comparison api/Objects/IWarFoundryStagedLoadObject.cs @ 8:613bc5eaac59

Re #9 - Make WarFoundry loading granular * Remove specific staged loading classes * Rework category loading for GameSystem and Race to make it use AddCategory(Category) method * Promote staged loading from Native Factory to all Factories level * Refactor XML Factory to use smaller methods Also removed some commented code that isn't used any more
author IBBoard <dev@ibboard.co.uk>
date Sun, 04 Jan 2009 19:24:13 +0000
parents 520818033bb6
children 306558904c2a
comparison
equal deleted inserted replaced
7:895c8a2378a1 8:613bc5eaac59
13 void EnsureFullyLoaded(); 13 void EnsureFullyLoaded();
14 14
15 /// <value> 15 /// <value>
16 /// Gets the <code>AbstractNativeWarFoundryFactory</code> that created the object. 16 /// Gets the <code>AbstractNativeWarFoundryFactory</code> that created the object.
17 /// </value> 17 /// </value>
18 AbstractNativeWarFoundryFactory Factory { get; } 18 IWarFoundryFactory Factory { get; }
19 19
20 /// <value> 20 /// <value>
21 /// Returns <code>true</code> if the object has been fully loaded with all data, else returns <code>false</code> 21 /// Returns <code>true</code> if the object has been fully loaded with all data, else returns <code>false</code>
22 /// </value> 22 /// </value>
23 bool IsFullyLoaded { get; } 23 bool IsFullyLoaded { get; }
24
25 /// <summary>
26 /// Marks the object as fully loaded so that no more load checking is required.
27 /// </summary>
28 void SetAsFullyLoaded();
24 } 29 }
25 } 30 }