view dtds/warfoundry-cats.xsd @ 54:3a90f70dac73

Re #61 - Complete structure of WarFoundry API objects * Remove min/max from EquipmentItem and add description * Add min/max numbers and percentages to UnitEquipmentItem * Make Race schema define min/max number without the ratio (which is the percentage) * Replace use of EquipmentItem with UnitEquipmentItem because of increased use of UnitEquipmentItem for unit-specific data * Use doubles instead of floats for equipment amounts * Distinguish between ratio and absolute limits * Delete UnitEquipmentItemObj helper class that was purely used for UI Re #9 - Use smaller methods * Deprecate long Race and EquipmentItem constructors and ensure all getters/setters exist Also: * Migrate Unit to using genericed collections * Always use GameSystem object for Race, not ID string
author IBBoard <dev@ibboard.co.uk>
date Sun, 05 Apr 2009 13:45:23 +0000
parents 3664eee50390
children 76d274df9f28
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<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:core="http://ibboard.co.uk/warfoundry/core" targetNamespace="http://ibboard.co.uk/warfoundry/cats"
xmlns="http://ibboard.co.uk/warfoundry/cats" elementFormDefault="qualified">
<xs:complexType name="categoriestype">
  <xs:sequence>
    <xs:element name="cat" minOccurs="1" maxOccurs="unbounded">
      <xs:complexType>
        <xs:attribute name="id" type="xs:ID" />
        <xs:attribute name="name" type="xs:string" use="required"/>
        <xs:attribute name="minPoints" type="core:nonNegativeDouble" default="0"/>
        <xs:attribute name="maxPoints" type="core:nonNegativeOrInfiniteInteger" default="-1"/>
        <xs:attribute name="minPercentage" type="core:percentage" default="0"/>
        <xs:attribute name="maxPercentage" type="core:percentage" default="100"/>
      </xs:complexType>
	</xs:element>
  </xs:sequence>
</xs:complexType>
</xs:schema>