Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
view Util/UnitEquipmentChoice.cs @ 36:6ab7ddc038f9
Re #121: Move all code to AGPL
* Move all WinForms code to the GNU Affero General Public License
* fix some copyright dates
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 15 Aug 2009 10:15:00 +0000 |
parents | 3ceb0efd261f |
children | 1576f669b3eb |
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// This file (UnitEquipmentChoice.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.GUI.WinForms.Util { /// <summary> /// A helper object that holds an equipment choice for a unit. /// </summary> public class UnitEquipmentChoice { private Unit unit; private UnitEquipmentItem item; private static Hashtable equipObjs = new Hashtable(); public UnitEquipmentChoice(Unit unit, UnitEquipmentItem unitItem) { this.unit = unit; item = unitItem; } public override string ToString() { return String.Format("{0} (For {1} at {2}pts each)", item.Name, GetAmountString(), item.Cost); } private string GetAmountString() { if (unit.GetEquipmentAmountIsRatio(item)) { return UnitEquipmentRatioSelection.GetEquipmentAmountString(unit.GetEquipmentAmount(item)); } else { return UnitEquipmentNumericSelection.GetEquipmentAmountString(unit.GetEquipmentAmount(item)); } } public UnitEquipmentItem Item { get { return item; } } } }