diff UI/EquipmentAmountControl.cs @ 77:712915de47fd

Fixes #187: Error when adding equipment with minNum > unit size * Handle percentages greater than 100 * Remove value change listeners before setting min/max and re-add in new wrapper method * Hide value setting method and handle internally
author IBBoard <dev@ibboard.co.uk>
date Sun, 04 Oct 2009 19:58:23 +0000
parents 7ace7d2249ac
children 431cc3ace26c
line wrap: on
line diff
--- a/UI/EquipmentAmountControl.cs	Sun Oct 04 14:24:52 2009 +0000
+++ b/UI/EquipmentAmountControl.cs	Sun Oct 04 19:58:23 2009 +0000
@@ -1,233 +1,254 @@
-using System;
-using System.Collections.Generic;
-using System.ComponentModel;
-using System.Drawing;
-using System.Data;
-using System.Text;
-using System.Windows.Forms;
-using IBBoard.Lang;
-using IBBoard.WarFoundry.API;
-using IBBoard.WarFoundry.API.Objects;
-
-namespace IBBoard.WarFoundry.GUI.WinForms.UI
-{
-	public partial class EquipmentAmountControl : UserControl
-	{
-		private Unit unit;
-		private UnitEquipmentItem equip;
-
-		public EquipmentAmountControl()
-		{
-			InitializeComponent();
-		}
-
-		public void SetUnit(Unit equipUnit)
-		{
-			unit = equipUnit;
-		}
-
-		public void SetUnitEquipmentItem(UnitEquipmentItem unitEquipment)
-		{
-			equip = unitEquipment;
-			SetWidgetValues();
-		}
-
-		public event EventHandler ValueChanged;
-
-		private void OnValueChanged()
-		{
-			if (ValueChanged != null)
-			{
-				ValueChanged(this, new EventArgs());
-			}
-		}
-
-		private void SetWidgetValues()
-		{
-			if (equip != null)
-			{
-				if (equip.IsRatioLimit)
-				{
-					double minPercent = equip.MinPercentage;
-					double maxPercent = equip.MaxPercentage;
-					SetUpDownControlMinMaxAndValue(percentage, minPercent, maxPercent);
-					SetUpDownControlMinMaxAndValue(numeric, CalculateNumericValueFromPercentage(minPercent), CalculateNumericValueFromPercentage(maxPercent));
-					rbEquipAll.Enabled = maxPercent == 100;
-
-					if (minPercent == 100)
-					{
-						rbEquipAll.Checked = true;
-						percentage.Enabled = false;
-						rbPercentage.Enabled = false;
-						numeric.Enabled = false;
-						rbNumeric.Enabled = false;
-					}
-					else
-					{
-						rbPercentage.Checked = true;
-						percentage.Enabled = true;
-						rbPercentage.Enabled = true;
-						numeric.Enabled = true;
-						rbNumeric.Enabled = true;
-					}
-				}
-				else
-				{
-					percentage.Enabled = false;
-					rbPercentage.Enabled = false;
-					int minNumber = equip.MinNumber;
-					int maxNumber = equip.MaxNumber;
-					SetUpDownControlMinMaxAndValue(numeric, (decimal) minNumber, (decimal) maxNumber);
-					SetUpDownControlMinMaxAndValue(percentage, CalcualtePercentageValueFromNumber(minNumber), CalcualtePercentageValueFromNumber(maxNumber));
-					rbEquipAll.Enabled = maxNumber == WarFoundryCore.INFINITY;
-					
-					if (minNumber == WarFoundryCore.INFINITY)
-					{
-						rbEquipAll.Checked = true;
-						numeric.Enabled = false;
-						rbNumeric.Enabled = false;
-					}
-					else
-					{
-						rbNumeric.Checked = true;
-						numeric.Enabled = true;
-						rbNumeric.Enabled = true;
-					}
-				}
-			}
-			else
-			{
-				Enabled = false;
-			}
-		}
-
-		private void SetUpDownControlMinMaxAndValue(NumericUpDown upDownControl, double min, double max)
-		{
-			SetUpDownControlMinMaxAndValue(upDownControl, (decimal)min, (decimal)max);
-		}
-
-		private void SetUpDownControlMinMaxAndValue(NumericUpDown upDownControl, decimal min, decimal max)
-		{
-			upDownControl.Minimum = (min == WarFoundryCore.INFINITY ? unit.Size : min);
-			upDownControl.Maximum = (max == WarFoundryCore.INFINITY ? unit.Size : max);
-			upDownControl.Value = upDownControl.Value;
-		}
-
-		private void rbEquipAll_CheckedChanged(object sender, EventArgs e)
-		{
-			bool equipAll = rbEquipAll.Checked;
-			numeric.Enabled = !equipAll;
-			percentage.Enabled = !equipAll;
-
-			if (equipAll)
-			{
-				numeric.Value = unit.Size;
-				percentage.Value = 100;
-			}
-
-			radioCheckedChanged(sender, e);
-		}
-
-		private void percentage_ValueChanged(object sender, EventArgs e)
-		{
-			SetNumericValueFromPercentage();
-			rbEquipAll.Checked = (percentage.Value == 100 && !rbNumeric.Checked);
-			OnValueChanged();
-		}
-
-		private void SetNumericValueFromPercentage()
-		{
-			double percent = (double)percentage.Value;
-			numeric.Value = CalculateNumericValueFromPercentage(percent);
-		}
-
-		private decimal CalculateNumericValueFromPercentage(double percent)
-		{
-			return (decimal) IBBMath.Round(unit.Size * (percent / 100.0), equip.RoundNumberUp);
-		}
-
-		private void numeric_ValueChanged(object sender, EventArgs e)
-		{
-			SetPercentageValueFromNumeric();
-			OnValueChanged();
-		}
-
-		private void SetPercentageValueFromNumeric()
-		{
-			int number = (int)numeric.Value;
-			percentage.Value = CalcualtePercentageValueFromNumber(number);
-		}
-
-		private decimal CalcualtePercentageValueFromNumber(int number)
-		{
-			decimal percent = 0;
-
-			if (number > 0)
-			{
-				percent = (decimal) Math.Round((number / (unit.Size * 1.0)) * 100, 1);
-			}
-			else if (number == WarFoundryCore.INFINITY)
-			{
-				percent = 100;
-			}
-
-			return percent;
-		}
-
-		public double EquipmentAmount
-		{
-			get
-			{
-				double val = 0;
-
-				if (rbNumeric.Checked)
-				{
-					val = (double) numeric.Value;
-				}
-				else if (rbPercentage.Checked)
-				{
-					val = (double) percentage.Value;
-				}
-				else if (rbEquipAll.Checked)
-				{
-					val = WarFoundryCore.INFINITY;
-				}
-				else
-				{
-					val = 0;
-				}
-
-				return val;
-			}
-		}
-
-		public bool IsRatioEquipmentAmount
-		{
-			get
-			{
-				return rbPercentage.Checked;
-			}
-		}
-
-		public void SetUnitEquipmentItemAmount(double equipAmountNum, bool isRatio)
-		{
-			if (isRatio)
-			{
-				percentage.Value = (decimal)equipAmountNum;
-			}
-			else if (equipAmountNum == WarFoundryCore.INFINITY)
-			{
-				rbEquipAll.Checked = true;
-			}
-			else
-			{
-				numeric.Value = (int)equipAmountNum;
-			}
-		}
-
-		private void radioCheckedChanged(object sender, EventArgs e)
-		{
-			OnValueChanged();
-		}
-	}
-}
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Drawing;
+using System.Data;
+using System.Text;
+using System.Windows.Forms;
+using IBBoard.Lang;
+using IBBoard.WarFoundry.API;
+using IBBoard.WarFoundry.API.Objects;
+
+namespace IBBoard.WarFoundry.GUI.WinForms.UI
+{
+	public partial class EquipmentAmountControl : UserControl
+	{
+		private Unit unit;
+		private UnitEquipmentItem equip;
+
+		public EquipmentAmountControl()
+		{
+			InitializeComponent();
+		}
+
+		public void SetUnit(Unit equipUnit)
+		{
+			unit = equipUnit;
+		}
+
+		public void SetUnitEquipmentItem(UnitEquipmentItem unitEquipment)
+		{
+			equip = unitEquipment;
+			SetWidgetValues();
+			SetUnitEquipmentItemAmount();
+		}
+
+		public event EventHandler ValueChanged;
+
+		private void OnValueChanged()
+		{
+			if (ValueChanged != null)
+			{
+				ValueChanged(this, new EventArgs());
+			}
+		}
+
+		private void SetWidgetValues()
+		{
+			if (equip != null)
+			{
+				if (equip.IsRatioLimit)
+				{
+					double minPercent = equip.MinPercentage;
+					double maxPercent = equip.MaxPercentage;
+					int minNumber = (int) CalculateNumericValueFromPercentage(minPercent);
+					int maxNumber = (int) CalculateNumericValueFromPercentage(maxPercent);
+					SetUpDownControlMinMaxes(minPercent, maxPercent, minNumber, maxNumber);
+					percentage.Value = (decimal) minPercent;
+					rbEquipAll.Enabled = maxPercent == 100;
+
+					if (minPercent == 100)
+					{
+						rbEquipAll.Checked = true;
+						percentage.Enabled = false;
+						rbPercentage.Enabled = false;
+						numeric.Enabled = false;
+						rbNumeric.Enabled = false;
+					}
+					else
+					{
+						rbPercentage.Checked = true;
+						percentage.Enabled = true;
+						rbPercentage.Enabled = true;
+						numeric.Enabled = true;
+						rbNumeric.Enabled = true;
+					}
+				}
+				else
+				{
+					percentage.Enabled = false;
+					rbPercentage.Enabled = false;
+					int minNumber = equip.MinNumber;
+					int maxNumber = equip.MaxNumber;
+					double minPercent = (double) CalcualtePercentageValueFromNumber(minNumber);
+					double maxPercent = (double) CalcualtePercentageValueFromNumber(maxNumber);
+					SetUpDownControlMinMaxes(minPercent, maxPercent, minNumber, maxNumber);
+					numeric.Value = (minNumber == WarFoundryCore.INFINITY ? unit.Size : minNumber);
+					rbEquipAll.Enabled = maxNumber == WarFoundryCore.INFINITY;
+
+					if (minNumber == WarFoundryCore.INFINITY)
+					{
+						rbEquipAll.Checked = true;
+						numeric.Enabled = false;
+						rbNumeric.Enabled = false;
+					}
+					else
+					{
+						rbNumeric.Checked = true;
+						numeric.Enabled = true;
+						rbNumeric.Enabled = true;
+					}
+				}
+			}
+			else
+			{
+				Enabled = false;
+			}
+		}
+
+		private void SetUpDownControlMinMaxes(double minPercent, double maxPercent, int minNumber, int maxNumber)
+		{
+			percentage.ValueChanged -= percentage_ValueChanged;
+			numeric.ValueChanged -= numeric_ValueChanged;
+			SetUpDownControlMinMax(percentage, minPercent, maxPercent);
+			SetUpDownControlMinMax(numeric, (decimal) minNumber, (decimal) maxNumber);
+			percentage.ValueChanged += percentage_ValueChanged;
+			numeric.ValueChanged += numeric_ValueChanged;
+		}
+
+		private void SetUpDownControlMinMax(NumericUpDown upDownControl, double min, double max)
+		{
+			SetUpDownControlMinMax(upDownControl, (decimal)min, (decimal)max);
+		}
+
+		private void SetUpDownControlMinMax(NumericUpDown upDownControl, decimal min, decimal max)
+		{
+			upDownControl.Minimum = (min == WarFoundryCore.INFINITY ? unit.Size : min);
+			upDownControl.Maximum = (max == WarFoundryCore.INFINITY ? unit.Size : max);
+		}
+
+		private void rbEquipAll_CheckedChanged(object sender, EventArgs e)
+		{
+			bool equipAll = rbEquipAll.Checked;
+			numeric.Enabled = !equipAll;
+			percentage.Enabled = !equipAll;
+
+			if (equipAll)
+			{
+				numeric.Value = unit.Size;
+				percentage.Value = 100;
+			}
+
+			radioCheckedChanged(sender, e);
+		}
+
+		private void percentage_ValueChanged(object sender, EventArgs e)
+		{
+			SetNumericValueFromPercentage();
+			rbEquipAll.Checked = (percentage.Value == 100 && !rbNumeric.Checked);
+			OnValueChanged();
+		}
+
+		private void SetNumericValueFromPercentage()
+		{
+			double percent = (double)percentage.Value;
+			numeric.Value = CalculateNumericValueFromPercentage(percent);
+		}
+
+		private decimal CalculateNumericValueFromPercentage(double percent)
+		{
+			return (decimal) IBBMath.Round(unit.Size * (percent / 100.0), equip.RoundNumberUp);
+		}
+
+		private void numeric_ValueChanged(object sender, EventArgs e)
+		{
+			SetPercentageValueFromNumeric();
+			OnValueChanged();
+		}
+
+		private void SetPercentageValueFromNumeric()
+		{
+			int number = (int)numeric.Value;
+			percentage.Value = CalcualtePercentageValueFromNumber(number);
+		}
+
+		private decimal CalcualtePercentageValueFromNumber(int number)
+		{
+			decimal percent = 0;
+
+			if (number > 0)
+			{
+				percent = (decimal) Math.Round((number / (unit.Size * 1.0)) * 100, 1);
+			}
+			else if (number == WarFoundryCore.INFINITY)
+			{
+				percent = 100;
+			}
+
+			return percent;
+		}
+
+		public double EquipmentAmount
+		{
+			get
+			{
+				double val = 0;
+
+				if (rbNumeric.Checked)
+				{
+					val = (double) numeric.Value;
+				}
+				else if (rbPercentage.Checked)
+				{
+					val = (double) percentage.Value;
+				}
+				else if (rbEquipAll.Checked)
+				{
+					val = WarFoundryCore.INFINITY;
+				}
+				else
+				{
+					val = 0;
+				}
+
+				return val;
+			}
+		}
+
+		public bool IsRatioEquipmentAmount
+		{
+			get
+			{
+				return rbPercentage.Checked;
+			}
+		}
+
+		private void SetUnitEquipmentItemAmount()
+		{
+			double equipAmountNum = unit.GetEquipmentAmount(equip);
+
+			if (equipAmountNum > 0)
+			{
+				bool isRatio = unit.GetEquipmentAmountIsRatio(equip);
+
+				if (isRatio)
+				{
+					percentage.Value = (decimal) equipAmountNum;
+				}
+				else if (equipAmountNum == WarFoundryCore.INFINITY)
+				{
+					rbEquipAll.Checked = true;
+				}
+				else
+				{
+					numeric.Value = (int) equipAmountNum;
+				}
+			}
+		}
+
+		private void radioCheckedChanged(object sender, EventArgs e)
+		{
+			OnValueChanged();
+		}
+	}
+}