Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
view translations/en.translation @ 244:2c3474d652e1
Re #360: Add WinForms UI for adding contained units
* Update UI (unit tree and unit creation dialog) so that we can add contained units
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 14 Apr 2012 20:48:13 +0100 |
parents | dd893a582184 |
children |
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<?xml version="1.0" encoding="UTF-8"?> <translations xmlns="http://ibboard.co.uk/translation" lang="en"> <translation id="menuFile">&File</translation> <translation id="menuEdit">&Edit</translation> <translation id="menuHelp">&Help</translation> <translation id="miNewArmy">&Create army</translation> <translation id="miOpenArmy">&Open army</translation> <translation id="miSaveArmy">&Save army</translation> <translation id="miSaveArmyAs">Save army &as...</translation> <translation id="miExportArmyAs">&Export army</translation> <translation id="miExportArmyAsBasicHTML">Basic HTML</translation> <translation id="miExportArmyAsBasicXml">XML...</translation> <translation id="miCloseArmy">&Close army</translation> <translation id="miReloadFiles">&Reload files</translation> <translation id="miExit">E&xit</translation> <translation id="miUndo">&Undo</translation> <translation id="miRedo">&Redo</translation> <translation id="miEditArmy">&Edit army</translation> <translation id="miPreferences">&Preferences</translation> <translation id="miAbout">&About</translation> <translation id="bttnOkay">OK</translation> <translation id="bttnCancel">Cancel</translation> <translation id="bttnNewArmy">Create army</translation> <translation id="bttnOpenArmy">Open army</translation> <translation id="bttnSaveArmy">Save army</translation> <translation id="bttnUndo">Undo</translation> <translation id="bttnRedo">Redo</translation> <translation id="ArmyTree">Army Tree</translation> <translation id="bttnAdd">&Add unit</translation> <translation id="bttnDelete">&Delete unit</translation> <translation id="bttnEdit">&Edit</translation> <translation id="miDeleteUnit">&Delete unit</translation> <translation id="miEditUnit">&Edit unit</translation> <translation id="miAddUnit">&Add unit</translation> <translation id="openArmyDialog">Open Army</translation> <translation id="saveArmyDialog">Save Army</translation> <translation id="armyFileFilter">WarFoundry Army Files (*.army)</translation> <translation id="PointsLocalisationAbbrevSingle">pt</translation> <translation id="PointsLocalisationAbbrevPlural">pts</translation> <translation id="PointsLocalisationNameSingle">point</translation> <translation id="PointsLocalisationNamePlural">points</translation> <translation id="statusPanelPoints">{0} {1} / {2} {3}</translation> <translation id="statusPanelPointsToolTip">Current army points value</translation> <translation id="defaultUnitName">Unit of {0} {1}</translation> <translation id="FrmNewArmy">Create new army</translation> <translation id="lblGameSystem">Game systems:</translation> <translation id="lblRaceList">Races:</translation> <translation id="lblArmyName">Army name:</translation> <translation id="lblArmySize">Army size:</translation> <translation id="bttnSelectRace">Create army</translation> <translation id="newArmyNoGameSystems">WarFoundry couldn't find any game system data. Please check the logs for errors and ensure you have some game system data files in the "data" folder.</translation> <translation id="FrmEditArmy">Edit Army</translation> <translation id="FrmNewUnit">Add New {0} Choice</translation> <translation id="lblUnitList">Unit types:</translation> <translation id="bttnSelectUnit">Create unit</translation> <translation id="FrmNewUnitEquipment">New equipment for {0}</translation> <translation id="FrmReplaceUnitEquipment">Replace {0} with new equipment</translation> <translation id="lblAmount">Amount:</translation> <translation id="lblItem">Equipment Item:</translation> <translation id="rbEquipAll">Equip All</translation> <translation id="equipPercentageTooLarge">The current percentage ({0}%) was larger than the maximum for the equipment item ({1}%). The maximum value will be used instead.</translation> <translation id="equipPercentageTooLargeTitle">Equipment percentage too large</translation> <translation id="equipPercentageTooSmall">The current percentage ({0}%) was smaller than the minimum for the equipment item ({1}%). The minimum value will be used instead.</translation> <translation id="equipPercentageTooSmallTitle">Equipment percentage too small</translation> <translation id="equipNumberTooLarge">The current amount ({0}) was larger than the maximum for the equipment item ({1}). The maximum value will be used instead.</translation> <translation id="equipNumberTooLargeTitle">Equipment amount too large</translation> <translation id="equipNumberTooSmall">The current amount ({0}) was smaller than the minimum for the equipment item ({1}). The minimum value will be used instead.</translation> <translation id="equipNumberTooSmallTitle">Equipment amount too small</translation> <translation id="FrmEditUnitEquipment">Edit {0} for {1}</translation> <translation id="removeRequiredEquipmentText">This item is required and cannot be removed. It must have a quantity of at least one or be replaced by an alternative.</translation> <translation id="removeRequiredEquipmentTitle">Cannot remove required item</translation> <translation id="removeEquipmentText">This will remove the item from the unit. Continue?</translation> <translation id="removeEquipmentTitle">Confirm equipment removal</translation> <translation id="FrmAbout">About WarFoundry</translation> <translation id="lblVersion">Version: {0}</translation> <translation id="developersPage">Developers</translation> <translation id="testersPage">Testers</translation> <translation id="translatorsPage">Translators</translation> <translation id="FrmUnit">{0} ({1})</translation> <translation id="FrmUnitlblPoints">({0} {1})</translation> <translation id="lblUnitSize">Unit size:</translation> <translation id="StatLineName">Type Name</translation> <translation id="lblEquip">Equipment:</translation> <translation id="bttnAddWeapon">Add</translation> <translation id="lblAbilities">Abilities:</translation> <translation id="lblNotes">Notes:</translation> <translation id="bttnRemoveWeapon">Remove</translation> <translation id="bttnReplaceWeapon">Replace</translation> <translation id="bttnEditWeapon">Edit</translation> <translation id="equipmentAmountWithCost">{0} ({1} at {2}{3} each)</translation> <translation id="equipmentAmountWithZeroCost">{0} ({1} for free)</translation> <translation id="equipmentChoiceAmountAll">For all ({1})</translation> <translation id="equipmentChoiceAmountPercentage">For {0}% ({1})</translation> <translation id="equipmentChoiceAmountNumber">{0}</translation> <translation id="InvalidRaceFileBoxTitle">Invalid race file</translation> <translation id="InvalidArmyFileBoxTitle">Invalid army file</translation> <translation id="SaveChangesQuestion">The army "{0}" has been modified. Save changes before closing army?</translation> <translation id="SaveChangesTitle">Unsaved changes</translation> <translation id="SaveFailed">WarFoundry was unable to save the file. Please check the log for more details</translation> <translation id="SaveFailedTitle">File save failed</translation> <translation id="armyHtmlOutputBodyHeader">{0} - {1}pts</translation> <translation id="armyHtmlOutputTableHeaderUnitName">Name</translation> <translation id="armyHtmlOutputTableHeaderUnitNotes">Notes</translation> <translation id="armyHtmlOutputTableHeaderUnitPoints">Points</translation> <translation id="armyHtmlExportEquipAmountAll">all ({1})</translation> <translation id="armyHtmlExportEquipAmountPercentage">{0}% ({1})</translation> <translation id="armyHtmlExportEquipAmountNumber">{0}</translation> <translation id="armyHtmlExportEquipAmountRatio">{0} for {1}</translation> <translation id="equipmentAmountAll">all ({1})</translation> <translation id="equipmentAmountPercentage">{0}% ({1})</translation> <translation id="equipmentAmountNumber">{0}</translation> <translation id="setEquipmentAmountCommandDescription">Set {0} amount for {1} to {2}</translation> <translation id="setEquipmentAmountCommandUndoDescription">Set {0} amount for {1} to {2}</translation> <translation id="replaceUnitEquipmentCommandDescription">Replace {0} with {1} for {2}</translation> <translation id="replaceUnitEquipmentCommandUndoDescription">Replace {0} with {1} for {2}</translation> <translation id="createAndAddUnitCommandDescription">Add unit of {0}</translation> <translation id="createAndAddUnitCommandUndoDescription">Remove unit of {0}</translation> <translation id="removeUnitCommandDescription">Remove {0}</translation> <translation id="removeUnitCommandUndoDescription">Re-add {0}</translation> <translation id="setUnitNameCommandDescription">Rename "{0}" to "{1}"</translation> <translation id="setUnitNameCommandUndoDescription">Rename "{0}" to "{1}"</translation> <translation id="setUnitSizeCommandDescription">Set size of {0} to {1}</translation> <translation id="setUnitSizeCommandUndoDescription">Set size of {0} to {1}</translation> <translation id="requirementAND">{0}; and {1}</translation> <translation id="requirementOR">{0}; or {1}</translation> <translation id="requirementUnitExcludes">{0} can only be taken if none of the following are taken: {1}</translation> <translation id="requirementUnitMaxNumber">{1} can only be taken {0} times</translation> <translation id="requirementUnitMinNumber">{1} must be taken at least {0} times</translation> <translation id="requirementUnitTypeAtLeastSingle">{1} {0}</translation> <translation id="requirementUnitTypeAtLeastJoiner">{0}, {1}</translation> <translation id="requirementUnitTypeAtLeast">{0} can only be taken if the following are taken: {1}</translation> <translation id="FrmPreferences">Preferences</translation> <translation id="languagePrefSection">Language</translation> <translation id="lblLanguage">Language:</translation> <translation id="languagesGroup">Language</translation> <translation id="GameSystemFilesReloaded">Game system and race files reloaded</translation> <translation id="treeNodeText">{0} ({1} {2})</translation> <translation id="setUnitEquipmentItemName">( {0} {1} each)</translation> <translation id="FailedRequirementMessage">Army Requirement Failures</translation> <translation id="mbErrorCompileFailed">Failed to compile XSL translation</translation> <translation id="mbErrorXSLTFailed">Failed to load XSL translation</translation> <translation id="mbErrorFileNotFoundFailed">Failed to load XSL translation</translation> <translation id="mbErrorIOFailed">Failed to output file</translation> <translation id="mbErrorFailed">Failed to export</translation> </translations>