diff api/Factories/Xml/WarFoundryXmlElementName.cs @ 283:cd657faa0c05

* Merge branch into trunk (branch contained some fixes that should have been made on trunk) no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Wed, 20 Oct 2010 19:26:57 +0000
parents 2f3cafb69799
children
line wrap: on
line diff
--- a/api/Factories/Xml/WarFoundryXmlElementName.cs	Sat Sep 04 10:26:46 2010 +0000
+++ b/api/Factories/Xml/WarFoundryXmlElementName.cs	Wed Oct 20 19:26:57 2010 +0000
@@ -1,66 +1,67 @@
-// This file (WarFoundryXmlElementName.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
-//
-// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
-
-using System;
-using System.Collections.Generic;
-using IBBoard.Xml;
-
-namespace IBBoard.WarFoundry.API.Factories.Xml
-{
-	/// <summary>
-	/// An enumeration class for valid WarFoundry XML elements, designed to imitate Java's extensible complex object enumerations. 
-	/// </summary>
-	public class WarFoundryXmlElementName : IXmlElementName, IExtendedEnum<string>
-	{
-		public static WarFoundryXmlElementName SYSTEM_ELEMENT = new WarFoundryXmlElementName("SYSTEM_ELEMENT", "system");
-		public static WarFoundryXmlElementName ARMY_ELEMENT = new WarFoundryXmlElementName("ARMY_ELEMENT", "army");
-		public static WarFoundryXmlElementName RACE_ELEMENT = new WarFoundryXmlElementName("RACE_ELEMENT", "race");
-		public static WarFoundryXmlElementName CATEGORIES_ELEMENT = new WarFoundryXmlElementName("CATEGORIES_ELEMENT", "categories");
-		public static WarFoundryXmlElementName CATEGORY_ELEMENT = new WarFoundryXmlElementName("CATEGORY_ELEMENT", "cat");
-		public static WarFoundryXmlElementName UNITTYPES_ELEMENT = new WarFoundryXmlElementName("UNITTYPES_ELEMENT", "units");
-		public static WarFoundryXmlElementName UNITTYPE_ELEMENT = new WarFoundryXmlElementName("UNITTYPE_ELEMENT", "unit");
-		public static WarFoundryXmlElementName RACE_EQUIPMENT_ITEMS_ELEMENT = new WarFoundryXmlElementName("RACE_EQUIPMENT_ITEMS_ELEMENT", "equipment");
-		public static WarFoundryXmlElementName RACE_EQUIPMENT_ITEM_ELEMENT = new WarFoundryXmlElementName("RACE_EQUIPMENT_ITEMS_ELEMENT", "equipmentItem");
-		
-		private static ICollection<WarFoundryXmlElementName> enumValues;
-		private string name;
-		private string val;
-		
-		private WarFoundryXmlElementName(string elemName, string elemVal)
-		{
-			name = elemName;
-			val = elemVal;
-		}
-		
-		public string Name
-		{
-			get {
-				return name;
-			}
-		}
-		
-		public string Value
-		{
-			get {
-				return val;
-			}
-		}
-		
-		/// <summary>
-		/// Gets an ICollection of the values so that they can be looped over like a standard enumeration.
-		/// </summary>
-		/// <returns>
-		/// A <see cref="ICollection`1"/> of all of the static 'enumeration' values of the class.
-		/// </returns>
-		public static ICollection<WarFoundryXmlElementName> GetEnumValues()
-		{
-			if (enumValues == null)
-			{
-				enumValues = new WarFoundryXmlElementName[]{SYSTEM_ELEMENT, ARMY_ELEMENT, RACE_ELEMENT, CATEGORIES_ELEMENT, CATEGORY_ELEMENT, UNITTYPES_ELEMENT, UNITTYPE_ELEMENT};
-			}
-			
-			return enumValues;
-		}
-	}
-}
+// This file (WarFoundryXmlElementName.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
+//
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+
+using System;
+using System.Collections.Generic;
+using IBBoard.Xml;
+
+namespace IBBoard.WarFoundry.API.Factories.Xml
+{
+	/// <summary>
+	/// An enumeration class for valid WarFoundry XML elements, designed to imitate Java's extensible complex object enumerations. 
+	/// </summary>
+	public class WarFoundryXmlElementName : IXmlElementName, IExtendedEnum<string>
+	{
+		public static WarFoundryXmlElementName SYSTEM_ELEMENT = new WarFoundryXmlElementName("SYSTEM_ELEMENT", "system");
+		public static WarFoundryXmlElementName ARMY_ELEMENT = new WarFoundryXmlElementName("ARMY_ELEMENT", "army");
+		public static WarFoundryXmlElementName RACE_ELEMENT = new WarFoundryXmlElementName("RACE_ELEMENT", "race");
+        public static WarFoundryXmlElementName ARMY_DEFAULTNAME_ELEMENT = new WarFoundryXmlElementName("ARMY_DEFAULTNAME_ELEMENT", "defaultName");
+		public static WarFoundryXmlElementName CATEGORIES_ELEMENT = new WarFoundryXmlElementName("CATEGORIES_ELEMENT", "categories");
+		public static WarFoundryXmlElementName CATEGORY_ELEMENT = new WarFoundryXmlElementName("CATEGORY_ELEMENT", "cat");
+		public static WarFoundryXmlElementName UNITTYPES_ELEMENT = new WarFoundryXmlElementName("UNITTYPES_ELEMENT", "units");
+		public static WarFoundryXmlElementName UNITTYPE_ELEMENT = new WarFoundryXmlElementName("UNITTYPE_ELEMENT", "unit");
+		public static WarFoundryXmlElementName RACE_EQUIPMENT_ITEMS_ELEMENT = new WarFoundryXmlElementName("RACE_EQUIPMENT_ITEMS_ELEMENT", "equipment");
+		public static WarFoundryXmlElementName RACE_EQUIPMENT_ITEM_ELEMENT = new WarFoundryXmlElementName("RACE_EQUIPMENT_ITEMS_ELEMENT", "equipmentItem");
+		
+		private static ICollection<WarFoundryXmlElementName> enumValues;
+		private string name;
+		private string val;
+		
+		private WarFoundryXmlElementName(string elemName, string elemVal)
+		{
+			name = elemName;
+			val = elemVal;
+		}
+		
+		public string Name
+		{
+			get {
+				return name;
+			}
+		}
+		
+		public string Value
+		{
+			get {
+				return val;
+			}
+		}
+		
+		/// <summary>
+		/// Gets an ICollection of the values so that they can be looped over like a standard enumeration.
+		/// </summary>
+		/// <returns>
+		/// A <see cref="ICollection`1"/> of all of the static 'enumeration' values of the class.
+		/// </returns>
+		public static ICollection<WarFoundryXmlElementName> GetEnumValues()
+		{
+			if (enumValues == null)
+			{
+				enumValues = new WarFoundryXmlElementName[]{SYSTEM_ELEMENT, ARMY_ELEMENT, RACE_ELEMENT, CATEGORIES_ELEMENT, CATEGORY_ELEMENT, UNITTYPES_ELEMENT, UNITTYPE_ELEMENT};
+			}
+			
+			return enumValues;
+		}
+	}
+}