Mercurial > repos > snowblizz-super-API-ideas
annotate api/Factories/Xml/WarFoundryXmlFactory.cs @ 396:dc6243326a93 default-army-name tip
* Close merged branch
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 13 Aug 2011 14:13:37 -0500 |
parents | b9b8b0e60c31 |
children | 3854c26073c4 |
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1 // This file (WarFoundryXmlFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
0 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
0 | 4 |
5 using System; | |
82 | 6 using System.IO; |
0 | 7 using System.Xml; |
8 using System.Xml.Schema; | |
34 | 9 using System.Xml.XPath; |
0 | 10 using System.Collections.Generic; |
11 using System.Text; | |
12 using IBBoard; | |
13 using IBBoard.IO; | |
14 using IBBoard.Lang; | |
15 using IBBoard.Logging; | |
16 using IBBoard.Xml; | |
17 using IBBoard.WarFoundry.API.Requirements; | |
18 using IBBoard.WarFoundry.API.Objects; | |
82 | 19 using ICSharpCode.SharpZipLib.Zip; |
20 | |
21 namespace IBBoard.WarFoundry.API.Factories.Xml | |
22 { | |
23 /// <summary> | |
24 /// The WarFoundryXmlFactory loads WarFoundry classes from the native "XML in a zip" file format. Files are validated using the schema for the file type, so structurally invalid files should be identified at initial load. | |
25 /// </summary> | |
26 public class WarFoundryXmlFactory : AbstractNativeWarFoundryFactory | |
0 | 27 { |
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28 private static WarFoundryXmlFactory factory; |
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29 private WarFoundryXmlGameSystemFactory gameSystemFactory; |
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30 private WarFoundryXmlRaceFactory raceFactory; |
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31 private WarFoundryXmlArmyFactory armyFactory; |
0 | 32 |
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33 public static WarFoundryXmlFactory GetFactory() |
0 | 34 { |
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35 if (factory == null) |
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36 { |
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37 factory = new WarFoundryXmlFactory(); |
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38 } |
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39 |
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40 return factory; |
0 | 41 } |
42 | |
82 | 43 private WarFoundryXmlFactory() : base() |
0 | 44 { |
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45 gameSystemFactory = new WarFoundryXmlGameSystemFactory(this); |
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46 raceFactory = new WarFoundryXmlRaceFactory(this); |
82 | 47 armyFactory = new WarFoundryXmlArmyFactory(); |
0 | 48 } |
49 | |
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50 public WarFoundryXmlGameSystemFactory GetSystemFactory() |
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51 { |
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52 return gameSystemFactory; |
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53 } |
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54 |
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55 public WarFoundryXmlRaceFactory GetRaceFactory() |
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56 { |
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57 return raceFactory; |
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58 } |
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59 |
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60 public WarFoundryXmlArmyFactory GetArmyFactory() |
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61 { |
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62 return armyFactory; |
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63 } |
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64 |
0 | 65 protected override bool CheckCanFindArmyFileContent(ZipFile file) |
66 { | |
67 return file.FindEntry("data.armyx", true) > -1; | |
68 } | |
69 | |
70 protected override bool CheckCanFindSystemFileContent(ZipFile file) | |
71 { | |
72 return file.FindEntry("data.systemx", true) > -1; | |
73 } | |
74 | |
75 protected override bool CheckCanFindRaceFileContent(ZipFile file) | |
76 { | |
77 return file.FindEntry("data.racex", true) > -1; | |
78 } | |
79 | |
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80 protected override Stream GetArmyDataStream(ZipFile file) |
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81 { |
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82 return file.GetInputStream(file.FindEntry("data.armyx", true)); |
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83 } |
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84 |
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85 protected override Army CreateArmyFromStream (ZipFile file, Stream dataStream) |
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86 { |
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87 XmlElement elem = GetRootElementFromStream(dataStream, WarFoundryXmlElementName.ARMY_ELEMENT); |
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88 return armyFactory.CreateArmyFromElement(file, elem); |
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89 } |
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90 |
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91 private XmlElement GetRootElementFromStream(Stream stream, WarFoundryXmlElementName elementName) |
0 | 92 { |
135 | 93 XmlDocument doc = WarFoundryXmlFactoryUtils.CreateXmlDocumentFromStream(stream); |
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94 |
0 | 95 XmlElement elem = (XmlElement)doc.LastChild; |
96 | |
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97 if (!elem.LocalName.Equals(elementName.Value)) |
0 | 98 { |
99 throw new InvalidFileException(String.Format("Root element of XML was not valid. Expected {0} but got {1}", elementName.Value, elem.Name)); | |
100 } | |
101 | |
102 return elem; | |
103 } | |
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104 |
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105 protected override Stream GetGameSystemDataStream (ZipFile file) |
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106 { |
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107 return file.GetInputStream(file.FindEntry("data.systemx", true)); |
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108 } |
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109 |
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110 protected override GameSystem CreateGameSystemFromStream (ZipFile file, Stream dataStream) |
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111 { |
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112 XmlElement elem = GetRootElementFromStream(dataStream, WarFoundryXmlElementName.SYSTEM_ELEMENT); |
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113 LogNotifier.Debug(GetType(), "Create GameSystem"); |
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114 return gameSystemFactory.CreateSystemFromElement(file, elem); |
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115 } |
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116 |
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117 protected override Stream GetRaceDataStream (ZipFile file) |
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118 { |
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119 return file.GetInputStream(file.FindEntry("data.racex", true)); |
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120 } |
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121 |
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122 protected override Race CreateRaceFromStream (ZipFile file, Stream dataStream) |
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123 { |
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124 XmlElement elem = GetRootElementFromStream(dataStream, WarFoundryXmlElementName.RACE_ELEMENT); |
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125 LogNotifier.Debug(GetType(), "Create Race"); |
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126 return raceFactory.CreateRaceFromElement(file, elem); |
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127 } |
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128 |
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129 protected override void CleanUpFileAsSupportedType(ZipFile typedFile) |
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130 { |
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131 typedFile.Close(); |
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132 } |
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133 |
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134 public override void CompleteLoading(IWarFoundryStagedLoadObject obj) |
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135 { |
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136 LogNotifier.DebugFormat(GetType(), "Complete loading of {0} with ID {1}", obj.GetType().Name, obj.ID); |
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137 |
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138 if (obj is GameSystem) |
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139 { |
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140 CompleteLoadingGameSystem((GameSystem) obj); |
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141 } |
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142 else if (obj is Race) |
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143 { |
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144 CompleteLoadingRace((Race) obj); |
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145 } |
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146 } |
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147 |
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148 private void CompleteLoadingRace(Race race) |
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149 { |
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150 try |
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151 { |
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152 raceFactory.CompleteLoading(race); |
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153 } |
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154 catch (InvalidFileException ex) |
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155 { |
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156 WarFoundryLoader.GetDefault().RemoveRace(race); |
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157 throw; |
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158 } |
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159 } |
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160 |
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161 private void CompleteLoadingGameSystem(GameSystem system) |
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162 { |
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163 try |
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164 { |
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165 gameSystemFactory.CompleteLoading(system); |
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166 } |
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167 catch (InvalidFileException ex) |
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168 { |
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169 WarFoundryLoader.GetDefault().RemoveGameSystem(system); |
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170 throw; |
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171 } |
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Re #13 - Use XPath for file loading
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