Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
diff FrmEditUnitEquipment.cs @ 80:c243b043aa62
Re #179: Make sure that translations are used throughout UI
* Put names back on menu items
* Add some more translation calls
* Make some extra items translatable
* Update English translation file
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Wed, 21 Oct 2009 20:11:18 +0000 |
parents | 712915de47fd |
children | 0bb9f40d44eb |
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--- a/FrmEditUnitEquipment.cs Sun Oct 11 19:57:13 2009 +0000 +++ b/FrmEditUnitEquipment.cs Wed Oct 21 20:11:18 2009 +0000 @@ -7,6 +7,8 @@ using System.ComponentModel; using System.Windows.Forms; using IBBoard.Commands; +using IBBoard.Windows.Forms; +using IBBoard.Windows.Forms.I18N; using IBBoard.WarFoundry.API; using IBBoard.WarFoundry.API.Commands; using IBBoard.WarFoundry.API.Objects; @@ -21,9 +23,9 @@ private Unit unit; private UnitEquipmentItem equipItem; private CommandStack commandStack; - private System.Windows.Forms.Label lblAmount; - private System.Windows.Forms.Button bttnCancel; - private System.Windows.Forms.Button bttnOkay; + private IBBLabel lblAmount; + private IBBButton bttnCancel; + private IBBButton bttnOkay; private IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl equipmentAmount; /// <summary> /// Required designer variable. @@ -36,6 +38,7 @@ this.unit = unit; this.equipItem = equipItem; InitializeComponent(); + ControlTranslator.TranslateControls(Controls); this.Text = equipItem.Name + " for " + unit.Name; equipmentAmount.SetUnit(unit); equipmentAmount.SetUnitEquipmentItem(equipItem); @@ -64,9 +67,9 @@ /// </summary> private void InitializeComponent() { - this.lblAmount = new System.Windows.Forms.Label(); - this.bttnCancel = new System.Windows.Forms.Button(); - this.bttnOkay = new System.Windows.Forms.Button(); + this.lblAmount = new IBBLabel(); + this.bttnCancel = new IBBButton(); + this.bttnOkay = new IBBButton(); this.equipmentAmount = new IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl(); this.SuspendLayout(); //