Mercurial > repos > snowblizz-super-API-ideas
view dtds/warfoundry-cats.xsd @ 54:3a90f70dac73
Re #61 - Complete structure of WarFoundry API objects
* Remove min/max from EquipmentItem and add description
* Add min/max numbers and percentages to UnitEquipmentItem
* Make Race schema define min/max number without the ratio (which is the percentage)
* Replace use of EquipmentItem with UnitEquipmentItem because of increased use of UnitEquipmentItem for unit-specific data
* Use doubles instead of floats for equipment amounts
* Distinguish between ratio and absolute limits
* Delete UnitEquipmentItemObj helper class that was purely used for UI
Re #9 - Use smaller methods
* Deprecate long Race and EquipmentItem constructors and ensure all getters/setters exist
Also:
* Migrate Unit to using genericed collections
* Always use GameSystem object for Race, not ID string
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 05 Apr 2009 13:45:23 +0000 |
parents | 3664eee50390 |
children | 76d274df9f28 |
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<?xml version="1.0"?> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:core="http://ibboard.co.uk/warfoundry/core" targetNamespace="http://ibboard.co.uk/warfoundry/cats" xmlns="http://ibboard.co.uk/warfoundry/cats" elementFormDefault="qualified"> <xs:complexType name="categoriestype"> <xs:sequence> <xs:element name="cat" minOccurs="1" maxOccurs="unbounded"> <xs:complexType> <xs:attribute name="id" type="xs:ID" /> <xs:attribute name="name" type="xs:string" use="required"/> <xs:attribute name="minPoints" type="core:nonNegativeDouble" default="0"/> <xs:attribute name="maxPoints" type="core:nonNegativeOrInfiniteInteger" default="-1"/> <xs:attribute name="minPercentage" type="core:percentage" default="0"/> <xs:attribute name="maxPercentage" type="core:percentage" default="100"/> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:schema>