Mercurial > repos > snowblizz-super-API-ideas
view dtds/army.xsd @ 54:3a90f70dac73
Re #61 - Complete structure of WarFoundry API objects
* Remove min/max from EquipmentItem and add description
* Add min/max numbers and percentages to UnitEquipmentItem
* Make Race schema define min/max number without the ratio (which is the percentage)
* Replace use of EquipmentItem with UnitEquipmentItem because of increased use of UnitEquipmentItem for unit-specific data
* Use doubles instead of floats for equipment amounts
* Distinguish between ratio and absolute limits
* Delete UnitEquipmentItemObj helper class that was purely used for UI
Re #9 - Use smaller methods
* Deprecate long Race and EquipmentItem constructors and ensure all getters/setters exist
Also:
* Migrate Unit to using genericed collections
* Always use GameSystem object for Race, not ID string
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 05 Apr 2009 13:45:23 +0000 |
parents | 0a1c5fea6a08 |
children | e53ed2d613a1 |
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<?xml version="1.0"?> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="http://ibboard.co.uk/warfoundry/army" xmlns="http://ibboard.co.uk/warfoundry/army" elementFormDefault="qualified"> <xs:element name="army"> <xs:complexType> <xs:all> <xs:element name="units" type="unitstype" minOccurs="1"/> <xs:element name="customEquipment" type="customequipmenttype" minOccurs="1" /> </xs:all> <xs:attribute name="id" type="xs:ID" /> <xs:attribute name="name" type="xs:string" use="required"/> <xs:attribute name="system" type="xs:string" use="required"/> <xs:attribute name="race" type="xs:string" use="required"/> <xs:attribute name="maxPoints" type="xs:positiveInteger" use="required"/> </xs:complexType> </xs:element> <xs:complexType name="unitstype"> <xs:sequence> <xs:element name="unit" type="unittype" minOccurs="0" maxOccurs="unbounded"/> </xs:sequence> </xs:complexType> <xs:complexType name="unittype"> <xs:all> <xs:element name="equipment" type="equipmenttype" minOccurs="0" maxOccurs="1" /> </xs:all> <xs:attribute name="id" type="xs:ID" /> <xs:attribute name="unitType" type="xs:string" use="required"/> <xs:attribute name="unitName" type="xs:string" use="required"/> <xs:attribute name="size" type="xs:positiveInteger" use="required"/> <xs:attribute name="race" type="xs:string" default=""/> </xs:complexType> <xs:complexType name="equipmenttype"> <xs:sequence> <xs:element name="equipItem" type="equipitemtype" minOccurs="1" maxOccurs="unbounded"/> </xs:sequence> </xs:complexType> <xs:complexType name="equipitemtype"> <xs:attribute name="id" type="xs:string" /> <!-- ID reference to either a custom equipment item or a Race equipment item --> <xs:attribute name="amount" type="xs:double" use="required"/><!-- Double used to allow for percentages to be stored --> <xs:attribute name="isCustomEquipment" type="xs:boolean" default="false"/> </xs:complexType> <xs:complexType name="customequipmenttype"> <xs:sequence> <xs:element name="customEquip" type="customequiptype" minOccurs="0" maxOccurs="unbounded"/> </xs:sequence> </xs:complexType> <xs:complexType name="customequiptype"> <xs:sequence> <xs:element name="customEquipPart" type="customequipparttype" minOccurs="1" maxOccurs="unbounded"/> </xs:sequence> <xs:attribute name="id" type="xs:ID" /> </xs:complexType> <xs:complexType name="customequipparttype"> <xs:attribute name="partIDRef" type="xs:string" /> </xs:complexType> </xs:schema>