diff BZip2/BZip2OutputStream.cs @ 1:94e25b786321

Re #311: can't read ZIP file packed by Linux app Archive Manager/File Roller Initial commit of clean SharpZipLib 0860 source. Only change is build paths.
author IBBoard <dev@ibboard.co.uk>
date Sat, 30 Oct 2010 14:03:17 +0000
parents
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/BZip2/BZip2OutputStream.cs	Sat Oct 30 14:03:17 2010 +0000
@@ -0,0 +1,1916 @@
+// BZip2OutputStream.cs
+//
+// Copyright (C) 2001 Mike Krueger
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+//
+// Linking this library statically or dynamically with other modules is
+// making a combined work based on this library.  Thus, the terms and
+// conditions of the GNU General Public License cover the whole
+// combination.
+// 
+// As a special exception, the copyright holders of this library give you
+// permission to link this library with independent modules to produce an
+// executable, regardless of the license terms of these independent
+// modules, and to copy and distribute the resulting executable under
+// terms of your choice, provided that you also meet, for each linked
+// independent module, the terms and conditions of the license of that
+// module.  An independent module is a module which is not derived from
+// or based on this library.  If you modify this library, you may extend
+// this exception to your version of the library, but you are not
+// obligated to do so.  If you do not wish to do so, delete this
+// exception statement from your version.
+
+using System;
+using System.IO;
+
+using ICSharpCode.SharpZipLib.Checksums;
+
+namespace ICSharpCode.SharpZipLib.BZip2 
+{
+	
+	// TODO: Update to BZip2 1.0.1, 1.0.2
+	
+	/// <summary>
+	/// An output stream that compresses into the BZip2 format 
+	/// including file header chars into another stream.
+	/// </summary>
+	public class BZip2OutputStream : Stream
+	{
+		#region Constants
+		const int SETMASK       = (1 << 21);
+		const int CLEARMASK     = (~SETMASK);
+		const int GREATER_ICOST = 15;
+		const int LESSER_ICOST = 0;
+		const int SMALL_THRESH = 20;
+		const int DEPTH_THRESH = 10;
+		
+		/*--
+		If you are ever unlucky/improbable enough
+		to get a stack overflow whilst sorting,
+		increase the following constant and try
+		again.  In practice I have never seen the
+		stack go above 27 elems, so the following
+		limit seems very generous.
+		--*/
+		const int QSORT_STACK_SIZE = 1000;
+
+		/*--
+		Knuth's increments seem to work better
+		than Incerpi-Sedgewick here.  Possibly
+		because the number of elems to sort is
+		usually small, typically <= 20.
+		--*/
+		readonly int[] increments = new int[] { 
+												  1, 4, 13, 40, 121, 364, 1093, 3280,
+												  9841, 29524, 88573, 265720,
+												  797161, 2391484 
+											  };
+		#endregion
+
+		#region Constructors
+		/// <summary>
+		/// Construct a default output stream with maximum block size
+		/// </summary>
+		/// <param name="stream">The stream to write BZip data onto.</param>
+		public BZip2OutputStream(Stream stream) : this(stream, 9)
+		{
+		}
+		
+		/// <summary>
+		/// Initialise a new instance of the <see cref="BZip2OutputStream"></see> 
+		/// for the specified stream, using the given blocksize.
+		/// </summary>
+		/// <param name="stream">The stream to write compressed data to.</param>
+		/// <param name="blockSize">The block size to use.</param>
+		/// <remarks>
+		/// Valid block sizes are in the range 1..9, with 1 giving 
+		/// the lowest compression and 9 the highest.
+		/// </remarks>
+		public BZip2OutputStream(Stream stream, int blockSize)
+		{
+			BsSetStream(stream);
+			
+			workFactor = 50;
+			if (blockSize > 9) {
+				blockSize = 9;
+			}
+			
+			if (blockSize < 1) {
+				blockSize = 1;
+			}
+			blockSize100k = blockSize;
+			AllocateCompressStructures();
+			Initialize();
+			InitBlock();
+		}
+		#endregion
+		
+		#region Destructor
+		/// <summary>
+		/// Ensures that resources are freed and other cleanup operations 
+		/// are performed when the garbage collector reclaims the BZip2OutputStream.
+		/// </summary>
+		~BZip2OutputStream()
+		{
+			Dispose(false);
+		}
+		#endregion
+		
+		/// <summary>
+		/// Get/set flag indicating ownership of underlying stream.
+		/// When the flag is true <see cref="Close"></see> will close the underlying stream also.
+		/// </summary>
+		public bool IsStreamOwner
+		{
+			get { return isStreamOwner; }
+			set { isStreamOwner = value; }
+		}
+		
+
+		#region Stream overrides
+		/// <summary>
+		/// Gets a value indicating whether the current stream supports reading
+		/// </summary>
+		public override bool CanRead 
+		{
+			get {
+				return false;
+			}
+		}
+		
+		/// <summary>
+		/// Gets a value indicating whether the current stream supports seeking
+		/// </summary>
+		public override bool CanSeek {
+			get {
+				return false;
+			}
+		}
+		
+		/// <summary>
+		/// Gets a value indicating whether the current stream supports writing
+		/// </summary>
+		public override bool CanWrite {
+			get {
+				return baseStream.CanWrite;
+			}
+		}
+		
+		/// <summary>
+		/// Gets the length in bytes of the stream
+		/// </summary>
+		public override long Length {
+			get {
+				return baseStream.Length;
+			}
+		}
+		
+		/// <summary>
+		/// Gets or sets the current position of this stream.
+		/// </summary>
+		public override long Position {
+			get {
+				return baseStream.Position;
+			}
+			set {
+				throw new NotSupportedException("BZip2OutputStream position cannot be set");
+			}
+		}
+		
+		/// <summary>
+		/// Sets the current position of this stream to the given value.
+		/// </summary>
+		/// <param name="offset">The point relative to the offset from which to being seeking.</param>
+		/// <param name="origin">The reference point from which to begin seeking.</param>
+		/// <returns>The new position in the stream.</returns>
+		public override long Seek(long offset, SeekOrigin origin)
+		{
+			throw new NotSupportedException("BZip2OutputStream Seek not supported");
+		}
+		
+		/// <summary>
+		/// Sets the length of this stream to the given value.
+		/// </summary>
+		/// <param name="value">The new stream length.</param>
+		public override void SetLength(long value)
+		{
+			throw new NotSupportedException("BZip2OutputStream SetLength not supported");
+		}
+		
+		/// <summary>
+		/// Read a byte from the stream advancing the position.
+		/// </summary>
+		/// <returns>The byte read cast to an int; -1 if end of stream.</returns>
+		public override int ReadByte()
+		{
+			throw new NotSupportedException("BZip2OutputStream ReadByte not supported");
+		}
+		
+		/// <summary>
+		/// Read a block of bytes
+		/// </summary>
+		/// <param name="buffer">The buffer to read into.</param>
+		/// <param name="offset">The offset in the buffer to start storing data at.</param>
+		/// <param name="count">The maximum number of bytes to read.</param>
+		/// <returns>The total number of bytes read. This might be less than the number of bytes
+		/// requested if that number of bytes are not currently available, or zero 
+		/// if the end of the stream is reached.</returns>
+		public override int Read(byte[] buffer, int offset, int count)
+		{
+			throw new NotSupportedException("BZip2OutputStream Read not supported");
+		}
+		
+		/// <summary>
+		/// Write a block of bytes to the stream
+		/// </summary>
+		/// <param name="buffer">The buffer containing data to write.</param>
+		/// <param name="offset">The offset of the first byte to write.</param>
+		/// <param name="count">The number of bytes to write.</param>
+		public override void Write(byte[] buffer, int offset, int count)
+		{
+			if ( buffer == null ) {
+				throw new ArgumentNullException("buffer");
+			}
+
+			if ( offset < 0 )
+			{
+				throw new ArgumentOutOfRangeException("offset");
+			}
+
+			if ( count < 0 )
+			{
+				throw new ArgumentOutOfRangeException("count");
+			}
+
+			if ( buffer.Length - offset < count )
+			{
+				throw new ArgumentException("Offset/count out of range");
+			}
+
+			for (int i = 0; i < count; ++i) {
+				WriteByte(buffer[offset + i]);
+			}
+		}
+		
+		/// <summary>
+		/// Write a byte to the stream.
+		/// </summary>
+		/// <param name="value">The byte to write to the stream.</param>
+		public override void WriteByte(byte value)
+		{
+			int b = (256 + value) % 256;
+			if (currentChar != -1) {
+				if (currentChar == b) {
+					runLength++;
+					if (runLength > 254) {
+						WriteRun();
+						currentChar = -1;
+						runLength = 0;
+					}
+				} else {
+					WriteRun();
+					runLength = 1;
+					currentChar = b;
+				}
+			} else {
+				currentChar = b;
+				runLength++;
+			}
+		}
+		
+		/// <summary>
+		/// End the current block and end compression.
+		/// Close the stream and free any resources
+		/// </summary>
+		public override void Close()
+		{
+			Dispose(true);
+			GC.SuppressFinalize(this);
+		}
+
+		#endregion
+		void MakeMaps() 
+		{
+			nInUse = 0;
+			for (int i = 0; i < 256; i++) {
+				if (inUse[i]) {
+					seqToUnseq[nInUse] = (char)i;
+					unseqToSeq[i] = (char)nInUse;
+					nInUse++;
+				}
+			}
+		}
+		
+		/// <summary>
+		/// Get the number of bytes written to output.
+		/// </summary>
+		void WriteRun()
+		{
+			if (last < allowableBlockSize) {
+				inUse[currentChar] = true;
+				for (int i = 0; i < runLength; i++) {
+					mCrc.Update(currentChar);
+				}
+				
+				switch (runLength) {
+					case 1:
+						last++;
+						block[last + 1] = (byte)currentChar;
+						break;
+					case 2:
+						last++;
+						block[last + 1] = (byte)currentChar;
+						last++;
+						block[last + 1] = (byte)currentChar;
+						break;
+					case 3:
+						last++;
+						block[last + 1] = (byte)currentChar;
+						last++;
+						block[last + 1] = (byte)currentChar;
+						last++;
+						block[last + 1] = (byte)currentChar;
+						break;
+					default:
+						inUse[runLength - 4] = true;
+						last++;
+						block[last + 1] = (byte)currentChar;
+						last++;
+						block[last + 1] = (byte)currentChar;
+						last++;
+						block[last + 1] = (byte)currentChar;
+						last++;
+						block[last + 1] = (byte)currentChar;
+						last++;
+						block[last + 1] = (byte)(runLength - 4);
+						break;
+				}
+			} else {
+				EndBlock();
+				InitBlock();
+				WriteRun();
+			}
+		}
+		
+		/// <summary>
+		/// Get the number of bytes written to the output.
+		/// </summary>
+		public int BytesWritten
+		{
+			get { return bytesOut; }
+		}
+
+		/// <summary>
+		/// Releases the unmanaged resources used by the <see cref="BZip2OutputStream"/> and optionally releases the managed resources.
+		/// </summary>
+		/// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param>
+#if NET_1_0 || NET_1_1 || NETCF_1_0
+		protected virtual void Dispose(bool disposing)
+#else		
+		override protected void Dispose(bool disposing)
+#endif			
+		{
+			try {
+#if !NET_1_0 && !NET_1_1 && !NETCF_1_0
+				base.Dispose(disposing);
+#endif			
+				if( !disposed_ ) {
+					disposed_=true;
+
+					if( runLength>0 ) {
+						WriteRun();
+					}
+
+					currentChar=-1;
+					EndBlock();
+					EndCompression();
+					Flush();
+				}
+			}
+			finally {
+				if ( disposing ) {
+					if ( IsStreamOwner ) {
+						baseStream.Close();
+					}
+				}
+			}
+		}
+
+		/// <summary>
+		/// Flush output buffers
+		/// </summary>		
+		public override void Flush()
+		{
+			baseStream.Flush();
+		}
+				
+		void Initialize()
+		{
+			bytesOut = 0;
+			nBlocksRandomised = 0;
+			
+			/*--- Write header `magic' bytes indicating file-format == huffmanised,
+			followed by a digit indicating blockSize100k.
+			---*/
+			
+			BsPutUChar('B');
+			BsPutUChar('Z');
+			
+			BsPutUChar('h');
+			BsPutUChar('0' + blockSize100k);
+			
+			combinedCRC = 0;
+		}
+		
+		void InitBlock() 
+		{
+			mCrc.Reset();
+			last = -1;
+			
+			for (int i = 0; i < 256; i++) {
+				inUse[i] = false;
+			}
+			
+			/*--- 20 is just a paranoia constant ---*/
+			allowableBlockSize = BZip2Constants.BaseBlockSize * blockSize100k - 20;
+		}
+		
+		void EndBlock()
+		{
+			if (last < 0) {       // dont do anything for empty files, (makes empty files compatible with original Bzip)
+				return;
+			}
+			
+			blockCRC = unchecked((uint)mCrc.Value);
+			combinedCRC = (combinedCRC << 1) | (combinedCRC >> 31);
+			combinedCRC ^= blockCRC;
+			
+			/*-- sort the block and establish position of original string --*/
+			DoReversibleTransformation();
+			
+			/*--
+			A 6-byte block header, the value chosen arbitrarily
+			as 0x314159265359 :-).  A 32 bit value does not really
+			give a strong enough guarantee that the value will not
+			appear by chance in the compressed datastream.  Worst-case
+			probability of this event, for a 900k block, is about
+			2.0e-3 for 32 bits, 1.0e-5 for 40 bits and 4.0e-8 for 48 bits.
+			For a compressed file of size 100Gb -- about 100000 blocks --
+			only a 48-bit marker will do.  NB: normal compression/
+			decompression do *not* rely on these statistical properties.
+			They are only important when trying to recover blocks from
+			damaged files.
+			--*/
+			BsPutUChar(0x31);
+			BsPutUChar(0x41);
+			BsPutUChar(0x59);
+			BsPutUChar(0x26);
+			BsPutUChar(0x53);
+			BsPutUChar(0x59);
+			
+			/*-- Now the block's CRC, so it is in a known place. --*/
+			unchecked {
+				BsPutint((int)blockCRC);
+			}
+			
+			/*-- Now a single bit indicating randomisation. --*/
+			if (blockRandomised) {
+				BsW(1,1);
+				nBlocksRandomised++;
+			} else {
+				BsW(1,0);
+			}
+			
+			/*-- Finally, block's contents proper. --*/
+			MoveToFrontCodeAndSend();
+		}
+		
+		void EndCompression()
+		{
+			/*--
+			Now another magic 48-bit number, 0x177245385090, to
+			indicate the end of the last block.  (sqrt(pi), if
+			you want to know.  I did want to use e, but it contains
+			too much repetition -- 27 18 28 18 28 46 -- for me
+			to feel statistically comfortable.  Call me paranoid.)
+			--*/
+			BsPutUChar(0x17);
+			BsPutUChar(0x72);
+			BsPutUChar(0x45);
+			BsPutUChar(0x38);
+			BsPutUChar(0x50);
+			BsPutUChar(0x90);
+			
+			unchecked {
+				BsPutint((int)combinedCRC);
+			}
+			
+			BsFinishedWithStream();
+		}
+		
+		void BsSetStream(Stream stream) 
+		{
+			baseStream = stream;
+			bsLive = 0;
+			bsBuff = 0;
+			bytesOut = 0;
+		}
+		
+		void BsFinishedWithStream()
+		{
+			while (bsLive > 0) 
+			{
+				int ch = (bsBuff >> 24);
+				baseStream.WriteByte((byte)ch); // write 8-bit
+				bsBuff <<= 8;
+				bsLive -= 8;
+				bytesOut++;
+			}
+		}
+		
+		void BsW(int n, int v)
+		{
+			while (bsLive >= 8) {
+				int ch = (bsBuff >> 24);
+				unchecked{baseStream.WriteByte((byte)ch);} // write 8-bit
+				bsBuff <<= 8;
+				bsLive -= 8;
+				++bytesOut;
+			}
+			bsBuff |= (v << (32 - bsLive - n));
+			bsLive += n;
+		}
+		
+		void BsPutUChar(int c)
+		{
+			BsW(8, c);
+		}
+		
+		void BsPutint(int u)
+		{
+			BsW(8, (u >> 24) & 0xFF);
+			BsW(8, (u >> 16) & 0xFF);
+			BsW(8, (u >>  8) & 0xFF);
+			BsW(8,  u        & 0xFF);
+		}
+		
+		void BsPutIntVS(int numBits, int c)
+		{
+			BsW(numBits, c);
+		}
+		
+		void SendMTFValues()
+		{
+			char[][] len = new char[BZip2Constants.GroupCount][];
+			for (int i = 0; i < BZip2Constants.GroupCount; ++i) {
+				len[i] = new char[BZip2Constants.MaximumAlphaSize];
+			}
+			
+			int gs, ge, totc, bt, bc, iter;
+			int nSelectors = 0, alphaSize, minLen, maxLen, selCtr;
+			int nGroups;
+			
+			alphaSize = nInUse + 2;
+			for (int t = 0; t < BZip2Constants.GroupCount; t++) {
+				for (int v = 0; v < alphaSize; v++) {
+					len[t][v] = (char)GREATER_ICOST;
+				}
+			}
+			
+			/*--- Decide how many coding tables to use ---*/
+			if (nMTF <= 0) {
+				Panic();
+			}
+			
+			if (nMTF < 200) {
+				nGroups = 2;
+			} else if (nMTF < 600) {
+				nGroups = 3;
+			} else if (nMTF < 1200) {
+				nGroups = 4;
+			} else if (nMTF < 2400) {
+				nGroups = 5;
+			} else {
+				nGroups = 6;
+			}
+			
+			/*--- Generate an initial set of coding tables ---*/ 
+			int nPart = nGroups;
+			int remF  = nMTF;
+			gs = 0;
+			while (nPart > 0) {
+				int tFreq = remF / nPart;
+				int aFreq = 0;
+				ge = gs - 1;
+				while (aFreq < tFreq && ge < alphaSize - 1) {
+					ge++;
+					aFreq += mtfFreq[ge];
+				}
+				
+				if (ge > gs && nPart != nGroups && nPart != 1 && ((nGroups - nPart) % 2 == 1)) {
+					aFreq -= mtfFreq[ge];
+					ge--;
+				}
+				
+				for (int v = 0; v < alphaSize; v++) {
+					if (v >= gs && v <= ge) {
+						len[nPart - 1][v] = (char)LESSER_ICOST;
+					} else {
+						len[nPart - 1][v] = (char)GREATER_ICOST;
+					}
+				}
+				
+				nPart--;
+				gs = ge + 1;
+				remF -= aFreq;
+			}
+			
+			int[][] rfreq = new int[BZip2Constants.GroupCount][];
+			for (int i = 0; i < BZip2Constants.GroupCount; ++i) {
+				rfreq[i] = new int[BZip2Constants.MaximumAlphaSize];
+			}
+			
+			int[] fave = new int[BZip2Constants.GroupCount];
+			short[] cost = new short[BZip2Constants.GroupCount];
+			/*---
+			Iterate up to N_ITERS times to improve the tables.
+			---*/
+			for (iter = 0; iter < BZip2Constants.NumberOfIterations; ++iter) {
+				for (int t = 0; t < nGroups; ++t) {
+					fave[t] = 0;
+				}
+				
+				for (int t = 0; t < nGroups; ++t) {
+					for (int v = 0; v < alphaSize; ++v) {
+						rfreq[t][v] = 0;
+					}
+				}
+				
+				nSelectors = 0;
+				totc = 0;
+				gs   = 0;
+				while (true) {
+					/*--- Set group start & end marks. --*/
+					if (gs >= nMTF) {
+						break;
+					}
+					ge = gs + BZip2Constants.GroupSize - 1;
+					if (ge >= nMTF) {
+						ge = nMTF - 1;
+					}
+					
+					/*--
+					Calculate the cost of this group as coded
+					by each of the coding tables.
+					--*/
+					for (int t = 0; t < nGroups; t++) {
+						cost[t] = 0;
+					}
+					
+					if (nGroups == 6) {
+						short cost0, cost1, cost2, cost3, cost4, cost5;
+						cost0 = cost1 = cost2 = cost3 = cost4 = cost5 = 0;
+						for (int i = gs; i <= ge; ++i) {
+							short icv = szptr[i];
+							cost0 += (short)len[0][icv];
+							cost1 += (short)len[1][icv];
+							cost2 += (short)len[2][icv];
+							cost3 += (short)len[3][icv];
+							cost4 += (short)len[4][icv];
+							cost5 += (short)len[5][icv];
+						}
+						cost[0] = cost0;
+						cost[1] = cost1;
+						cost[2] = cost2;
+						cost[3] = cost3;
+						cost[4] = cost4;
+						cost[5] = cost5;
+					} else {
+						for (int i = gs; i <= ge; ++i) {
+							short icv = szptr[i];
+							for (int t = 0; t < nGroups; t++) {
+								cost[t] += (short)len[t][icv];
+							}
+						}
+					}
+					
+					/*--
+					Find the coding table which is best for this group,
+					and record its identity in the selector table.
+					--*/
+					bc = 999999999;
+					bt = -1;
+					for (int t = 0; t < nGroups; ++t) {
+						if (cost[t] < bc) {
+							bc = cost[t];
+							bt = t;
+						}
+					}
+					totc += bc;
+					fave[bt]++;
+					selector[nSelectors] = (char)bt;
+					nSelectors++;
+					
+					/*--
+					Increment the symbol frequencies for the selected table.
+					--*/
+					for (int i = gs; i <= ge; ++i) {
+						++rfreq[bt][szptr[i]];
+					}
+					
+					gs = ge+1;
+				}
+				
+				/*--
+				Recompute the tables based on the accumulated frequencies.
+				--*/
+				for (int t = 0; t < nGroups; ++t) {
+					HbMakeCodeLengths(len[t], rfreq[t], alphaSize, 20);
+				}
+			}
+			
+			rfreq = null;
+			fave = null;
+			cost = null;
+			
+			if (!(nGroups < 8)) {
+				Panic();
+			}
+			
+			if (!(nSelectors < 32768 && nSelectors <= (2 + (900000 / BZip2Constants.GroupSize)))) {
+				Panic();
+			}
+			
+			/*--- Compute MTF values for the selectors. ---*/
+			char[] pos = new char[BZip2Constants.GroupCount];
+			char ll_i, tmp2, tmp;
+			
+			for (int i = 0; i < nGroups; i++) {
+				pos[i] = (char)i;
+			}
+			
+			for (int i = 0; i < nSelectors; i++) {
+				ll_i = selector[i];
+				int j = 0;
+				tmp = pos[j];
+				while (ll_i != tmp) {
+					j++;
+					tmp2 = tmp;
+					tmp = pos[j];
+					pos[j] = tmp2;
+				}
+				pos[0] = tmp;
+				selectorMtf[i] = (char)j;
+			}
+			
+			int[][] code = new int[BZip2Constants.GroupCount][];
+			
+			for (int i = 0; i < BZip2Constants.GroupCount; ++i) {
+				code[i] = new int[BZip2Constants.MaximumAlphaSize];
+			}
+			
+			/*--- Assign actual codes for the tables. --*/
+			for (int t = 0; t < nGroups; t++) {
+				minLen = 32;
+				maxLen = 0;
+				for (int i = 0; i < alphaSize; i++) {
+					if (len[t][i] > maxLen) {
+						maxLen = len[t][i];
+					}
+					if (len[t][i] < minLen) {
+						minLen = len[t][i];
+					}
+				}
+				if (maxLen > 20) {
+					Panic();
+				}
+				if (minLen < 1) {
+					Panic();
+				}
+				HbAssignCodes(code[t], len[t], minLen, maxLen, alphaSize);
+			}
+			
+			/*--- Transmit the mapping table. ---*/
+			bool[] inUse16 = new bool[16];
+			for (int i = 0; i < 16; ++i) {
+				inUse16[i] = false;
+				for (int j = 0; j < 16; ++j) {
+					if (inUse[i * 16 + j]) {
+						inUse16[i] = true; 
+					}
+				}
+			}
+			
+			for (int i = 0; i < 16; ++i) {
+				if (inUse16[i]) {
+					BsW(1,1);
+				} else {
+					BsW(1,0);
+				}
+			}
+			
+			for (int i = 0; i < 16; ++i) {
+				if (inUse16[i]) {
+					for (int j = 0; j < 16; ++j) {
+						if (inUse[i * 16 + j]) {
+							BsW(1,1);
+						} else {
+							BsW(1,0);
+						}
+					}
+				}
+			}
+			
+			/*--- Now the selectors. ---*/
+			BsW(3, nGroups);
+			BsW(15, nSelectors);
+			for (int i = 0; i < nSelectors; ++i) {
+				for (int j = 0; j < selectorMtf[i]; ++j) {
+					BsW(1,1);
+				}
+				BsW(1,0);
+			}
+			
+			/*--- Now the coding tables. ---*/
+			for (int t = 0; t < nGroups; ++t) {
+				int curr = len[t][0];
+				BsW(5, curr);
+				for (int i = 0; i < alphaSize; ++i) {
+					while (curr < len[t][i]) {
+						BsW(2, 2);
+						curr++; /* 10 */
+					}
+					while (curr > len[t][i]) {
+						BsW(2, 3);
+						curr--; /* 11 */
+					}
+					BsW (1, 0);
+				}
+			}
+			
+			/*--- And finally, the block data proper ---*/
+			selCtr = 0;
+			gs = 0;
+			while (true) {
+				if (gs >= nMTF) {
+					break;
+				}
+				ge = gs + BZip2Constants.GroupSize - 1;
+				if (ge >= nMTF) {
+					ge = nMTF - 1;
+				}
+				
+				for (int i = gs; i <= ge; i++) {
+					BsW(len[selector[selCtr]][szptr[i]], code[selector[selCtr]][szptr[i]]);
+				}
+				
+				gs = ge + 1;
+				++selCtr;
+			}
+			if (!(selCtr == nSelectors)) {
+				Panic();
+			}
+		}
+		
+		void MoveToFrontCodeAndSend () 
+		{
+			BsPutIntVS(24, origPtr);
+			GenerateMTFValues();
+			SendMTFValues();
+		}	
+		
+		void SimpleSort(int lo, int hi, int d) 
+		{
+			int i, j, h, bigN, hp;
+			int v;
+			
+			bigN = hi - lo + 1;
+			if (bigN < 2) {
+				return;
+			}
+			
+			hp = 0;
+			while (increments[hp] < bigN) {
+				hp++;
+			}
+			hp--;
+			
+			for (; hp >= 0; hp--) {
+				h = increments[hp];
+				
+				i = lo + h;
+				while (true) {
+					/*-- copy 1 --*/
+					if (i > hi)
+						break;
+					v = zptr[i];
+					j = i;
+					while (FullGtU(zptr[j-h]+d, v+d)) {
+						zptr[j] = zptr[j-h];
+						j = j - h;
+						if (j <= (lo + h - 1))
+							break;
+					}
+					zptr[j] = v;
+					i++;
+					
+					/*-- copy 2 --*/
+					if (i > hi) {
+						break;
+					}
+					v = zptr[i];
+					j = i;
+					while (FullGtU ( zptr[j-h]+d, v+d )) {
+						zptr[j] = zptr[j-h];
+						j = j - h;
+						if (j <= (lo + h - 1)) {
+							break;
+						}
+					}
+					zptr[j] = v;
+					i++;
+					
+					/*-- copy 3 --*/
+					if (i > hi) {
+						break;
+					}
+					v = zptr[i];
+					j = i;
+					while (FullGtU ( zptr[j-h]+d, v+d)) {
+						zptr[j] = zptr[j-h];
+						j = j - h;
+						if (j <= (lo + h - 1)) {
+							break;
+						}
+					}
+					zptr[j] = v;
+					i++;
+					
+					if (workDone > workLimit && firstAttempt) {
+						return;
+					}
+				}
+			}
+		}
+		
+		void Vswap(int p1, int p2, int n ) 
+		{
+			int temp = 0;
+			while (n > 0) {
+				temp = zptr[p1];
+				zptr[p1] = zptr[p2];
+				zptr[p2] = temp;
+				p1++;
+				p2++;
+				n--;
+			}
+		}
+		
+		void QSort3(int loSt, int hiSt, int dSt) 
+		{
+			int unLo, unHi, ltLo, gtHi, med, n, m;
+			int lo, hi, d;
+			
+			StackElement[] stack = new StackElement[QSORT_STACK_SIZE];
+
+			int sp = 0;
+			
+			stack[sp].ll = loSt;
+			stack[sp].hh = hiSt;
+			stack[sp].dd = dSt;
+			sp++;
+			
+			while (sp > 0) {
+				if (sp >= QSORT_STACK_SIZE) {
+					Panic();
+				}
+				
+				sp--;
+				lo = stack[sp].ll;
+				hi = stack[sp].hh;
+				d = stack[sp].dd;
+				
+				if (hi - lo < SMALL_THRESH || d > DEPTH_THRESH) {
+					SimpleSort(lo, hi, d);
+					if (workDone > workLimit && firstAttempt) {
+						return;
+					}
+					continue;
+				}
+				
+				med = Med3(block[zptr[lo] + d + 1],
+						   block[zptr[hi            ] + d + 1],
+						   block[zptr[(lo + hi) >> 1] + d + 1]);
+				
+				unLo = ltLo = lo;
+				unHi = gtHi = hi;
+				
+				while (true) {
+					while (true) {
+						if (unLo > unHi) {
+							break;
+						}
+						n = ((int)block[zptr[unLo]+d + 1]) - med;
+						if (n == 0) {
+							int temp = zptr[unLo];
+							zptr[unLo] = zptr[ltLo];
+							zptr[ltLo] = temp;
+							ltLo++;
+							unLo++;
+							continue;
+						}
+						if (n >  0) {
+							break;
+						}
+						unLo++;
+					}
+
+					while (true) {
+						if (unLo > unHi) {
+							break;
+						}
+						n = ((int)block[zptr[unHi]+d + 1]) - med;
+						if (n == 0) {
+							int temp = zptr[unHi];
+							zptr[unHi] = zptr[gtHi];
+							zptr[gtHi] = temp;
+							gtHi--;
+							unHi--;
+							continue;
+						}
+						if (n <  0) {
+							break;
+						}
+						unHi--;
+					}
+
+					if (unLo > unHi) {
+						break;
+					}
+
+					{
+						int temp = zptr[unLo];
+						zptr[unLo] = zptr[unHi];
+						zptr[unHi] = temp;
+						unLo++;
+						unHi--;
+					}
+				}
+				
+				if (gtHi < ltLo) {
+					stack[sp].ll = lo;
+					stack[sp].hh = hi;
+					stack[sp].dd = d+1;
+					sp++;
+					continue;
+				}
+				
+				n = ((ltLo-lo) < (unLo-ltLo)) ? (ltLo-lo) : (unLo-ltLo);
+				Vswap(lo, unLo-n, n);
+				m = ((hi-gtHi) < (gtHi-unHi)) ? (hi-gtHi) : (gtHi-unHi);
+				Vswap(unLo, hi-m+1, m);
+				
+				n = lo + unLo - ltLo - 1;
+				m = hi - (gtHi - unHi) + 1;
+				
+				stack[sp].ll = lo;
+				stack[sp].hh = n;
+				stack[sp].dd = d;
+				sp++;
+				
+				stack[sp].ll = n + 1;
+				stack[sp].hh = m - 1;
+				stack[sp].dd = d+1;
+				sp++;
+				
+				stack[sp].ll = m;
+				stack[sp].hh = hi;
+				stack[sp].dd = d;
+				sp++;
+			}
+		}
+		
+		void MainSort() 
+		{
+			int i, j, ss, sb;
+			int[] runningOrder = new int[256];
+			int[] copy = new int[256];
+			bool[] bigDone = new bool[256];
+			int c1, c2;
+			int numQSorted;
+			
+			/*--
+			In the various block-sized structures, live data runs
+			from 0 to last+NUM_OVERSHOOT_BYTES inclusive.  First,
+			set up the overshoot area for block.
+			--*/
+			
+			//   if (verbosity >= 4) fprintf ( stderr, "        sort initialise ...\n" );
+			for (i = 0; i < BZip2Constants.OvershootBytes; i++) {
+				block[last + i + 2] = block[(i % (last + 1)) + 1];
+			}
+			for (i = 0; i <= last + BZip2Constants.OvershootBytes; i++) {
+				quadrant[i] = 0;
+			}
+			
+			block[0] = (byte)(block[last + 1]);
+			
+			if (last < 4000) {
+				/*--
+				Use simpleSort(), since the full sorting mechanism
+				has quite a large constant overhead.
+				--*/
+				for (i = 0; i <= last; i++) {
+					zptr[i] = i;
+				}
+				firstAttempt = false;
+				workDone = workLimit = 0;
+				SimpleSort(0, last, 0);
+			} else {
+				numQSorted = 0;
+				for (i = 0; i <= 255; i++) {
+					bigDone[i] = false;
+				}
+				for (i = 0; i <= 65536; i++) {
+					ftab[i] = 0;
+				}
+				
+				c1 = block[0];
+				for (i = 0; i <= last; i++) {
+					c2 = block[i + 1];
+					ftab[(c1 << 8) + c2]++;
+					c1 = c2;
+				}
+				
+				for (i = 1; i <= 65536; i++) {
+					ftab[i] += ftab[i - 1];
+				}
+				
+				c1 = block[1];
+				for (i = 0; i < last; i++) {
+					c2 = block[i + 2];
+					j = (c1 << 8) + c2;
+					c1 = c2;
+					ftab[j]--;
+					zptr[ftab[j]] = i;
+				}
+				
+				j = ((block[last + 1]) << 8) + (block[1]);
+				ftab[j]--;
+				zptr[ftab[j]] = last;
+				
+				/*--
+				Now ftab contains the first loc of every small bucket.
+				Calculate the running order, from smallest to largest
+				big bucket.
+				--*/
+				
+				for (i = 0; i <= 255; i++) {
+					runningOrder[i] = i;
+				}
+				
+				int vv;
+				int h = 1;
+				do {
+					h = 3 * h + 1;
+				} while (h <= 256);
+				do {
+					h = h / 3;
+					for (i = h; i <= 255; i++) {
+						vv = runningOrder[i];
+						j = i;
+						while ((ftab[((runningOrder[j-h])+1) << 8] - ftab[(runningOrder[j-h]) << 8]) > (ftab[((vv)+1) << 8] - ftab[(vv) << 8])) {
+							runningOrder[j] = runningOrder[j-h];
+							j = j - h;
+							if (j <= (h - 1)) {
+								break;
+							}
+						}
+						runningOrder[j] = vv;
+					}
+				} while (h != 1);
+				
+				/*--
+				The main sorting loop.
+				--*/
+				for (i = 0; i <= 255; i++) {
+					
+					/*--
+					Process big buckets, starting with the least full.
+					--*/
+					ss = runningOrder[i];
+					
+					/*--
+					Complete the big bucket [ss] by quicksorting
+					any unsorted small buckets [ss, j].  Hopefully
+					previous pointer-scanning phases have already
+					completed many of the small buckets [ss, j], so
+					we don't have to sort them at all.
+					--*/
+					for (j = 0; j <= 255; j++) {
+						sb = (ss << 8) + j;
+						if(!((ftab[sb] & SETMASK) == SETMASK)) {
+							int lo = ftab[sb] & CLEARMASK;
+							int hi = (ftab[sb+1] & CLEARMASK) - 1;
+							if (hi > lo) {
+								QSort3(lo, hi, 2);
+								numQSorted += (hi - lo + 1);
+								if (workDone > workLimit && firstAttempt) {
+									return;
+								}
+							}
+							ftab[sb] |= SETMASK;
+						}
+					}
+					
+					/*--
+					The ss big bucket is now done.  Record this fact,
+					and update the quadrant descriptors.  Remember to
+					update quadrants in the overshoot area too, if
+					necessary.  The "if (i < 255)" test merely skips
+					this updating for the last bucket processed, since
+					updating for the last bucket is pointless.
+					--*/
+					bigDone[ss] = true;
+					
+					if (i < 255) {
+						int bbStart  = ftab[ss << 8] & CLEARMASK;
+						int bbSize   = (ftab[(ss+1) << 8] & CLEARMASK) - bbStart;
+						int shifts   = 0;
+						
+						while ((bbSize >> shifts) > 65534) {
+							shifts++;
+						}
+						
+						for (j = 0; j < bbSize; j++) {
+							int a2update = zptr[bbStart + j];
+							int qVal = (j >> shifts);
+							quadrant[a2update] = qVal;
+							if (a2update < BZip2Constants.OvershootBytes) {
+								quadrant[a2update + last + 1] = qVal;
+							}
+						}
+						
+						if (!(((bbSize-1) >> shifts) <= 65535)) {
+							Panic();
+						}
+					}
+					
+					/*--
+					Now scan this big bucket so as to synthesise the
+					sorted order for small buckets [t, ss] for all t != ss.
+					--*/
+					for (j = 0; j <= 255; j++) {
+						copy[j] = ftab[(j << 8) + ss] & CLEARMASK;
+					}
+					
+					for (j = ftab[ss << 8] & CLEARMASK; j < (ftab[(ss+1) << 8] & CLEARMASK); j++) {
+						c1 = block[zptr[j]];
+						if (!bigDone[c1]) {
+							zptr[copy[c1]] = zptr[j] == 0 ? last : zptr[j] - 1;
+							copy[c1] ++;
+						}
+					}
+					
+					for (j = 0; j <= 255; j++) {
+						ftab[(j << 8) + ss] |= SETMASK;
+					}
+				}
+			}
+		}
+		
+		void RandomiseBlock() 
+		{
+			int i;
+			int rNToGo = 0;
+			int rTPos  = 0;
+			for (i = 0; i < 256; i++) {
+				inUse[i] = false;
+			}
+			
+			for (i = 0; i <= last; i++) {
+				if (rNToGo == 0) {
+					rNToGo = (int)BZip2Constants.RandomNumbers[rTPos];
+					rTPos++;
+					if (rTPos == 512) {
+						rTPos = 0;
+					}
+				}
+				rNToGo--;
+				block[i + 1] ^= (byte)((rNToGo == 1) ? 1 : 0);
+				// handle 16 bit signed numbers
+				block[i + 1] &= 0xFF;
+				
+				inUse[block[i + 1]] = true;
+			}
+		}
+		
+		void DoReversibleTransformation() 
+		{
+			workLimit = workFactor * last;
+			workDone = 0;
+			blockRandomised = false;
+			firstAttempt = true;
+			
+			MainSort();
+			
+			if (workDone > workLimit && firstAttempt) {
+				RandomiseBlock();
+				workLimit = workDone = 0;
+				blockRandomised = true;
+				firstAttempt = false;
+				MainSort();
+			}
+			
+			origPtr = -1;
+			for (int i = 0; i <= last; i++) {
+				if (zptr[i] == 0) {
+					origPtr = i;
+					break;
+				}
+			}
+			
+			if (origPtr == -1) {
+				Panic();
+			}
+		}
+		
+		bool FullGtU(int i1, int i2) 
+		{
+			int k;
+			byte c1, c2;
+			int s1, s2;
+			
+			c1 = block[i1 + 1];
+			c2 = block[i2 + 1];
+			if (c1 != c2) {
+				return c1 > c2;
+			}
+			i1++;
+			i2++;
+			
+			c1 = block[i1 + 1];
+			c2 = block[i2 + 1];
+			if (c1 != c2) {
+				return c1 > c2;
+			}
+			i1++;
+			i2++;
+			
+			c1 = block[i1 + 1];
+			c2 = block[i2 + 1];
+			if (c1 != c2) {
+				return c1 > c2;
+			}
+			i1++;
+			i2++;
+			
+			c1 = block[i1 + 1];
+			c2 = block[i2 + 1];
+			if (c1 != c2) {
+				return c1 > c2;
+			}
+			i1++;
+			i2++;
+			
+			c1 = block[i1 + 1];
+			c2 = block[i2 + 1];
+			if (c1 != c2) {
+				return c1 > c2;
+			}
+			i1++;
+			i2++;
+			
+			c1 = block[i1 + 1];
+			c2 = block[i2 + 1];
+			if (c1 != c2) {
+				return c1 > c2;
+			}
+			i1++;
+			i2++;
+			
+			k = last + 1;
+			
+			do {
+				c1 = block[i1 + 1];
+				c2 = block[i2 + 1];
+				if (c1 != c2) {
+					return c1 > c2;
+				}
+				s1 = quadrant[i1];
+				s2 = quadrant[i2];
+				if (s1 != s2) {
+					return s1 > s2;
+				}
+				i1++;
+				i2++;
+				
+				c1 = block[i1 + 1];
+				c2 = block[i2 + 1];
+				if (c1 != c2) {
+					return c1 > c2;
+				}
+				s1 = quadrant[i1];
+				s2 = quadrant[i2];
+				if (s1 != s2) {
+					return s1 > s2;
+				}
+				i1++;
+				i2++;
+				
+				c1 = block[i1 + 1];
+				c2 = block[i2 + 1];
+				if (c1 != c2) {
+					return c1 > c2;
+				}
+				s1 = quadrant[i1];
+				s2 = quadrant[i2];
+				if (s1 != s2) {
+					return s1 > s2;
+				}
+				i1++;
+				i2++;
+				
+				c1 = block[i1 + 1];
+				c2 = block[i2 + 1];
+				if (c1 != c2) {
+					return c1 > c2;
+				}
+				s1 = quadrant[i1];
+				s2 = quadrant[i2];
+				if (s1 != s2) {
+					return s1 > s2;
+				}
+				i1++;
+				i2++;
+				
+				if (i1 > last) {
+					i1 -= last;
+					i1--;
+				}
+				if (i2 > last) {
+					i2 -= last;
+					i2--;
+				}
+				
+				k -= 4;
+				++workDone;
+			} while (k >= 0);
+			
+			return false;
+		}
+		
+		void AllocateCompressStructures() 
+		{
+			int n = BZip2Constants.BaseBlockSize * blockSize100k;
+			block = new byte[(n + 1 + BZip2Constants.OvershootBytes)];
+			quadrant = new int[(n + BZip2Constants.OvershootBytes)];
+			zptr = new int[n];
+			ftab = new int[65537];
+			
+			if (block == null || quadrant == null || zptr == null  || ftab == null) {
+				//		int totalDraw = (n + 1 + NUM_OVERSHOOT_BYTES) + (n + NUM_OVERSHOOT_BYTES) + n + 65537;
+				//		compressOutOfMemory ( totalDraw, n );
+			}
+			
+			/*
+			The back end needs a place to store the MTF values
+			whilst it calculates the coding tables.  We could
+			put them in the zptr array.  However, these values
+			will fit in a short, so we overlay szptr at the
+			start of zptr, in the hope of reducing the number
+			of cache misses induced by the multiple traversals
+			of the MTF values when calculating coding tables.
+			Seems to improve compression speed by about 1%.
+			*/
+			//	szptr = zptr;
+			
+			
+			szptr = new short[2 * n];
+		}
+		
+		void GenerateMTFValues() 
+		{
+			char[] yy = new char[256];
+			int  i, j;
+			char tmp;
+			char tmp2;
+			int zPend;
+			int wr;
+			int EOB;
+			
+			MakeMaps();
+			EOB = nInUse+1;
+			
+			for (i = 0; i <= EOB; i++) {
+				mtfFreq[i] = 0;
+			}
+			
+			wr = 0;
+			zPend = 0;
+			for (i = 0; i < nInUse; i++) {
+				yy[i] = (char) i;
+			}
+			
+			
+			for (i = 0; i <= last; i++) {
+				char ll_i;
+				
+				ll_i = unseqToSeq[block[zptr[i]]];
+				
+				j = 0;
+				tmp = yy[j];
+				while (ll_i != tmp) {
+					j++;
+					tmp2 = tmp;
+					tmp = yy[j];
+					yy[j] = tmp2;
+				}
+				yy[0] = tmp;
+				
+				if (j == 0) {
+					zPend++;
+				} else {
+					if (zPend > 0) {
+						zPend--;
+						while (true) {
+							switch (zPend % 2) {
+								case 0:
+									szptr[wr] = (short)BZip2Constants.RunA;
+									wr++;
+									mtfFreq[BZip2Constants.RunA]++;
+									break;
+								case 1:
+									szptr[wr] = (short)BZip2Constants.RunB;
+									wr++;
+									mtfFreq[BZip2Constants.RunB]++;
+									break;
+							}
+							if (zPend < 2) {
+								break;
+							}
+							zPend = (zPend - 2) / 2;
+						}
+						zPend = 0;
+					}
+					szptr[wr] = (short)(j + 1);
+					wr++;
+					mtfFreq[j + 1]++;
+				}
+			}
+			
+			if (zPend > 0) {
+				zPend--;
+				while (true) {
+					switch (zPend % 2) {
+						case 0:
+							szptr[wr] = (short)BZip2Constants.RunA;
+							wr++;
+							mtfFreq[BZip2Constants.RunA]++;
+							break;
+						case 1:
+							szptr[wr] = (short)BZip2Constants.RunB;
+							wr++;
+							mtfFreq[BZip2Constants.RunB]++;
+							break;
+					}
+					if (zPend < 2) {
+						break;
+					}
+					zPend = (zPend - 2) / 2;
+				}
+			}
+			
+			szptr[wr] = (short)EOB;
+			wr++;
+			mtfFreq[EOB]++;
+			
+			nMTF = wr;
+		}
+
+		static void Panic() 
+		{
+			throw new BZip2Exception("BZip2 output stream panic");
+		}
+		
+		static void HbMakeCodeLengths(char[] len, int[] freq, int alphaSize, int maxLen) 
+		{
+			/*--
+			Nodes and heap entries run from 1.  Entry 0
+			for both the heap and nodes is a sentinel.
+			--*/
+			int nNodes, nHeap, n1, n2, j, k;
+			bool  tooLong;
+			
+			int[] heap   = new int[BZip2Constants.MaximumAlphaSize + 2];
+			int[] weight = new int[BZip2Constants.MaximumAlphaSize * 2];
+			int[] parent = new int[BZip2Constants.MaximumAlphaSize * 2];
+			
+			for (int i = 0; i < alphaSize; ++i) 
+			{
+				weight[i+1] = (freq[i] == 0 ? 1 : freq[i]) << 8;
+			}
+			
+			while (true) 
+			{
+				nNodes = alphaSize;
+				nHeap = 0;
+				
+				heap[0] = 0;
+				weight[0] = 0;
+				parent[0] = -2;
+				
+				for (int i = 1; i <= alphaSize; ++i) 
+				{
+					parent[i] = -1;
+					nHeap++;
+					heap[nHeap] = i;
+					int zz = nHeap;
+					int tmp = heap[zz];
+					while (weight[tmp] < weight[heap[zz >> 1]]) 
+					{
+						heap[zz] = heap[zz >> 1];
+						zz >>= 1;
+					}
+					heap[zz] = tmp;
+				}
+				if (!(nHeap < (BZip2Constants.MaximumAlphaSize+2))) 
+				{
+					Panic();
+				}
+				
+				while (nHeap > 1) 
+				{
+					n1 = heap[1];
+					heap[1] = heap[nHeap];
+					nHeap--;
+					int zz = 1;
+					int yy = 0;
+					int tmp = heap[zz];
+					while (true) 
+					{
+						yy = zz << 1;
+						if (yy > nHeap) 
+						{
+							break;
+						}
+						if (yy < nHeap &&  weight[heap[yy+1]] < weight[heap[yy]]) 
+						{
+							yy++;
+						}
+						if (weight[tmp] < weight[heap[yy]]) 
+						{
+							break;
+						}
+						
+						heap[zz] = heap[yy];
+						zz = yy;
+					}
+					heap[zz] = tmp;
+					n2 = heap[1];
+					heap[1] = heap[nHeap];
+					nHeap--;
+					
+					zz = 1;
+					yy = 0;
+					tmp = heap[zz];
+					while (true) 
+					{
+						yy = zz << 1;
+						if (yy > nHeap) 
+						{
+							break;
+						}
+						if (yy < nHeap && weight[heap[yy+1]] < weight[heap[yy]]) 
+						{
+							yy++;
+						}
+						if (weight[tmp] < weight[heap[yy]]) 
+						{
+							break;
+						}
+						heap[zz] = heap[yy];
+						zz = yy;
+					}
+					heap[zz] = tmp;
+					nNodes++;
+					parent[n1] = parent[n2] = nNodes;
+					
+					weight[nNodes] = (int)((weight[n1] & 0xffffff00) + (weight[n2] & 0xffffff00)) | 
+						(int)(1 + (((weight[n1] & 0x000000ff) > (weight[n2] & 0x000000ff)) ? (weight[n1] & 0x000000ff) : (weight[n2] & 0x000000ff)));
+					
+					parent[nNodes] = -1;
+					nHeap++;
+					heap[nHeap] = nNodes;
+					
+					zz  = nHeap;
+					tmp = heap[zz];
+					while (weight[tmp] < weight[heap[zz >> 1]]) 
+					{
+						heap[zz] = heap[zz >> 1];
+						zz >>= 1;
+					}
+					heap[zz] = tmp;
+				}
+				if (!(nNodes < (BZip2Constants.MaximumAlphaSize * 2))) 
+				{
+					Panic();
+				}
+				
+				tooLong = false;
+				for (int i = 1; i <= alphaSize; ++i) 
+				{
+					j = 0;
+					k = i;
+					while (parent[k] >= 0) 
+					{
+						k = parent[k];
+						j++;
+					}
+					len[i - 1] = (char)j;
+					if (j > maxLen) 
+					{
+						tooLong = true;
+					}
+				}
+				
+				if (!tooLong) 
+				{
+					break;
+				}
+				
+				for (int i = 1; i < alphaSize; ++i) 
+				{
+					j = weight[i] >> 8;
+					j = 1 + (j / 2);
+					weight[i] = j << 8;
+				}
+			}
+		}
+		
+		static void HbAssignCodes (int[] code, char[] length, int minLen, int maxLen, int alphaSize) 
+		{
+			int vec = 0;
+			for (int n = minLen; n <= maxLen; ++n) 
+			{
+				for (int i = 0; i < alphaSize; ++i) 
+				{
+					if (length[i] == n) 
+					{
+						code[i] = vec;
+						++vec;
+					}
+				}
+				vec <<= 1;
+			}
+		}
+		
+		static byte Med3(byte a, byte b, byte c ) 
+		{
+			byte t;
+			if (a > b) 
+			{
+				t = a;
+				a = b;
+				b = t;
+			}
+			if (b > c) 
+			{
+				t = b;
+				b = c;
+				c = t;
+			}
+			if (a > b) 
+			{
+				b = a;
+			}
+			return b;
+		}
+
+		struct StackElement
+		{
+			public int ll;
+			public int hh;
+			public int dd;
+		}
+		
+		#region Instance Fields
+		bool isStreamOwner = true;
+		
+		/*--
+		index of the last char in the block, so
+		the block size == last + 1.
+		--*/
+		int last;
+		
+		/*--
+		index in zptr[] of original string after sorting.
+		--*/
+		int origPtr;
+		
+		/*--
+		always: in the range 0 .. 9.
+		The current block size is 100000 * this number.
+		--*/
+		int blockSize100k;
+		
+		bool blockRandomised;
+		
+		int bytesOut;
+		int bsBuff;
+		int bsLive;
+		IChecksum mCrc = new StrangeCRC();
+		
+		bool[] inUse = new bool[256];
+		int nInUse;
+		
+		char[] seqToUnseq = new char[256];
+		char[] unseqToSeq = new char[256];
+		
+		char[] selector = new char[BZip2Constants.MaximumSelectors];
+		char[] selectorMtf = new char[BZip2Constants.MaximumSelectors];
+		
+		byte[]  block;
+		int[]   quadrant;
+		int[]   zptr;
+		short[] szptr;
+		int[]   ftab;
+		
+		int nMTF;
+		
+		int[] mtfFreq = new int[BZip2Constants.MaximumAlphaSize];
+		
+		/*
+		* Used when sorting.  If too many long comparisons
+		* happen, we stop sorting, randomise the block
+		* slightly, and try again.
+		*/
+		int workFactor;
+		int workDone;
+		int workLimit;
+		bool firstAttempt;
+		int nBlocksRandomised;
+		
+		int currentChar = -1;
+		int runLength;
+		uint blockCRC, combinedCRC;
+		int allowableBlockSize;
+		Stream baseStream;
+		bool disposed_;
+		#endregion
+	}
+}
+
+/* This file was derived from a file containing this license:
+ * 
+ * This file is a part of bzip2 and/or libbzip2, a program and
+ * library for lossless, block-sorting data compression.
+ * 
+ * Copyright (C) 1996-1998 Julian R Seward.  All rights reserved.
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 
+ * 2. The origin of this software must not be misrepresented; you must 
+ * not claim that you wrote the original software.  If you use this 
+ * software in a product, an acknowledgment in the product 
+ * documentation would be appreciated but is not required.
+ * 
+ * 3. Altered source versions must be plainly marked as such, and must
+ * not be misrepresented as being the original software.
+ * 
+ * 4. The name of the author may not be used to endorse or promote 
+ * products derived from this software without specific prior written 
+ * permission.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
+ * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
+ * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ * 
+ * Java version ported by Keiron Liddle, Aftex Software <keiron@aftexsw.com> 1999-2001
+ */