Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
view FrmNewUnitEquipment.cs @ 242:ea5cb50ebe5e
Fixes #384: Validation warnings don't get cleared when creating new armies
* Check whether army is valid when it changes (also means we validate on load as well as clearing on close)
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 21 Jan 2012 16:51:07 +0000 |
parents | c1a3993297b1 |
children | 7243e6646926 |
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// This file (FrmNewUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Drawing; using System.ComponentModel; using System.Windows.Forms; using IBBoard; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API; using IBBoard.WarFoundry.API.Commands; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Util; using IBBoard.WarFoundry.GUI.WinForms.UI; using IBBoard.WarFoundry.GUI.WinForms.Util; using IBBoard.Windows.Forms; using IBBoard.Windows.Forms.I18N; namespace IBBoard.WarFoundry.GUI.WinForms { /// <summary> /// Summary description for FrmNewUnitEquipment. /// </summary> public class FrmNewUnitEquipment : IBBForm { private Unit unit; private CommandStack commandStack; private IBBLabel lblAmount; private IBBButton bttnCancel; private IBBButton bttnOkay; private IBBLabel lblItem; private System.Windows.Forms.ListBox listItems; private EquipmentAmountControl equipmentAmount; /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.Container components = null; public FrmNewUnitEquipment(Unit unit, CommandStack stack) { commandStack = stack; this.unit = unit; InitializeComponent(); ControlTranslator.TranslateControl(this); this.Text = Translation.GetTranslation("FrmNewUnitEquipment", "new equipment for {0}", unit.Name); object[] items = Arrays.Subtract(UnitEquipmentUtil.GetAllowedEquipmentItems(unit), unit.GetEquipment()); listItems.Items.AddRange(items); equipmentAmount.SetUnit(unit); } /// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose( bool disposing ) { if( disposing ) { if(components != null) { components.Dispose(); } } base.Dispose( disposing ); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.lblAmount = new IBBoard.Windows.Forms.IBBLabel(); this.bttnCancel = new IBBoard.Windows.Forms.IBBButton(); this.bttnOkay = new IBBoard.Windows.Forms.IBBButton(); this.lblItem = new IBBoard.Windows.Forms.IBBLabel(); this.listItems = new System.Windows.Forms.ListBox(); this.equipmentAmount = new IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl(); this.SuspendLayout(); // // lblAmount // this.lblAmount.Location = new System.Drawing.Point(12, 80); this.lblAmount.Name = "lblAmount"; this.lblAmount.Size = new System.Drawing.Size(68, 77); this.lblAmount.TabIndex = 2; this.lblAmount.Text = "amount"; this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight; // // bttnCancel // this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System; this.bttnCancel.Location = new System.Drawing.Point(158, 162); this.bttnCancel.Name = "bttnCancel"; this.bttnCancel.Size = new System.Drawing.Size(75, 23); this.bttnCancel.TabIndex = 3; this.bttnCancel.Text = "cancel"; this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click); // // bttnOkay // this.bttnOkay.Enabled = false; this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System; this.bttnOkay.Location = new System.Drawing.Point(12, 162); this.bttnOkay.Name = "bttnOkay"; this.bttnOkay.Size = new System.Drawing.Size(75, 23); this.bttnOkay.TabIndex = 4; this.bttnOkay.Text = "okay"; this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click); // // lblItem // this.lblItem.Location = new System.Drawing.Point(12, 8); this.lblItem.Name = "lblItem"; this.lblItem.Size = new System.Drawing.Size(68, 69); this.lblItem.TabIndex = 6; this.lblItem.Text = "item"; this.lblItem.TextAlign = System.Drawing.ContentAlignment.TopRight; // // listItems // this.listItems.Location = new System.Drawing.Point(88, 8); this.listItems.Name = "listItems"; this.listItems.Size = new System.Drawing.Size(145, 69); this.listItems.TabIndex = 7; this.listItems.SelectedIndexChanged += new System.EventHandler(this.listItems_SelectedIndexChanged); // // equipmentAmount // this.equipmentAmount.Location = new System.Drawing.Point(88, 80); this.equipmentAmount.Name = "equipmentAmount"; this.equipmentAmount.Size = new System.Drawing.Size(155, 77); this.equipmentAmount.TabIndex = 8; this.equipmentAmount.ValueChanged += new System.EventHandler(this.equipmentAmount_ValueChanged); // // FrmNewUnitEquipment // this.AcceptButton = this.bttnOkay; this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.CancelButton = this.bttnCancel; this.ClientSize = new System.Drawing.Size(245, 190); this.ControlBox = false; this.Controls.Add(this.equipmentAmount); this.Controls.Add(this.listItems); this.Controls.Add(this.lblItem); this.Controls.Add(this.bttnOkay); this.Controls.Add(this.bttnCancel); this.Controls.Add(this.lblAmount); this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; this.Name = "FrmNewUnitEquipment"; this.ShowInTaskbar = false; this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; this.Text = "FrmEditUnitEquipment"; this.ResumeLayout(false); } #endregion private void bttnOkay_Click(object sender, System.EventArgs e) { SetValue(); this.Close(); } private void SetValue() { UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem; if (equipmentAmount.IsRatioEquipmentAmount) { commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, equipmentAmount.EquipmentAmount)); } else { //Just cast here - we should be returned a whole number anyway commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int) equipmentAmount.EquipmentAmount)); } } private void bttnCancel_Click(object sender, System.EventArgs e) { this.Close(); } private void listItems_SelectedIndexChanged(object sender, System.EventArgs e) { if (listItems.SelectedIndex > -1) { equipmentAmount.SetUnitEquipmentItem((UnitEquipmentItem)listItems.SelectedItem); } else { equipmentAmount.SetUnitEquipmentItem(null); } setOkayButton(); } private void setOkayButton() { double equipAmount = equipmentAmount.EquipmentAmount; bttnOkay.Enabled = listItems.SelectedIndex > -1 && (equipAmount > 0 || equipAmount == WarFoundryCore.INFINITY); } private void equipmentAmount_ValueChanged(object sender, EventArgs e) { setOkayButton(); } } }