Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
changeset 2:74df258710fe
Fixes #8 - Update SWF version of WarFoundry
* Add translations file and copy on build
* Add names to controls in FrmMain
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 27 Dec 2008 19:20:26 +0000 |
parents | 42cf06b8f897 |
children | 8935971e307c |
files | FrmMain.cs IBBoard.WarFoundry.csproj translations/en.translation |
diffstat | 3 files changed, 89 insertions(+), 33 deletions(-) [+] |
line wrap: on
line diff
--- a/FrmMain.cs Sat Dec 27 18:39:37 2008 +0000 +++ b/FrmMain.cs Sat Dec 27 19:20:26 2008 +0000 @@ -43,44 +43,44 @@ private FrmArmyTree armyTree; private FrmDebugOutput debugWindow; - private string loadedFilePath; - - private IBBoard.Windows.Forms.ColorableStatusBar statusBar; + private string loadedFilePath; + + private System.ComponentModel.IContainer components; private System.Windows.Forms.ToolBar toolBar; - private System.Windows.Forms.MainMenu mainMenu; - private IBBoard.Windows.Forms.IBBMenuItem menuFile; - private IBBoard.Windows.Forms.IBBMenuItem menuHelp; private IBBoard.Windows.Forms.IBBToolBarButton bttnNewArmy; private System.Windows.Forms.ImageList buttonIcons; private IBBoard.Windows.Forms.IBBToolBarButton bttnSaveArmy; private System.Windows.Forms.OpenFileDialog openArmyDialog; - private System.Windows.Forms.SaveFileDialog saveArmyDialog; - private IBBoard.Windows.Forms.IBBMenuItem miExit; - private IBBoard.Windows.Forms.IBBToolBarButton bttnOpenArmy; - private IBBoard.Windows.Forms.IBBMenuItem miAbout; - private System.ComponentModel.IContainer components; + private System.Windows.Forms.SaveFileDialog saveArmyDialog; + private IBBoard.Windows.Forms.IBBToolBarButton bttnOpenArmy; + private IBBoard.Windows.Forms.IBBToolBarButton bttnSep1; + private IBBoard.Windows.Forms.IBBToolBarButton bttnUndo; + private IBBoard.Windows.Forms.IBBToolBarButton bttnRedo; + private System.Windows.Forms.MainMenu mainMenu; + private IBBoard.Windows.Forms.IBBMenuItem menuFile; private IBBoard.Windows.Forms.IBBMenuItem miNewArmy; - private IBBoard.Windows.Forms.IBBMenuItem miOpenArmy; - private IBBoard.Windows.Forms.IBBMenuItem miCloseArmy; - private IBBoard.Windows.Forms.IBBMenuItem miSaveArmy; - private IBBoard.Windows.Forms.IBBMenuItem miSaveArmyAs; - private IBBoard.Windows.Forms.IBBMenuItem miChangeSystem; - private IBBoard.Windows.Forms.IBBToolBarButton bttnSep1; - private IBBoard.Windows.Forms.IBBToolBarButton bttnUndo; - private IBBoard.Windows.Forms.IBBToolBarButton bttnRedo; + private IBBoard.Windows.Forms.IBBMenuItem miOpenArmy; + private IBBoard.Windows.Forms.IBBMenuItem miCloseArmy; + private IBBoard.Windows.Forms.IBBMenuItem miSaveArmy; + private IBBoard.Windows.Forms.IBBMenuItem miSaveArmyAs; + private System.Windows.Forms.MenuItem miSep2; + private IBBoard.Windows.Forms.IBBMenuItem miChangeSystem; + private System.Windows.Forms.MenuItem miSep1; + private IBBoard.Windows.Forms.IBBMenuItem miReloadFiles; + private System.Windows.Forms.MenuItem miSep3; + private IBBoard.Windows.Forms.IBBMenuItem miExit; private IBBoard.Windows.Forms.IBBMenuItem menuEdit; - private IBBoard.Windows.Forms.IBBMenuItem miUndo; - private IBBoard.Windows.Forms.IBBMenuItem miRedo; - private IBBoard.Windows.Forms.IBBMenuItem miDebugWindow; - private System.Windows.Forms.MenuItem miSep1; - private System.Windows.Forms.MenuItem miSep2; - private System.Windows.Forms.MenuItem miSep3; + private IBBoard.Windows.Forms.IBBMenuItem miUndo; + private IBBoard.Windows.Forms.IBBMenuItem miRedo; + private IBBoard.Windows.Forms.IBBMenuItem menuHelp; + private IBBoard.Windows.Forms.IBBMenuItem miDebugWindow; + private IBBoard.Windows.Forms.IBBMenuItem miAbout; private IBBoard.Windows.Forms.ColorableStatusBarPanel sbMainPanel; private IBBoard.Windows.Forms.ColorableStatusBarPanel sbErrorPanel; private IBBoard.Windows.Forms.ColorableStatusBarPanel sbPointsPanel; private System.Windows.Forms.ContextMenu undoMenu; - private System.Windows.Forms.ContextMenu redoMenu; - private IBBoard.Windows.Forms.IBBMenuItem miReloadFiles; + private System.Windows.Forms.ContextMenu redoMenu; + private IBBoard.Windows.Forms.ColorableStatusBar statusBar; private System.Windows.Forms.Timer statusBarTimer; private System.Windows.Forms.Panel pnlRight; @@ -331,22 +331,21 @@ // this.bttnNewArmy.Enabled = false; this.bttnNewArmy.ImageIndex = 0; - this.bttnNewArmy.Name = ""; + this.bttnNewArmy.Name = "bttnNewArmy"; // // bttnOpenArmy // this.bttnOpenArmy.ImageIndex = 2; - this.bttnOpenArmy.Name = ""; + this.bttnOpenArmy.Name = "bttnOpenArmy"; // // bttnSaveArmy // this.bttnSaveArmy.Enabled = false; this.bttnSaveArmy.ImageIndex = 1; - this.bttnSaveArmy.Name = ""; + this.bttnSaveArmy.Name = "bttnSaveArmy"; // // bttnSep1 // - this.bttnSep1.Name = ""; this.bttnSep1.Style = System.Windows.Forms.ToolBarButtonStyle.Separator; // // bttnUndo @@ -354,7 +353,7 @@ this.bttnUndo.DropDownMenu = this.undoMenu; this.bttnUndo.Enabled = false; this.bttnUndo.ImageIndex = 3; - this.bttnUndo.Name = ""; + this.bttnUndo.Name = "bttnUndo"; this.bttnUndo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton; // // bttnRedo @@ -362,7 +361,7 @@ this.bttnRedo.DropDownMenu = this.redoMenu; this.bttnRedo.Enabled = false; this.bttnRedo.ImageIndex = 4; - this.bttnRedo.Name = ""; + this.bttnRedo.Name = "bttnRedo"; this.bttnRedo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton; // // buttonIcons @@ -400,18 +399,21 @@ this.miSep3, this.miExit}); this.menuFile.Text = "&file"; + this.menuFile.Name = "menuFile"; // // miNewArmy // this.miNewArmy.Index = 0; this.miNewArmy.Text = "&new army"; this.miNewArmy.Click += new System.EventHandler(this.miNewArmy_Click); + this.miNewArmy.Name = "miNewArmy"; // // miOpenArmy // this.miOpenArmy.Index = 1; this.miOpenArmy.Text = "&open army"; this.miOpenArmy.Click += new System.EventHandler(this.miOpenArmy_Click); + this.miOpenArmy.Name = "miOpenArmy"; // // miSaveArmy // @@ -419,6 +421,7 @@ this.miSaveArmy.Index = 2; this.miSaveArmy.Text = "&save army"; this.miSaveArmy.Click += new System.EventHandler(this.miSaveArmy_Click); + this.miSaveArmy.Name = "miSaveArmy"; // // miSaveArmyAs // @@ -426,6 +429,7 @@ this.miSaveArmyAs.Index = 3; this.miSaveArmyAs.Text = "save army &as..."; this.miSaveArmyAs.Click += new System.EventHandler(this.miSaveArmyAs_Click); + this.miSaveArmyAs.Name = "miSaveArmyAs"; // // miCloseArmy // @@ -433,6 +437,7 @@ this.miCloseArmy.Index = 4; this.miCloseArmy.Text = "&close army"; this.miCloseArmy.Click += new System.EventHandler(this.miCloseArmy_Click); + this.miCloseArmy.Name = "miCloseArmy"; // // miSep1 // @@ -444,6 +449,7 @@ this.miChangeSystem.Index = 6; this.miChangeSystem.Text = "change &game system"; this.miChangeSystem.Click += new System.EventHandler(this.miChangeSystem_Click); + this.miChangeSystem.Name = "miChangeSystem"; // // miSep2 // @@ -455,6 +461,7 @@ this.miReloadFiles.Index = 8; this.miReloadFiles.Text = "&reload files"; this.miReloadFiles.Click += new System.EventHandler(this.miReloadFiles_Click); + this.miReloadFiles.Name = "miReloadFiles"; // // miSep3 // @@ -466,6 +473,7 @@ this.miExit.Index = 10; this.miExit.Text = "e&xit"; this.miExit.Click += new System.EventHandler(this.miExit_Click); + this.miExit.Name = "miExit"; // // menuEdit // @@ -474,6 +482,7 @@ this.miUndo, this.miRedo}); this.menuEdit.Text = "&edit"; + this.menuEdit.Name = "menuEdit"; // // miUndo // @@ -481,6 +490,7 @@ this.miUndo.Index = 0; this.miUndo.Text = "&undo"; this.miUndo.Click += new System.EventHandler(this.miUndo_Click); + this.miUndo.Name = "miUndo"; // // miRedo // @@ -488,6 +498,7 @@ this.miRedo.Index = 1; this.miRedo.Text = "&redo"; this.miRedo.Click += new System.EventHandler(this.miRedo_Click); + this.miRedo.Name = "miRedo"; // // menuHelp // @@ -496,18 +507,21 @@ this.miAbout, this.miDebugWindow}); this.menuHelp.Text = "&help"; + this.menuHelp.Name = "menuHelp"; // // miAbout // this.miAbout.Enabled = false; this.miAbout.Index = 0; this.miAbout.Text = "&about"; + this.miAbout.Name = "miAbout"; // // miDebugWindow // this.miDebugWindow.Index = 1; this.miDebugWindow.Text = "&debug"; this.miDebugWindow.Click += new System.EventHandler(this.miDebugWindow_Click); + this.miDebugWindow.Name = "miDebugWindow"; // // saveArmyDialog //
--- a/IBBoard.WarFoundry.csproj Sat Dec 27 18:39:37 2008 +0000 +++ b/IBBoard.WarFoundry.csproj Sat Dec 27 19:20:26 2008 +0000 @@ -178,6 +178,9 @@ <DependentUpon>FrmUnit.cs</DependentUpon> </EmbeddedResource> <None Include="app.config" /> + <None Include="translations\en.translation"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> <None Include="WarFoundry.exe.manifest" /> </ItemGroup> <ItemGroup>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/translations/en.translation Sat Dec 27 19:20:26 2008 +0000 @@ -0,0 +1,39 @@ +<?xml version="1.0" encoding="ISO-8859-1"?> +<!DOCTYPE translations SYSTEM "dtds/translation.dtd"> +<translations lang="en"> +<translation id="menuFile">&File</translation> +<translation id="menuEdit">&Edit</translation> +<translation id="menuHelp">&Help</translation> +<translation id="miNewArmy">&Create army</translation> +<translation id="miOpenArmy">&Open army</translation> +<translation id="miExit">E&xit</translation> +<translation id="miAbout">&About</translation> +<translation id="miSaveArmy">&Save army</translation> +<translation id="miSaveArmyAs">Save army &as...</translation> +<translation id="miCloseArmy">&Close army</translation> +<translation id="miChangeSystem">Change &game system</translation> +<translation id="miUndo">&Undo</translation> +<translation id="miRedo">&Redo</translation> +<translation id="armyFileFilter">WarFoundry Army Files (*.army)</translation> +<translation id="bttnSelectRace">Create army</translation> +<translation id="bttnCancel">Cancel</translation> +<translation id="bttnSelectUnit">Create unit</translation> +<translation id="lblUnitList">Unit types:</translation> +<translation id="lblRaceList">Races:</translation> +<translation id="lblArmyName">Army name:</translation> +<translation id="bttnSelectSystem">Select system</translation> +<translation id="lblSystemList">Game systems:</translation> +<translation id="FrmSelectSystem">Game system selection</translation> +<translation id="ArmyTree">Army tree</translation> +<translation id="FrmNewArmy">Create new army</translation> +<translation id="saveArmyDialog">Save army</translation> +<translation id="lblArmySize">Army size:</translation> +<translation id="defaultUnitName">Unit of {0} {1}</translation> +<translation id="bttnNewArmy">Create army</translation> +<translation id="bttnOpenArmy">Open army</translation> +<translation id="bttnSaveArmy">Save army</translation> +<translation id="statusPanelPoints">{0} pts / {1} pts</translation> +<translation id="miReloadFiles">&Reload files</translation> +<translation id="miDebugWindow">&Debug information</translation> +<translation id="FrmNewUnit">Add New {0} Choice</translation> +</translations> \ No newline at end of file