view translations/en.translation @ 244:2c3474d652e1

Re #360: Add WinForms UI for adding contained units * Update UI (unit tree and unit creation dialog) so that we can add contained units
author IBBoard <dev@ibboard.co.uk>
date Sat, 14 Apr 2012 20:48:13 +0100
parents dd893a582184
children
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<?xml version="1.0" encoding="UTF-8"?>
<translations xmlns="http://ibboard.co.uk/translation" lang="en">
	<translation id="menuFile">&amp;File</translation>
	<translation id="menuEdit">&amp;Edit</translation>
	<translation id="menuHelp">&amp;Help</translation>
	<translation id="miNewArmy">&amp;Create army</translation>
	<translation id="miOpenArmy">&amp;Open army</translation>
	<translation id="miSaveArmy">&amp;Save army</translation>
	<translation id="miSaveArmyAs">Save army &amp;as...</translation>
	<translation id="miExportArmyAs">&amp;Export army</translation>
	<translation id="miExportArmyAsBasicHTML">Basic HTML</translation>
	<translation id="miExportArmyAsBasicXml">XML...</translation>
	<translation id="miCloseArmy">&amp;Close army</translation>
	<translation id="miReloadFiles">&amp;Reload files</translation>
	<translation id="miExit">E&amp;xit</translation>
	<translation id="miUndo">&amp;Undo</translation>
	<translation id="miRedo">&amp;Redo</translation>
	<translation id="miEditArmy">&amp;Edit army</translation>
	<translation id="miPreferences">&amp;Preferences</translation>
	<translation id="miAbout">&amp;About</translation>
	<translation id="bttnOkay">OK</translation>
	<translation id="bttnCancel">Cancel</translation>
	<translation id="bttnNewArmy">Create army</translation>
	<translation id="bttnOpenArmy">Open army</translation>
	<translation id="bttnSaveArmy">Save army</translation>
	<translation id="bttnUndo">Undo</translation>
	<translation id="bttnRedo">Redo</translation>
	<translation id="ArmyTree">Army Tree</translation>
	<translation id="bttnAdd">&amp;Add unit</translation>
	<translation id="bttnDelete">&amp;Delete unit</translation>
	<translation id="bttnEdit">&amp;Edit</translation>
	<translation id="miDeleteUnit">&amp;Delete unit</translation>
	<translation id="miEditUnit">&amp;Edit unit</translation>
	<translation id="miAddUnit">&amp;Add unit</translation>
	<translation id="openArmyDialog">Open Army</translation>
	<translation id="saveArmyDialog">Save Army</translation>
	<translation id="armyFileFilter">WarFoundry Army Files (*.army)</translation>
	<translation id="PointsLocalisationAbbrevSingle">pt</translation>
	<translation id="PointsLocalisationAbbrevPlural">pts</translation>
	<translation id="PointsLocalisationNameSingle">point</translation>
	<translation id="PointsLocalisationNamePlural">points</translation>
	<translation id="statusPanelPoints">{0} {1} / {2} {3}</translation>
	<translation id="statusPanelPointsToolTip">Current army points value</translation>
	<translation id="defaultUnitName">Unit of {0} {1}</translation>
	<translation id="FrmNewArmy">Create new army</translation>
	<translation id="lblGameSystem">Game systems:</translation>
	<translation id="lblRaceList">Races:</translation>
	<translation id="lblArmyName">Army name:</translation>
	<translation id="lblArmySize">Army size:</translation>
	<translation id="bttnSelectRace">Create army</translation>
	<translation id="newArmyNoGameSystems">WarFoundry couldn't find any game system data.
Please check the logs for errors and ensure you have some game system data files in the "data" folder.</translation>
	<translation id="FrmEditArmy">Edit Army</translation>
	<translation id="FrmNewUnit">Add New {0} Choice</translation>
	<translation id="lblUnitList">Unit types:</translation>
	<translation id="bttnSelectUnit">Create unit</translation>
	<translation id="FrmNewUnitEquipment">New equipment for {0}</translation>
	<translation id="FrmReplaceUnitEquipment">Replace {0} with new equipment</translation>	
	<translation id="lblAmount">Amount:</translation>
	<translation id="lblItem">Equipment Item:</translation>
	<translation id="rbEquipAll">Equip All</translation>
	<translation id="equipPercentageTooLarge">The current percentage ({0}%) was larger than the maximum for the equipment item ({1}%). The maximum value will be used instead.</translation>
	<translation id="equipPercentageTooLargeTitle">Equipment percentage too large</translation>
	<translation id="equipPercentageTooSmall">The current percentage ({0}%) was smaller than the minimum for the equipment item ({1}%). The minimum value will be used instead.</translation>
	<translation id="equipPercentageTooSmallTitle">Equipment percentage too small</translation>
	<translation id="equipNumberTooLarge">The current amount ({0}) was larger than the maximum for the equipment item ({1}). The maximum value will be used instead.</translation>
	<translation id="equipNumberTooLargeTitle">Equipment amount too large</translation>
	<translation id="equipNumberTooSmall">The current amount ({0}) was smaller than the minimum for the equipment item ({1}). The minimum value will be used instead.</translation>
	<translation id="equipNumberTooSmallTitle">Equipment amount too small</translation>
	<translation id="FrmEditUnitEquipment">Edit {0} for {1}</translation>
	<translation id="removeRequiredEquipmentText">This item is required and cannot be removed. It must have a quantity of at least one or be replaced by an alternative.</translation>
	<translation id="removeRequiredEquipmentTitle">Cannot remove required item</translation>
	<translation id="removeEquipmentText">This will remove the item from the unit. Continue?</translation>
	<translation id="removeEquipmentTitle">Confirm equipment removal</translation>
	<translation id="FrmAbout">About WarFoundry</translation>
	<translation id="lblVersion">Version: {0}</translation>
	<translation id="developersPage">Developers</translation>
	<translation id="testersPage">Testers</translation>
	<translation id="translatorsPage">Translators</translation>
	<translation id="FrmUnit">{0} ({1})</translation>
	<translation id="FrmUnitlblPoints">({0} {1})</translation>
	<translation id="lblUnitSize">Unit size:</translation>
	<translation id="StatLineName">Type Name</translation>
	<translation id="lblEquip">Equipment:</translation>
	<translation id="bttnAddWeapon">Add</translation>
	<translation id="lblAbilities">Abilities:</translation>
	<translation id="lblNotes">Notes:</translation>
	<translation id="bttnRemoveWeapon">Remove</translation>
	<translation id="bttnReplaceWeapon">Replace</translation>
	<translation id="bttnEditWeapon">Edit</translation>
	<translation id="equipmentAmountWithCost">{0} ({1} at {2}{3} each)</translation>
	<translation id="equipmentAmountWithZeroCost">{0} ({1} for free)</translation>
	<translation id="equipmentChoiceAmountAll">For all ({1})</translation>
	<translation id="equipmentChoiceAmountPercentage">For {0}% ({1})</translation>
	<translation id="equipmentChoiceAmountNumber">{0}</translation>
	<translation id="InvalidRaceFileBoxTitle">Invalid race file</translation>
	<translation id="InvalidArmyFileBoxTitle">Invalid army file</translation>
	<translation id="SaveChangesQuestion">The army "{0}" has been modified.
Save changes before closing army?</translation>
	<translation id="SaveChangesTitle">Unsaved changes</translation>
	<translation id="SaveFailed">WarFoundry was unable to save the file. Please check the log for more details</translation>
	<translation id="SaveFailedTitle">File save failed</translation>
	<translation id="armyHtmlOutputBodyHeader">{0} - {1}pts</translation>
	<translation id="armyHtmlOutputTableHeaderUnitName">Name</translation>
	<translation id="armyHtmlOutputTableHeaderUnitNotes">Notes</translation>
	<translation id="armyHtmlOutputTableHeaderUnitPoints">Points</translation>
	<translation id="armyHtmlExportEquipAmountAll">all ({1})</translation>
	<translation id="armyHtmlExportEquipAmountPercentage">{0}% ({1})</translation>
	<translation id="armyHtmlExportEquipAmountNumber">{0}</translation>
	<translation id="armyHtmlExportEquipAmountRatio">{0} for {1}</translation>
	<translation id="equipmentAmountAll">all ({1})</translation>
	<translation id="equipmentAmountPercentage">{0}% ({1})</translation>
	<translation id="equipmentAmountNumber">{0}</translation>
	<translation id="setEquipmentAmountCommandDescription">Set {0} amount for {1} to {2}</translation>
	<translation id="setEquipmentAmountCommandUndoDescription">Set {0} amount for {1} to {2}</translation>
	<translation id="replaceUnitEquipmentCommandDescription">Replace {0} with {1} for {2}</translation>
	<translation id="replaceUnitEquipmentCommandUndoDescription">Replace {0} with {1} for {2}</translation>
	<translation id="createAndAddUnitCommandDescription">Add unit of {0}</translation>
	<translation id="createAndAddUnitCommandUndoDescription">Remove unit of {0}</translation>
	<translation id="removeUnitCommandDescription">Remove {0}</translation>
	<translation id="removeUnitCommandUndoDescription">Re-add {0}</translation>
	<translation id="setUnitNameCommandDescription">Rename "{0}" to "{1}"</translation>
	<translation id="setUnitNameCommandUndoDescription">Rename "{0}" to "{1}"</translation>
	<translation id="setUnitSizeCommandDescription">Set size of {0} to {1}</translation>
	<translation id="setUnitSizeCommandUndoDescription">Set size of {0} to {1}</translation>
	<translation id="requirementAND">{0}; and {1}</translation>
	<translation id="requirementOR">{0}; or {1}</translation>
	<translation id="requirementUnitExcludes">{0} can only be taken if none of the following are taken: {1}</translation>
	<translation id="requirementUnitMaxNumber">{1} can only be taken {0} times</translation>
	<translation id="requirementUnitMinNumber">{1} must be taken at least {0} times</translation>
	<translation id="requirementUnitTypeAtLeastSingle">{1} {0}</translation>
	<translation id="requirementUnitTypeAtLeastJoiner">{0}, {1}</translation>
	<translation id="requirementUnitTypeAtLeast">{0} can only be taken if the following are taken: {1}</translation>
	<translation id="FrmPreferences">Preferences</translation>
	<translation id="languagePrefSection">Language</translation>
	<translation id="lblLanguage">Language:</translation>
	<translation id="languagesGroup">Language</translation>
	<translation id="GameSystemFilesReloaded">Game system and race files reloaded</translation>
	<translation id="treeNodeText">{0} ({1} {2})</translation>
	<translation id="setUnitEquipmentItemName">( {0} {1} each)</translation>
	<translation id="FailedRequirementMessage">Army Requirement Failures</translation>
	<translation id="mbErrorCompileFailed">Failed to compile XSL translation</translation>
	<translation id="mbErrorXSLTFailed">Failed to load XSL translation</translation>
	<translation id="mbErrorFileNotFoundFailed">Failed to load XSL translation</translation>
	<translation id="mbErrorIOFailed">Failed to output file</translation>
	<translation id="mbErrorFailed">Failed to export</translation>
</translations>