Mercurial > repos > SharpZipLib
diff Zip/Compression/DeflaterHuffman.cs @ 1:94e25b786321
Re #311: can't read ZIP file packed by Linux app Archive Manager/File Roller
Initial commit of clean SharpZipLib 0860 source. Only change is build paths.
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 30 Oct 2010 14:03:17 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Zip/Compression/DeflaterHuffman.cs Sat Oct 30 14:03:17 2010 +0000 @@ -0,0 +1,908 @@ +// DeflaterHuffman.cs +// +// Copyright (C) 2001 Mike Krueger +// Copyright (C) 2004 John Reilly +// +// This file was translated from java, it was part of the GNU Classpath +// Copyright (C) 2001 Free Software Foundation, Inc. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +// Linking this library statically or dynamically with other modules is +// making a combined work based on this library. Thus, the terms and +// conditions of the GNU General Public License cover the whole +// combination. +// +// As a special exception, the copyright holders of this library give you +// permission to link this library with independent modules to produce an +// executable, regardless of the license terms of these independent +// modules, and to copy and distribute the resulting executable under +// terms of your choice, provided that you also meet, for each linked +// independent module, the terms and conditions of the license of that +// module. An independent module is a module which is not derived from +// or based on this library. If you modify this library, you may extend +// this exception to your version of the library, but you are not +// obligated to do so. If you do not wish to do so, delete this +// exception statement from your version. + +using System; + +namespace ICSharpCode.SharpZipLib.Zip.Compression +{ + + /// <summary> + /// This is the DeflaterHuffman class. + /// + /// This class is <i>not</i> thread safe. This is inherent in the API, due + /// to the split of Deflate and SetInput. + /// + /// author of the original java version : Jochen Hoenicke + /// </summary> + public class DeflaterHuffman + { + const int BUFSIZE = 1 << (DeflaterConstants.DEFAULT_MEM_LEVEL + 6); + const int LITERAL_NUM = 286; + + // Number of distance codes + const int DIST_NUM = 30; + // Number of codes used to transfer bit lengths + const int BITLEN_NUM = 19; + + // repeat previous bit length 3-6 times (2 bits of repeat count) + const int REP_3_6 = 16; + // repeat a zero length 3-10 times (3 bits of repeat count) + const int REP_3_10 = 17; + // repeat a zero length 11-138 times (7 bits of repeat count) + const int REP_11_138 = 18; + + const int EOF_SYMBOL = 256; + + // The lengths of the bit length codes are sent in order of decreasing + // probability, to avoid transmitting the lengths for unused bit length codes. + static readonly int[] BL_ORDER = { 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 }; + + static readonly byte[] bit4Reverse = { + 0, + 8, + 4, + 12, + 2, + 10, + 6, + 14, + 1, + 9, + 5, + 13, + 3, + 11, + 7, + 15 + }; + + static short[] staticLCodes; + static byte[] staticLLength; + static short[] staticDCodes; + static byte[] staticDLength; + + class Tree + { + #region Instance Fields + public short[] freqs; + + public byte[] length; + + public int minNumCodes; + + public int numCodes; + + short[] codes; + int[] bl_counts; + int maxLength; + DeflaterHuffman dh; + #endregion + + #region Constructors + public Tree(DeflaterHuffman dh, int elems, int minCodes, int maxLength) + { + this.dh = dh; + this.minNumCodes = minCodes; + this.maxLength = maxLength; + freqs = new short[elems]; + bl_counts = new int[maxLength]; + } + + #endregion + + /// <summary> + /// Resets the internal state of the tree + /// </summary> + public void Reset() + { + for (int i = 0; i < freqs.Length; i++) { + freqs[i] = 0; + } + codes = null; + length = null; + } + + public void WriteSymbol(int code) + { + // if (DeflaterConstants.DEBUGGING) { + // freqs[code]--; + // // Console.Write("writeSymbol("+freqs.length+","+code+"): "); + // } + dh.pending.WriteBits(codes[code] & 0xffff, length[code]); + } + + /// <summary> + /// Check that all frequencies are zero + /// </summary> + /// <exception cref="SharpZipBaseException"> + /// At least one frequency is non-zero + /// </exception> + public void CheckEmpty() + { + bool empty = true; + for (int i = 0; i < freqs.Length; i++) { + if (freqs[i] != 0) { + //Console.WriteLine("freqs[" + i + "] == " + freqs[i]); + empty = false; + } + } + + if (!empty) { + throw new SharpZipBaseException("!Empty"); + } + } + + /// <summary> + /// Set static codes and length + /// </summary> + /// <param name="staticCodes">new codes</param> + /// <param name="staticLengths">length for new codes</param> + public void SetStaticCodes(short[] staticCodes, byte[] staticLengths) + { + codes = staticCodes; + length = staticLengths; + } + + /// <summary> + /// Build dynamic codes and lengths + /// </summary> + public void BuildCodes() + { + int numSymbols = freqs.Length; + int[] nextCode = new int[maxLength]; + int code = 0; + + codes = new short[freqs.Length]; + + // if (DeflaterConstants.DEBUGGING) { + // //Console.WriteLine("buildCodes: "+freqs.Length); + // } + + for (int bits = 0; bits < maxLength; bits++) { + nextCode[bits] = code; + code += bl_counts[bits] << (15 - bits); + + // if (DeflaterConstants.DEBUGGING) { + // //Console.WriteLine("bits: " + ( bits + 1) + " count: " + bl_counts[bits] + // +" nextCode: "+code); + // } + } + +#if DebugDeflation + if ( DeflaterConstants.DEBUGGING && (code != 65536) ) + { + throw new SharpZipBaseException("Inconsistent bl_counts!"); + } +#endif + for (int i=0; i < numCodes; i++) { + int bits = length[i]; + if (bits > 0) { + + // if (DeflaterConstants.DEBUGGING) { + // //Console.WriteLine("codes["+i+"] = rev(" + nextCode[bits-1]+"), + // +bits); + // } + + codes[i] = BitReverse(nextCode[bits-1]); + nextCode[bits-1] += 1 << (16 - bits); + } + } + } + + public void BuildTree() + { + int numSymbols = freqs.Length; + + /* heap is a priority queue, sorted by frequency, least frequent + * nodes first. The heap is a binary tree, with the property, that + * the parent node is smaller than both child nodes. This assures + * that the smallest node is the first parent. + * + * The binary tree is encoded in an array: 0 is root node and + * the nodes 2*n+1, 2*n+2 are the child nodes of node n. + */ + int[] heap = new int[numSymbols]; + int heapLen = 0; + int maxCode = 0; + for (int n = 0; n < numSymbols; n++) { + int freq = freqs[n]; + if (freq != 0) { + // Insert n into heap + int pos = heapLen++; + int ppos; + while (pos > 0 && freqs[heap[ppos = (pos - 1) / 2]] > freq) { + heap[pos] = heap[ppos]; + pos = ppos; + } + heap[pos] = n; + + maxCode = n; + } + } + + /* We could encode a single literal with 0 bits but then we + * don't see the literals. Therefore we force at least two + * literals to avoid this case. We don't care about order in + * this case, both literals get a 1 bit code. + */ + while (heapLen < 2) { + int node = maxCode < 2 ? ++maxCode : 0; + heap[heapLen++] = node; + } + + numCodes = Math.Max(maxCode + 1, minNumCodes); + + int numLeafs = heapLen; + int[] childs = new int[4 * heapLen - 2]; + int[] values = new int[2 * heapLen - 1]; + int numNodes = numLeafs; + for (int i = 0; i < heapLen; i++) { + int node = heap[i]; + childs[2 * i] = node; + childs[2 * i + 1] = -1; + values[i] = freqs[node] << 8; + heap[i] = i; + } + + /* Construct the Huffman tree by repeatedly combining the least two + * frequent nodes. + */ + do { + int first = heap[0]; + int last = heap[--heapLen]; + + // Propagate the hole to the leafs of the heap + int ppos = 0; + int path = 1; + + while (path < heapLen) { + if (path + 1 < heapLen && values[heap[path]] > values[heap[path+1]]) { + path++; + } + + heap[ppos] = heap[path]; + ppos = path; + path = path * 2 + 1; + } + + /* Now propagate the last element down along path. Normally + * it shouldn't go too deep. + */ + int lastVal = values[last]; + while ((path = ppos) > 0 && values[heap[ppos = (path - 1)/2]] > lastVal) { + heap[path] = heap[ppos]; + } + heap[path] = last; + + + int second = heap[0]; + + // Create a new node father of first and second + last = numNodes++; + childs[2 * last] = first; + childs[2 * last + 1] = second; + int mindepth = Math.Min(values[first] & 0xff, values[second] & 0xff); + values[last] = lastVal = values[first] + values[second] - mindepth + 1; + + // Again, propagate the hole to the leafs + ppos = 0; + path = 1; + + while (path < heapLen) { + if (path + 1 < heapLen && values[heap[path]] > values[heap[path+1]]) { + path++; + } + + heap[ppos] = heap[path]; + ppos = path; + path = ppos * 2 + 1; + } + + // Now propagate the new element down along path + while ((path = ppos) > 0 && values[heap[ppos = (path - 1)/2]] > lastVal) { + heap[path] = heap[ppos]; + } + heap[path] = last; + } while (heapLen > 1); + + if (heap[0] != childs.Length / 2 - 1) { + throw new SharpZipBaseException("Heap invariant violated"); + } + + BuildLength(childs); + } + + /// <summary> + /// Get encoded length + /// </summary> + /// <returns>Encoded length, the sum of frequencies * lengths</returns> + public int GetEncodedLength() + { + int len = 0; + for (int i = 0; i < freqs.Length; i++) { + len += freqs[i] * length[i]; + } + return len; + } + + /// <summary> + /// Scan a literal or distance tree to determine the frequencies of the codes + /// in the bit length tree. + /// </summary> + public void CalcBLFreq(Tree blTree) + { + int max_count; /* max repeat count */ + int min_count; /* min repeat count */ + int count; /* repeat count of the current code */ + int curlen = -1; /* length of current code */ + + int i = 0; + while (i < numCodes) { + count = 1; + int nextlen = length[i]; + if (nextlen == 0) { + max_count = 138; + min_count = 3; + } else { + max_count = 6; + min_count = 3; + if (curlen != nextlen) { + blTree.freqs[nextlen]++; + count = 0; + } + } + curlen = nextlen; + i++; + + while (i < numCodes && curlen == length[i]) { + i++; + if (++count >= max_count) { + break; + } + } + + if (count < min_count) { + blTree.freqs[curlen] += (short)count; + } else if (curlen != 0) { + blTree.freqs[REP_3_6]++; + } else if (count <= 10) { + blTree.freqs[REP_3_10]++; + } else { + blTree.freqs[REP_11_138]++; + } + } + } + + /// <summary> + /// Write tree values + /// </summary> + /// <param name="blTree">Tree to write</param> + public void WriteTree(Tree blTree) + { + int max_count; // max repeat count + int min_count; // min repeat count + int count; // repeat count of the current code + int curlen = -1; // length of current code + + int i = 0; + while (i < numCodes) { + count = 1; + int nextlen = length[i]; + if (nextlen == 0) { + max_count = 138; + min_count = 3; + } else { + max_count = 6; + min_count = 3; + if (curlen != nextlen) { + blTree.WriteSymbol(nextlen); + count = 0; + } + } + curlen = nextlen; + i++; + + while (i < numCodes && curlen == length[i]) { + i++; + if (++count >= max_count) { + break; + } + } + + if (count < min_count) { + while (count-- > 0) { + blTree.WriteSymbol(curlen); + } + } else if (curlen != 0) { + blTree.WriteSymbol(REP_3_6); + dh.pending.WriteBits(count - 3, 2); + } else if (count <= 10) { + blTree.WriteSymbol(REP_3_10); + dh.pending.WriteBits(count - 3, 3); + } else { + blTree.WriteSymbol(REP_11_138); + dh.pending.WriteBits(count - 11, 7); + } + } + } + + void BuildLength(int[] childs) + { + this.length = new byte [freqs.Length]; + int numNodes = childs.Length / 2; + int numLeafs = (numNodes + 1) / 2; + int overflow = 0; + + for (int i = 0; i < maxLength; i++) { + bl_counts[i] = 0; + } + + // First calculate optimal bit lengths + int[] lengths = new int[numNodes]; + lengths[numNodes-1] = 0; + + for (int i = numNodes - 1; i >= 0; i--) { + if (childs[2 * i + 1] != -1) { + int bitLength = lengths[i] + 1; + if (bitLength > maxLength) { + bitLength = maxLength; + overflow++; + } + lengths[childs[2 * i]] = lengths[childs[2 * i + 1]] = bitLength; + } else { + // A leaf node + int bitLength = lengths[i]; + bl_counts[bitLength - 1]++; + this.length[childs[2*i]] = (byte) lengths[i]; + } + } + + // if (DeflaterConstants.DEBUGGING) { + // //Console.WriteLine("Tree "+freqs.Length+" lengths:"); + // for (int i=0; i < numLeafs; i++) { + // //Console.WriteLine("Node "+childs[2*i]+" freq: "+freqs[childs[2*i]] + // + " len: "+length[childs[2*i]]); + // } + // } + + if (overflow == 0) { + return; + } + + int incrBitLen = maxLength - 1; + do { + // Find the first bit length which could increase: + while (bl_counts[--incrBitLen] == 0) + ; + + // Move this node one down and remove a corresponding + // number of overflow nodes. + do { + bl_counts[incrBitLen]--; + bl_counts[++incrBitLen]++; + overflow -= 1 << (maxLength - 1 - incrBitLen); + } while (overflow > 0 && incrBitLen < maxLength - 1); + } while (overflow > 0); + + /* We may have overshot above. Move some nodes from maxLength to + * maxLength-1 in that case. + */ + bl_counts[maxLength-1] += overflow; + bl_counts[maxLength-2] -= overflow; + + /* Now recompute all bit lengths, scanning in increasing + * frequency. It is simpler to reconstruct all lengths instead of + * fixing only the wrong ones. This idea is taken from 'ar' + * written by Haruhiko Okumura. + * + * The nodes were inserted with decreasing frequency into the childs + * array. + */ + int nodePtr = 2 * numLeafs; + for (int bits = maxLength; bits != 0; bits--) { + int n = bl_counts[bits-1]; + while (n > 0) { + int childPtr = 2*childs[nodePtr++]; + if (childs[childPtr + 1] == -1) { + // We found another leaf + length[childs[childPtr]] = (byte) bits; + n--; + } + } + } + // if (DeflaterConstants.DEBUGGING) { + // //Console.WriteLine("*** After overflow elimination. ***"); + // for (int i=0; i < numLeafs; i++) { + // //Console.WriteLine("Node "+childs[2*i]+" freq: "+freqs[childs[2*i]] + // + " len: "+length[childs[2*i]]); + // } + // } + } + + } + + #region Instance Fields + /// <summary> + /// Pending buffer to use + /// </summary> + public DeflaterPending pending; + + Tree literalTree; + Tree distTree; + Tree blTree; + + // Buffer for distances + short[] d_buf; + byte[] l_buf; + int last_lit; + int extra_bits; + #endregion + + static DeflaterHuffman() + { + // See RFC 1951 3.2.6 + // Literal codes + staticLCodes = new short[LITERAL_NUM]; + staticLLength = new byte[LITERAL_NUM]; + + int i = 0; + while (i < 144) { + staticLCodes[i] = BitReverse((0x030 + i) << 8); + staticLLength[i++] = 8; + } + + while (i < 256) { + staticLCodes[i] = BitReverse((0x190 - 144 + i) << 7); + staticLLength[i++] = 9; + } + + while (i < 280) { + staticLCodes[i] = BitReverse((0x000 - 256 + i) << 9); + staticLLength[i++] = 7; + } + + while (i < LITERAL_NUM) { + staticLCodes[i] = BitReverse((0x0c0 - 280 + i) << 8); + staticLLength[i++] = 8; + } + + // Distance codes + staticDCodes = new short[DIST_NUM]; + staticDLength = new byte[DIST_NUM]; + for (i = 0; i < DIST_NUM; i++) { + staticDCodes[i] = BitReverse(i << 11); + staticDLength[i] = 5; + } + } + + /// <summary> + /// Construct instance with pending buffer + /// </summary> + /// <param name="pending">Pending buffer to use</param> + public DeflaterHuffman(DeflaterPending pending) + { + this.pending = pending; + + literalTree = new Tree(this, LITERAL_NUM, 257, 15); + distTree = new Tree(this, DIST_NUM, 1, 15); + blTree = new Tree(this, BITLEN_NUM, 4, 7); + + d_buf = new short[BUFSIZE]; + l_buf = new byte [BUFSIZE]; + } + + /// <summary> + /// Reset internal state + /// </summary> + public void Reset() + { + last_lit = 0; + extra_bits = 0; + literalTree.Reset(); + distTree.Reset(); + blTree.Reset(); + } + + /// <summary> + /// Write all trees to pending buffer + /// </summary> + /// <param name="blTreeCodes">The number/rank of treecodes to send.</param> + public void SendAllTrees(int blTreeCodes) + { + blTree.BuildCodes(); + literalTree.BuildCodes(); + distTree.BuildCodes(); + pending.WriteBits(literalTree.numCodes - 257, 5); + pending.WriteBits(distTree.numCodes - 1, 5); + pending.WriteBits(blTreeCodes - 4, 4); + for (int rank = 0; rank < blTreeCodes; rank++) { + pending.WriteBits(blTree.length[BL_ORDER[rank]], 3); + } + literalTree.WriteTree(blTree); + distTree.WriteTree(blTree); + +#if DebugDeflation + if (DeflaterConstants.DEBUGGING) { + blTree.CheckEmpty(); + } +#endif + } + + /// <summary> + /// Compress current buffer writing data to pending buffer + /// </summary> + public void CompressBlock() + { + for (int i = 0; i < last_lit; i++) { + int litlen = l_buf[i] & 0xff; + int dist = d_buf[i]; + if (dist-- != 0) { + // if (DeflaterConstants.DEBUGGING) { + // Console.Write("["+(dist+1)+","+(litlen+3)+"]: "); + // } + + int lc = Lcode(litlen); + literalTree.WriteSymbol(lc); + + int bits = (lc - 261) / 4; + if (bits > 0 && bits <= 5) { + pending.WriteBits(litlen & ((1 << bits) - 1), bits); + } + + int dc = Dcode(dist); + distTree.WriteSymbol(dc); + + bits = dc / 2 - 1; + if (bits > 0) { + pending.WriteBits(dist & ((1 << bits) - 1), bits); + } + } else { + // if (DeflaterConstants.DEBUGGING) { + // if (litlen > 32 && litlen < 127) { + // Console.Write("("+(char)litlen+"): "); + // } else { + // Console.Write("{"+litlen+"}: "); + // } + // } + literalTree.WriteSymbol(litlen); + } + } + +#if DebugDeflation + if (DeflaterConstants.DEBUGGING) { + Console.Write("EOF: "); + } +#endif + literalTree.WriteSymbol(EOF_SYMBOL); + +#if DebugDeflation + if (DeflaterConstants.DEBUGGING) { + literalTree.CheckEmpty(); + distTree.CheckEmpty(); + } +#endif + } + + /// <summary> + /// Flush block to output with no compression + /// </summary> + /// <param name="stored">Data to write</param> + /// <param name="storedOffset">Index of first byte to write</param> + /// <param name="storedLength">Count of bytes to write</param> + /// <param name="lastBlock">True if this is the last block</param> + public void FlushStoredBlock(byte[] stored, int storedOffset, int storedLength, bool lastBlock) + { +#if DebugDeflation + // if (DeflaterConstants.DEBUGGING) { + // //Console.WriteLine("Flushing stored block "+ storedLength); + // } +#endif + pending.WriteBits((DeflaterConstants.STORED_BLOCK << 1) + (lastBlock ? 1 : 0), 3); + pending.AlignToByte(); + pending.WriteShort(storedLength); + pending.WriteShort(~storedLength); + pending.WriteBlock(stored, storedOffset, storedLength); + Reset(); + } + + /// <summary> + /// Flush block to output with compression + /// </summary> + /// <param name="stored">Data to flush</param> + /// <param name="storedOffset">Index of first byte to flush</param> + /// <param name="storedLength">Count of bytes to flush</param> + /// <param name="lastBlock">True if this is the last block</param> + public void FlushBlock(byte[] stored, int storedOffset, int storedLength, bool lastBlock) + { + literalTree.freqs[EOF_SYMBOL]++; + + // Build trees + literalTree.BuildTree(); + distTree.BuildTree(); + + // Calculate bitlen frequency + literalTree.CalcBLFreq(blTree); + distTree.CalcBLFreq(blTree); + + // Build bitlen tree + blTree.BuildTree(); + + int blTreeCodes = 4; + for (int i = 18; i > blTreeCodes; i--) { + if (blTree.length[BL_ORDER[i]] > 0) { + blTreeCodes = i+1; + } + } + int opt_len = 14 + blTreeCodes * 3 + blTree.GetEncodedLength() + + literalTree.GetEncodedLength() + distTree.GetEncodedLength() + + extra_bits; + + int static_len = extra_bits; + for (int i = 0; i < LITERAL_NUM; i++) { + static_len += literalTree.freqs[i] * staticLLength[i]; + } + for (int i = 0; i < DIST_NUM; i++) { + static_len += distTree.freqs[i] * staticDLength[i]; + } + if (opt_len >= static_len) { + // Force static trees + opt_len = static_len; + } + + if (storedOffset >= 0 && storedLength + 4 < opt_len >> 3) { + // Store Block + + // if (DeflaterConstants.DEBUGGING) { + // //Console.WriteLine("Storing, since " + storedLength + " < " + opt_len + // + " <= " + static_len); + // } + FlushStoredBlock(stored, storedOffset, storedLength, lastBlock); + } else if (opt_len == static_len) { + // Encode with static tree + pending.WriteBits((DeflaterConstants.STATIC_TREES << 1) + (lastBlock ? 1 : 0), 3); + literalTree.SetStaticCodes(staticLCodes, staticLLength); + distTree.SetStaticCodes(staticDCodes, staticDLength); + CompressBlock(); + Reset(); + } else { + // Encode with dynamic tree + pending.WriteBits((DeflaterConstants.DYN_TREES << 1) + (lastBlock ? 1 : 0), 3); + SendAllTrees(blTreeCodes); + CompressBlock(); + Reset(); + } + } + + /// <summary> + /// Get value indicating if internal buffer is full + /// </summary> + /// <returns>true if buffer is full</returns> + public bool IsFull() + { + return last_lit >= BUFSIZE; + } + + /// <summary> + /// Add literal to buffer + /// </summary> + /// <param name="literal">Literal value to add to buffer.</param> + /// <returns>Value indicating internal buffer is full</returns> + public bool TallyLit(int literal) + { + // if (DeflaterConstants.DEBUGGING) { + // if (lit > 32 && lit < 127) { + // //Console.WriteLine("("+(char)lit+")"); + // } else { + // //Console.WriteLine("{"+lit+"}"); + // } + // } + d_buf[last_lit] = 0; + l_buf[last_lit++] = (byte)literal; + literalTree.freqs[literal]++; + return IsFull(); + } + + /// <summary> + /// Add distance code and length to literal and distance trees + /// </summary> + /// <param name="distance">Distance code</param> + /// <param name="length">Length</param> + /// <returns>Value indicating if internal buffer is full</returns> + public bool TallyDist(int distance, int length) + { + // if (DeflaterConstants.DEBUGGING) { + // //Console.WriteLine("[" + distance + "," + length + "]"); + // } + + d_buf[last_lit] = (short)distance; + l_buf[last_lit++] = (byte)(length - 3); + + int lc = Lcode(length - 3); + literalTree.freqs[lc]++; + if (lc >= 265 && lc < 285) { + extra_bits += (lc - 261) / 4; + } + + int dc = Dcode(distance - 1); + distTree.freqs[dc]++; + if (dc >= 4) { + extra_bits += dc / 2 - 1; + } + return IsFull(); + } + + + /// <summary> + /// Reverse the bits of a 16 bit value. + /// </summary> + /// <param name="toReverse">Value to reverse bits</param> + /// <returns>Value with bits reversed</returns> + public static short BitReverse(int toReverse) + { + return (short) (bit4Reverse[toReverse & 0xF] << 12 | + bit4Reverse[(toReverse >> 4) & 0xF] << 8 | + bit4Reverse[(toReverse >> 8) & 0xF] << 4 | + bit4Reverse[toReverse >> 12]); + } + + static int Lcode(int length) + { + if (length == 255) { + return 285; + } + + int code = 257; + while (length >= 8) { + code += 4; + length >>= 1; + } + return code + length; + } + + static int Dcode(int distance) + { + int code = 0; + while (distance >= 4) { + code += 2; + distance >>= 1; + } + return code + distance; + } + } +}