Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
diff FrmNewUnitEquipment.cs @ 8:755e60be28be
Re #61 - Complete structure of WarFoundry API objects
* Update to using UnitEquipmentItem where properties have moved from EquipmentItem
* Add UnitEquipmentChoice as replacement for UnitEquipmentItemObj
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 05 Apr 2009 13:50:41 +0000 |
parents | 8935971e307c |
children | 19bdbb80999c |
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--- a/FrmNewUnitEquipment.cs Sat Mar 07 21:08:31 2009 +0000 +++ b/FrmNewUnitEquipment.cs Sun Apr 05 13:50:41 2009 +0000 @@ -189,21 +189,20 @@ private void setValue() { UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem; - EquipmentItem equip = equipItem.EquipmentItem; if (cbEquipAll.Checked) { - commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equip, -1)); + commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equipItem, -1)); } else { - if (equip.IsRatioLimit) + if (equipItem.IsRatioLimit) { - commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equip, (float)((double)numEquipAmount.Value / 100.0))); + commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equipItem, (double)numEquipAmount.Value / 100.0)); } else { - commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equip, (float)numEquipAmount.Value)); + commandStack.Execute(new SetUnitEquipmentAmountCommand(unit, equipItem, (double)numEquipAmount.Value)); } } } @@ -215,7 +214,7 @@ private void cbEquipAll_CheckedChanged(object sender, System.EventArgs e) { - numEquipAmount.Enabled = ((UnitEquipmentItem)listItems.SelectedItem).EquipmentItem.MinNumber != -1 && !cbEquipAll.Checked; + numEquipAmount.Enabled = ((UnitEquipmentItem)listItems.SelectedItem).MinNumber != -1 && !cbEquipAll.Checked; setOkayButton(); } @@ -230,13 +229,12 @@ if (listItems.SelectedIndex > -1) { UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem; - EquipmentItem equip = equipItem.EquipmentItem; required = equipItem.IsRequired; - if (equip.IsRatioLimit) + if (equipItem.IsRatioLimit) { - numEquipAmount.Minimum = (decimal)Math.Round(equip.MinNumber * 100, 2); - numEquipAmount.Maximum = (decimal)Math.Round(equip.MaxNumber * 100, 2); + numEquipAmount.Minimum = (decimal)Math.Round(equipItem.MinNumber * 100.0, 2); + numEquipAmount.Maximum = (decimal)Math.Round(equipItem.MaxNumber * 100.0, 2); numEquipAmount.Value = numEquipAmount.Minimum; cbEquipAll.Enabled = false; lblPercent.Visible = true; @@ -244,11 +242,11 @@ } else { - numEquipAmount.Minimum = (decimal)(equip.MinNumber != -1 ? equip.MinNumber : unit.Size); - numEquipAmount.Maximum = (decimal)(equip.MaxNumber != -1 ? equip.MaxNumber : unit.Size); + numEquipAmount.Minimum = (decimal)(equipItem.MinNumber != -1 ? equipItem.MinNumber : unit.Size); + numEquipAmount.Maximum = (decimal)(equipItem.MaxNumber != -1 ? equipItem.MaxNumber : unit.Size); numEquipAmount.Value = numEquipAmount.Minimum; - cbEquipAll.Enabled = equip.MinNumber != -1; - cbEquipAll.Checked = equip.MinNumber == -1; + cbEquipAll.Enabled = equipItem.MinNumber != -1; + cbEquipAll.Checked = equipItem.MinNumber == -1; numEquipAmount.Width = 144; } }