view api/Commands/SetUnitEquipmentRatioAmountCommand.cs @ 315:6cb0fb78b9a6

Re #324: Add saving of Race and System data to files * Convert IWarFoundryFileSaver from a marker interface into an interface with a purpose of its own so that we can support multiple data files in one zip * Repurpose WarFoundryXmlSaver to be just an Army saver - we still need to make it usable as part of a larger whole * Add a WarFoundryLoadedObject class for objects loaded from files and make Race/Army/GameSystem inherit from it
author IBBoard <dev@ibboard.co.uk>
date Mon, 28 Feb 2011 21:09:20 +0000
parents 1b718b67f7f6
children
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// This file (SetUnitEquipmentRatioAmountCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using IBBoard.Commands;
using IBBoard.Lang;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Commands
{
	/// <summary>
	/// Summary description for SetUnitEquipmentRatioAmountCommand.
	/// </summary>
	public class SetUnitEquipmentRatioAmountCommand : AbstractSetUnitEquipmentAmountCommand
	{
		private double newAmount;
		
		public SetUnitEquipmentRatioAmountCommand(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item)
		{
			newAmount = amount;
		}

		protected override string GetNewAmountString ()
		{
			return GetRatioAmountString(newAmount, UnitEquipmentRatioSelection.CalculateNumberTaken(Unit, EquipItem, newAmount));
		}

		public override void Redo()
		{
			Unit.SetEquipmentRatio(EquipItem, newAmount);
		}

		public override string Name
		{
			get { return "Set equipment ratio"; }
		}
	}
}