Mercurial > repos > snowblizz-super-API-ideas
annotate API/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs @ 347:44a6539fadf9
Re #27: Unit requirements
* Add base interface for all requirements and extend it in existing requirements
* Add stub method for getting requirements of race (UnitTypes need to be able to add them first before testing goes further)
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 09 Apr 2011 15:51:39 +0000 |
parents | 008537acf244 |
children | 6c0404277cad |
rev | line source |
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1 // This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 using System; |
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5 using System.Collections.Generic; |
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6 using IBBoard.WarFoundry.API.Objects; |
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7 |
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8 namespace IBBoard.WarFoundry.API.Objects.Requirement |
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9 { |
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10 /// <summary> |
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11 /// A requirement where a WarFoundryObject requires at least N units of one or more unit types before any number of that object can be taken in an army. |
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12 /// </summary> |
347 | 13 public class RequiresAtLeastNUnitsRequirement : IRequirement |
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14 { |
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15 private List<UnitCountRequirementData> requiredTypes; |
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16 |
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17 public RequiresAtLeastNUnitsRequirement(params UnitType[] requiredUnitTypes) |
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18 { |
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19 requiredTypes = new List<UnitCountRequirementData>(); |
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20 |
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21 foreach (UnitType unitType in requiredUnitTypes) |
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22 { |
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23 AddUnitTypeRequirement(unitType); |
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24 } |
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25 } |
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26 |
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27 /// <summary> |
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28 /// Checks whether the supplied WarFoundryObject can be added to the supplied army. |
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29 /// </summary> |
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30 /// <returns> |
340 | 31 /// A <code>Validation</code> enum to show the result of the validation |
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32 /// </returns> |
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33 /// <param name='wfObject'> |
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34 /// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement |
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35 /// </param> |
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36 /// <param name='toArmy'> |
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37 /// The army to add the object to. |
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38 /// </param> |
340 | 39 public virtual Validation AllowsAdding(WarFoundryObject wfObject, Army toArmy) |
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40 { |
345 | 41 Validation isValid = Validation.Passed; |
42 | |
43 foreach (UnitCountRequirementData requirement in requiredTypes) | |
44 { | |
45 if (GetUnitTypeCount(toArmy, requirement.UnitType, wfObject) < requirement.Count) | |
46 { | |
47 isValid = Validation.Failed; | |
48 break; | |
49 } | |
50 } | |
51 | |
52 return isValid; | |
53 } | |
54 | |
55 private int GetUnitTypeCount(Army toArmy, UnitType unitType, WarFoundryObject wfObject) | |
56 { | |
57 return toArmy.GetUnitTypeCount(unitType) + GetCountFromObject(wfObject, unitType); | |
58 } | |
59 | |
60 private int GetCountFromObject(WarFoundryObject wfObject, UnitType limitedType) | |
61 { | |
62 return (limitedType.Equals(wfObject) || (wfObject is Unit && ((Unit)wfObject).UnitType.Equals(limitedType))) ? 1 : 0; | |
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63 } |
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64 |
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65 /// <summary> |
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66 /// Adds a requirement for there to be at least minCount of a given UnitType |
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67 /// </summary> |
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68 /// <param name='unitType'> |
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69 /// The unit type to require. |
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70 /// </param> |
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71 /// <param name='minCount'> |
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72 /// The minimum number of that type that must exist. |
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73 /// </param> |
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74 public void AddUnitTypeRequirement(UnitType unitType, int minCount) |
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75 { |
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76 requiredTypes.Add(new UnitCountRequirementData(unitType, minCount)); |
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77 } |
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78 |
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79 /// <summary> |
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80 /// Adds a requirement for there to be one or more of a given UnitType |
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81 /// </summary> |
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82 /// <param name='unitType'> |
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83 /// The unit type to require. |
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84 /// </param> |
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85 public void AddUnitTypeRequirement (UnitType unitType) |
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86 { |
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87 AddUnitTypeRequirement(unitType, 1); |
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88 } |
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89 |
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90 /// <summary> |
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91 /// Checks whether the supplied army is currently valid according to this requirement. |
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92 /// </summary> |
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93 /// <returns> |
340 | 94 /// A <code>Validation</code> enum to show the result of the validation |
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95 /// </returns> |
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96 /// <param name='toValidate'> |
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97 /// The army to validate |
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98 /// </param> |
340 | 99 public virtual Validation ValidatesArmy(Army toValidate) |
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100 { |
340 | 101 Validation isValid = Validation.Passed; |
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102 |
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103 foreach (UnitCountRequirementData requirement in requiredTypes) |
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104 { |
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105 if (toValidate.GetUnitTypeCount(requirement.UnitType) < requirement.Count) |
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106 { |
340 | 107 isValid = Validation.Failed; |
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108 break; |
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109 } |
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110 } |
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111 |
340 | 112 return isValid; |
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113 } |
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116 |