diff FrmNewArmy.cs @ 138:18d607b0249b

Re #203: Translate to multiple languages * Add French translation from Dreadaxe Re #88: Complete initial WinForms UI * Resize new army form and text widgets on unit form to allow space for longer French translations
author IBBoard <dev@ibboard.co.uk>
date Tue, 06 Apr 2010 13:13:24 +0000
parents 39b93ca5fb9c
children 0e17097db8e5
line wrap: on
line diff
--- a/FrmNewArmy.cs	Sat Apr 03 20:06:33 2010 +0000
+++ b/FrmNewArmy.cs	Tue Apr 06 13:13:24 2010 +0000
@@ -107,10 +107,12 @@
 			// 
 			// lstRaces
 			// 
+			this.lstRaces.Anchor = ((System.Windows.Forms.AnchorStyles) (((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
+						| System.Windows.Forms.AnchorStyles.Right)));
 			this.lstRaces.DisplayMember = "Name";
-			this.lstRaces.Location = new System.Drawing.Point(110, 33);
+			this.lstRaces.Location = new System.Drawing.Point(141, 33);
 			this.lstRaces.Name = "lstRaces";
-			this.lstRaces.Size = new System.Drawing.Size(248, 121);
+			this.lstRaces.Size = new System.Drawing.Size(265, 121);
 			this.lstRaces.TabIndex = 7;
 			this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged);
 			// 
@@ -129,18 +131,20 @@
 			// 
 			this.lblRaceList.Location = new System.Drawing.Point(12, 33);
 			this.lblRaceList.Name = "lblRaceList";
-			this.lblRaceList.Size = new System.Drawing.Size(92, 80);
+			this.lblRaceList.Size = new System.Drawing.Size(123, 80);
 			this.lblRaceList.TabIndex = 5;
 			this.lblRaceList.Text = "race list";
 			this.lblRaceList.TextAlign = System.Drawing.ContentAlignment.TopRight;
 			// 
 			// bttnSelectRace
 			// 
+			this.bttnSelectRace.Anchor = ((System.Windows.Forms.AnchorStyles) (((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
+						| System.Windows.Forms.AnchorStyles.Right)));
 			this.bttnSelectRace.Enabled = false;
 			this.bttnSelectRace.FlatStyle = System.Windows.Forms.FlatStyle.System;
 			this.bttnSelectRace.Location = new System.Drawing.Point(254, 231);
 			this.bttnSelectRace.Name = "bttnSelectRace";
-			this.bttnSelectRace.Size = new System.Drawing.Size(104, 24);
+			this.bttnSelectRace.Size = new System.Drawing.Size(152, 24);
 			this.bttnSelectRace.TabIndex = 4;
 			this.bttnSelectRace.Text = "create army";
 			this.bttnSelectRace.Click += new System.EventHandler(this.bttnSelectRace_Click);
@@ -149,16 +153,18 @@
 			// 
 			this.lblArmyName.Location = new System.Drawing.Point(12, 163);
 			this.lblArmyName.Name = "lblArmyName";
-			this.lblArmyName.Size = new System.Drawing.Size(92, 17);
+			this.lblArmyName.Size = new System.Drawing.Size(123, 17);
 			this.lblArmyName.TabIndex = 8;
 			this.lblArmyName.Text = "army name";
 			this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight;
 			// 
 			// txtArmyName
 			// 
-			this.txtArmyName.Location = new System.Drawing.Point(110, 160);
+			this.txtArmyName.Anchor = ((System.Windows.Forms.AnchorStyles) (((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
+						| System.Windows.Forms.AnchorStyles.Right)));
+			this.txtArmyName.Location = new System.Drawing.Point(141, 160);
 			this.txtArmyName.Name = "txtArmyName";
-			this.txtArmyName.Size = new System.Drawing.Size(248, 20);
+			this.txtArmyName.Size = new System.Drawing.Size(265, 20);
 			this.txtArmyName.TabIndex = 9;
 			this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged);
 			// 
@@ -166,7 +172,7 @@
 			// 
 			this.lblArmySize.Location = new System.Drawing.Point(12, 188);
 			this.lblArmySize.Name = "lblArmySize";
-			this.lblArmySize.Size = new System.Drawing.Size(92, 18);
+			this.lblArmySize.Size = new System.Drawing.Size(123, 18);
 			this.lblArmySize.TabIndex = 10;
 			this.lblArmySize.Text = "army size";
 			this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight;
@@ -178,7 +184,7 @@
             0,
             0,
             0});
-			this.armySize.Location = new System.Drawing.Point(110, 186);
+			this.armySize.Location = new System.Drawing.Point(141, 186);
 			this.armySize.Maximum = new decimal(new int[] {
             1000000,
             0,
@@ -198,27 +204,27 @@
 			// 
 			this.lblGameSystem.Location = new System.Drawing.Point(12, 9);
 			this.lblGameSystem.Name = "lblGameSystem";
-			this.lblGameSystem.Size = new System.Drawing.Size(92, 18);
+			this.lblGameSystem.Size = new System.Drawing.Size(123, 18);
 			this.lblGameSystem.TabIndex = 12;
 			this.lblGameSystem.Text = "game system";
 			this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight;
 			// 
 			// gameSystems
 			// 
+			this.gameSystems.Anchor = ((System.Windows.Forms.AnchorStyles) (((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
+						| System.Windows.Forms.AnchorStyles.Right)));
 			this.gameSystems.DisplayMember = "Name";
 			this.gameSystems.FormattingEnabled = true;
-			this.gameSystems.Location = new System.Drawing.Point(110, 6);
+			this.gameSystems.Location = new System.Drawing.Point(141, 6);
 			this.gameSystems.Name = "gameSystems";
-			this.gameSystems.Size = new System.Drawing.Size(248, 21);
+			this.gameSystems.Size = new System.Drawing.Size(265, 21);
 			this.gameSystems.TabIndex = 13;
 			this.gameSystems.SelectedValueChanged += new System.EventHandler(this.gameSystems_SelectedValueChanged);
 			// 
 			// FrmNewArmy
 			// 
-			this.AcceptButton = this.bttnSelectRace;
 			this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
-			this.CancelButton = this.bttnCancel;
-			this.ClientSize = new System.Drawing.Size(370, 267);
+			this.ClientSize = new System.Drawing.Size(418, 267);
 			this.Controls.Add(this.gameSystems);
 			this.Controls.Add(this.lblGameSystem);
 			this.Controls.Add(this.armySize);