Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
diff UI/EquipmentAmountControl.cs @ 41:4fc87d6e6119
Re #117: Add percentage and number boxes to equipment item dialogs
* Add events and value setting in EquipmentAmount widget
* Hook up "value changed" event on new equipment form
Also fixes adding side of re #114 (Enabling/disabling of "equip all" and number for equipment is wrong) by rebuilding everything
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 06 Sep 2009 19:31:49 +0000 |
parents | 740350673006 |
children | d06c2e390a14 |
line wrap: on
line diff
--- a/UI/EquipmentAmountControl.cs Sun Sep 06 18:01:54 2009 +0000 +++ b/UI/EquipmentAmountControl.cs Sun Sep 06 19:31:49 2009 +0000 @@ -29,7 +29,88 @@ public void SetUnitEquipmentItem(UnitEquipmentItem unitEquipment) { equip = unitEquipment; - //SetWidgetValues(); + SetWidgetValues(); + } + + public event EventHandler ValueChanged; + + private void OnValueChanged() + { + if (ValueChanged != null) + { + ValueChanged(this, new EventArgs()); + } + } + + private void SetWidgetValues() + { + if (equip != null) + { + if (equip.IsRatioLimit) + { + double minPercent = equip.MinPercentage; + double maxPercent = equip.MaxPercentage; + SetUpDownControlMinMaxAndValue(percentage, minPercent, maxPercent); + SetUpDownControlMinMaxAndValue(numeric, CalculateNumericValueFromPercentage(minPercent), CalculateNumericValueFromPercentage(maxPercent)); + rbEquipAll.Enabled = maxPercent == 100; + + if (minPercent == 100) + { + rbEquipAll.Checked = true; + percentage.Enabled = false; + rbPercentage.Enabled = false; + numeric.Enabled = false; + rbNumeric.Enabled = false; + } + else + { + rbPercentage.Checked = true; + percentage.Enabled = true; + rbPercentage.Enabled = true; + numeric.Enabled = true; + rbNumeric.Enabled = true; + } + } + else + { + percentage.Enabled = false; + rbPercentage.Enabled = false; + int minNumber = equip.MinNumber; + int maxNumber = equip.MaxNumber; + SetUpDownControlMinMaxAndValue(numeric, (decimal) minNumber, (decimal) maxNumber); + SetUpDownControlMinMaxAndValue(percentage, CalcualtePercentageValueFromNumber(minNumber), CalcualtePercentageValueFromNumber(maxNumber)); + rbEquipAll.Enabled = maxNumber == WarFoundryCore.INFINITY; + + if (minNumber == WarFoundryCore.INFINITY) + { + rbEquipAll.Checked = true; + numeric.Enabled = false; + rbNumeric.Enabled = false; + } + else + { + rbNumeric.Checked = true; + numeric.Enabled = true; + rbNumeric.Enabled = true; + } + } + } + else + { + Enabled = false; + } + } + + private void SetUpDownControlMinMaxAndValue(NumericUpDown upDownControl, double min, double max) + { + SetUpDownControlMinMaxAndValue(upDownControl, (decimal)min, (decimal)max); + } + + private void SetUpDownControlMinMaxAndValue(NumericUpDown upDownControl, decimal min, decimal max) + { + upDownControl.Minimum = (min == WarFoundryCore.INFINITY ? unit.Size : min); + upDownControl.Maximum = (max == WarFoundryCore.INFINITY ? unit.Size : max); + upDownControl.Value = upDownControl.Value; } private void rbEquipAll_CheckedChanged(object sender, EventArgs e) @@ -43,18 +124,54 @@ numeric.Value = unit.Size; percentage.Value = 100; } + + OnValueChanged(); } private void percentage_ValueChanged(object sender, EventArgs e) { - double percent = (double) percentage.Value; - numeric.Value = (decimal) IBBMath.Round(unit.Size * (percent / 100.0), equip.RoundNumberUp); + SetNumericValueFromPercentage(); rbEquipAll.Checked = (percentage.Value == 100); + OnValueChanged(); + } + + private void SetNumericValueFromPercentage() + { + double percent = (double)percentage.Value; + numeric.Value = CalculateNumericValueFromPercentage(percent); + } + + private decimal CalculateNumericValueFromPercentage(double percent) + { + return (decimal) IBBMath.Round(unit.Size * (percent / 100.0), equip.RoundNumberUp); } private void numeric_ValueChanged(object sender, EventArgs e) { - percentage.Value = (unit.Size / numeric.Value) * 100; + SetPercentageValueFromNumeric(); + OnValueChanged(); + } + + private void SetPercentageValueFromNumeric() + { + int number = (int)numeric.Value; + percentage.Value = CalcualtePercentageValueFromNumber(number); + } + + private decimal CalcualtePercentageValueFromNumber(int number) + { + decimal percent = 0; + + if (number > 0) + { + percent = (decimal) Math.Round((number / (unit.Size * 1.0)) * 100, 1); + } + else if (number == WarFoundryCore.INFINITY) + { + percent = 100; + } + + return percent; } public double EquipmentAmount @@ -71,9 +188,13 @@ { val = (double) percentage.Value / 100.0; } + else if (rbEquipAll.Checked) + { + val = WarFoundryCore.INFINITY; + } else { - val = WarFoundryCore.INFINITY; + val = 0; } return val;