view API/Factories/DummyWarFoundryFactory.cs @ 350:6c0404277cad

Re #27: Unit requirements * Rebuild base "at least" requirement to say "N/A" when added unit isn't constrained * Remove duplicate code from "unit requires at least" requirement and override where necessary
author IBBoard <dev@ibboard.co.uk>
date Sat, 09 Apr 2011 19:57:40 +0000
parents 3c4a6403a88c
children
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//  This file (DummyWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2010 IBBoard
// 
//  The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using IBBoard.WarFoundry.API.Factories;
using IBBoard.WarFoundry.API.Objects;
using System.IO;
using System.Collections.Generic;

namespace IBBoard.WarFoundry.API.Factories
{
	///<summary>
	///A dummy factory for use with <see cref="WarFoundryStagedLoadingObject"/>s that implements the bare minimum of the methods but won't load anything
	///</summary>
	public class DummyWarFoundryFactory : IWarFoundryFactory
	{
		public event SingleArgMethodInvoker<GameSystem> GameSystemLoaded;

		public event SingleArgMethodInvoker<Race> RaceLoaded;

		public event SingleArgMethodInvoker<Army> ArmyLoaded;
		
		public DummyWarFoundryFactory()
		{
			//Public constructor
		}

		public void CompleteLoading(IWarFoundryStagedLoadObject obj)
		{
			obj.SetAsFullyLoaded();
		}

		public bool CanHandleFileFormat(FileInfo file)
		{
			return false;
		}

		public bool CanHandleFileAsRace(FileInfo file)
		{
			return false;
		}

		public bool CanHandleFileAsGameSystem(FileInfo file)
		{
			return false;
		}

		public bool CanHandleFileAsArmy(FileInfo file)
		{
			return false;
		}

		public ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file)
		{
			return new List<IWarFoundryObject>();
		}
	}
}