Mercurial > repos > snowblizz-super-API-ideas
annotate api/Objects/Army.cs @ 116:2010a7e8bf9a
Re #54: Add Army support to WarFoundryFactory
* Separate out army parsing to a separate class to make unit loading easier
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 22 Aug 2009 19:42:04 +0000 |
parents | 2f3cafb69799 |
children | 7f13ffcb8765 |
rev | line source |
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1 // This file (Army.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
15 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
15 | 4 |
82 | 5 using System; |
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6 using System.IO; |
82 | 7 using System.Collections.Generic; |
8 using System.Text; | |
9 using System.Xml; | |
0 | 10 using IBBoard.WarFoundry.API; |
11 using IBBoard.WarFoundry.API.Factories; | |
12 using IBBoard.WarFoundry.API.Requirements; | |
82 | 13 using ICSharpCode.SharpZipLib.Zip; |
14 | |
15 namespace IBBoard.WarFoundry.API.Objects | |
16 { | |
17 /// <summary> | |
18 /// Summary description for Army. | |
19 /// </summary> | |
20 public class Army : WarFoundryObject | |
21 { | |
22 //private GameSystem system; | |
23 private Race armyRace; | |
24 private int maxPoints; | |
25 private double pointsTotal; | |
26 private Dictionary<Category, ArmyCategory> categories; | |
27 | |
28 public event ObjectAddDelegate UnitAdded; | |
29 public event ObjectRemoveDelegate UnitRemoved; | |
30 public event FailedUnitRequirementDelegate FailedRequirement; | |
31 public event DoubleValChangedDelegate PointsValueChanged; | |
0 | 32 private DoubleValChangedDelegate PointsValueChangedMethod; |
33 | |
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34 public Army(Race race, string armyName, int maxArmyPoints) : this(race, armyName, maxArmyPoints, null) |
0 | 35 { |
36 } | |
82 | 37 |
38 public Army(Race race, string armyName, int maxArmyPoints, ZipFile file) : base(armyName) | |
39 { | |
40 armyRace = race; | |
41 Name = armyName; | |
42 maxPoints = maxArmyPoints; | |
43 PointsValueChangedMethod = new DoubleValChangedDelegate(PointsValueChangedHandler); | |
44 } | |
45 | |
46 public ArmyCategory GetCategory(Category cat) | |
47 { | |
48 ArmyCategory armyCat = null; | |
49 ArmyCategories.TryGetValue(cat, out armyCat); | |
50 return armyCat; | |
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51 } |
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52 |
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53 private Dictionary<Category, ArmyCategory> ArmyCategories |
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54 { |
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55 get |
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56 { |
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57 if (categories==null) |
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58 { |
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59 categories = new Dictionary<Category, ArmyCategory>(); |
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60 Category[] raceCats = Race.Categories; |
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61 ArmyCategory cat; |
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62 int raceCatCount = raceCats.Length; |
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63 |
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64 for (int i = 0; i < raceCatCount; i++) |
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65 { |
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66 Category raceCat = raceCats[i]; |
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67 cat = new ArmyCategory(this, raceCat); |
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68 categories[raceCat] = cat; |
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69 cat.PointsValueChanged+= PointsValueChangedMethod; |
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70 cat.UnitAdded+=new ObjectAddDelegate(Army_UnitAdded); |
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71 cat.UnitRemoved+=new ObjectRemoveDelegate(Army_UnitRemoved); |
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72 cat.FailedRequirement+=new FailedUnitRequirementDelegate(Army_FailedRequirement); |
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73 } |
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74 } |
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75 |
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76 return categories; |
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77 } |
82 | 78 } |
79 | |
80 public ArmyCategory[] Categories | |
81 { | |
82 get | |
83 { | |
84 return DictionaryUtils.ToArray<Category, ArmyCategory>(ArmyCategories); | |
85 } | |
86 } | |
87 | |
88 public Race Race | |
89 { | |
90 get { return armyRace; } | |
91 } | |
92 | |
93 public GameSystem GameSystem | |
94 { | |
95 get { return (armyRace!=null ? armyRace.GameSystem : null); } | |
96 } | |
97 | |
98 protected void OnUnitAdded(Unit unit) | |
99 { | |
100 OnUnitAdded(unit, null); | |
89 | 101 } |
102 | |
103 protected void OnUnitAdded(Unit unit, List<FailedUnitRequirement> failedReqs) | |
104 { | |
105 if (UnitAdded != null) | |
106 { | |
107 UnitAdded(unit); | |
108 } | |
109 | |
110 OnFailedRequirement(failedReqs); | |
0 | 111 } |
82 | 112 |
113 protected void OnUnitRemoved(Unit unit) | |
114 { | |
115 OnUnitRemoved(unit, null); | |
116 } | |
117 | |
118 protected void OnUnitRemoved(Unit unit, List<FailedUnitRequirement> failedReqs) | |
119 { | |
120 if (UnitRemoved!=null) | |
121 { | |
122 UnitRemoved(unit); | |
89 | 123 } |
124 | |
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125 OnFailedRequirement(failedReqs); |
89 | 126 } |
127 | |
128 protected void OnFailedRequirement(List<FailedUnitRequirement> failedReqs) | |
129 { | |
130 if (FailedRequirement != null && failedReqs != null && failedReqs.Count > 0) | |
131 { | |
132 FailedRequirement(failedReqs); | |
133 } | |
82 | 134 } |
135 | |
136 private void OnPointsValueChanged(double oldValue, double newValue) | |
137 { | |
138 if (PointsValueChanged!=null) | |
139 { | |
140 PointsValueChanged(this, oldValue, newValue); | |
141 } | |
142 } | |
143 | |
144 private double TotalPoints | |
145 { | |
146 get { return pointsTotal; } | |
147 set | |
148 { | |
149 double oldPoints = pointsTotal; | |
150 pointsTotal = value; | |
151 | |
152 if (oldPoints!=pointsTotal) | |
153 { | |
154 OnPointsValueChanged(oldPoints, pointsTotal); | |
155 } | |
156 } | |
157 } | |
158 | |
159 public double PointsTotal | |
160 { | |
161 get { return TotalPoints; } | |
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162 } |
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163 |
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164 public void AddUnit(Unit unit) |
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165 { |
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166 ArmyCategory armyCat = GetCategory(unit.UnitType.MainCategory); |
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167 armyCat.AddUnit(unit); |
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168 } |
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169 |
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170 public void RemoveUnit(Unit unit) |
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171 { |
82 | 172 unit.Category.RemoveUnit(unit); |
173 } | |
174 | |
175 public Unit[] GetUnits(Category cat) | |
176 { | |
177 return GetUnits(this.GetCategory(cat)); | |
178 } | |
179 | |
180 public Unit[] GetUnits(ArmyCategory cat) | |
181 { | |
182 return cat.GetUnits(); | |
183 } | |
184 | |
185 public Unit[] GetUnits() | |
186 { | |
187 List<Unit> fullList = new List<Unit>(); | |
188 | |
189 foreach(ArmyCategory cat in Categories) | |
190 { | |
191 fullList.AddRange(cat.GetUnits()); | |
192 } | |
193 | |
194 return fullList.ToArray(); | |
195 } | |
196 | |
197 public int MaxPoints | |
198 { | |
199 get { return maxPoints; } | |
200 set | |
201 { | |
202 if (value > 0) | |
203 { | |
204 maxPoints = value; | |
205 } | |
206 } | |
207 } | |
208 | |
209 private void PointsValueChangedHandler(WarFoundryObject obj, double oldVal, double newVal) | |
210 { | |
211 if (obj is ArmyCategory) | |
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212 { |
82 | 213 double points = 0; |
214 | |
215 foreach (ArmyCategory cat in Categories) | |
216 { | |
217 points+= cat.PointsTotal; | |
218 } | |
219 | |
220 TotalPoints = points; | |
221 } | |
222 } | |
223 | |
224 public List<FailedUnitRequirement> CanAddUnit(Unit unit) | |
225 { | |
226 return CanAddUnitType(unit.UnitType); | |
227 } | |
228 | |
229 public List<FailedUnitRequirement> CanAddUnitType(UnitType unitType) | |
230 { | |
231 return unitType.CanAddToArmy(this); | |
232 } | |
233 | |
234 public List<FailedUnitRequirement> CanRemoveUnit(Unit unit) | |
235 { | |
236 return CanRemoveUnitType(unit.UnitType); | |
237 } | |
238 | |
239 public List<FailedUnitRequirement> CanRemoveUnitType(UnitType unitType) | |
240 { | |
241 return unitType.CanRemoveFromArmy(this); | |
242 } | |
243 | |
244 public int GetUnitTypeCount(UnitType unitType) | |
245 { | |
246 int count = 0; | |
247 | |
248 foreach (ArmyCategory cat in Categories) | |
249 { | |
250 count+= cat.GetUnitTypeCount(unitType); | |
251 } | |
252 | |
253 return count; | |
254 } | |
255 | |
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256 private void Army_UnitAdded(WarFoundryObject val) |
82 | 257 { |
258 OnUnitAdded((Unit)val); | |
89 | 259 } |
260 | |
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261 private void Army_UnitRemoved(WarFoundryObject val) |
82 | 262 { |
263 OnUnitRemoved((Unit)val); | |
89 | 264 } |
265 | |
266 private void Army_FailedRequirement(List<FailedUnitRequirement> val) | |
267 { | |
268 OnFailedRequirement(val); | |
82 | 269 } |
270 } | |
271 } |