmentItem unitEquipment) + { + equip = unitEquipment; + SetWidgetValues(); + SetUnitEquipmentItemAmount(); + } + + private void OnValueChanged() + { + if (ValueChanged != null) + { + ValueChanged(this, new EventArgs()); + } + } + + private void SetWidgetValues() + { + if (equip != null) + { + bool equipIsRatioLimit = UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip); + double maxPercent = UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip); + double minPercent = UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip); + int maxNumber = UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip); + int minNumber = UnitEquipmentUtil.GetMinEquipmentCount(unit, equip); + + SetUpDownControlMinMaxes(minPercent, maxPercent, minNumber, maxNumber); + + if (equipIsRatioLimit) + { + SetEquipmentAmountsFromPercentage(minPercent); + } + else + { + SetEquipmentAmountsFromNumber(minNumber); + } + + rbEquipAll.Enabled = equipIsRatioLimit && maxPercent == 100; + rbEquipAll.Checked = equipIsRatioLimit && minPercent == 100; + percentage.Enabled = equipIsRatioLimit && minPercent != 100; + rbPercentage.Enabled = percentage.Enabled; + rbPercentage.Checked = equipIsRatioLimit && !rbEquipAll.Checked; + numeric.Enabled = !equipIsRatioLimit || minPercent != 100; + rbNumeric.Enabled = numeric.Enabled; + rbNumeric.Checked = !equipIsRatioLimit; + } + else + { + Enabled = false; + } + } + + private void SetUpDownControlMinMaxes(double minPercent, double maxPercent, int minNumber, int maxNumber) + { + percentage.ValueChanged -= percentage_ValueChanged; + numeric.ValueChanged -= numeric_ValueChanged; + SetUpDownControlMinMax(percentage, minPercent, maxPercent); + SetUpDownControlMinMax(numeric, (decimal) minNumber, (decimal) maxNumber); + percentage.ValueChanged += percentage_ValueChanged; + numeric.ValueChanged += numeric_ValueChanged; + } + + private void SetUpDownControlMinMax(NumericUpDown upDownControl, double min, double max) + { + SetUpDownControlMinMax(upDownControl, (decimal)min, (decimal)max); + } + + private void SetUpDownControlMinMax(NumericUpDown upDownControl, decimal min, decimal max) + { + upDownControl.Minimum = min; + upDownControl.Maximum = max; + } + + private void rbEquipAll_CheckedChanged(object sender, EventArgs e) + { + bool equipAll = rbEquipAll.Checked; + numeric.Enabled = !equipAll; + percentage.Enabled = !equipAll; + + if (equipAll) + { + numeric.Value = unit.Size; + percentage.Value = 100; + } + + radioCheckedChanged(sender, e); + } + + private void percentage_ValueChanged(object sender, EventArgs e) + { + SetNumericValueFromPercentage(); + rbEquipAll.Checked = (percentage.Value == 100 && !rbNumeric.Checked); + OnValueChanged(); + } + + private void SetNumericValueFromPercentage() + { + numeric.Value = CalculateNumericValueFromPercentage(percentage.Value); + } + + private decimal CalculateNumericValueFromPercentage(decimal percent) + { + return (decimal) IBBoard.CustomMath.IBBMath.Round((double)(unit.Size * (percent / 100)), equip.RoundNumberUp); + } + + private void numeric_ValueChanged(object sender, EventArgs e) + { + SetPercentageValueFromNumeric(); + OnValueChanged(); + } + + private void SetPercentageValueFromNumeric() + { + int number = (int)numeric.Value; + percentage.Value = CalcualtePercentageValueFromNumber(number); + } + + private decimal CalcualtePercentageValueFromNumber(int number) + { + return (decimal) Math.Round((number / (unit.Size * 1.0)) * 100, 1); + } + + public double EquipmentAmount + { + get + { + double val = 0; + + if (rbNumeric.Checked) + { + val = (double) numeric.Value; + } + else if (rbPercentage.Checked) + { + val = (double) percentage.Value; + } + else if (rbEquipAll.Checked) + { + val = 100; + } + else + { + val = 0; + } + + return val; + } + } + + public bool IsRatioEquipmentAmount + { + get + { + return !rbNumeric.Checked; + } + } + + private void SetUnitEquipmentItemAmount() + { + double equipAmountNum = unit.GetEquipmentAmount(equip); + + if (equipAmountNum > 0) + { + bool isRatio = unit.GetEquipmentAmountIsRatio(equip); + + if (isRatio) + { + SetEquipmentAmountsFromPercentage(equipAmountNum); + } + else + { + int equipAmount = (int) equipAmountNum; + SetEquipmentAmountsFromNumber(equipAmount); + } + } + } + + private void SetEquipmentAmountsFromPercentage(double equipAmountNum) + { + decimal decEquipAmount = (decimal) equipAmountNum; + + if (decEquipAmount > percentage.Maximum) + { + string percentageTooLarge = Translation.GetTranslation("equipPercentageTooLarge", "The current percentage ({0}%) was larger than the maximum for the equipment item ({1}%). The maximum value will be used instead.", equipAmountNum, percentage.Maximum); + string percentageTooLargeTitle = Translation.GetTranslation("equipPercentageTooLargeTitle", "Equipment percentage too large"); + MessageBox.Show(ParentForm, percentageTooLarge, percentageTooLargeTitle); + decEquipAmount = percentage.Maximum; + } + else if (decEquipAmount < percentage.Minimum) + { + string percentageTooSmall = Translation.GetTranslation("equipPercentageTooSmall", "The current percentage ({0}%) was smaller than the minimum for the equipment item ({1}%). The minimum value will be used instead.", equipAmountNum, percentage.Minimum); + string percentageTooSmallTitle = Translation.GetTranslation("equipPercentageTooSmallTitle", "Equipment percentage too small"); + MessageBox.Show(ParentForm, percentageTooSmall, percentageTooSmallTitle); + decEquipAmount = percentage.Minimum; + } + + numeric.Value = CalculateNumericValueFromPercentage(decEquipAmount); + percentage.Value = decEquipAmount; + } + + private void SetEquipmentAmountsFromNumber(int equipAmount) + { + if (equipAmount > numeric.Maximum) + { + string amountTooLarge = Translation.GetTranslation("equipNumberTooLarge", "The current amount ({0}) was larger than the maximum for the equipment item ({1}). The maximum value will be used instead.", equipAmount, numeric.Maximum); + string amountTooLargeTitle = Translation.GetTranslation("equipNumberTooLargeTitle", "Equipment amount too large"); + MessageBox.Show(ParentForm, amountTooLarge, amountTooLargeTitle); + equipAmount = (int)numeric.Maximum; + } + else if (equipAmount < numeric.Minimum) + { + string amountTooSmall = Translation.GetTranslation("equipNumberTooSmall", "The current amount ({0}) was smaller than the minimum for the equipment item ({1}). The minimum value will be used instead.", equipAmount, numeric.Minimum); + string amountTooSmallTitle = Translation.GetTranslation("equipNumberTooSmallTitle", "Equipment amount too small"); + MessageBox.Show(ParentForm, amountTooSmall, amountTooSmallTitle); + equipAmount = (int) numeric.Minimum; + } + + percentage.Value = CalcualtePercentageValueFromNumber(equipAmount); + numeric.Value = equipAmount; + } + + private void radioCheckedChanged(object sender, EventArgs e) + { + OnValueChanged(); + } + } +}