Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
diff FrmEditUnitEquipment.cs @ 34:3ceb0efd261f
Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
* Use new commands created in previous revision
Re #122: Make usage of percentage or ratio common
* Make sure all usage of percentages are correct
Re #117: Add percentage and number boxes to equipment item dialogs
* Fix some enable/disable inconsistencies for percentage amounts
* Fix problems where fixed limits weren't honoured by widgets
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Thu, 13 Aug 2009 21:16:21 +0000 |
parents | 7c366fe55635 |
children | 6ab7ddc038f9 |
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--- a/FrmEditUnitEquipment.cs Sun Aug 09 12:05:24 2009 +0000 +++ b/FrmEditUnitEquipment.cs Thu Aug 13 21:16:21 2009 +0000 @@ -46,9 +46,9 @@ if (equipItem.IsRatioLimit) { - numEquipAmount.Minimum = (decimal)Math.Round(equipItem.MinNumber * 100.0, 2); - numEquipAmount.Maximum = (decimal)Math.Round(equipItem.MaxNumber * 100.0, 2); - numEquipAmount.Value = (decimal)Math.Round(equipAmount * 100, 2); + numEquipAmount.Minimum = (decimal)Math.Round(equipItem.MinPercentage, 2); + numEquipAmount.Maximum = (decimal)Math.Round(equipItem.MaxPercentage, 2); + numEquipAmount.Value = (decimal)Math.Round(equipAmount, 2); cbEquipAll.Enabled = false; lblPercent.Visible = true; numEquipAmount.Width = 120; @@ -210,18 +210,18 @@ { if (equipAmount != WarFoundryCore.INFINITY) { - commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equipItem, WarFoundryCore.INFINITY)); + commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, WarFoundryCore.INFINITY)); } } else if (numEquipAmount.Value != (decimal)equipAmount) { if (equipItem.IsRatioLimit) { - commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equipItem, ((double)numEquipAmount.Value / 100.0))); + commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, (double)numEquipAmount.Value)); } else - { - commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equipItem, (double)numEquipAmount.Value)); + { + commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int)numEquipAmount.Value)); } }