Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
view FrmUnit.cs @ 242:ea5cb50ebe5e
Fixes #384: Validation warnings don't get cleared when creating new armies
* Check whether army is valid when it changes (also means we validate on load as well as clearing on close)
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 21 Jan 2012 16:51:07 +0000 |
parents | 72beddaffb71 |
children |
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// This file (FrmUnit.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Drawing; using System.Data; using System.Collections.Generic; using System.ComponentModel; using System.Windows.Forms; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.Windows.Forms; using IBBoard.Windows.Forms.I18N; using IBBoard.WarFoundry.API; using IBBoard.WarFoundry.API.Commands; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.GUI.WinForms.UI; using IBBoard.WarFoundry.GUI.WinForms.Util; using log4net; namespace IBBoard.WarFoundry.GUI.WinForms { /// <summary> /// Summary description for FrmUnit. /// </summary> public class FrmUnit : IBBoard.Windows.Forms.IBBForm { private static readonly ILog log = LogManager.GetLogger(typeof(FrmUnit)); private static readonly int NAME_COL_WIDTH_MULTIPLIER = 3; private Unit unit; private Dictionary<UnitEquipmentItem, UnitEquipmentChoice> equipmentChoices = new Dictionary<UnitEquipmentItem, UnitEquipmentChoice>(); private Dictionary<string, DataGridView> DataGridViews = new Dictionary<string, DataGridView>(); private CommandStack commandStack; private System.Windows.Forms.TextBox tbUnitName; private System.Windows.Forms.NumericUpDown unitSize; private IBBLabel lblUnitSize; private IBBButton bttnAddWeapon; private IBBButton bttnRemoveWeapon; private IBBLabel lblEquip; private System.Windows.Forms.ListBox equipmentList; private IBBButton bttnReplaceWeapon; private IBBButton bttnEditWeapon; private Label lblPoints; private IBBLabel lblNotes; private TextBox notes; private ListBox abilitiesList; private IBBLabel lblAbilities; private FlowLayoutPanel statsPanel; public GameSystem CurrentGameSystem { get { return WarFoundryCore.CurrentGameSystem; } set { WarFoundryCore.CurrentGameSystem = value; } } /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.Container components = null; public FrmUnit(Unit toDisplay, CommandStack cmdStack) { unit = toDisplay; commandStack = cmdStack; // // Required for Windows Form Designer support // InitializeComponent(); TranslateForm(); Translation.TranslationChanged += new MethodInvoker(TranslateForm); unit.NameChanged += new StringValChangedDelegate(unit_NameChanged); unit.UnitSizeChanged += new IntValChangedDelegate(unit_UnitSizeChanged); unit.UnitEquipmentAmountChanged += new DoubleValChangedDelegate(unit_UnitEquipmentAmountChanged); unit.PointsValueChanged += new DoubleValChangedDelegate(unit_PointsValueChanged); unitSize.Value = unit.Size; unitSize.Maximum = (unit.UnitType.MaxSize == WarFoundryCore.INFINITY ? int.MaxValue : unit.UnitType.MaxSize); unitSize.Minimum = unit.UnitType.MinSize; unitSize.Enabled = (unitSize.Maximum != unitSize.Minimum); notes.Text = unit.UnitType.Notes; abilitiesList.DataSource = new List<Ability>(unit.UnitType.GetRequiredAbilities()); abilitiesList.DisplayMember = "Name"; SetPointsValueText(); SetStats(); SetWeapons(); } private void TranslateForm() { ControlTranslator.TranslateControl(this); SetUnitName(); RefreshUnitEquipment(); } private void SetUnitName() { tbUnitName.Text = unit.Name; Text = Translation.GetTranslation("FrmUnit", "{0} ({1})", unit.Name, unit.UnitType.Name); } void unit_PointsValueChanged(WarFoundryObject obj, double oldValue, double newValue) { SetPointsValueText(); } private void SetPointsValueText() { lblPoints.Text = Translation.GetTranslation("FrmUnitlblPoints", "(" + unit.Points + " pts)", unit.Points, CurrentGameSystem.GetPointsAbbrev(unit.Points)); } private void SetStats() { Stat[][] stats = unit.UnitStatsArraysWithName; string[] statsIDs = unit.UnitStatsArrayIDs; int statsCount = stats.Length; log.DebugFormat("Unit {0} has {1} stats arrays", unit.UnitType.Name, statsCount); for (int i = 0; i < statsCount; i++) { DataGridView statsGrid = GetDataGridView(statsIDs[i]); DataTable dt = (DataTable)statsGrid.DataSource; DataRow dr = dt.NewRow(); dr.ItemArray = stats[i]; log.DebugFormat("Add row to data table for {0}", statsIDs[i]); dt.Rows.Add(dr); statsGrid.ClearSelection(); } } private DataGridView GetDataGridView(string statsID) { DataGridView grid; if (DataGridViews.ContainsKey(statsID)) { grid = DictionaryUtils.GetValue(DataGridViews, statsID); } else { grid = CreateDataGridView(statsID); DataGridViews[statsID] = grid; } return grid; } private DataGridView CreateDataGridView(string statsID) { log.DebugFormat("Create DataGridView for stats ID {0}", statsID); SystemStats sysStats = unit.Race.GameSystem.GetSystemStatsForID(statsID); StatSlot[] sysStatSlots = sysStats.StatSlots; int statsCount = sysStatSlots.Length; int statsWithNameCount = statsCount + 1; StatSlot[] statsWithName = new StatSlot[statsWithNameCount]; statsWithName[0] = new StatSlot("Name"); sysStatSlots.CopyTo(statsWithName, 1); DataTable dt = new DataTable(); DataGridView statsGrid = CreateDataGridView(); statsGrid.DataSource = dt; int columnWidth = statsGrid.Width / (statsCount + NAME_COL_WIDTH_MULTIPLIER); for (int i = 0; i < statsWithNameCount; i++) { StatSlot stat = statsWithName[i]; string slotName = stat.Name; statsGrid.Columns.Add(CreateStatColumn(slotName, columnWidth)); dt.Columns.Add(CreateDataColumn(slotName)); } int otherStatsWidth = statsCount * columnWidth; SetNameColumnWidth(statsGrid, otherStatsWidth); return statsGrid; } private static DataGridViewColumn CreateStatColumn(string slotName, int columnWidth) { DataGridViewColumn col = new DataGridViewTextBoxColumn(); col.Width = columnWidth; col.Name = slotName; col.HeaderText = slotName; col.DataPropertyName = slotName; col.SortMode = DataGridViewColumnSortMode.NotSortable; col.CellTemplate = new StatsDataGridViewCell(); col.HeaderCell.Style.WrapMode = DataGridViewTriState.False; return col; } private static void SetNameColumnWidth(DataGridView statsGrid, int otherStatsWidth) { DataGridViewColumn nameColumn = statsGrid.Columns[0]; nameColumn.HeaderText = Translation.GetTranslation("StatLineName", "name"); nameColumn.Width = statsGrid.Width - otherStatsWidth; } private static DataColumn CreateDataColumn(string slotName) { log.DebugFormat("Create column {0}", slotName); DataColumn tempCol = new DataColumn(slotName, typeof(Stat)); return tempCol; } public DataGridView CreateDataGridView() { log.Debug("Create DataGridView widget"); DataGridView statsGrid = new DataGridView(); statsGrid.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); statsGrid.CausesValidation = false; statsGrid.ReadOnly = true; statsGrid.RowHeadersVisible = false; statsGrid.Size = new System.Drawing.Size(600, 88); statsGrid.TabStop = false; statsGrid.AllowUserToAddRows = false; statsGrid.ScrollBars = ScrollBars.None; statsGrid.ColumnHeadersHeightSizeMode = DataGridViewColumnHeadersHeightSizeMode.DisableResizing; statsGrid.BorderStyle = BorderStyle.None; statsGrid.BackgroundColor = SystemColors.Control; statsGrid.RowsAdded += new DataGridViewRowsAddedEventHandler(statsGrid_RowsAdded); statsPanel.Controls.Add(statsGrid); statsGrid.Width = statsPanel.Width - (int)Math.Round(SystemInformation.VerticalScrollBarWidth * 1.4); return statsGrid; } private void statsGrid_RowsAdded(object sender, DataGridViewRowsAddedEventArgs e) { if (sender is DataGridView) { SetGridHeight((DataGridView)sender); } } private static void SetGridHeight(DataGridView statsGrid) { DataGridViewRowCollection rows = statsGrid.Rows; statsGrid.Height = statsGrid.Columns[0].HeaderCell.Size.Height + (rows.Count * rows[0].Height); log.DebugFormat("Set height to {0} for grid of {1} rows", statsGrid.Height, rows.Count); } private void SetWeapons() { foreach (UnitEquipmentItem item in unit.GetEquipment()) { equipmentList.Items.Add(GetEquipmentChoice(item)); } } private UnitEquipmentChoice GetEquipmentChoice(UnitEquipmentItem item) { UnitEquipmentChoice choice = null; equipmentChoices.TryGetValue(item, out choice); if (choice == null) { choice = new UnitEquipmentChoice(Unit, item); equipmentChoices[item] = choice; } return choice; } /// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose(bool disposing) { //remove our leave events so that disposing doesn't trigger them tbUnitName.Leave -= new System.EventHandler(this.tbUnitName_Leave); unitSize.Leave -= new System.EventHandler(this.unitSize_Leave); if (disposing) { if (components != null) { components.Dispose(); } } base.Dispose(disposing); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.tbUnitName = new System.Windows.Forms.TextBox(); this.unitSize = new System.Windows.Forms.NumericUpDown(); this.lblUnitSize = new IBBoard.Windows.Forms.IBBLabel(); this.lblEquip = new IBBoard.Windows.Forms.IBBLabel(); this.bttnAddWeapon = new IBBoard.Windows.Forms.IBBButton(); this.bttnRemoveWeapon = new IBBoard.Windows.Forms.IBBButton(); this.equipmentList = new System.Windows.Forms.ListBox(); this.bttnReplaceWeapon = new IBBoard.Windows.Forms.IBBButton(); this.bttnEditWeapon = new IBBoard.Windows.Forms.IBBButton(); this.lblPoints = new System.Windows.Forms.Label(); this.lblNotes = new IBBoard.Windows.Forms.IBBLabel(); this.notes = new System.Windows.Forms.TextBox(); this.abilitiesList = new System.Windows.Forms.ListBox(); this.lblAbilities = new IBBoard.Windows.Forms.IBBLabel(); this.statsPanel = new System.Windows.Forms.FlowLayoutPanel(); ((System.ComponentModel.ISupportInitialize)(this.unitSize)).BeginInit(); this.SuspendLayout(); // // tbUnitName // this.tbUnitName.Location = new System.Drawing.Point(8, 8); this.tbUnitName.Name = "tbUnitName"; this.tbUnitName.Size = new System.Drawing.Size(344, 20); this.tbUnitName.TabIndex = 1; this.tbUnitName.KeyDown += new System.Windows.Forms.KeyEventHandler(this.tbUnitName_KeyDown); this.tbUnitName.Leave += new System.EventHandler(this.tbUnitName_Leave); // // unitSize // this.unitSize.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); this.unitSize.Location = new System.Drawing.Point(528, 8); this.unitSize.Name = "unitSize"; this.unitSize.Size = new System.Drawing.Size(80, 20); this.unitSize.TabIndex = 1; this.unitSize.TextAlign = System.Windows.Forms.HorizontalAlignment.Right; this.unitSize.Value = new decimal(new int[] { 1, 0, 0, 0}); this.unitSize.Leave += new System.EventHandler(this.unitSize_Leave); this.unitSize.KeyDown += new System.Windows.Forms.KeyEventHandler(this.unitSize_KeyDown); // // lblUnitSize // this.lblUnitSize.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); this.lblUnitSize.Location = new System.Drawing.Point(426, 8); this.lblUnitSize.Name = "lblUnitSize"; this.lblUnitSize.Size = new System.Drawing.Size(98, 23); this.lblUnitSize.TabIndex = 0; this.lblUnitSize.Text = "unit size"; this.lblUnitSize.TextAlign = System.Drawing.ContentAlignment.TopRight; // // lblEquip // this.lblEquip.Location = new System.Drawing.Point(15, 126); this.lblEquip.Name = "lblEquip"; this.lblEquip.Size = new System.Drawing.Size(81, 108); this.lblEquip.TabIndex = 3; this.lblEquip.Text = "equipment"; this.lblEquip.TextAlign = System.Drawing.ContentAlignment.TopRight; // // bttnAddWeapon // this.bttnAddWeapon.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); this.bttnAddWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; this.bttnAddWeapon.Location = new System.Drawing.Point(516, 126); this.bttnAddWeapon.Name = "bttnAddWeapon"; this.bttnAddWeapon.Size = new System.Drawing.Size(88, 22); this.bttnAddWeapon.TabIndex = 4; this.bttnAddWeapon.Text = "add"; this.bttnAddWeapon.Click += new System.EventHandler(this.bttnAddWeapon_Click); // // bttnRemoveWeapon // this.bttnRemoveWeapon.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); this.bttnRemoveWeapon.Enabled = false; this.bttnRemoveWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; this.bttnRemoveWeapon.Location = new System.Drawing.Point(516, 210); this.bttnRemoveWeapon.Name = "bttnRemoveWeapon"; this.bttnRemoveWeapon.Size = new System.Drawing.Size(88, 22); this.bttnRemoveWeapon.TabIndex = 5; this.bttnRemoveWeapon.Text = "remove"; this.bttnRemoveWeapon.Click += new System.EventHandler(this.bttnRemoveWeapon_Click); // // equipmentList // this.equipmentList.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.equipmentList.Location = new System.Drawing.Point(102, 126); this.equipmentList.Name = "equipmentList"; this.equipmentList.Size = new System.Drawing.Size(408, 108); this.equipmentList.TabIndex = 6; this.equipmentList.SelectedIndexChanged += new System.EventHandler(this.equipmentList_SelectedIndexChanged); this.equipmentList.DoubleClick += new System.EventHandler(this.equipmentList_DoubleClick); // // bttnReplaceWeapon // this.bttnReplaceWeapon.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); this.bttnReplaceWeapon.Enabled = false; this.bttnReplaceWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; this.bttnReplaceWeapon.Location = new System.Drawing.Point(516, 182); this.bttnReplaceWeapon.Name = "bttnReplaceWeapon"; this.bttnReplaceWeapon.Size = new System.Drawing.Size(88, 22); this.bttnReplaceWeapon.TabIndex = 10; this.bttnReplaceWeapon.Text = "replace"; this.bttnReplaceWeapon.Click += new System.EventHandler(this.bttnReplaceWeapon_Click); // // bttnEditWeapon // this.bttnEditWeapon.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); this.bttnEditWeapon.Enabled = false; this.bttnEditWeapon.FlatStyle = System.Windows.Forms.FlatStyle.System; this.bttnEditWeapon.Location = new System.Drawing.Point(516, 154); this.bttnEditWeapon.Name = "bttnEditWeapon"; this.bttnEditWeapon.Size = new System.Drawing.Size(88, 22); this.bttnEditWeapon.TabIndex = 11; this.bttnEditWeapon.Text = "edit"; this.bttnEditWeapon.Click += new System.EventHandler(this.bttnEditWeapon_Click); // // lblPoints // this.lblPoints.Location = new System.Drawing.Point(358, 8); this.lblPoints.Name = "lblPoints"; this.lblPoints.Size = new System.Drawing.Size(77, 21); this.lblPoints.TabIndex = 12; this.lblPoints.Text = "(points)"; // // lblNotes // this.lblNotes.Location = new System.Drawing.Point(13, 317); this.lblNotes.Name = "lblNotes"; this.lblNotes.Size = new System.Drawing.Size(84, 62); this.lblNotes.TabIndex = 13; this.lblNotes.Text = "notes"; this.lblNotes.TextAlign = System.Drawing.ContentAlignment.TopRight; // // notes // this.notes.Location = new System.Drawing.Point(102, 317); this.notes.Multiline = true; this.notes.Name = "notes"; this.notes.ReadOnly = true; this.notes.Size = new System.Drawing.Size(408, 62); this.notes.TabIndex = 14; // // abilitiesList // this.abilitiesList.FormattingEnabled = true; this.abilitiesList.Location = new System.Drawing.Point(102, 240); this.abilitiesList.Name = "abilitiesList"; this.abilitiesList.Size = new System.Drawing.Size(408, 69); this.abilitiesList.TabIndex = 15; // // lblAbilities // this.lblAbilities.Location = new System.Drawing.Point(13, 240); this.lblAbilities.Name = "lblAbilities"; this.lblAbilities.Size = new System.Drawing.Size(84, 62); this.lblAbilities.TabIndex = 16; this.lblAbilities.Text = "abilities"; this.lblAbilities.TextAlign = System.Drawing.ContentAlignment.TopRight; // // statsPanel // this.statsPanel.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.statsPanel.AutoScroll = true; this.statsPanel.Location = new System.Drawing.Point(8, 35); this.statsPanel.Name = "statsPanel"; this.statsPanel.Size = new System.Drawing.Size(600, 85); this.statsPanel.TabIndex = 17; // // FrmUnit // this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(616, 391); this.Controls.Add(this.statsPanel); this.Controls.Add(this.lblAbilities); this.Controls.Add(this.abilitiesList); this.Controls.Add(this.notes); this.Controls.Add(this.lblNotes); this.Controls.Add(this.lblPoints); this.Controls.Add(this.bttnEditWeapon); this.Controls.Add(this.bttnReplaceWeapon); this.Controls.Add(this.equipmentList); this.Controls.Add(this.bttnRemoveWeapon); this.Controls.Add(this.bttnAddWeapon); this.Controls.Add(this.lblEquip); this.Controls.Add(this.lblUnitSize); this.Controls.Add(this.unitSize); this.Controls.Add(this.tbUnitName); this.Name = "FrmUnit"; this.ShowIcon = false; this.ShowInTaskbar = false; this.Text = "FrmUnit"; this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.FrmUnit_FormClosing); ((System.ComponentModel.ISupportInitialize)(this.unitSize)).EndInit(); this.ResumeLayout(false); this.PerformLayout(); } #endregion public Unit Unit { get { return unit; } } private void tbUnitName_Leave(object sender, System.EventArgs e) { UpdateUnitName(); } private void tbUnitName_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e) { if (e.KeyCode == Keys.Enter) { UpdateUnitName(); } } private void UpdateUnitName() { if (unit.Name != tbUnitName.Text) { commandStack.Execute(new SetNameCommand(unit, tbUnitName.Text)); } } private void unitSize_Leave(object sender, System.EventArgs e) { UpdateUnitSize(); } private void unitSize_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e) { if (e.KeyCode == Keys.Enter) { UpdateUnitSize(); } } private void UpdateUnitSize() { if (unit.Size != unitSize.Value) { commandStack.Execute(new SetUnitSizeCommand(unit, (int) unitSize.Value)); } } private void unit_NameChanged(WarFoundryObject obj, string oldValue, string newValue) { if (obj is Unit && obj.Equals(unit)) { SetUnitName(); } } private void unit_UnitSizeChanged(WarFoundryObject obj, int oldValue, int newValue) { if (obj is Unit && obj.Equals(unit)) { unitSize.Value = newValue; } } private void RefreshUnitEquipment() { foreach (UnitEquipmentChoice choice in equipmentChoices.Values) { SetEquipmentListValue(choice); } } private void equipmentList_SelectedIndexChanged(object sender, System.EventArgs e) { SetButtonsEnabledState(); } private void SetButtonsEnabledState() { UnitEquipmentItem equipItem = GetSelectedUnitEquipmentItem(); bttnReplaceWeapon.Enabled = (equipItem != null && equipItem.HasAlternatives()); bttnEditWeapon.Enabled = (equipItem != null); bttnRemoveWeapon.Enabled = (equipItem != null && !equipItem.IsRequired); } private void unit_UnitEquipmentAmountChanged(WarFoundryObject obj, double oldValue, double newValue) { if (obj is UnitEquipmentItem) { UnitEquipmentItem equip = (UnitEquipmentItem) obj; UnitEquipmentChoice equipChoice = GetEquipmentChoice(equip); if (newValue == 0) { equipmentList.Items.Remove(equipChoice); } else { SetEquipmentListValue(equipChoice); } } } private void SetEquipmentListValue(UnitEquipmentChoice equipChoice) { int idx = equipmentList.Items.IndexOf(equipChoice); if (idx > -1) { equipmentList.Items[idx] = equipChoice; } else { equipmentList.Items.Add(equipChoice); } } private void EditWeapon() { UnitEquipmentItem item = GetSelectedUnitEquipmentItem(); if (item != null) { FrmEditUnitEquipment editEquip = new FrmEditUnitEquipment(Unit, item, commandStack); editEquip.ShowDialog(this); } } private UnitEquipmentItem GetSelectedUnitEquipmentItem() { UnitEquipmentChoice selectedItem = GetSelectedUnitEquipmentChoice(); UnitEquipmentItem equipItem = null; if (selectedItem!=null) { equipItem = selectedItem.Item; } return equipItem; } private UnitEquipmentChoice GetSelectedUnitEquipmentChoice() { return (UnitEquipmentChoice) equipmentList.SelectedItem; } private void bttnEditWeapon_Click(object sender, System.EventArgs e) { EditWeapon(); } private void equipmentList_DoubleClick(object sender, System.EventArgs e) { EditWeapon(); } private void AddWeapon() { FrmNewUnitEquipment newEquip = new FrmNewUnitEquipment(Unit, commandStack); newEquip.ShowDialog(this); } private void bttnAddWeapon_Click(object sender, System.EventArgs e) { AddWeapon(); } private void RemoveWeapon() { commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, GetSelectedUnitEquipmentItem(), 0)); } private void bttnRemoveWeapon_Click(object sender, System.EventArgs e) { RemoveWeapon(); } private void bttnReplaceWeapon_Click(object sender, System.EventArgs e) { FrmReplaceUnitEquipment replace = new FrmReplaceUnitEquipment(unit, GetSelectedUnitEquipmentItem(), commandStack); replace.ShowDialog(this); } private void FrmUnit_FormClosing(object sender, FormClosingEventArgs e) { UpdateUnitName(); UpdateUnitSize(); } } }