Mercurial > repos > snowblizz-super-API-ideas
view api/Factories/Xml/WarFoundryXmlArmySaver.cs @ 315:6cb0fb78b9a6
Re #324: Add saving of Race and System data to files
* Convert IWarFoundryFileSaver from a marker interface into an interface with a purpose of its own so that we can support multiple data files in one zip
* Repurpose WarFoundryXmlSaver to be just an Army saver - we still need to make it usable as part of a larger whole
* Add a WarFoundryLoadedObject class for objects loaded from files and make Race/Army/GameSystem inherit from it
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 28 Feb 2011 21:09:20 +0000 |
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// This file (WarFoundryXmlSaver.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using System.IO; using System.Xml; using System.Xml.Schema; using IBBoard.Lang; using IBBoard.Xml; using IBBoard.WarFoundry.API.Factories.Xml.Zip; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Savers; using IBBoard.WarFoundry.API.Util; using ICSharpCode.SharpZipLib.Zip; namespace IBBoard.WarFoundry.API.Factories.Xml { public class WarFoundryXmlArmySaver : IWarFoundryArmySaver { public const string ARMY_FILE_EXTENSION = ".army"; public bool Save(Army toSave, string savePath) { bool success = false; ZipFile file = null; if (!savePath.EndsWith(ARMY_FILE_EXTENSION)) { savePath = savePath + ARMY_FILE_EXTENSION; } try { file = ZipFile.Create(savePath); file.BeginUpdate(); file.Add(new StringZipEntrySource(CreateXmlString(toSave)), "data.armyx"); file.CommitUpdate(); success = true; } finally { if (file != null) { file.Close(); } } return success; } private string CreateXmlString(WarFoundryObject toSave) { string xmlString = ""; if (toSave is Army) { xmlString = CreateArmyXmlString((Army)toSave); } return xmlString; } private string CreateArmyXmlString(Army toSave) { XmlDocument doc = new XmlDocument(); XmlDeclaration declaration = doc.CreateXmlDeclaration("1.0", null, null); doc.AppendChild(declaration); XmlSchema schema = new XmlSchema(); schema.Namespaces.Add("", "http://ibboard.co.uk/warfoundry/army"); schema.Namespaces.Add("core", "http://ibboard.co.uk/warfoundry/core"); doc.Schemas.Add(schema); XmlElement root = doc.CreateElement("army"); root.SetAttribute("xmlns", "http://ibboard.co.uk/warfoundry/army"); root.SetAttribute("xmlns:core", "http://ibboard.co.uk/warfoundry/core"); doc.AppendChild(root); root.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(toSave.ID)); root.SetAttribute("name", toSave.Name); //Don't convert system and race to ID format as they could be stored in non-XML file formats //If they are in XML files then they'll already be valid root.SetAttribute("system", toSave.GameSystem.ID); root.SetAttribute("race", toSave.Race.ID); root.SetAttribute("maxPoints", toSave.MaxPoints.ToString()); XmlElement units = doc.CreateElement("units"); root.AppendChild(units); foreach (Unit unit in toSave.GetUnits()) { units.AppendChild(CreateUnitElement(unit, doc)); } return doc.OuterXml; } private XmlElement CreateUnitElement(Unit unit, XmlDocument doc) { XmlElement unitElem = doc.CreateElement("unit"); unitElem.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(unit.ID)); unitElem.SetAttribute("unitName", (unit.HasDefaultName() ? "" : unit.Name)); unitElem.SetAttribute("unitType", unit.UnitType.ID); unitElem.SetAttribute("size", unit.Size.ToString()); if (!unit.Race.Equals(unit.Army.Race)) { unitElem.SetAttribute("race", unit.Race.ID); } Category unitCategory = unit.Category.Category; if (!unit.UnitType.MainCategory.Equals(unitCategory)) { unitElem.SetAttribute("category", unitCategory.ID); } XmlElement equipmentElem = CreateEquipmentItemsElement(unit, doc); if (equipmentElem != null) { unitElem.AppendChild(equipmentElem); } XmlElement containedElem = CreateContainedUnitsElement(unit, doc); if (containedElem != null) { unitElem.AppendChild(containedElem); } return unitElem; } private XmlElement CreateEquipmentItemsElement(Unit unit, XmlDocument doc) { UnitEquipmentItem[] equipItems = unit.GetEquipment(); int equipItemCount = equipItems.Length; XmlElement equipmentElem = null; if (equipItemCount > 0) { equipmentElem = doc.CreateElement("equipment"); for (int i = 0; i < equipItemCount; i++) { equipmentElem.AppendChild(CreateEquipmentElement(equipItems[i], unit, doc)); } } return equipmentElem; } private XmlElement CreateEquipmentElement(UnitEquipmentItem item, Unit unit, XmlDocument doc) { XmlElement equipmentItemElem = doc.CreateElement("equipItem"); equipmentItemElem.SetAttribute("id", item.ID); equipmentItemElem.SetAttribute("amount", UnitEquipmentUtil.GetEquipmentAmount(unit, item).ToString()); equipmentItemElem.SetAttribute("amountType", UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, item) ? "ratio" : "fixed"); return equipmentItemElem; } private XmlElement CreateContainedUnitsElement(Unit unit, XmlDocument doc) { Unit[] containedUnits = unit.ContainedUnits; int containedCount = containedUnits.Length; XmlElement containedElem = null; if (containedCount > 0) { containedElem = doc.CreateElement("contained"); for (int i = 0; i < containedCount; i++) { containedElem.AppendChild(CreateContainedUnitElement(containedUnits[i], doc)); } } return containedElem; } private XmlElement CreateContainedUnitElement(Unit unit, XmlDocument doc) { XmlElement containedUnitElem = doc.CreateElement("containedUnit"); containedUnitElem.SetAttribute("containedID", XmlTools.GetAsciiXmlIdForString(unit.ID)); return containedUnitElem; } } }