Mercurial > repos > snowblizz-super-API-ideas
view api/Objects/AbstractUnitEquipmentItemSelection.cs @ 267:3f14a792fd41
Re #274: Crash when missing unit member ID
* Add key and keyref for member type
Re #290: Migrate to using key/keyref definitions instead of ID/IDREF type
* Move keyref and key for equipment slot to correct place to be valid
* Add aliased xmlns for schema to allow for use in XPath, which doesn't use default namespace
* Disable warning reporting until Mono Bug 613684 is fixed (https://bugzilla.novell.com/show_bug.cgi?id=613684)
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 12 Jun 2010 19:49:32 +0000 |
parents | c6713a1b4c0d |
children | 92d10b06ab0f |
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// This file (AbstractUnitEquipmentItemSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// An abstract class that defines a selection of equipment for a unit /// </summary> public abstract class AbstractUnitEquipmentItemSelection { private Unit selectionForUnit; private UnitEquipmentItem selectedItem; private double amountTaken; public AbstractUnitEquipmentItemSelection(Unit unit, UnitEquipmentItem item, double amount) { selectionForUnit = unit; selectedItem = item; AmountTaken = amount; } public Unit EquipmentForUnit { get { return selectionForUnit; } } public UnitEquipmentItem EquipmentItem { get { return selectedItem; } } public double AmountTaken { get { return amountTaken; } set { amountTaken = value; if (!IsValidValue(value)) { //Fire validation failed event (once we have one) } } } public bool IsValid { get { return IsValidValue(AmountTaken) && IsInRange(AmountTaken); } } protected virtual bool IsValidValue(double newValue) { return true; } protected bool IsInRange(double newValue) { int unitSize = EquipmentForUnit.Size; int minLimit = EquipmentItem.MinLimit.GetLimit(unitSize); int maxLimit = EquipmentItem.MaxLimit.GetLimit(unitSize); return (minLimit <= newValue) && (newValue <= maxLimit); } public double TotalCost { get { return NumberTaken * EquipmentItem.Cost; } } public abstract int NumberTaken { get; } [Obsolete("Implementation is down to the UI")] public abstract string GetEquipmentAmountString(); } }