Mercurial > repos > snowblizz-super-API-ideas
view IBBoard.WarFoundry.API.csproj @ 76:39a0ac8d7326
Re #82 - Add cost multiplier to UnitEquipmentItem
* Add cost multiplier and rounding direction attributes to XSD
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 17 May 2009 19:08:03 +0000 |
parents | e8735def0db5 |
children | 2b977962302a |
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<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>8.0.50727</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{951E6C7A-7FBA-4F68-9D9E-F48618BB9626}</ProjectGuid> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>IBBoard.WarFoundry.API</RootNamespace> <AssemblyName>IBBoard.WarFoundry.API</AssemblyName> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>bin\Debug\</OutputPath> <DefineConstants>DEBUG;TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>bin\Release\</OutputPath> <DefineConstants>TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> <ItemGroup> <None Include="COPYING.GPL" /> <None Include="COPYING.LGPL" /> <None Include="dtds\system.xsd"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </None> <None Include="dtds\race.xsd"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </None> <None Include="dtds\warfoundry-core.xsd"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </None> <None Include="dtds\warfoundry-cats.xsd"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </None> <None Include="dtds\army.xsd"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </None> </ItemGroup> <ItemGroup> <Compile Include="api\Commands\CreateAndAddUnitCommand.cs" /> <Compile Include="api\Commands\RemoveUnitCommand.cs" /> <Compile Include="api\Commands\ReplaceUnitEquipmentCommand.cs" /> <Compile Include="api\Commands\SetNameCommand.cs" /> <Compile Include="api\Commands\SetUnitEquipmentAmountCommand.cs" /> <Compile Include="api\Commands\SetUnitSizeCommand.cs" /> <Compile Include="api\Delegates.cs" /> <Compile Include="api\Factories\AbstractNativeWarFoundryFactory.cs" /> <Compile Include="api\Factories\AbstractNonNativeFileExtensionWarFoundryFactory.cs" /> <Compile Include="api\Factories\AbstractNonNativeWarFoundryFactory.cs" /> <Compile Include="api\Factories\AbstractWarFoundryFactory.cs" /> <Compile Include="api\Factories\INativeWarFoundryFactory.cs" /> <Compile Include="api\Factories\INonNativeWarFoundryFactory.cs" /> <Compile Include="api\Factories\IWarFoundryFactory.cs" /> <Compile Include="api\Factories\WarFoundryFactoryFactory.cs" /> <Compile Include="api\Factories\Xml\WarFoundryXmlElementName.cs" /> <Compile Include="api\Factories\Xml\WarFoundryXmlFactory.cs" /> <Compile Include="api\Factories\Xml\WarFoundryXmlSaver.cs" /> <Compile Include="api\FileLoadFailure.cs" /> <Compile Include="api\Objects\Ability.cs" /> <Compile Include="api\Objects\ArmourType.cs" /> <Compile Include="api\Objects\Army.cs" /> <Compile Include="api\Objects\ArmyCategory.cs" /> <Compile Include="api\Objects\Category.cs" /> <Compile Include="api\Objects\DuplicateItemException.cs" /> <Compile Include="api\Objects\EquipmentItem.cs" /> <Compile Include="api\Objects\GameSystem.cs" /> <Compile Include="api\Objects\IWarFoundryNativeSourceObject.cs" /> <Compile Include="api\Objects\IWarFoundryObject.cs" /> <Compile Include="api\Objects\IWarFoundryStagedLoadObject.cs" /> <Compile Include="api\Objects\Race.cs" /> <Compile Include="api\Objects\Stat.cs" /> <Compile Include="api\Objects\Stats.cs" /> <Compile Include="api\Objects\StatSlot.cs" /> <Compile Include="api\Objects\SystemStats.cs" /> <Compile Include="api\Objects\Unit.cs" /> <Compile Include="api\Objects\UnitEquipmentItem.cs" /> <Compile Include="api\Objects\UnitType.cs" /> <Compile Include="api\Objects\WarFoundryObject.cs" /> <Compile Include="api\Objects\WarFoundryStagedLoadingObject.cs" /> <Compile Include="api\Requirements\AbstractArmyRequirement.cs" /> <Compile Include="api\Requirements\AbstractFailedRequirement.cs" /> <Compile Include="api\Requirements\AbstractRequirement.cs" /> <Compile Include="api\Requirements\AbstractUnitRequirement.cs" /> <Compile Include="api\Requirements\Delegates.cs" /> <Compile Include="api\Requirements\FailedRequirement.cs" /> <Compile Include="api\Requirements\FailedUnitRequirement.cs" /> <Compile Include="api\Requirements\RequirementAND.cs" /> <Compile Include="api\Requirements\RequirementOR.cs" /> <Compile Include="api\Requirements\UnitExcludesRequirement.cs" /> <Compile Include="api\Requirements\UnitExclusion.cs" /> <Compile Include="api\Requirements\UnitMaxNumberReached.cs" /> <Compile Include="api\Requirements\UnitMinNumberReached.cs" /> <Compile Include="api\Requirements\UnitRequirement.cs" /> <Compile Include="api\Requirements\UnitRequirementItem.cs" /> <Compile 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