Mercurial > repos > snowblizz-super-API-ideas
view api/Commands/SetUnitEquipmentRatioAmountCommand.cs @ 315:6cb0fb78b9a6
Re #324: Add saving of Race and System data to files
* Convert IWarFoundryFileSaver from a marker interface into an interface with a purpose of its own so that we can support multiple data files in one zip
* Repurpose WarFoundryXmlSaver to be just an Army saver - we still need to make it usable as part of a larger whole
* Add a WarFoundryLoadedObject class for objects loaded from files and make Race/Army/GameSystem inherit from it
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 28 Feb 2011 21:09:20 +0000 |
parents | 1b718b67f7f6 |
children |
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// This file (SetUnitEquipmentRatioAmountCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Commands { /// <summary> /// Summary description for SetUnitEquipmentRatioAmountCommand. /// </summary> public class SetUnitEquipmentRatioAmountCommand : AbstractSetUnitEquipmentAmountCommand { private double newAmount; public SetUnitEquipmentRatioAmountCommand(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item) { newAmount = amount; } protected override string GetNewAmountString () { return GetRatioAmountString(newAmount, UnitEquipmentRatioSelection.CalculateNumberTaken(Unit, EquipItem, newAmount)); } public override void Redo() { Unit.SetEquipmentRatio(EquipItem, newAmount); } public override string Name { get { return "Set equipment ratio"; } } } }