view translations/en.translation @ 55:346b4ac34997

Re #163: Unit cost on unit dialog * Prevent overlap of labels no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Sat, 19 Sep 2009 10:48:46 +0000
parents ffb49ec86df7
children c243b043aa62
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<?xml version="1.0" encoding="ISO-8859-1"?>
<translations xmlns="http://ibboard.co.uk/translation" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en">
<translation id="menuFile">&amp;File</translation>
<translation id="menuEdit">&amp;Edit</translation>
<translation id="menuHelp">&amp;Help</translation>
<translation id="miNewArmy">&amp;Create army</translation>
<translation id="miOpenArmy">&amp;Open army</translation>
<translation id="miExit">E&amp;xit</translation>
<translation id="miAbout">&amp;About</translation>
<translation id="miSaveArmy">&amp;Save army</translation>
<translation id="miSaveArmyAs">Save army &amp;as...</translation>
<translation id="miCloseArmy">&amp;Close army</translation>
<translation id="miChangeSystem">Change &amp;game system</translation>
<translation id="miUndo">&amp;Undo</translation>
<translation id="miRedo">&amp;Redo</translation>
<translation id="armyFileFilter">WarFoundry Army Files (*.army)</translation>
<translation id="bttnSelectRace">Create army</translation>
<translation id="bttnCancel">Cancel</translation>
<translation id="bttnSelectUnit">Create unit</translation>
<translation id="lblUnitList">Unit types:</translation>
<translation id="lblRaceList">Races:</translation>
<translation id="lblArmyName">Army name:</translation>
<translation id="bttnSelectSystem">Select system</translation>
<translation id="lblSystemList">Game systems:</translation>
<translation id="FrmSelectSystem">Game system selection</translation>
<translation id="ArmyTree">Army tree</translation>
<translation id="FrmNewArmy">Create new army</translation>
<translation id="saveArmyDialog">Save army</translation>
<translation id="lblArmySize">Army size:</translation>
<translation id="defaultUnitName">Unit of {0} {1}</translation>
<translation id="bttnNewArmy">Create army</translation>
<translation id="bttnOpenArmy">Open army</translation>
<translation id="bttnSaveArmy">Save army</translation>
<translation id="statusPanelPoints">{0} pts / {1} pts</translation>
<translation id="miReloadFiles">&amp;Reload files</translation>
<translation id="miDebugWindow">&amp;Debug information</translation>
<translation id="FrmNewUnit">Add New {0} Choice</translation>
</translations>