diff api/Objects/StagedLoadingRace.cs @ 0:520818033bb6

Initial commit of WarFoundry code
author IBBoard <dev@ibboard.co.uk>
date Fri, 19 Dec 2008 15:57:51 +0000
parents
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/api/Objects/StagedLoadingRace.cs	Fri Dec 19 15:57:51 2008 +0000
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+// StagedLoadingRace.cs
+//
+//  Copyright (C) 2008 IBBoard
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 
+//
+//
+
+using System;
+using System.Collections.Generic;
+using IBBoard.WarFoundry.API.Factories;
+
+namespace IBBoard.WarFoundry.API.Objects
+{
+	/// <summary>
+	/// Summary description for StagedLoadingRace.
+	/// </summary>
+	public class StagedLoadingRace : Race, IWarFoundryStagedLoadObject
+	{	
+		private AbstractNativeWarFoundryFactory creatingFactory;
+		
+		public StagedLoadingRace(string raceID, string raceName, string gameSystemID, AbstractNativeWarFoundryFactory factory) : this(raceID, "", raceName, gameSystemID, factory)
+		{
+		}
+		
+		public StagedLoadingRace(string raceID, string raceSubID, string raceName, string gameSystemID, AbstractNativeWarFoundryFactory factory) : base(raceID, raceName, gameSystemID)
+		{
+			creatingFactory = factory;
+		}
+		
+		public AbstractNativeWarFoundryFactory Factory
+		{
+			get { return creatingFactory; }
+		}
+		
+		public void EnsureFullyLoaded ()
+		{
+			if (!IsFullyLoaded)
+			{
+				Factory.CompleteLoading(this);
+			}
+		}
+		
+		public bool IsFullyLoaded
+		{
+			get { return RaceRawOverrideCategories != null && RaceRawUnitTypes != null && RaceRawEquipment != null && RaceRawAbilities != null; }
+		}
+		
+		protected override Category[] RaceOverrideCategories
+		{
+			get
+			{
+				EnsureFullyLoaded();
+				return base.RaceOverrideCategories;
+			}
+		}
+		
+		protected override Dictionary<string, Ability> RaceAbilities
+		{
+			get
+			{
+				EnsureFullyLoaded();
+				return base.RaceAbilities;
+			}
+			set
+			{
+				base.RaceAbilities = value;
+			}
+		}
+		
+		protected override Dictionary<string, EquipmentItem> RaceEquipment 
+		{
+			get
+			{
+				EnsureFullyLoaded();
+				return base.RaceEquipment;
+			}
+			set
+			{
+				base.RaceEquipment = value;
+			}
+		}
+
+		protected override Dictionary<string, UnitType> RaceUnitTypes
+		{
+			get
+			{
+				EnsureFullyLoaded();
+				return base.RaceUnitTypes;
+			}
+			set
+			{
+				base.RaceUnitTypes = value;
+			}
+		}
+
+
+
+		
+ 
+		
+		/*public void CompleteLoading(List<Category> categoriesList, Dictionary<string,UnitType> unitTypesList, Dictionary<string,EquipmentItem> equipmentList, Dictionary<string, Ability> abilityList)
+		{
+			logger.Debug("Preparing dictionaries");
+			
+			if (categoriesList != null && categoriesList.Count > 0)
+			{
+				cats = categoriesList.ToArray();
+			}
+			
+			logger.Debug("Loading equipment");
+			equipment = new Dictionary<string,EquipmentItem>();
+
+			foreach (string equipID in equipmentList.Keys)
+			{
+				equipment.Add(equipID, equipmentList[equipID]);
+			}
+			
+			logger.Debug("Loading abilities");
+			abilities = new Dictionary<string,Ability>();
+			
+			foreach (string abilityID in abilityList.Keys)
+			{
+				abilities.Add(abilityID, abilityList[abilityID]);
+			}
+			
+			logger.Debug("Loading units");
+			unitTypes = new Dictionary<string,UnitType>();
+			
+			foreach (string unitID in unitTypesList.Keys)
+			{
+				unitTypes.Add(unitID, unitTypesList[unitID]);
+			}
+			
+			base.CompleteLoading();
+		}*/
+	}
+}
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