view api/Delegates.cs @ 267:3f14a792fd41

Re #274: Crash when missing unit member ID * Add key and keyref for member type Re #290: Migrate to using key/keyref definitions instead of ID/IDREF type * Move keyref and key for equipment slot to correct place to be valid * Add aliased xmlns for schema to allow for use in XPath, which doesn't use default namespace * Disable warning reporting until Mono Bug 613684 is fixed (https://bugzilla.novell.com/show_bug.cgi?id=613684)
author IBBoard <dev@ibboard.co.uk>
date Sat, 12 Jun 2010 19:49:32 +0000
parents 2f3cafb69799
children
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// This file (Delegates.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using System.Collections.Generic;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API
{
	public delegate void ObjectChangedDelegate(WarFoundryObject oldValue, WarFoundryObject newValue);
	public delegate void ArmyChangedDelegate(Army oldValue, Army newValue);
	public delegate void GameSystemChangedDelegate(GameSystem oldValue, GameSystem newValue);
	public delegate void ObjectAddDelegate(WarFoundryObject val);
	public delegate void ObjectRemoveDelegate(WarFoundryObject val);	
	public delegate void UnitAddDelegate(Unit val);
	public delegate void UnitRemoveDelegate(Unit val);
	public delegate void ObjectUpdatedDelegate(WarFoundryObject val, string updatedValName);
	public delegate void DoubleValChangedDelegate(WarFoundryObject obj, double oldValue, double newValue);
	public delegate void FloatValChangedDelegate(WarFoundryObject obj, float oldValue, float newValue);
	public delegate void StringValChangedDelegate(WarFoundryObject obj, string oldValue, string newValue);
	public delegate void IntValChangedDelegate(WarFoundryObject obj, int oldValue, int newValue);
}