view api/Factories/IWarFoundryFactory.cs @ 31:457c9357dd64

Re #32 - Convert to schemas * Remove node count check from factory - Schema should validate document properly * Update race schema: * Add min and maxOccurs attributes * change "points" to "cost" * change equipID to ID * temporarily replace core:nonNegativeDecimal with xs:integer so that we don't get stuck on validation errors about casting to string
author IBBoard <dev@ibboard.co.uk>
date Sat, 14 Mar 2009 20:38:16 +0000
parents 57451981545c
children 2f3cafb69799
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// This file (IWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
//
// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.

using System;
using System.IO;
using System.Collections.Generic;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Factories
{
	public interface IWarFoundryFactory
	{
		/// <summary>
		/// Completes the loading of an object if it is loaded in stages.
		/// </summary>
		/// <param name="obj">
		/// The <see cref="IWarFoundryStagedLoadObject"/> that should be fully loaded.
		/// </param>
		void CompleteLoading(IWarFoundryStagedLoadObject obj);
		
		/// <summary>
		/// Checks if the factory thinks it can handle the supplied file. Checks can be performed on file extension or some basic check of file content, or some other method.
		/// </summary>
		/// <param name="file">
		/// A <see cref="FileInfo"/> for the file to check support for.
		/// </param>
		/// <returns>
		/// <code>true</code> if the file appears to be supported for loading by this factory, else returns <code>false</code>
		/// </returns>
		bool CanHandleFileFormat(FileInfo file);

		/// <summary>
		/// Checks if the factory thinks it can handle the supplied file as a Race. Checks can be performed on file extension or some basic check of file content, or some other method.
		/// </summary>
		/// <param name="file">
		/// A <see cref="FileInfo"/> for the file to check support for as a file containing Race information.
		/// </param>
		/// <returns>
		/// <code>true</code> if the file appears to be supported for loading by this factory as a Race, else returns <code>false</code>
		/// </returns>
		bool CanHandleFileAsRace(FileInfo file);

		/// <summary>
		/// Checks if the factory thinks it can handle the supplied file as a GameSystem. Checks can be performed on file extension or some basic check of file content, or some other method.
		/// </summary>
		/// <param name="file">
		/// A <see cref="FileInfo"/> for the file to check support for as a file containing GameSystem information.
		/// </param>
		/// <returns>
		/// <code>true</code> if the file appears to be supported for loading by this factory as a GameSystem, else returns <code>false</code>
		/// </returns>
		bool CanHandleFileAsGameSystem(FileInfo file);

		/// <summary>
		/// Checks if the factory thinks it can handle the supplied file as a Army. Checks can be performed on file extension or some basic check of file content, or some other method.
		/// </summary>
		/// <param name="file">
		/// A <see cref="FileInfo"/> for the file to check support for as a file containing Army information.
		/// </param>
		/// <returns>
		/// <code>true</code> if the file appears to be supported for loading by this factory as a Army, else returns <code>false</code>
		/// </returns>
		bool CanHandleFileAsArmy(FileInfo file);
		
		/// <summary>
		/// Reads the data from the supplied file and returns it as a collection of loadable objects.
		/// May throw a <see cref=" IBBoard.IO.InvalidFileException"/> if the file is supported by the Factory but the content is invalid.
		/// </summary>
		/// <param name="file">
		/// A <see cref="FileInfo"/> for the file to load data from
		/// </param>
		/// <returns>
		/// A <see cref="ICollection`1"/> of <see cref="IWarFoundryObject"/>s that were loaded from the file
		/// </returns>
		ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file);
	}
}