annotate API/Factories/Xml/WarFoundryXmlFactory.cs @ 379:04f4c2fea356

Re #351: Add extensible requirement handling method * Extract common IRequirementFactory interface * Drop back to just returning IRequirement from factory to simplify generics * Add initial registration of requirement factories
author IBBoard <dev@ibboard.co.uk>
date Sat, 23 Jul 2011 19:53:42 +0000
parents ff7f1b319b4e
children
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1 // This file (WarFoundryXmlFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.IO;
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7 using System.Xml;
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8 using System.Xml.Schema;
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9 using System.Xml.XPath;
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10 using System.Collections.Generic;
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11 using System.Text;
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12 using IBBoard;
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13 using IBBoard.IO;
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14 using IBBoard.Lang;
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15 using IBBoard.Logging;
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16 using IBBoard.Xml;
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17 using IBBoard.WarFoundry.API.Objects;
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18 using ICSharpCode.SharpZipLib.Zip;
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19 using System.Text.RegularExpressions;
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20
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21 namespace IBBoard.WarFoundry.API.Factories.Xml
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22 {
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23 /// <summary>
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24 /// The WarFoundryXmlFactory loads WarFoundry classes from the native "XML in a zip" file format. Files are validated using the schema for the file type, so structurally invalid files should be identified at initial load.
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25 /// </summary>
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26 public class WarFoundryXmlFactory : AbstractNativeWarFoundryFactory
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27 {
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28 private static WarFoundryXmlFactory factory;
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29 private WarFoundryXmlGameSystemFactory gameSystemFactory;
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30 private WarFoundryXmlRaceFactory raceFactory;
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31 private WarFoundryXmlArmyFactory armyFactory;
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32
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33 public static WarFoundryXmlFactory GetFactory()
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34 {
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35 if (factory == null)
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36 {
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37 factory = new WarFoundryXmlFactory();
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38 }
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39
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40 return factory;
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41 }
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42
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43 private WarFoundryXmlFactory() : base()
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44 {
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45 gameSystemFactory = new WarFoundryXmlGameSystemFactory(this);
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46 raceFactory = new WarFoundryXmlRaceFactory(this);
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47 armyFactory = new WarFoundryXmlArmyFactory();
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48 }
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49
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50 public WarFoundryXmlGameSystemFactory GetSystemFactory()
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51 {
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52 return gameSystemFactory;
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53 }
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54
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55 public WarFoundryXmlRaceFactory GetRaceFactory()
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56 {
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57 return raceFactory;
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58 }
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59
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60 public WarFoundryXmlArmyFactory GetArmyFactory()
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61 {
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62 return armyFactory;
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63 }
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64
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65 protected override bool CheckCanFindArmyFileContent(ZipFile file)
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66 {
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67 return FindEntries(file, "*.armyx").Count > 0;
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68 }
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69
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70 protected override bool CheckCanFindSystemFileContent(ZipFile file)
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71 {
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72 return FindEntries(file, "*.systemx").Count > 0;
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73 }
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74
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75 protected override bool CheckCanFindRaceFileContent(ZipFile file)
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76 {
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77 return FindEntries(file, "*.racex").Count > 0;
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78 }
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79
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80 protected override ICollection<ZipEntry> GetArmyZipEntries(ZipFile file)
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81 {
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82 return FindEntries(file, "*.armyx");
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83 }
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84
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85 private ICollection<ZipEntry> FindEntries(ZipFile file, string wildcardPattern)
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86 {
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87 Regex re = new Regex("^" + Regex.Escape(wildcardPattern).Replace(@"\*", ".*").Replace(@"\?", ".") + "$", RegexOptions.IgnoreCase | RegexOptions.Singleline);
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88 ICollection<ZipEntry> entries = new List<ZipEntry>();
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89
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90 foreach (ZipEntry entry in file)
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91 {
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92 if (re.IsMatch(entry.Name))
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93 {
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94 entries.Add(entry);
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95 }
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96 }
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97
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98 return entries;
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99 }
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100
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101 protected override Army CreateArmyFromStream (ZipFile file, Stream dataStream)
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102 {
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103 XmlElement elem = GetRootElementFromStream(dataStream, WarFoundryXmlElementName.ARMY_ELEMENT);
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104 return armyFactory.CreateArmyFromElement(file, elem);
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105 }
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106
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107 private XmlElement GetRootElementFromStream(Stream stream, WarFoundryXmlElementName elementName)
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108 {
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109 XmlDocument doc = WarFoundryXmlFactoryUtils.CreateXmlDocumentFromStream(stream);
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110
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111 XmlElement elem = (XmlElement)doc.LastChild;
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112
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113 if (!elem.LocalName.Equals(elementName.Value))
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114 {
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115 throw new InvalidFileException(String.Format("Root element of XML was not valid. Expected {0} but got {1}", elementName.Value, elem.Name));
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116 }
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117
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118 return elem;
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119 }
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120
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121 protected override ICollection<ZipEntry> GetGameSystemZipEntries(ZipFile file)
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122 {
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123 return FindEntries(file, "*.systemx");
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124 }
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125
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126 protected override GameSystem CreateGameSystemFromStream (ZipFile file, Stream dataStream)
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127 {
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128 XmlElement elem = GetRootElementFromStream(dataStream, WarFoundryXmlElementName.SYSTEM_ELEMENT);
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129 LogNotifier.Debug(GetType(), "Create GameSystem");
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130 return gameSystemFactory.CreateSystemFromElement(file, elem);
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131 }
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132
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133 protected override ICollection<ZipEntry> GetRaceZipEntries(ZipFile file)
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134 {
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135 return FindEntries(file, "*.racex");
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136 }
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137
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138 protected override Race CreateRaceFromStream (ZipFile file, Stream dataStream)
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139 {
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140 XmlElement elem = GetRootElementFromStream(dataStream, WarFoundryXmlElementName.RACE_ELEMENT);
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141 LogNotifier.Debug(GetType(), "Create Race");
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142 return raceFactory.CreateRace(elem);
337
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143 }
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144
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145 protected override void CleanUpFileAsSupportedType(ZipFile typedFile)
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146 {
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147 typedFile.Close();
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148 }
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149
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150 public override void CompleteLoading(IWarFoundryStagedLoadObject obj)
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151 {
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152 LogNotifier.DebugFormat(GetType(), "Complete loading of {0} with ID {1}", obj.GetType().Name, obj.ID);
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153
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154 if (obj is GameSystem)
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155 {
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156 CompleteLoadingGameSystem((GameSystem) obj);
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157 }
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158 else if (obj is Race)
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159 {
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160 CompleteLoadingRace((Race) obj);
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161 }
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162 }
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163
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164 private void CompleteLoadingRace(Race race)
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165 {
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166 try
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167 {
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168 raceFactory.CompleteLoading(race);
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169 }
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170 catch (InvalidFileException ex)
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171 {
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172 WarFoundryLoader.GetDefault().RemoveRace(race);
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173 throw;
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174 }
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175 }
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176
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177 private void CompleteLoadingGameSystem(GameSystem system)
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178 {
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179 try
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180 {
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181 gameSystemFactory.CompleteLoading(system);
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182 }
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183 catch (InvalidFileException ex)
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184 {
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185 WarFoundryLoader.GetDefault().RemoveGameSystem(system);
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186 throw;
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187 }
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188 }
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189 }
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190 }