Mercurial > repos > snowblizz-super-API-ideas
view api/Objects/AbstractUnitEquipmentItemSelection.cs @ 189:0b413f41e6e3
Re #198: Add equipment slots
* Refactor out common function
* Add handling of slot limits and existing equipment to GetMaxEquipmentPercentage
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 28 Oct 2009 20:42:13 +0000 |
parents | 36adabb1c3ea |
children | dce340f9cedc |
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// This file (AbstractUnitEquipmentItemSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// An abstract class that defines a selection of equipment for a unit /// </summary> public abstract class AbstractUnitEquipmentItemSelection { private Unit selectionForUnit; private UnitEquipmentItem selectedItem; private double amountTaken; public AbstractUnitEquipmentItemSelection(Unit unit, UnitEquipmentItem item, double amount) { selectionForUnit = unit; selectedItem = item; AmountTaken = amount; } public Unit EquipmentForUnit { get { return selectionForUnit; } } public UnitEquipmentItem EquipmentItem { get { return selectedItem; } } public double AmountTaken { get { return amountTaken; } set { amountTaken = value; if (!IsValidValue(value)) { //Fire validation failed event (once we have one) } } } public bool IsValid { get { return IsValidValue(AmountTaken) && IsInRange(AmountTaken); } } protected virtual bool IsValidValue(double newValue) { return true; } protected bool IsInRange(double newValue) { int unitSize = EquipmentForUnit.Size; int minLimit = EquipmentItem.MinLimit.GetLimit(unitSize); int maxLimit = EquipmentItem.MaxLimit.GetLimit(unitSize); return (minLimit <= newValue) && (newValue <= maxLimit); } public double TotalCost { get { return NumberTaken * EquipmentItem.Cost; } } public abstract int NumberTaken { get; } public abstract string GetEquipmentAmountString(); } }