annotate api/Factories/Xml/WarFoundryXmlFactory.cs @ 396:dc6243326a93 default-army-name tip

* Close merged branch
author IBBoard <dev@ibboard.co.uk>
date Sat, 13 Aug 2011 14:13:37 -0500
parents b9b8b0e60c31
children 3854c26073c4
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1 // This file (WarFoundryXmlFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.IO;
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7 using System.Xml;
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8 using System.Xml.Schema;
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9 using System.Xml.XPath;
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10 using System.Collections.Generic;
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11 using System.Text;
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12 using IBBoard;
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13 using IBBoard.IO;
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14 using IBBoard.Lang;
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15 using IBBoard.Logging;
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16 using IBBoard.Xml;
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17 using IBBoard.WarFoundry.API.Requirements;
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18 using IBBoard.WarFoundry.API.Objects;
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19 using ICSharpCode.SharpZipLib.Zip;
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20
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21 namespace IBBoard.WarFoundry.API.Factories.Xml
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22 {
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23 /// <summary>
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24 /// The WarFoundryXmlFactory loads WarFoundry classes from the native "XML in a zip" file format. Files are validated using the schema for the file type, so structurally invalid files should be identified at initial load.
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25 /// </summary>
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26 public class WarFoundryXmlFactory : AbstractNativeWarFoundryFactory
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27 {
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28 private static WarFoundryXmlFactory factory;
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29 private WarFoundryXmlGameSystemFactory gameSystemFactory;
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30 private WarFoundryXmlRaceFactory raceFactory;
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31 private WarFoundryXmlArmyFactory armyFactory;
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32
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33 public static WarFoundryXmlFactory GetFactory()
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34 {
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35 if (factory == null)
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36 {
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37 factory = new WarFoundryXmlFactory();
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38 }
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40 return factory;
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41 }
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43 private WarFoundryXmlFactory() : base()
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44 {
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45 gameSystemFactory = new WarFoundryXmlGameSystemFactory(this);
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46 raceFactory = new WarFoundryXmlRaceFactory(this);
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47 armyFactory = new WarFoundryXmlArmyFactory();
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48 }
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49
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50 public WarFoundryXmlGameSystemFactory GetSystemFactory()
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51 {
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52 return gameSystemFactory;
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53 }
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54
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55 public WarFoundryXmlRaceFactory GetRaceFactory()
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56 {
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57 return raceFactory;
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58 }
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59
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60 public WarFoundryXmlArmyFactory GetArmyFactory()
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61 {
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62 return armyFactory;
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63 }
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64
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65 protected override bool CheckCanFindArmyFileContent(ZipFile file)
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66 {
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67 return file.FindEntry("data.armyx", true) > -1;
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68 }
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69
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70 protected override bool CheckCanFindSystemFileContent(ZipFile file)
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71 {
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72 return file.FindEntry("data.systemx", true) > -1;
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73 }
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74
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75 protected override bool CheckCanFindRaceFileContent(ZipFile file)
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76 {
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77 return file.FindEntry("data.racex", true) > -1;
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78 }
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80 protected override Stream GetArmyDataStream(ZipFile file)
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81 {
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82 return file.GetInputStream(file.FindEntry("data.armyx", true));
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83 }
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84
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85 protected override Army CreateArmyFromStream (ZipFile file, Stream dataStream)
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86 {
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87 XmlElement elem = GetRootElementFromStream(dataStream, WarFoundryXmlElementName.ARMY_ELEMENT);
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88 return armyFactory.CreateArmyFromElement(file, elem);
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89 }
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90
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91 private XmlElement GetRootElementFromStream(Stream stream, WarFoundryXmlElementName elementName)
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92 {
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93 XmlDocument doc = WarFoundryXmlFactoryUtils.CreateXmlDocumentFromStream(stream);
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94
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95 XmlElement elem = (XmlElement)doc.LastChild;
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96
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97 if (!elem.LocalName.Equals(elementName.Value))
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98 {
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99 throw new InvalidFileException(String.Format("Root element of XML was not valid. Expected {0} but got {1}", elementName.Value, elem.Name));
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100 }
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101
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102 return elem;
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103 }
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105 protected override Stream GetGameSystemDataStream (ZipFile file)
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106 {
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107 return file.GetInputStream(file.FindEntry("data.systemx", true));
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108 }
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109
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110 protected override GameSystem CreateGameSystemFromStream (ZipFile file, Stream dataStream)
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111 {
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112 XmlElement elem = GetRootElementFromStream(dataStream, WarFoundryXmlElementName.SYSTEM_ELEMENT);
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113 LogNotifier.Debug(GetType(), "Create GameSystem");
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114 return gameSystemFactory.CreateSystemFromElement(file, elem);
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115 }
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116
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117 protected override Stream GetRaceDataStream (ZipFile file)
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118 {
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119 return file.GetInputStream(file.FindEntry("data.racex", true));
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120 }
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121
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122 protected override Race CreateRaceFromStream (ZipFile file, Stream dataStream)
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123 {
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124 XmlElement elem = GetRootElementFromStream(dataStream, WarFoundryXmlElementName.RACE_ELEMENT);
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125 LogNotifier.Debug(GetType(), "Create Race");
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126 return raceFactory.CreateRaceFromElement(file, elem);
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127 }
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128
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129 protected override void CleanUpFileAsSupportedType(ZipFile typedFile)
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130 {
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131 typedFile.Close();
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132 }
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133
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134 public override void CompleteLoading(IWarFoundryStagedLoadObject obj)
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135 {
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136 LogNotifier.DebugFormat(GetType(), "Complete loading of {0} with ID {1}", obj.GetType().Name, obj.ID);
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137
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138 if (obj is GameSystem)
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139 {
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140 CompleteLoadingGameSystem((GameSystem) obj);
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141 }
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142 else if (obj is Race)
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143 {
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144 CompleteLoadingRace((Race) obj);
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145 }
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146 }
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147
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148 private void CompleteLoadingRace(Race race)
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149 {
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150 try
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151 {
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152 raceFactory.CompleteLoading(race);
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153 }
261
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154 catch (InvalidFileException ex)
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155 {
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156 WarFoundryLoader.GetDefault().RemoveRace(race);
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157 throw;
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158 }
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159 }
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160
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161 private void CompleteLoadingGameSystem(GameSystem system)
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162 {
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163 try
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164 {
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165 gameSystemFactory.CompleteLoading(system);
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166 }
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167 catch (InvalidFileException ex)
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168 {
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169 WarFoundryLoader.GetDefault().RemoveGameSystem(system);
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170 throw;
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171 }
47
85f2b9c3609c Re #13 - Use XPath for file loading
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172 }
82
3ea0ab04352b * Fix line terminators
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173 }
0
520818033bb6 Initial commit of WarFoundry code
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174 }