view UI/EquipmentAmountControl.Designer.cs @ 117:468a41d79b10

Fixes #237: loading race after choise of race bug * Don't add buttons when game system changes * Add buttons on army change when the categories have changed * Store the game system before we do army stuff so that a change in game system doesn't trigger setting the army to null and resetting our buttons (which is what happened before)
author IBBoard <dev@ibboard.co.uk>
date Thu, 07 Jan 2010 20:42:05 +0000
parents 727c1b0e49a6
children e00332dc1618
line wrap: on
line source

namespace IBBoard.WarFoundry.GUI.WinForms.UI
{
	partial class EquipmentAmountControl
	{
		/// <summary> 
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.IContainer components = null;

		/// <summary> 
		/// Clean up any resources being used.
		/// </summary>
		/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
		protected override void Dispose(bool disposing)
		{
			if (disposing && (components != null))
			{
				components.Dispose();
			}
			base.Dispose(disposing);
		}

		#region Component Designer generated code

		/// <summary> 
		/// Required method for Designer support - do not modify 
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			this.rbNumeric = new System.Windows.Forms.RadioButton();
			this.rbPercentage = new System.Windows.Forms.RadioButton();
			this.rbEquipAll = new System.Windows.Forms.RadioButton();
			this.numeric = new System.Windows.Forms.NumericUpDown();
			this.percentage = new System.Windows.Forms.NumericUpDown();
			this.lblPercentSign = new System.Windows.Forms.Label();
			((System.ComponentModel.ISupportInitialize) (this.numeric)).BeginInit();
			((System.ComponentModel.ISupportInitialize) (this.percentage)).BeginInit();
			this.SuspendLayout();
			// 
			// rbNumeric
			// 
			this.rbNumeric.AutoSize = true;
			this.rbNumeric.Enabled = false;
			this.rbNumeric.Location = new System.Drawing.Point(6, 5);
			this.rbNumeric.Name = "rbNumeric";
			this.rbNumeric.Size = new System.Drawing.Size(14, 13);
			this.rbNumeric.TabIndex = 0;
			this.rbNumeric.TabStop = true;
			this.rbNumeric.UseVisualStyleBackColor = true;
			this.rbNumeric.CheckedChanged += new System.EventHandler(this.radioCheckedChanged);
			// 
			// rbPercentage
			// 
			this.rbPercentage.AutoSize = true;
			this.rbPercentage.Enabled = false;
			this.rbPercentage.Location = new System.Drawing.Point(6, 31);
			this.rbPercentage.Name = "rbPercentage";
			this.rbPercentage.Size = new System.Drawing.Size(14, 13);
			this.rbPercentage.TabIndex = 1;
			this.rbPercentage.TabStop = true;
			this.rbPercentage.UseVisualStyleBackColor = true;
			this.rbPercentage.CheckedChanged += new System.EventHandler(this.radioCheckedChanged);
			// 
			// rbEquipAll
			// 
			this.rbEquipAll.AutoSize = true;
			this.rbEquipAll.Enabled = false;
			this.rbEquipAll.Location = new System.Drawing.Point(6, 55);
			this.rbEquipAll.Name = "rbEquipAll";
			this.rbEquipAll.Size = new System.Drawing.Size(66, 17);
			this.rbEquipAll.TabIndex = 2;
			this.rbEquipAll.TabStop = true;
			this.rbEquipAll.Text = "Equip All";
			this.rbEquipAll.UseVisualStyleBackColor = true;
			this.rbEquipAll.CheckedChanged += new System.EventHandler(this.rbEquipAll_CheckedChanged);
			// 
			// numeric
			// 
			this.numeric.Enabled = false;
			this.numeric.Location = new System.Drawing.Point(26, 3);
			this.numeric.Name = "numeric";
			this.numeric.Size = new System.Drawing.Size(120, 20);
			this.numeric.TabIndex = 3;
			this.numeric.ValueChanged += new System.EventHandler(this.numeric_ValueChanged);
			// 
			// percentage
			// 
			this.percentage.DecimalPlaces = 1;
			this.percentage.Enabled = false;
			this.percentage.Location = new System.Drawing.Point(26, 29);
			this.percentage.Name = "percentage";
			this.percentage.Size = new System.Drawing.Size(105, 20);
			this.percentage.TabIndex = 4;
			this.percentage.ValueChanged += new System.EventHandler(this.percentage_ValueChanged);
			// 
			// lblPercentSign
			// 
			this.lblPercentSign.AutoSize = true;
			this.lblPercentSign.Location = new System.Drawing.Point(131, 31);
			this.lblPercentSign.Name = "lblPercentSign";
			this.lblPercentSign.Size = new System.Drawing.Size(15, 13);
			this.lblPercentSign.TabIndex = 5;
			this.lblPercentSign.Text = "%";
			// 
			// EquipmentAmountControl
			// 
			this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
			this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
			this.Controls.Add(this.lblPercentSign);
			this.Controls.Add(this.percentage);
			this.Controls.Add(this.numeric);
			this.Controls.Add(this.rbEquipAll);
			this.Controls.Add(this.rbPercentage);
			this.Controls.Add(this.rbNumeric);
			this.Name = "EquipmentAmountControl";
			this.Size = new System.Drawing.Size(155, 77);
			((System.ComponentModel.ISupportInitialize) (this.numeric)).EndInit();
			((System.ComponentModel.ISupportInitialize) (this.percentage)).EndInit();
			this.ResumeLayout(false);
			this.PerformLayout();

		}

		#endregion

		private System.Windows.Forms.RadioButton rbNumeric;
		private System.Windows.Forms.RadioButton rbPercentage;
		private System.Windows.Forms.RadioButton rbEquipAll;
		private System.Windows.Forms.NumericUpDown numeric;
		private System.Windows.Forms.NumericUpDown percentage;
		private System.Windows.Forms.Label lblPercentSign;
	}
}